17 Commits

Author SHA1 Message Date
fe12015d0d Remove stale changes. 2026-02-14 20:40:25 -05:00
9a87c1df10 Reapply "ToolBar buttons to add and remove objects. (#18)"
This reverts commit 0c16b7d879.
2026-02-14 17:31:17 -05:00
9397e3117b Fix linting CI. 2026-02-14 17:29:42 -05:00
a2f849ec72 Install NSIS for windows pt2. 2026-02-14 16:33:18 -05:00
67fcf4619b Update assimp to fix Mac CI.
Zlib no longer uses fdopen.
Zlib previously had redefined fdopen, causing conflicts in apple things.
Zlib has since updated to remove these defines, fixing the issue.
2026-02-14 16:33:10 -05:00
6d9689720d Remove deprecated GLSL. 2026-02-14 14:30:56 -05:00
4f76d37ea0 Install NSIS on windows. 2026-02-14 14:08:35 -05:00
0770b0ea65 Update clang-format action. 2026-02-14 13:54:30 -05:00
0c16b7d879 Revert "ToolBar buttons to add and remove objects. (#18)"
This reverts commit ed604eb655.
2026-02-14 13:41:18 -05:00
ed604eb655 ToolBar buttons to add and remove objects. (#18) 2025-04-12 16:53:40 +00:00
f40366cb8d ToolBox widget cleanup. (#17) 2025-03-23 22:28:41 +00:00
d827d02a15 Remove large resources. (#16) 2025-03-22 17:03:57 -04:00
Transporter
d0c8316f79 QtkIOSystem improvements 2024-01-25 00:21:03 -05:00
ad59d9149e Drag and drop model loading (#14) 2023-12-27 19:36:47 +00:00
e889785b65 Improve cmake and GUI (#13)
+ Packaging and CI for Windows, Mac, Linux
+ Debian package, NSIS Windows installer, OSX appbundle
+ Example application using libqtk
+ Component installation for `qtk`, `libqtk`, or `collection` with cmake
2023-03-12 02:02:26 +00:00
a04ebae42a Doxygen comments 2022-11-26 18:24:38 +00:00
443c09da7c Refactor texture handling 2022-11-24 22:26:53 +00:00
235 changed files with 10060 additions and 616067 deletions

75
.clang-format Normal file
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---
BasedOnStyle: Google
AlignAfterOpenBracket: Align
AlignArrayOfStructures: Left
AlignConsecutiveAssignments: None
AlignConsecutiveDeclarations: None
AlignConsecutiveMacros: Consecutive
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: Never
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: false
AlwaysBreakTemplateDeclarations: MultiLine
InsertBraces: true
IndentAccessModifiers: true
EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: LogicalBlock
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BinPackParameters: false
AllowAllParametersOfDeclarationOnNextLine: true
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BreakBeforeBraces: Linux
BreakBeforeBinaryOperators: NonAssignment
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BreakConstructorInitializers: AfterColon
BreakInheritanceList: AfterColon
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ConstructorInitializerAllOnOneLineOrOnePerLine: false
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Cpp11BracedListStyle: true
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DerivePointerAlignment: false
SpaceAroundPointerQualifiers: Both
FixNamespaceComments: true
IncludeBlocks: Preserve
IndentCaseLabels: true
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IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
Language: Cpp
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NamespaceIndentation: All
ObjCBlockIndentWidth: 2
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ReflowComments: true
SortIncludes: CaseSensitive
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeParens: ControlStatementsExceptControlMacros
SpaceBeforeRangeBasedForLoopColon: true
SpacesBeforeTrailingComments: 2
SpaceInEmptyParentheses: false
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 2
UseTab: Never
...

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# Generated from CLion Inspection settings
---
HeaderFilterRegex: "*.h"
UseColor: true
Checks: '-*,
bugprone-argument-comment,
bugprone-assert-side-effect,
bugprone-bad-signal-to-kill-thread,
bugprone-branch-clone,
bugprone-copy-constructor-init,
bugprone-dangling-handle,
bugprone-dynamic-static-initializers,
bugprone-fold-init-type,
bugprone-forward-declaration-namespace,
bugprone-forwarding-reference-overload,
bugprone-inaccurate-erase,
bugprone-incorrect-roundings,
bugprone-integer-division,
bugprone-lambda-function-name,
bugprone-macro-parentheses,
bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc,
bugprone-misplaced-pointer-arithmetic-in-alloc,
bugprone-misplaced-widening-cast,
bugprone-move-forwarding-reference,
bugprone-multiple-statement-macro,
bugprone-no-escape,
bugprone-not-null-terminated-result,
bugprone-parent-virtual-call,
bugprone-posix-return,
bugprone-reserved-identifier,
bugprone-sizeof-container,
bugprone-sizeof-expression,
bugprone-spuriously-wake-up-functions,
bugprone-string-constructor,
bugprone-string-integer-assignment,
bugprone-string-literal-with-embedded-nul,
bugprone-suspicious-enum-usage,
bugprone-suspicious-include,
bugprone-suspicious-memory-comparison,
bugprone-suspicious-memset-usage,
bugprone-suspicious-missing-comma,
bugprone-suspicious-semicolon,
bugprone-suspicious-string-compare,
bugprone-swapped-arguments,
bugprone-terminating-continue,
bugprone-throw-keyword-missing,
bugprone-too-small-loop-variable,
bugprone-undefined-memory-manipulation,
bugprone-undelegated-constructor,
bugprone-unhandled-self-assignment,
bugprone-unused-raii,
bugprone-unused-return-value,
bugprone-use-after-move,
bugprone-virtual-near-miss,
cert-dcl21-cpp,
cert-dcl58-cpp,
cert-err34-c,
cert-err52-cpp,
cert-err60-cpp,
cert-flp30-c,
cert-msc50-cpp,
cert-msc51-cpp,
cert-str34-c,
cppcoreguidelines-interfaces-global-init,
cppcoreguidelines-pro-type-member-init,
cppcoreguidelines-pro-type-static-cast-downcast,
cppcoreguidelines-slicing,
google-explicit-constructor,
google-runtime-operator,
hicpp-exception-baseclass,
hicpp-multiway-paths-covered,
misc-misplaced-const,
misc-new-delete-overloads,
misc-non-copyable-objects,
misc-throw-by-value-catch-by-reference,
misc-unconventional-assign-operator,
misc-uniqueptr-reset-release,
modernize-avoid-bind,
modernize-concat-nested-namespaces,
modernize-deprecated-headers,
modernize-deprecated-ios-base-aliases,
modernize-loop-convert,
modernize-make-shared,
modernize-make-unique,
modernize-pass-by-value,
modernize-raw-string-literal,
modernize-redundant-void-arg,
modernize-replace-auto-ptr,
modernize-replace-disallow-copy-and-assign-macro,
modernize-replace-random-shuffle,
modernize-return-braced-init-list,
modernize-shrink-to-fit,
modernize-unary-static-assert,
modernize-use-auto,
modernize-use-bool-literals,
modernize-use-emplace,
modernize-use-equals-default,
modernize-use-equals-delete,
modernize-use-nodiscard,
modernize-use-noexcept,
modernize-use-nullptr,
modernize-use-override,
modernize-use-transparent-functors,
modernize-use-uncaught-exceptions,
mpi-buffer-deref,
mpi-type-mismatch,
openmp-use-default-none,
performance-faster-string-find,
performance-for-range-copy,
performance-implicit-conversion-in-loop,
performance-inefficient-algorithm,
performance-inefficient-string-concatenation,
performance-inefficient-vector-operation,
performance-move-const-arg,
performance-move-constructor-init,
performance-no-automatic-move,
performance-noexcept-move-constructor,
performance-trivially-destructible,
performance-type-promotion-in-math-fn,
performance-unnecessary-copy-initialization,
performance-unnecessary-value-param,
portability-simd-intrinsics,
readability-avoid-const-params-in-decls,
readability-const-return-type,
readability-container-size-empty,
readability-delete-null-pointer,
readability-deleted-default,
readability-inconsistent-declaration-parameter-name,
readability-make-member-function-const,
readability-misleading-indentation,
readability-misplaced-array-index,
readability-non-const-parameter,
readability-redundant-control-flow,
readability-redundant-declaration,
readability-redundant-function-ptr-dereference,
readability-braces-around-statements,
readability-redundant-smartptr-get,
readability-redundant-string-cstr,
readability-redundant-string-init,
readability-simplify-subscript-expr,
readability-static-definition-in-anonymous-namespace,
readability-string-compare,
readability-uniqueptr-delete-release,
readability-use-anyofallof'
CheckOptions:
bugprone-argument-comment.CommentBoolLiterals: '0'
bugprone-argument-comment.CommentCharacterLiterals: '0'
bugprone-argument-comment.CommentFloatLiterals: '0'
bugprone-argument-comment.CommentIntegerLiterals: '0'
bugprone-argument-comment.CommentNullPtrs: '0'
bugprone-argument-comment.CommentStringLiterals: '0'
bugprone-argument-comment.CommentUserDefinedLiterals: '0'
bugprone-argument-comment.IgnoreSingleArgument: '0'
bugprone-argument-comment.StrictMode: '0'
bugprone-assert-side-effect.AssertMacros: assert,NSAssert,NSCAssert
bugprone-assert-side-effect.CheckFunctionCalls: 'false'
bugprone-assert-side-effect.IgnoredFunctions: __builtin_expect
bugprone-dangling-handle.HandleClasses: 'std::basic_string_view;std::experimental::basic_string_view'
bugprone-dynamic-static-initializers.HeaderFileExtensions: ';h;hh;hpp;hxx'
bugprone-lambda-function-name.IgnoreMacros: 'false'
bugprone-misplaced-widening-cast.CheckImplicitCasts: 'false'
bugprone-not-null-terminated-result.WantToUseSafeFunctions: 'true'
bugprone-reserved-identifier.AggressiveDependentMemberLookup: 'false'
bugprone-reserved-identifier.AllowedIdentifiers: ''
bugprone-reserved-identifier.Invert: 'false'
bugprone-sizeof-expression.WarnOnSizeOfCompareToConstant: 'true'
bugprone-sizeof-expression.WarnOnSizeOfConstant: 'true'
bugprone-sizeof-expression.WarnOnSizeOfIntegerExpression: 'false'
bugprone-sizeof-expression.WarnOnSizeOfPointerToAggregate: 'true'
bugprone-sizeof-expression.WarnOnSizeOfThis: 'true'
bugprone-string-constructor.LargeLengthThreshold: '8388608'
bugprone-string-constructor.StringNames: '::std::basic_string;::std::basic_string_view'
bugprone-string-constructor.WarnOnLargeLength: 'true'
bugprone-suspicious-enum-usage.StrictMode: 'false'
bugprone-suspicious-include.HeaderFileExtensions: ';h;hh;hpp;hxx'
bugprone-suspicious-include.ImplementationFileExtensions: 'c;cc;cpp;cxx'
bugprone-suspicious-missing-comma.MaxConcatenatedTokens: '5'
bugprone-suspicious-missing-comma.RatioThreshold: '0.200000'
bugprone-suspicious-missing-comma.SizeThreshold: '5'
bugprone-suspicious-string-compare.StringCompareLikeFunctions: ''
bugprone-suspicious-string-compare.WarnOnImplicitComparison: 'true'
bugprone-suspicious-string-compare.WarnOnLogicalNotComparison: 'false'
bugprone-too-small-loop-variable.MagnitudeBitsUpperLimit: '16'
bugprone-unhandled-self-assignment.WarnOnlyIfThisHasSuspiciousField: 'true'
bugprone-unused-return-value.AllowCastToVoid: 'false'
bugprone-unused-return-value.CheckedFunctions: '::std::async;::std::launder;::std::remove;::std::remove_if;::std::unique;::std::unique_ptr::release;::std::basic_string::empty;::std::vector::empty;::std::back_inserter;::std::distance;::std::find;::std::find_if;::std::inserter;::std::lower_bound;::std::make_pair;::std::map::count;::std::map::find;::std::map::lower_bound;::std::multimap::equal_range;::std::multimap::upper_bound;::std::set::count;::std::set::find;::std::setfill;::std::setprecision;::std::setw;::std::upper_bound;::std::vector::at;::bsearch;::ferror;::feof;::isalnum;::isalpha;::isblank;::iscntrl;::isdigit;::isgraph;::islower;::isprint;::ispunct;::isspace;::isupper;::iswalnum;::iswprint;::iswspace;::isxdigit;::memchr;::memcmp;::strcmp;::strcoll;::strncmp;::strpbrk;::strrchr;::strspn;::strstr;::wcscmp;::access;::bind;::connect;::difftime;::dlsym;::fnmatch;::getaddrinfo;::getopt;::htonl;::htons;::iconv_open;::inet_addr;::isascii;::isatty;::mmap;::newlocale;::openat;::pathconf;::pthread_equal;::pthread_getspecific;::pthread_mutex_trylock;::readdir;::readlink;::recvmsg;::regexec;::scandir;::semget;::setjmp;::shm_open;::shmget;::sigismember;::strcasecmp;::strsignal;::ttyname'
bugprone-unused-return-value.CheckedReturnTypes: '::std::error_code;::std::error_condition;::std::errc;::std::expected;::boost::system::error_code'
cert-dcl16-c.NewSuffixes: 'L;LL;LU;LLU'
cert-err33-c.AllowCastToVoid: 'true'
cert-err33-c.CheckedFunctions: '::aligned_alloc;::asctime_s;::at_quick_exit;::atexit;::bsearch;::bsearch_s;::btowc;::c16rtomb;::c32rtomb;::calloc;::clock;::cnd_broadcast;::cnd_init;::cnd_signal;::cnd_timedwait;::cnd_wait;::ctime_s;::fclose;::fflush;::fgetc;::fgetpos;::fgets;::fgetwc;::fopen;::fopen_s;::fprintf;::fprintf_s;::fputc;::fputs;::fputwc;::fputws;::fread;::freopen;::freopen_s;::fscanf;::fscanf_s;::fseek;::fsetpos;::ftell;::fwprintf;::fwprintf_s;::fwrite;::fwscanf;::fwscanf_s;::getc;::getchar;::getenv;::getenv_s;::gets_s;::getwc;::getwchar;::gmtime;::gmtime_s;::localtime;::localtime_s;::malloc;::mbrtoc16;::mbrtoc32;::mbsrtowcs;::mbsrtowcs_s;::mbstowcs;::mbstowcs_s;::memchr;::mktime;::mtx_init;::mtx_lock;::mtx_timedlock;::mtx_trylock;::mtx_unlock;::printf_s;::putc;::putwc;::raise;::realloc;::remove;::rename;::scanf;::scanf_s;::setlocale;::setvbuf;::signal;::snprintf;::snprintf_s;::sprintf;::sprintf_s;::sscanf;::sscanf_s;::strchr;::strerror_s;::strftime;::strpbrk;::strrchr;::strstr;::strtod;::strtof;::strtoimax;::strtok;::strtok_s;::strtol;::strtold;::strtoll;::strtoul;::strtoull;::strtoumax;::strxfrm;::swprintf;::swprintf_s;::swscanf;::swscanf_s;::thrd_create;::thrd_detach;::thrd_join;::thrd_sleep;::time;::timespec_get;::tmpfile;::tmpfile_s;::tmpnam;::tmpnam_s;::tss_create;::tss_get;::tss_set;::ungetc;::ungetwc;::vfprintf;::vfprintf_s;::vfscanf;::vfscanf_s;::vfwprintf;::vfwprintf_s;::vfwscanf;::vfwscanf_s;::vprintf_s;::vscanf;::vscanf_s;::vsnprintf;::vsnprintf_s;::vsprintf;::vsprintf_s;::vsscanf;::vsscanf_s;::vswprintf;::vswprintf_s;::vswscanf;::vswscanf_s;::vwprintf_s;::vwscanf;::vwscanf_s;::wcrtomb;::wcschr;::wcsftime;::wcspbrk;::wcsrchr;::wcsrtombs;::wcsrtombs_s;::wcsstr;::wcstod;::wcstof;::wcstoimax;::wcstok;::wcstok_s;::wcstol;::wcstold;::wcstoll;::wcstombs;::wcstombs_s;::wcstoul;::wcstoull;::wcstoumax;::wcsxfrm;::wctob;::wctrans;::wctype;::wmemchr;::wprintf_s;::wscanf;::wscanf_s;'
cert-msc51-cpp.DisallowedSeedTypes: 'time_t,std::time_t'
cert-oop54-cpp.WarnOnlyIfThisHasSuspiciousField: 'false'
cert-str34-c.CharTypdefsToIgnore: ''
cert-str34-c.DiagnoseSignedUnsignedCharComparisons: 'false'
cppcoreguidelines-non-private-member-variables-in-classes.IgnoreClassesWithAllMemberVariablesBeingPublic: 'true'
cppcoreguidelines-pro-type-member-init.IgnoreArrays: 'false'
cppcoreguidelines-pro-type-member-init.UseAssignment: 'false'
cppcoreguidelines-pro-type-static-cast-downcast.StrictMode: 'true'
google-readability-braces-around-statements.ShortStatementLines: '1'
google-readability-function-size.StatementThreshold: '800'
google-readability-namespace-comments.ShortNamespaceLines: '10'
google-readability-namespace-comments.SpacesBeforeComments: '2'
hicpp-multiway-paths-covered.WarnOnMissingElse: 'false'
llvm-else-after-return.WarnOnConditionVariables: 'false'
llvm-else-after-return.WarnOnUnfixable: 'false'
llvm-qualified-auto.AddConstToQualified: 'false'
misc-throw-by-value-catch-by-reference.CheckThrowTemporaries: 'true'
misc-throw-by-value-catch-by-reference.WarnOnLargeObjects: 'false'
misc-uniqueptr-reset-release.IncludeStyle: llvm
modernize-avoid-bind.PermissiveParameterList: 'false'
modernize-deprecated-headers.CheckHeaderFile: 'false'
modernize-loop-convert.IncludeStyle: llvm
modernize-loop-convert.MakeReverseRangeFunction: ''
modernize-loop-convert.MakeReverseRangeHeader: ''
modernize-loop-convert.MaxCopySize: '16'
modernize-loop-convert.MinConfidence: reasonable
modernize-loop-convert.NamingStyle: CamelCase
modernize-loop-convert.UseCxx20ReverseRanges: 'true'
modernize-make-shared.IgnoreDefaultInitialization: 'true'
modernize-make-shared.IgnoreMacros: 'true'
modernize-make-shared.IncludeStyle: llvm
modernize-make-shared.MakeSmartPtrFunction: 'std::make_shared'
modernize-make-shared.MakeSmartPtrFunctionHeader: '<memory>'
modernize-make-unique.IgnoreDefaultInitialization: 'true'
modernize-make-unique.IgnoreMacros: 'true'
modernize-make-unique.IncludeStyle: llvm
modernize-make-unique.MakeSmartPtrFunction: 'std::make_unique'
modernize-make-unique.MakeSmartPtrFunctionHeader: '<memory>'
modernize-pass-by-value.IncludeStyle: llvm
modernize-pass-by-value.ValuesOnly: 'false'
modernize-raw-string-literal.DelimiterStem: lit
modernize-raw-string-literal.ReplaceShorterLiterals: 'false'
modernize-replace-auto-ptr.IncludeStyle: llvm
modernize-replace-disallow-copy-and-assign-macro.MacroName: DISALLOW_COPY_AND_ASSIGN
modernize-replace-random-shuffle.IncludeStyle: llvm
modernize-use-auto.MinTypeNameLength: '5'
modernize-use-auto.RemoveStars: 'false'
modernize-use-bool-literals.IgnoreMacros: 'true'
modernize-use-emplace.ContainersWithPush: '::std::stack;::std::queue;::std::priority_queue'
modernize-use-emplace.ContainersWithPushBack: '::std::vector;::std::list;::std::deque'
modernize-use-emplace.ContainersWithPushFront: '::std::forward_list;::std::list;::std::deque'
modernize-use-emplace.EmplacyFunctions: 'vector::emplace_back;vector::emplace;deque::emplace;deque::emplace_front;deque::emplace_back;forward_list::emplace_after;forward_list::emplace_front;list::emplace;list::emplace_back;list::emplace_front;set::emplace;set::emplace_hint;map::emplace;map::emplace_hint;multiset::emplace;multiset::emplace_hint;multimap::emplace;multimap::emplace_hint;unordered_set::emplace;unordered_set::emplace_hint;unordered_map::emplace;unordered_map::emplace_hint;unordered_multiset::emplace;unordered_multiset::emplace_hint;unordered_multimap::emplace;unordered_multimap::emplace_hint;stack::emplace;queue::emplace;priority_queue::emplace'
modernize-use-emplace.IgnoreImplicitConstructors: 'false'
modernize-use-emplace.SmartPointers: '::std::shared_ptr;::std::unique_ptr;::std::auto_ptr;::std::weak_ptr'
modernize-use-emplace.TupleMakeFunctions: '::std::make_pair;::std::make_tuple'
modernize-use-emplace.TupleTypes: '::std::pair;::std::tuple'
modernize-use-equals-default.IgnoreMacros: 'true'
modernize-use-equals-delete.IgnoreMacros: 'true'
modernize-use-nodiscard.ReplacementString: '[[nodiscard]]'
modernize-use-noexcept.ReplacementString: ''
modernize-use-noexcept.UseNoexceptFalse: 'true'
modernize-use-nullptr.IgnoredTypes: 'std::_CmpUnspecifiedParam::;^std::__cmp_cat::__unspec'
modernize-use-nullptr.NullMacros: 'NULL'
modernize-use-override.AllowOverrideAndFinal: 'false'
modernize-use-override.FinalSpelling: final
modernize-use-override.IgnoreDestructors: 'true'
modernize-use-override.IgnoreTemplateInstantiations: 'false'
modernize-use-override.OverrideSpelling: override
modernize-use-transparent-functors.SafeMode: 'false'
performance-faster-string-find.StringLikeClasses: '::std::basic_string;::std::basic_string_view'
performance-for-range-copy.AllowedTypes: ''
performance-for-range-copy.WarnOnAllAutoCopies: 'false'
performance-inefficient-string-concatenation.StrictMode: 'false'
performance-inefficient-vector-operation.EnableProto: 'false'
performance-inefficient-vector-operation.VectorLikeClasses: '::std::vector'
performance-move-const-arg.CheckMoveToConstRef: 'true'
performance-move-const-arg.CheckTriviallyCopyableMove: 'true'
performance-no-automatic-move.AllowedTypes: ''
performance-type-promotion-in-math-fn.IncludeStyle: llvm
performance-unnecessary-copy-initialization.AllowedTypes: ''
performance-unnecessary-copy-initialization.ExcludedContainerTypes: ''
performance-unnecessary-value-param.AllowedTypes: ''
performance-unnecessary-value-param.IncludeStyle: llvm
portability-simd-intrinsics.Std: ''
portability-simd-intrinsics.Suggest: 'false'
readability-avoid-const-params-in-decls.IgnoreMacros: 'true'
readability-braces-around-statements.ShortStatementLines: '0'
readability-const-return-type.IgnoreMacros: 'true'
readability-container-size-empty.ExcludedComparisonTypes: '::std::array'
readability-inconsistent-declaration-parameter-name.IgnoreMacros: 'true'
readability-inconsistent-declaration-parameter-name.Strict: 'false'
readability-redundant-declaration.IgnoreMacros: 'true'
readability-redundant-smartptr-get.IgnoreMacros: 'true'
readability-redundant-string-init.StringNames: '::std::basic_string_view;::std::basic_string'
readability-simplify-subscript-expr.Types: '::std::basic_string;::std::basic_string_view;::std::vector;::std::array;::std::span'
readability-uniqueptr-delete-release.PreferResetCall: 'false'

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@@ -1,79 +0,0 @@
name: Build Test
on:
push:
pull_request:
workflow_dispatch:
jobs:
Build-Qtk:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
include:
- os: ubuntu-latest
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/"
- os: windows-latest
cmake: -DCMAKE_PREFIX_PATH="D:/a/qtk/qtk/Qt/6.3.1/mingw81_64/"
- os: macos-latest
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/"
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Install Qt
uses: jurplel/install-qt-action@v2
with:
version: '6.3.1'
- name: Chocolatey Action
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2.0.0
with:
args: install pkgconfiglite
- name: Build Qtk
shell: bash
run: |
cmake -S . -B build/ ${{ matrix.cmake }} && cmake --build build/ \
--target qtk-main
Build-Qtk-Assimp-Targets:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, macos-latest]
include:
- os: ubuntu-latest
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/" -DQTK_UPDATE_SUBMODULES=OFF
- os: macos-latest
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/" -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Install Qt
uses: jurplel/install-qt-action@v2
with:
version: '6.3.1'
- name: Install Assimp MacOS
if: matrix.os == 'macos-latest'
shell: bash
run: |
brew install assimp
- name: Install Assimp Ubuntu
if: matrix.os == 'ubuntu-latest'
shell: bash
run: |
sudo apt install libassimp-dev
- name: Build Qtk
shell: bash
run: |
cmake -S . -B build/ ${{ matrix.cmake }} && cmake --build build/ \
--target qtk-main

396
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,396 @@
name: Build
on:
push:
branches:
- '*'
# Runs on tag so the release workflow can use its artifact.
tags:
- "v*"
pull_request:
workflow_dispatch:
env:
QT_VERSION: 6.6.0
jobs:
Qtk:
name: Qtk Applications
env:
CONFIG: -DQTK_SUBMODULES=ON -DQTK_DEBUG=OFF -DQTK_CCACHE=OFF -DQTK_GUI=ON -DQTK_PLUGINS=OFF -DQTK_EXAMPLE=ON
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
include:
- os: ubuntu-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG
flags: -j $(nproc)
- os: windows-latest
cmake: -DCMAKE_PREFIX_PATH=D:/a/qtk/qtk/Qt/$QT_VERSION/mingw81_64/ $CONFIG
flags: ''
- os: macos-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG
flags: -j $(nproc)
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: ${{ env.QT_VERSION }}
- name: Install pkgconfiglite
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
- name: Install nsis
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install nsis
- name: Install Debian packaging dependencies
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt update -y
sudo apt install libxcb-cursor0 -y
- name: Configure Qtk Application
shell: bash
run: cmake -B build/ ${{ matrix.cmake }}
- name: Build Qtk Application
shell: bash
run: cmake --build build/ --config Release --target qtk_gui ${{ matrix.flags }}
- name: Build Qtk Example
if: matrix.os != 'windows-latest'
shell: bash
run: cmake --build build/ --config Release --target qtk_example ${{ matrix.flags }}
# Packaging
- name: Install Qtk Application
shell: bash
run: cmake --install build/ --config Release --component qtk_gui
- name: Package Qtk Application
shell: bash
run: cmake --build build/ --target package --config Release
- name: Package Qtk (DEB)
if: matrix.os == 'ubuntu-latest'
shell: bash
run: |
cd build
cpack -C Release -G DEB
- name: Upload package artifacts (DEB)
if: matrix.os == 'ubuntu-latest'
uses: actions/upload-artifact@v4
with:
name: qtk-gui-${{ matrix.os }}
path: |
build/packages/*.deb
- name: Package Qtk (WIN)
if: matrix.os == 'windows-latest'
shell: bash
run: |
cd build
cpack -C Release -G NSIS
- name: Upload logs on failure (WIN)
if: failure()
uses: actions/upload-artifact@v4
with:
name: Build-Logs
path: |
D:\a\qtk\qtk\build\packages\_CPack_Packages\win64\NSIS\NSISOutput.log
D:\a\qtk\qtk\build\CMakeFiles\CMakeOutput.log
D:\a\qtk\qtk\build\CMakeFiles\CMakeError.log
- name: Upload package artifacts (WIN)
if: matrix.os == 'windows-latest'
uses: actions/upload-artifact@v4
with:
name: qtk-gui-${{ matrix.os }}
path: |
build/packages/*.exe
- name: Package Qtk (OSX)
if: matrix.os == 'macos-latest'
shell: bash
run: |
cd build
cpack -C Release -G TGZ
- name: Upload package artifacts (OSX)
if: matrix.os == 'macos-latest'
uses: actions/upload-artifact@v4
with:
name: qtk-gui-${{ matrix.os }}
path: |
build/packages/*.tar.gz
- name: Upload Qtk install directory
uses: actions/upload-artifact@v4
with:
name: qtk-gui-${{ matrix.os }}-archive
path: install/*
# TODO: Enable after trimming resources.
# - name: Package Qtk Application Sources
# if: matrix.os != 'macos-latest'
# shell: bash
# run: |
# cmake --build build/ --target package_source
#
# - name: Upload package artifacts
# uses: actions/upload-artifact@v4
# with:
# name: qtk-${{ matrix.os }}-packages
# path: |
# build/packages/*
# !build/packages/_CPack_Packages/*
Qtk-Library:
name: Qtk library
env:
CONFIG: -DQTK_SUBMODULES=ON -DQTK_DEBUG=OFF -DQTK_CCACHE=OFF -DQTK_GUI=OFF -DQTK_PLUGINS=OFF -DQTK_EXAMPLE=OFF
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
include:
- os: ubuntu-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG
flags: -j $(nproc)
- os: windows-latest
cmake: -DCMAKE_PREFIX_PATH=D:/a/qtk/qtk/Qt/$QT_VERSION/mingw81_64/ $CONFIG
flags: ''
- os: macos-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG
flags: -j $(nproc)
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: ${{ env.QT_VERSION }}
# Windows
- name: Chocolatey Action
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
- name: Install nsis
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install nsis
- name: Configure Qtk Library
shell: bash
run: cmake -B build/ ${{ matrix.cmake }}
- name: Build Qtk Library
shell: bash
run: cmake --build build/ --config Release --target qtk -- ${{ matrix.flags }}
# Packaging
- name: Install Qtk Library
shell: bash
run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk
- name: Package Qtk Library
shell: bash
run: cmake --build build/ --target package --config Release
- name: Package Qtk Library (DEB)
if: matrix.os == 'ubuntu-latest'
shell: bash
run: |
cd build
cpack -C Release -G DEB
- name: Upload package artifacts (DEB)
if: matrix.os == 'ubuntu-latest'
uses: actions/upload-artifact@v4
with:
name: libqtk-${{ matrix.os }}
path: |
build/packages/*.deb
- name: Package Qtk Library (WIN)
if: matrix.os == 'windows-latest'
shell: bash
run: |
cd build
cpack -C Release -G NSIS
- name: Upload logs on failure (WIN)
if: failure()
uses: actions/upload-artifact@v4
with:
name: Build-Logs
path: |
D:\a\qtk\qtk\build\packages\_CPack_Packages\win64\NSIS\NSISOutput.log
D:\a\qtk\qtk\build\CMakeFiles\CMakeOutput.log
D:\a\qtk\qtk\build\CMakeFiles\CMakeError.log
- name: Upload package artifacts (WIN)
if: matrix.os == 'windows-latest'
uses: actions/upload-artifact@v4
with:
name: libqtk-${{ matrix.os }}
path: |
build/packages/*.exe
- name: Package Qtk Library (OSX)
if: matrix.os == 'macos-latest'
shell: bash
run: |
cd build
cpack -C Release -G TGZ
- name: Upload package artifacts (OSX)
if: matrix.os == 'macos-latest'
uses: actions/upload-artifact@v4
with:
name: libqtk-${{ matrix.os }}
path: |
build/packages/*.tar.gz
- name: Upload libqtk install
uses: actions/upload-artifact@v4
if: always()
with:
name: libqtk-${{ matrix.os }}-archive
path: install/*
Qtk-Plugins:
name: Qtk Qt Designer Plugins
env:
CONFIG: -DQTK_SUBMODULES=ON -DQTK_DEBUG=OFF -DQTK_CCACHE=OFF -DQTK_GUI=OFF -DQTK_PLUGINS=ON -DQTK_EXAMPLE=OFF
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
include:
- os: ubuntu-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG
flags: -j $(nproc)
- os: windows-latest
cmake: -DCMAKE_PREFIX_PATH=D:/a/qtk/qtk/Qt/$QT_VERSION/mingw81_64/ $CONFIG
flags: ''
- os: macos-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG
flags: -j $(nproc)
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: ${{ env.QT_VERSION }}
- name: Chocolatey Action
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
- name: Configure Qtk Plugins
shell: bash
run: cmake -B build/ ${{ matrix.cmake }}
- name: Build Qtk Plugins
shell: bash
run: cmake --build build/ --config Release --target qtk_plugins -- ${{ matrix.flags }}
# Packaging
- name: Install Qtk Plugins
shell: bash
run: cmake --install build/ --config Release --component qtk_plugins
Qtk-Assimp-Targets:
name: Qtk Assimp Platform Targets
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, macos-latest]
include:
- os: ubuntu-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/
- os: macos-latest
cmake: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: ${{ env.QT_VERSION }}
- name: Install Assimp MacOS
if: matrix.os == 'macos-latest'
shell: bash
run: |
brew install assimp
- name: Install Assimp Ubuntu
if: matrix.os == 'ubuntu-latest'
shell: bash
run: |
sudo apt install libassimp-dev
- name: Configure Qtk
shell: bash
run: cmake -B build/ ${{ matrix.cmake }} -DQTK_CCACHE=OFF -DQTK_ASSIMP_NEW_INTERFACE=ON
- name: Build Qtk
shell: bash
run: cmake --build build/ --config Release
release:
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
needs: [Qtk, Qtk-Library, Qtk-Plugins]
steps:
- name: Download Installer Artifact
uses: actions/download-artifact@v4
with:
path: |
build/packages/*
install/*
- name: Create GitHub Release
id: create_release
uses: softprops/action-gh-release@v1
with:
name: Qtk ${{ github.ref_name }}
draft: true
prerelease: false
generate_release_notes: true
files: |
build/packages/*
install/*
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

72
.github/workflows/linting.yml vendored Normal file
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@@ -0,0 +1,72 @@
name: Linting
on:
push:
pull_request:
workflow_dispatch:
jobs:
Tidy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: '6.5.0'
- name: Install Assimp Ubuntu
run: sudo apt install libassimp-dev
- name: Build Qtk
run: |
cmake -B build -DQTK_SUBMODULES=OFF -DQTK_CCACHE=OFF -DQTK_PLUGINS=OFF -DQTK_GUI=ON
cmake --build build --target qtk_gui qtk_example -- -j $(nproc)
- uses: cpp-linter/cpp-linter-action@v2
id: linter
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
# Use clang-tools 14
version: '18'
# Don't use clang-format with this action
# + Set to `file` to use .clang-format (Qtk formats with clang 15)
style: ''
# Use .clang-tidy file
tidy-checks: ''
# Check the entire repo for source files to tidy
files-changed-only: false
# Ignore qtk build and external assimp directories
ignore: '.github|build|extern'
# Point to compile_commands.json produced by build
database: 'build'
# Use thread comments as feedback
thread-comments: true
# Show file annotations on GH
file-annotations: true
- name: Fail CI if checks don't pass
if: steps.linter.outputs.checks-failed != 0
run: exit 1
Format:
runs-on: ubuntu-latest
strategy:
matrix:
path:
- 'src'
- 'example-app'
steps:
- uses: actions/checkout@v4
- uses: cpp-linter/cpp-linter-action@v2
with:
version: '18'
style: 'file'
tidy-checks: ''
files-changed-only: false
ignore: '.github|build|extern'
extensions: 'cpp,h'
files: ${{ matrix.path }}

6
.gitignore vendored
View File

@@ -1,9 +1,13 @@
# CLion
**/.idea/**
# VS Code
**/.vscode/**
# CMake build files
**/cmake-build-debug/**
**/cmake-build-*/**
**/build/**
install
# C++ objects and libs
*.slo

View File

@@ -1,227 +1,244 @@
################################################################################
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## ##
## Project for working with OpenGL and Qt6 widgets ##
## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2025 Shaun Reed, all rights reserved ##
################################################################################
cmake_minimum_required(VERSION 3.2)
project(
#[[NAME]] Qtk
VERSION 1.0
DESCRIPTION "An example project using QT and OpenGL"
LANGUAGES CXX C
)
cmake_minimum_required(VERSION 3.28)
################################################################################
# Constants
################################################################################
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_MACOSX_BUNDLE ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_AUTORCC_OPTIONS --binary)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
if(WIN32)
set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
add_compile_options(/wd4131 /wd4127)
endif()
message(STATUS "[Qtk] Compiling with ${CMAKE_CXX_COMPILER_ID}")
add_compile_options(-fPIC)
# Qtk build options
option(QTK_DEBUG "Enable debugger" ON)
message(STATUS "[Qtk] Compiling with QTK_DEBUG=${QTK_DEBUG}")
option(QTK_UPDATE_SUBMODULES "Update external project (assimp) submodule" ON)
message(
STATUS
"[Qtk] Compiling with QTK_UPDATE_SUBMODULES=${QTK_UPDATE_SUBMODULES}"
)
# Qt options
set(QT_DIR "$ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/" CACHE PATH "Path to Qt6")
# Options for bringing your own assimp installation; Otherwise not needed
# + If assimp is available system-wide we can just set QTK_UPDATE_SUBMODULES OFF
option(ASSIMP_NEW_INTERFACE "Use the assimp::assimp interface (WIN / OSX)" OFF)
message(
STATUS
"[Qtk] Compiling with ASSIMP_NEW_INTERFACE=${ASSIMP_NEW_INTERFACE}"
################################################################################
# Project
################################################################################
project(
#[[NAME]] Qtk
VERSION 0.3
DESCRIPTION "Qt OpenGL library and desktop application."
LANGUAGES CXX C
)
################################################################################
# External Libraries
# Includes
################################################################################
include("${CMAKE_SOURCE_DIR}/cmake/include/git_submodule.cmake")
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
# + QtCreator will handle this for you if that is used instead
list(APPEND CMAKE_PREFIX_PATH "${QT_DIR}")
################################################################################
# Options
################################################################################
option(QTK_DEBUG "Enable debugger" OFF)
option(QTK_SUBMODULES "Update external project (assimp) submodule" OFF)
option(QTK_EXAMPLE "Build the Qtk example desktop application" ON)
option(QTK_CCACHE "Enable ccache" ON)
# Install Qtk for use within Qt Creator projects only, instead of system-wide.
option(QTK_PREFIX_QTCREATOR "Install Qtk to Qt Creator. Untested." OFF)
# Option for bringing your own assimp installation; Otherwise not needed
# + If assimp is available system-wide we can just set QTK_SUBMODULES OFF
option(
QTK_ASSIMP_NEW_INTERFACE
"Use the assimp::assimp interface (WIN / OSX)"
OFF
)
# Qtk Component Options
option(QTK_PLUGINS "Install Qtk plugins to Qt Designer path." OFF)
# Options for qtk_gui
option(QTK_GUI "Build the Qtk desktop application" ON)
option(QTK_GUI_SCENE
"Fetch model resources and build the GUI with an example scene." OFF
)
if (QTK_CCACHE)
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
endif()
if(QTK_DEBUG OR CMAKE_BUILD_TYPE MATCHES "^[Dd][Ee][Bb][Uu][Gg]$")
set(QTK_DEBUG ON)
set(CMAKE_BUILD_TYPE Debug)
else()
set(QTK_DEBUG OFF)
set(CMAKE_BUILD_TYPE Release)
endif()
# This should be set to your Qt6 installation directory.
set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/lib/cmake" CACHE PATH "Path to Qt6 install.")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install")
endif()
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
string(TIMESTAMP YEAR "%Y")
set(QTK_COPYRIGHT "All Content © 2021-${YEAR} Shaun Reed, all rights reserved.")
# Point CMAKE_PREFIX_PATH to Qt6 install directory
# If Qtk is built within Qt Creator this is not required.
list(APPEND CMAKE_PREFIX_PATH "${QT_INSTALL_DIR}")
if (QTK_PREFIX_QTCREATOR)
# TODO: This might be a bit strange and needs more testing.
set(CMAKE_INSTALL_PREFIX "${QT_INSTALL_DIR}")
endif()
set(
QT_CREATOR_DIR
"${QT_INSTALL_DIR}/../../Tools/QtCreator"
CACHE PATH "Qt Creator path used to install Qtk plugins for Qt Designer."
)
# Print all QTK options and their values at the end of configuration.
# We initialize this list here so that we can append to it as needed.
# All variables in this list will be printed at the end of configuration.
get_cmake_property(VAR_NAMES VARIABLES)
list(FILTER VAR_NAMES INCLUDE REGEX "^[qQ][tT][kK]_.*$")
list(SORT VAR_NAMES)
################################################################################
# External Dependencies
################################################################################
# Find Qt
find_package(Qt6 COMPONENTS OpenGLWidgets)
if (NOT Qt6_FOUND)
find_package(Qt6 COMPONENTS Core UiPlugin OpenGLWidgets)
qt_standard_project_setup()
if(NOT Qt6_FOUND)
message(
SEND_ERROR "[Qtk] Error: Unable to find Qt6 at CMAKE_PREFIX_PATH: "
"${CMAKE_PREFIX_PATH}"
)
message(
FATAL_ERROR
"[Qtk] Error: Specify path to Qt6 with `cmake "
FATAL_ERROR "[Qtk] Error: Specify path to Qt6 with `cmake "
"-DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B "
"/path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`"
)
endif()
if (QTK_UPDATE_SUBMODULES)
#
# To use custom plugins, set QT_PLUGIN_PATH environment variable before running designer
# Or, we can install plugins to the designer for use across all projects.
# Qt Creator on linux will look here for widget plugins in the integrated designer
# /home/shaun/Qt/Tools/QtCreator/lib/Qt/lib
# Qt Designer will use the following path on linux
# /home/shaun/Qt/6.5.0/gcc_64/plugins/designer/
# We can use this path after find_package(Qt6) to install our plugins on all systems
# ${QT6_INSTALL_PREFIX}/${QT6_INSTALL_PLUGINS}/designer
# And run designer at ${QT6_INSTALL_PREFIX}/bin/designer
# Use cmake -DQTK_PLUGIN_INSTALL_DIR=/some/path to override this install path
set(
QTK_PLUGIN_INSTALL_DIR
"${QT6_INSTALL_PREFIX}/${QT6_INSTALL_PLUGINS}/designer" CACHE PATH
"Path to install Qtk plugin collection."
)
# See cmake configure output for values of these variables on your system
set(
VAR_PATHS
CMAKE_PREFIX_PATH CMAKE_INSTALL_PREFIX QTK_PLUGIN_INSTALL_DIR QT6_INSTALL_PREFIX
QT_INSTALL_DIR
)
# Add QT6_INSTALL_PLUGINS to VAR_NAMES so it is printed at end of configuration.
list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
# Find Assimp.
if(QTK_SUBMODULES)
if(APPLE)
# Avoid zlib redefining fdopen, causing build failures in apple clang.
# https://github.com/assimp/assimp/issues/6118
add_compile_definitions(-Dfdopen=fdopen)
endif()
if(NOT WIN32)
# Required to statically link.
add_compile_options(-fPIC)
endif()
set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
set(
ASSIMP_INSTALL
OFF CACHE STRING "Disable to use assimp as a submodule."
FORCE
)
set(ASSIMP_NO_EXPORT ON CACHE STRING "Disable to export assimp." FORCE)
set(ASSIMP_WARNINGS_AS_ERRORS OFF CACHE STRING "No warnings as errors." FORCE)
set(ASSIMP_BUILD_TESTS OFF CACHE STRING "Do not build assimp tests." FORCE)
message(STATUS "[Qtk] Updating submodules...")
include("${CMAKE_SOURCE_DIR}/cmake/include/git_submodule.cmake")
submodule_update("${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/")
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/")
add_subdirectory(
"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
EXCLUDE_FROM_ALL
)
install(
TARGETS assimp zlibstatic
EXPORT qtk_export
COMPONENT qtk
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin
)
else()
find_package(assimp REQUIRED)
endif()
if(WIN32)
find_package(OpenGL REQUIRED)
endif()
################################################################################
# Qtk
################################################################################
add_subdirectory(src)
set(
PUBLIC_HEADERS
src/qtkwidget.h
src/abstractscene.h
src/camera3d.h
src/mesh.h
src/meshrenderer.h
src/model.h
src/object.h
src/skybox.h
src/texture.h
src/transform3D.h
)
set(
SOURCE_FILES
src/qtkwidget.cpp
src/abstractscene.cpp
src/camera3d.cpp
src/input.cpp
src/input.h
src/mesh.cpp
src/meshrenderer.cpp
src/model.cpp
src/object.cpp
src/qtkapi.h
src/skybox.cpp
src/texture.cpp
src/transform3D.cpp
)
include(GenerateExportHeader)
add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
target_include_directories(qtk-widget PRIVATE src/ app/)
set_target_properties(qtk-widget PROPERTIES
PUBLIC_HEADER "${PUBLIC_HEADERS}"
VERSION ${PROJECT_VERSION}
)
target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
target_link_libraries(qtk-widget PUBLIC Qt6::Widgets)
if (QTK_UPDATE_SUBMODULES OR NOT ASSIMP_NEW_INTERFACE)
target_link_libraries(qtk-widget PUBLIC assimp)
elseif(ASSIMP_NEW_INTERFACE)
target_link_libraries(qtk-widget PUBLIC assimp::assimp)
if(QTK_EXAMPLE)
# Create a namespaced alias for linking with libqtk in the example.
add_library(${PROJECT_NAME}::qtk ALIAS qtk)
add_subdirectory(example-app EXCLUDE_FROM_ALL)
endif()
if(QTK_DEBUG)
message(STATUS "[Qtk] Building with QTK_DEBUG=${QTK_DEBUG}")
target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
endif()
if(WIN32)
find_package(OpenGL REQUIRED)
target_link_libraries(qtk-widget PUBLIC OpenGL::GL)
endif()
# Install files
install(TARGETS qtk-widget
# Associate qtk-widget target with qtk-export
EXPORT qtk-export
# <prefix>/bin on DLL systems and <prefix>/lib on non-dll systems
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static
RUNTIME DESTINATION bin
PUBLIC_HEADER DESTINATION include
)
# Install export
# qtkTargets.cmake will only be installed when one of the CONFIGURATIONS is installed
# + The generated import will only reference that qtk configuration
install(EXPORT qtk-export
FILE qtkTargets.cmake
CONFIGURATIONS Debug|Release
DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
)
################################################################################
# Final Application
################################################################################
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/src/qtkresources.h.in"
"${CMAKE_CURRENT_BINARY_DIR}/src/qtkresources.h"
@ONLY
)
# Add our Qt resources.qrc file to our application
set(QTK_APP_SOURCES app/main.cpp
app/examplescene.cpp app/examplescene.h
app/mainwindow.cpp app/mainwindow.h app/mainwindow.ui
app/resourcemanager.h
src/qtkresources.h.in
)
qt6_add_big_resources(QTK_APP_SOURCES resources.qrc)
qt_add_executable(qtk-main ${QTK_APP_SOURCES})
target_include_directories(qtk-main PRIVATE src/ app/)
# Link qtk-main executable to main qtk-widget library
target_link_libraries(qtk-main PUBLIC qtk-widget)
set_target_properties(qtk-main PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
)
install(TARGETS qtk-main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
generate_export_header(qtk-widget)
if(WIN32)
get_target_property(_qt6_qmake_location Qt6::qmake IMPORTED_LOCATION)
execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
if(TARGET Qt6::windeployqt)
add_custom_command(TARGET qtk-main
POST_BUILD
COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-main>/$<TARGET_FILE_NAME:qtk-main>"
)
install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
# Print all QTK options and their values at the end of configuration. This also
# prints any additional variables that we have added to VAR_NAMES and VAR_PATHS.
foreach(VAR_NAME IN LISTS VAR_NAMES VAR_PATHS)
if(VAR_NAME IN_LIST VAR_PATHS)
# Print absolute if variable is path
get_filename_component(VAR_REALPATH "${${VAR_NAME}}" REALPATH)
message(STATUS "[Qtk] ${VAR_NAME}=${VAR_REALPATH}")
else()
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
endif()
if(MSVC AND TARGET Qt6::qmake)
set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-main.vcxproj.user)
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/extern/assimp/assimp/bin" assimp_bin)
file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
file(APPEND ${VSUSER_FILE} " <LocalDebuggerEnvironment>Path=$(SolutionDir)\\lib\\$(Configuration);${qt6_install_prefix};${assimp_bin};$(Path)\n")
file(APPEND ${VSUSER_FILE} "$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>\n")
file(APPEND ${VSUSER_FILE} " <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\n")
file(APPEND ${VSUSER_FILE} " </PropertyGroup>\n")
file(APPEND ${VSUSER_FILE} "</Project>\n")
endforeach()
message(STATUS "[Qtk] Installation prefix: ${CMAKE_INSTALL_PREFIX}")
message(STATUS "[Qtk] Found Qt6: ${Qt6Core_VERSION}")
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0.
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3.
# https://doc.qt.io/qt-6.5/qt-generate-deploy-app-script.html
# https://doc.qt.io/archives/qt-6.4/qt-generate-deploy-app-script.html
# The application can still build and run, we just can't install.
if(QTK_GUI OR QTK_EXAMPLE)
if(UNIX AND NOT APPLE)
# Ubuntu 24.04 provides QtCore 6.4.2 in qt-base-dev.
# This version of qt_generate_deploy_app_script does not support Linux.
if (Qt6_VERSION VERSION_LESS "6.5.0")
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
endif()
elseif(APPLE OR WIN32)
# Predates qt_generate_deploy_app_script.
if (Qt6_VERSION VERSION_LESS "6.3.0")
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
endif()
endif()
endif()

434
README.md
View File

@@ -1,105 +1,413 @@
# Qtk
Practice project for learning about using OpenGL in Qt widget applications.
Model loader using [Assimp](https://assimp.org/) within a Qt widget application.
[![All Builds](https://github.com/shaunrd0/qtk/actions/workflows/build.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/build.yml)
[![Linting](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
You can import your own models within `app/examplescene.cpp`, inside the
`ExampleScene::init()` function. Rotations and translations
happen in `ExampleScene::update()`.
The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
You can fly around the scene using WASD while holding down the left or right mouse button.
[QtkWidget](./src/designer-plugins/qtkwidget.h) is the primary QOpenGLWidget used to render the scene and handle input.
To get textures loading on models look into [material files](http://www.paulbourke.net/dataformats/mtl/)
and see some examples in the `resources/models/` directory.
The underlying shared library [libqtk](./src/qtk) wraps QOpenGL objects in convenience classes that leverage
lower-level OpenGL APIs to handle the rendering process manually. Many of these classes offer
ways to expand the low-level OpenGL logic within a Qt application without having to set up much scaffolding.
The Qtk GUI is built using custom [Qt Designer plugins](https://doc.qt.io/qt-6/designer-creating-custom-widgets.html). These can be installed to Qt Designer for
use in other Qt applications, or built exclusively for Qtk. See [Build Options](#build-options) for more details.
Object names can be double-clicked in the tree view panel for quick camera navigation.
Properties of the object, like shader code and translation / scale, can be viewed and modified in the side panel.
![](resources/screenshots/screen.png)
All side panels and toolbars are dockable widgets that can be popped out
and reorganized as needed. Panels can also be stacked to create a docked widget with
tabs. The central widget that provides the camera view into the scene cannot be
detached from the main window in this way.
![](resources/screenshots/screen-1.png)
The small triangles floating near 3D models represent the light source being used for the shader.
These appear on models using phong, specular, and diffuse lighting techniques.
The example scene contains basic examples like texture mapping to make a crate from simple cube geometry.
This scene is used in the following screenshots, and can be built locally by enabling
the `QTK_GUI_SCENE` [Build Option](#build-options) described below. Because this scene
uses large 3D model resources, this option is disabled by default.
The default scene with this option disabled is empty, but comes with a default skybox.
Models can be added to the scene by clicking and dragging an `.obj` into the scene view.
![](resources/screenshots/screen-texture.png)
Examples of Ambient, Diffuse, and Specular GLSL shaders.
| Ambient | Diffuse | Specular |
|-------------------------------------------------------|-------------------------------------------------------|--------------------------------------------------------|
| <img src="resources/screenshots/screen-ambient.png"/> | <img src="resources/screenshots/screen-diffuse.png"/> | <img src="resources/screenshots/screen-specular.png"/> |
And more advanced techniques like Phong lighting (ambient + diffuse + specular) and normal mapping.
![](resources/screenshots/screen-phong.png)
| Normal Mapping Disabled | Normal Mapping Enabled |
|------------------------------------------------------|--------------------------------------------------------|
| <img src="resources/screenshots/spartan-phong.png"/> | <img src="resources/screenshots/spartan-normals.png"/> |
See the `View` toolbar menu to enable debug console widgets for open scenes or reopen previously closed panels.
Key features that are planned:
- [x] Runtime loading of `.obj` or similar 3D models.
- [x] Drag-and-drop interaction for adding objects to the scene.
- [x] Shader / object properties panel to modify related settings.
- [x] Reduce size of application resources and git references.
- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
- [ ] Multiple views of a scene at one time.
- [ ] Camera control modes such as panning, orbiting, or following objects.
- [ ] Save / load scene data. The current model requires writing C++ code.
- [ ] Basic text editor for quickly modifying shaders attached to objects.
For examples of using libqtk, see the [example-app](./example-app)
project in the root of this repository.
To get textures loading on models look
into [material files](http://www.paulbourke.net/dataformats/mtl/)
and see some examples at [qtk-resources/resources/models](https://git.shaunreed.com/shaunrd0/qtk-resources/src/branch/master/models).
### Source Builds
Builds are configured for CLion or [Qt Creator](https://github.com/qt-creator/qt-creator).
Simply open the root `CMakeLists.txt` with either of these editors and configurations will be loaded.
Qtk was developed and tested using CLion
and [Qt Creator](https://github.com/qt-creator/qt-creator).
Simply open the root `CMakeLists.txt` with either of these editors and default
configurations will be loaded. To simplify providing Qt to the build, Qt Creator
is the recommended option.
This project has been ported to Qt6, which is not yet available in Ubuntu apt repositories.
To run this project, you will *need* to install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for your system.
Be sure to take note of the Qt6 installation directory, as we will need it to correctly set our `CMAKE_PREFIX_PATH` in the next steps.
If you have manually installed [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer)
for your system, be sure to correctly set your `CMAKE_PREFIX_PATH` in the next steps.
On Ubuntu 24.04 the default installation directory to use for this path using Qt 6.5.0 is `$HOME/Qt/6.5.0/gcc_64/lib/cmake`.
Once Qt6 is installed, to build and run `qtk` on Ubuntu -
```bash
sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git
git clone https://gitlab.com/shaunrd0/qtk
cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
./qtk/build/qtk-main
```
By default, the build will initialize Assimp as a git submodule and build from source.
We can turn this off by setting the `-DQTK_UPDATE_SUBMODULES=OFF` flag when running CMake.
This will greatly increase build speed, but we will need to make sure Assimp is available either system-wide or using a custom `CMAKE_PREFIX_PATH`.
Using `-DQTK_UPDATE_SUBMODULES=ON` supports providing assimp on cross-platform builds (Windows / Mac / Linux) and may be easier to configure.
The Ubuntu apt repositories contain all the packages we need to build all targets.
To build Qtk desktop application with the scene in the screenshots below run the following commands.
```bash
sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git
git clone https://gitlab.com/shaunrd0/qtk
cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
# We can also provide a path to assimp -
#cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
./qtk/build/qtk-main
sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev zlib1g-dev
cmake -DQTK_GUI_SCENE=ON -B build
cmake --build build
./build/bin/qtk_gui
```
If you are building on **Windows / Mac** and bringing your own installation of Assimp, consider setting the `-DASSIMP_NEW_INTERFACE` build flag.
#### Build Options
Qtk is composed of three separate components.
* The shared library [libqtk](./src/qtk) provides classes that leverage QOpenGL functionality
while still using lower-level OpenGL APIs to customize the rendering process.
Many of these classes can be further expanded, such as [Qtk::Scene](./src/qtk/scene.h).
This taget, `qtk` in cmake, is always selected to build and install as
it is required by all other components in this project.
* The [Qtk desktop application](./src/app) is built using libqtk within a Qt application.
This target, `qtk_gui` in cmake, is optional and can be controlled using the `QTK_GUI` option below.
* The GUI for the Qtk desktop application is constructed using a [custom set of Qt Designer widget plugins](./src/designer-plugins) that are also built using libqtk.
If `QTK_GUI` is disabled this target (`qtk_plugins`) is optional and can be controlled using the `QTK_PLUGINS` options below.
| Name | Description | Default |
|--------------------------|--------------------------------------------------------------|:--------|
| QTK_DEBUG | Enable debug mode. | OFF |
| QTK_SUBMODULES | Use git submodules to fetch assimp dependency. | OFF |
| QTK_EXAMPLE | Build the libqtk example desktop application. | ON |
| QTK_CCACHE | Enable CCACHE. | ON |
| QTK_ASSIMP_NEW_INTERFACE | Use the assimp::assimp interface. Recommended for WIN / OSX. | OFF |
| QTK_PLUGINS* | Install Qtk plugins to Qt Designer. | OFF |
| QTK_GUI | Build and install Qtk desktop application. | ON |
| QTK_GUI_SCENE | Fetch external 3D model resources for example scene. | OFF |
*The Qtk plugins are always built if `QTK_GUI` is enabled. Disabling this option
with QTK_GUI set will not mark the plugins for installation if we do
`cmake --install build/` without selecting a component. If both `QTK_GUI` and
`QTK_PLUGINS` are unset, neither will be built.
If you are building on **Windows / Mac**, consider setting
the `-DQTK_ASSIMP_NEW_INTERFACE` cmake build option.
By default, the build will not initialize Assimp as a git submodule and build
from source.
We can turn this on by setting the `-DQTK_SUBMODULES=ON` flag when running
CMake.
Building using this option will fetch and build Assimp for us, but builds will
take longer as a result.
Using `-DQTK_SUBMODULES=ON` supports providing assimp on cross-platform builds (
Windows / Mac / Linux) and may be easier to configure.
```bash
cmake -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DQTK_SUBMODULES=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.6.0/gcc_64
```
#### Qtk Components
### Controls
As described in [Build Options](#build-options), Qtk is composed of three separate components.
Each component can be individually selected for building or installation.
You can fly around the scene if you hold the right mouse button and use WASD.
If you see a small triangle floating by a model it represents the light source
that is being used for the shader rendering the model. These appear on models
using phong, specular, and diffuse lighting techniques.
For this example we will configure the build with all options enabled.
In the separate sections below we can install individual components with cmake.
![](resources/screenshot.png)
```bash
sudo apt update -y && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev -y
git clone https://github.com/shaunrd0/qtk
cd qtk
# Configure the build with all components enabled
cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.6.0/gcc_64
# Build all targets
cmake --build build-all/
````
Spartan with no normals -
Now that we have all the components fully built, the following sections will
install each component individually.
If you want to uninstall previously installed components, run the following command.
![](resources/spartan-specular.png)
```bash
sudo xargs rm -v < install_manifest.txt
```
Spartan with normals -
##### Qtk Library
![](resources/spartan-normals.png)
Shared libqtk library for working with lower-level OpenGL to customize the rendering process.
We can install this library on a system path or a custom path and then
set `CMAKE_PREFIX_PATH` to point to this location when building an application
using libqtk.
Here we will install to the `/usr/local/` path.
### QtkWidget in Qt Creator
```bash
# Install libqtk only
cmake --build build-all/ --target qtk -- -j $(nproc)
cmake --install build-all/ --component qtk --prefix=/usr/local
-- Install configuration: "Release"
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfig.cmake
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfigVersion.cmake
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets.cmake
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets-release.cmake
-- Installing: /usr/local/lib/static/libqtk.a
-- Installing: /usr/local/include/qtk/camera3d.h
-- Installing: /usr/local/include/qtk/input.h
-- Installing: /usr/local/include/qtk/meshrenderer.h
-- Installing: /usr/local/include/qtk/model.h
-- Installing: /usr/local/include/qtk/modelmesh.h
-- Installing: /usr/local/include/qtk/object.h
-- Installing: /usr/local/include/qtk/qtkapi.h
-- Installing: /usr/local/include/qtk/qtkiostream.h
-- Installing: /usr/local/include/qtk/qtkiosystem.h
-- Installing: /usr/local/include/qtk/scene.h
-- Installing: /usr/local/include/qtk/shape.h
-- Installing: /usr/local/include/qtk/skybox.h
-- Installing: /usr/local/include/qtk/texture.h
-- Installing: /usr/local/include/qtk/transform3D.h
```
The `QtkWidget` class is exported as a shared library for use in Qt Creator's design mode.
We can add more QtkWidgets to view and render the scene from multiple perspectives.
There is still some work to be done here, so there isn't a builtin way to add an additional view within the application.
##### Qtk GUI
![](resources/qtk-views.png)
The Qtk desktop application can be built and installed with the following commands.
After building Qtk, we can drag and drop an `OpenGL Widget` onto the `mainwindow.ui`.
Then right-click the new OpenGLWidget and `Promote To->QtkWidget` to add a second view.
```bash
cmake --build build-all/ --target qtk_gui -- -j $(nproc)
# Install Qtk desktop application (output removed)
# Installation prefix path must be absolute, since Qtk uses Qt deploy tools.
cmake --install build-all/ --component qtk_gui --prefix=$(pwd)/install
./install/bin/qtk_gui
```
![](resources/qtk-views-setup.png)
If any errors are encountered loading plugins, we can debug plugin loading by
setting the following environment variable
If we demote or delete all widgets in `mainwindow.ui` and rebuild the project, Qt Creator will drop `QtkWidget` from the list of possible promoted widgets.
Add an `OpenGL Widget` to the UI, right-click it and navigate to `Promote Widget...` and enter the information below.
```bash
QT_DEBUG_PLUGINS=1 ./install/bin/qtk_gui
```
![](resources/qtk-reference.png)
##### Qtk Plugin Collection
After you fill out the `New Promoted Class` form, click `Add` *and*`Promote`, then rebuild.
After following these steps Qt Creator will list `QtkWidget` as an option to promote `OpenGL Widgets` again.
This project defines a collection of widget plugins for use with Qt Designer.
These plugins were used to build the interface for the Qtk desktop application.
Qt Designer will list Qtk widgets in the side panel when editing a UI file
within the designer.
Qtk widgets will also render and behave correctly within the UI preview in
designer.
The widgets in the Qtk collection were created by implementing
the [QDesignerCustomWidgetInterface](https://doc.qt.io/qt-6/qdesignercustomwidgetinterface.html#details)
and [QDesignerCustomWidgetCollectionInterface](https://doc.qt.io/qt-6/qdesignercustomwidgetcollectioninterface.html)
interfaces.
To build and install the Qtk plugin collection -
```bash
cmake --build build-all/ --target qtk_plugins -- -j $(nproc)
# Install Qtk widget collection to use Qt Designer
# The path here should be initialized during build configuration, so no need for --prefix
cmake --install build-all/ --component qtk_plugins
-- Install configuration: "Release"
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk.a
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so
```
#### Example libqtk Application
There is a simple example of using libqtk in the [example-app/](example-app)
directory. The example can be built standalone using `find_package` or as a
target within any qtk build.
```bash
# Build the example from a configured qtk build tree
cmake --build build-all/ --target qtk_example -- -j $(nproc)
cmake --install build-all/ --component qtk_example --prefix=install
./install/bin/qtk_example
```
See the README in the [example-app/](example-app) subdirectory for instructions
on standalone builds.
#### Development
This project is using `clang-format` version `>=15.0.5`.
On Ubuntu 24.04, clang-format 18 is available to install in apt repositories.
```bash
sudo apt install clang-format clang-tidy
```
If `clang-format --version` is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
```bash
clang-format --version
Ubuntu clang-format version 18.1.3 (1ubuntu1)
```
CLion has integration for IDE code reformatting actions with `clang-format`.
If you're using CLion, the `.clang-format` configuration will be picked up by CLion automatically.
This repository provides the [`tools/format.sh`](./tools/format.sh) helper script to run `clang-tidy` and `clang-format` on Ubuntu 24.04.
Running the script will build Qtk, so it's important to ensure you can manually build from source first.
If you'd still like to run these tools manually, see the instructions below.
`clang-tidy` can be run with the following commands.
```bash
# Move to the root of the repo
cd qtk
# Build
cmake -B build && cmake --build build -- -j $(nproc)
```
```bash
export SOURCES=src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
run-clang-tidy -p build/ -j $(nproc --ignore=1) -fix -config-file=.clang-tidy $SOURCES
```
Last we need to run `clang-format`, this can be done with the command directly.
This will reformat all the code in the repository.
```bash
clang-format -i --style=file:.clang-format $SOURCES
```
`clang-format` can be run with git integration (or CLion if you prefer).
Git will only reformat the lines you modified, which can be useful.
```bash
# If we want to format the last N commits
# git clang-format HEAD~N
# 3 commits
git clang-format HEAD~3
changed files:
app/examplescene.h
app/mainwindow.h
src/abstractscene.cpp
src/skybox.h
src/texture.cpp
src/texture.h
src/transform3D.h
```
##### Packaging
Packaging for Qtk is in early development.
This section documents how to package Qtk, but only source builds have been
verified on Windows / Mac / Linux.
For this reason, it is recommended to install Qtk by strictly building from
source at this time.
Below are the steps to package a Qtk release.
```bash
cd /path/to/qtk && cmake -B build
# Package Qtk
cmake --build build --target package
# Package Qtk including source files
cmake --build build --target package_source
```
Alternatively, we can use `cpack` directly -
```bash
cd /path/to/qtk && cmake -B build
# Generate all install packages
cpack -C Release
# Generate a specific archive package (ZIP)
cpack -C Release -G ZIP
# Generate a specific archive package (TGZ)
cpack -C Release -G TGZ
# Generate debian package (DEB)
cpack -C Release -G DEB
# Generate NSIS install package (NSIS)
cpack -C Release -G NSIS
```
Any of the above options can be appended with `--trace-expand` to debug package
generation issues.
The contents of all packages will depend on how the build was configured.
To generate packages for Qtk desktop application, we should
set `-DQTK_GUI=ON`. If this option is not set we will only package libqtk.
The NSIS installer will allow component-specific path modification for all of
these installation components through a Windows GUI install application.
##### Resources
Some useful links and resources that I have found while working on this project.
[Qt Designer UI file format](https://doc.qt.io/qt-6/designer-ui-file-format.html)
[QtPlugin Import / Export plugins](https://doc.qt.io/qt-6/qtplugin.html)
[KDAB](https://www.kdab.com/)
## Model Artists
"Alien Hominid" (https://skfb.ly/onStx) by Nwilly_art is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Alien Hominid" (https://skfb.ly/onStx) by Nwilly_art is licensed under Creative
Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Scythe World Of Warcraft" (https://skfb.ly/6UooG) by Warcraft-3D-Models is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Scythe World Of Warcraft" (https://skfb.ly/6UooG) by Warcraft-3D-Models is
licensed under Creative Commons
Attribution (http://creativecommons.org/licenses/by/4.0/).
"Spartan Armour MKV - Halo Reach" (https://skfb.ly/6QVvM) by McCarthy3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Spartan Armour MKV - Halo Reach" (https://skfb.ly/6QVvM) by McCarthy3D is
licensed under Creative Commons
Attribution (http://creativecommons.org/licenses/by/4.0/).
"Survival Guitar Backpack (Low Poly)" (https://skfb.ly/6RnCB) by Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
Modified (learnopengl.com) material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.
"Survival Guitar Backpack (Low Poly)" (https://skfb.ly/6RnCB) by Berk Gedik is
licensed under Creative Commons
Attribution (http://creativecommons.org/licenses/by/4.0/).
Model by Berk Gedik,
from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
Modified (learnopengl.com) material assignment (Joey de Vries) for easier load
in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to
specular to match non-PBR lighting setup.
"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural History Museum Vienna is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural
History Museum Vienna is licensed under Creative Commons
Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Golden Lion Sitting OBJ Low Poly FREE" (https://skfb.ly/onZAH) by LordSamueliSolo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Golden Lion Sitting OBJ Low Poly FREE" (https://skfb.ly/onZAH) by
LordSamueliSolo is licensed under Creative Commons
Attribution (http://creativecommons.org/licenses/by/4.0/).

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@@ -1,744 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Classes for managing objects and data within a scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <abstractscene.h>
#include <camera3d.h>
#include <meshrenderer.h>
#include <model.h>
#include <resourcemanager.h>
#include <examplescene.h>
#include <texture.h>
using namespace Qtk;
/*******************************************************************************
* Constructors, Destructors
******************************************************************************/
ExampleScene::ExampleScene()
{
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
}
ExampleScene::~ExampleScene()
{
delete mTestPhong;
delete mTestSpecular;
delete mTestDiffuse;
delete mTestAmbient;
for (auto & mesh : mMeshes) delete mesh;
for (auto & model : mModels) delete model;
delete mSkybox;
}
/*******************************************************************************
* Public Member Functions
******************************************************************************/
void ExampleScene::init()
{
Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
setSkybox(sb);
// Initialize Phong example cube
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
mTestPhong->init();
mTestPhong->mProgram.bind();
mTestPhong->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
mTestPhong->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
mTestPhong->setUniform("uAmbientStrength", 0.2f);
mTestPhong->setUniform("uSpecularStrength", 0.50f);
mTestPhong->setUniform("uSpecularShine", 256);
mTestPhong->mVAO.bind();
mTestPhong->mNBO.create();
mTestPhong->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
mTestPhong->mNBO.bind();
mTestPhong->mNBO.allocate(mTestPhong->normals().data(),
mTestPhong->normals().size()
* sizeof(mTestPhong->normals()[0]));
mTestPhong->mProgram.enableAttributeArray(1);
mTestPhong->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mTestPhong->mNBO.release();
mTestPhong->mVAO.release();
mTestPhong->mProgram.release();
// Initialize Ambient example cube
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
mTestAmbient->init();
mTestAmbient->mProgram.bind();
mTestAmbient->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
mTestAmbient->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
mTestAmbient->setUniform("uAmbientStrength", 0.2f);
mTestAmbient->mVAO.bind();
mTestAmbient->mNBO.create();
mTestAmbient->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
mTestAmbient->mNBO.bind();
mTestAmbient->mNBO.allocate(mTestAmbient->normals().data(),
mTestAmbient->normals().size()
* sizeof(mTestAmbient->normals()[0]));
mTestAmbient->mProgram.enableAttributeArray(1);
mTestAmbient->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mTestAmbient->mNBO.release();
mTestAmbient->mVAO.release();
mTestAmbient->mProgram.release();
// Initialize Diffuse example cube
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
mTestDiffuse->init();
mTestDiffuse->mProgram.bind();
mTestDiffuse->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
mTestDiffuse->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
mTestDiffuse->setUniform("uAmbientStrength", 0.2f);
mTestDiffuse->mVAO.bind();
mTestDiffuse->mNBO.create();
mTestDiffuse->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
mTestDiffuse->mNBO.bind();
mTestDiffuse->mNBO.allocate(mTestDiffuse->normals().data(),
mTestDiffuse->normals().size()
* sizeof(mTestDiffuse->normals()[0]));
mTestDiffuse->mProgram.enableAttributeArray(1);
mTestDiffuse->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mTestDiffuse->mNBO.release();
mTestDiffuse->mVAO.release();
mTestDiffuse->mProgram.release();
// Initialize Specular example cube
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
mTestSpecular->init();
mTestSpecular->mProgram.bind();
mTestSpecular->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
mTestSpecular->setUniform("uLightColor", QVector3D(1.0f, 1.0f, 1.0f));
mTestSpecular->setUniform("uAmbientStrength", 0.2f);
mTestSpecular->setUniform("uSpecularStrength", 0.50f);
mTestSpecular->setUniform("uSpecularShine", 256);
mTestSpecular->mVAO.bind();
mTestSpecular->mNBO.create();
mTestSpecular->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
mTestSpecular->mNBO.bind();
mTestSpecular->mNBO.allocate(mTestSpecular->normals().data(),
mTestSpecular->normals().size()
* sizeof(mTestSpecular->normals()[0]));
mTestSpecular->mProgram.enableAttributeArray(1);
mTestSpecular->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mTestSpecular->mNBO.release();
mTestSpecular->mVAO.release();
mTestSpecular->mProgram.release();
//
// Model loading
mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
// Sometimes model textures need flipped in certain directions
mModels.back()->flipTexture("diffuse.jpg", false, true);
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
mModels.push_back(new Qtk::Model("bird", ":/models/bird/bird.obj"));
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
// Sometimes the models are very large
mModels.back()->mTransform.scale(0.0025f);
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
mModels.push_back(new Qtk::Model("lion", ":/models/lion/lion.obj"));
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
mModels.back()->mTransform.scale(0.15f);
mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
mModels.back()->mTransform.scale(0.15f);
mModels.push_back(new Qtk::Model("scythe", ":/models/scythe/scythe.obj"));
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
//
// Building example mesh objects
// Render an alien with specular
// Test alien Model with phong lighting and specular mapping
mMeshes.push_back(
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
mMeshes.back()->mTransform.scale(0.25f);
// This function changes values we have allocated in a buffer, so init() after
mMeshes.back()->setColor(GREEN);
mMeshes.back()->init();
mModels.push_back(
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj",
":/model-specular.vert", ":/model-specular.frag")
);
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
mModels.back()->mTransform.scale(0.15f);
mModels.back()->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uMaterial.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uMaterial.ambientStrength", 0.8f);
mModels.back()->setUniform("uMaterial.diffuseStrength", 0.8f);
mModels.back()->setUniform("uMaterial.specularStrength", 1.0f);
mModels.back()->setUniform("uMaterial.shine", 32.0f);
mModels.back()->setUniform("uLight.ambient", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
// Test spartan Model with phong lighting, specular and normal mapping
mMeshes.push_back(
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
);
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
mMeshes.back()->mTransform.scale(0.25f);
// This function changes values we have allocated in a buffer, so init() after
mMeshes.back()->setColor(GREEN);
mMeshes.back()->init();
mModels.push_back(
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj",
":/model-normals.vert", ":/model-normals.frag")
);
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
mModels.back()->mTransform.scale(2.0f);
mModels.back()->setUniform("uMaterial.ambient", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uMaterial.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uMaterial.ambientStrength", 1.0f);
mModels.back()->setUniform("uMaterial.diffuseStrength", 1.0f);
mModels.back()->setUniform("uMaterial.specularStrength", 1.0f);
mModels.back()->setUniform("uMaterial.shine", 128.0f);
mModels.back()->setUniform("uLight.ambient", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uLight.diffuse", QVector3D(1.0f, 1.0f, 1.0f));
mModels.back()->setUniform("uLight.specular", QVector3D(1.0f, 1.0f, 1.0f));
// Test basic cube with phong.vert and phong.frag shaders
mMeshes.push_back(
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
mMeshes.back()->mTransform.scale(0.25f);
mMeshes.back()->setDrawType(GL_LINE_LOOP);
// This function changes values we have allocated in a buffer, so init() after
mMeshes.back()->setColor(GREEN);
mMeshes.back()->init();
mMeshes.push_back(
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
mMeshes.back()->normals().size()
* sizeof(mMeshes.back()->normals()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->setUniform("uMaterial.ambient", QVector3D(0.0f, 0.3f, 0.0f));
mMeshes.back()->setUniform("uMaterial.diffuse", QVector3D(0.0f, 0.2f, 0.0f));
mMeshes.back()->setUniform("uMaterial.specular", QVector3D(1.0f, 1.0f, 1.0f));
mMeshes.back()->setUniform("uMaterial.ambientStrength", 1.0f);
mMeshes.back()->setUniform("uMaterial.diffuseStrength", 1.0f);
mMeshes.back()->setUniform("uMaterial.specularStrength", 1.0f);
mMeshes.back()->setUniform("uMaterial.shine", 64.0f);
mMeshes.back()->setUniform("uLight.ambient", QVector3D(0.25f, 0.2f, 0.075f));
mMeshes.back()->setUniform("uLight.diffuse", QVector3D(0.75f, 0.6f, 0.22f));
mMeshes.back()->setUniform("uLight.specular", QVector3D(0.62f, 0.55f, 0.37f));
mMeshes.back()->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
mMeshes.back()->mProgram.release();
//
// Create simple shapes using MeshRenderer class and data in mesh.h
mMeshes.push_back(
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
mMeshes.push_back(
new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
mMeshes.push_back(
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
mMeshes.back()->setDrawType(GL_LINE_LOOP);
mMeshes.push_back(
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f);
mMeshes.push_back(
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f);
mMeshes.back()->setDrawType(GL_LINE_LOOP);
// This function changes values we have allocated in a buffer, so init() after
mMeshes.back()->setColor(GREEN);
mMeshes.back()->init();
//
// Testing for normals, texture coordinates
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
mMeshes.push_back(
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
mMeshes.back()->normals().size()
* sizeof(mMeshes.back()->normals()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->mProgram.release();
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
mMeshes.push_back(
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
mMeshes.back()->normals().size()
* sizeof(mMeshes.back()->normals()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->mProgram.release();
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
// Texturing a cube using texture coordinates and glDrawArrays
// + Texturing with UVs using glDrawElements requires QTK_DRAW_ELEMENTS_NORMALS
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
// + This is because the same position must use different UV coordinates
mMeshes.push_back(
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
mMeshes.back()->setUniform("uTexture", 0);
mMeshes.back()->texture().bind();
mMeshes.back()->texture().release();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.destroy();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
mMeshes.back()->mShape.texCoords().size()
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
2, sizeof(QVector2D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mProgram.release();
// Test drawing a cube with texture coordinates using glDrawElements
mMeshes.push_back(
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->texCoords().data(),
mMeshes.back()->texCoords().size()
* sizeof(mMeshes.back()->texCoords()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
mMeshes.back()->mProgram.setUniformValue("uTexture", 0);
mMeshes.back()->mProgram.release();
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mTransform.rotate(45.0f, 0.0f, 1.0f, 0.0f);
// Texturing a cube using a cube map
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
mMeshes.push_back(
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->setTexture(Texture::initCubeMap(":/crate.png"));
mMeshes.back()->setUniform("uTexture", 0);
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.destroy();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
mMeshes.back()->mShape.texCoords().size()
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
2, sizeof(QVector2D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mProgram.release();
// Create a cube with custom shaders
// + Apply RGB normals shader and spin the cube for a neat effect
mMeshes.push_back(
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
mMeshes.back()->normals().size()
* sizeof(mMeshes.back()->normals()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->mProgram.release();
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
mMeshes.push_back(
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
mMeshes.back()->normals().size()
* sizeof(mMeshes.back()->normals()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mProgram.release();
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
mMeshes.push_back(
new Qtk::MeshRenderer("rgbTriangleElementsTest",
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(),
mMeshes.back()->normals().size()
* sizeof(mMeshes.back()->normals()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
3, sizeof(QVector3D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mProgram.release();
// Test drawing triangle with glDrawArrays with texture coordinates
mMeshes.push_back(
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
mMeshes.back()->setUniform("uTexture", 0);
mMeshes.back()->texture().bind();
mMeshes.back()->texture().release();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.destroy();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
mMeshes.back()->mShape.texCoords().size()
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
2, sizeof(QVector2D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mProgram.release();
// Test drawing triangle with glDrawElements with texture coordinates
mMeshes.push_back(
new Qtk::MeshRenderer("testTriangleElementsUV",
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png"));
mMeshes.back()->setUniform("uTexture", 0);
mMeshes.back()->texture().bind();
mMeshes.back()->texture().release();
mMeshes.back()->mVAO.bind();
mMeshes.back()->mNBO.destroy();
mMeshes.back()->mNBO.create();
mMeshes.back()->mNBO.bind();
mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(),
mMeshes.back()->mShape.texCoords().size()
* sizeof(mMeshes.back()->mShape.texCoords()[0]));
mMeshes.back()->mProgram.enableAttributeArray(1);
mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0,
2, sizeof(QVector2D));
mMeshes.back()->mNBO.release();
mMeshes.back()->mVAO.release();
mMeshes.back()->mProgram.release();
//
// Lighting cube examples
// Example of a cube with no lighting applied
mMeshes.push_back(
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
mMeshes.back()->setShaders(":/solid-perspective.vert",
":/solid-perspective.frag");
mMeshes.back()->init();
mMeshes.back()->mProgram.bind();
mMeshes.back()->setUniform("uColor", QVector3D(0.0f, 0.25f, 0.0f));
mMeshes.back()->mProgram.release();
// Create objects that represent light sources for lighting examples
mMeshes.push_back(
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f);
mMeshes.push_back(
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f);
mMeshes.push_back(
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f);
}
void ExampleScene::draw()
{
Scene::draw();
mTestPhong->mProgram.bind();
mTestPhong->setUniform("uModelInverseTransposed",
mTestPhong->mTransform.toMatrix().normalMatrix());
mTestPhong->setUniform(
"uLightPosition",
MeshRenderer::getInstance("phongLight")->mTransform.translation());
mTestPhong->setUniform("uCameraPosition",
ExampleScene::Camera().transform().translation());
mTestPhong->mProgram.release();
mTestPhong->draw();
mTestAmbient->mProgram.bind();
mTestAmbient->setUniform("uCameraPosition",
ExampleScene::Camera().transform().translation());
mTestAmbient->mProgram.release();
mTestAmbient->draw();
mTestDiffuse->mProgram.bind();
mTestDiffuse->setUniform("uModelInverseTransposed",
mTestDiffuse->mTransform.toMatrix().normalMatrix());
mTestDiffuse->setUniform(
"uLightPosition",
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
mTestDiffuse->mProgram.release();
mTestDiffuse->draw();
mTestSpecular->mProgram.bind();
mTestSpecular->setUniform(
"uModelInverseTransposed",
mTestSpecular->mTransform.toMatrix().normalMatrix());
mTestSpecular->setUniform(
"uLightPosition",
MeshRenderer::getInstance("specularLight")->mTransform.translation());
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
mTestSpecular->mProgram.release();
mTestSpecular->draw();
}
void ExampleScene::update()
{
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
Model::getInstance("alienTest")->setUniform(
"uLight.position", position);
Model::getInstance("alienTest")->setUniform(
"uCameraPosition", ExampleScene::Camera().transform().translation());
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
Model::getInstance("alienTest")->setUniform(
"uMVP.normalMatrix", posMatrix.normalMatrix());
Model::getInstance("alienTest")->setUniform(
"uMVP.model", posMatrix);
Model::getInstance("alienTest")->setUniform(
"uMVP.view", ExampleScene::Camera().toMatrix());
Model::getInstance("alienTest")->setUniform(
"uMVP.projection", ExampleScene::Projection());
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
Model::getInstance("spartanTest")->setUniform(
"uLight.position", position);
Model::getInstance("spartanTest")->setUniform(
"uCameraPosition", ExampleScene::Camera().transform().translation());
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
Model::getInstance("spartanTest")->setUniform(
"uMVP.normalMatrix", posMatrix.normalMatrix());
Model::getInstance("spartanTest")->setUniform(
"uMVP.model", posMatrix);
Model::getInstance("spartanTest")->setUniform(
"uMVP.view", ExampleScene::Camera().toMatrix());
Model::getInstance("spartanTest")->setUniform(
"uMVP.projection", ExampleScene::Projection());
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
MeshRenderer::getInstance("testPhong")->mTransform.rotate(
0.75f, 1.0f, 0.5f, 0.0f);
MeshRenderer::getInstance("testPhong")->mProgram.bind();
position = MeshRenderer::getInstance("testLight")->mTransform.translation();
MeshRenderer::getInstance("testPhong")->setUniform(
"uLight.position", position);
MeshRenderer::getInstance("testPhong")->setUniform(
"uCameraPosition", ExampleScene::Camera().transform().translation());
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.normalMatrix", posMatrix.normalMatrix());
MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.model", posMatrix);
MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.view", ExampleScene::Camera().toMatrix());
MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.projection", ExampleScene::Projection());
MeshRenderer::getInstance("testPhong")->mProgram.release();
// Rotate lighting example cubes
mTestPhong->mTransform.rotate(0.75f, 0.5f, 0.3f, 0.2f);
MeshRenderer::getInstance("noLight")->mTransform.rotate(
0.75f, 0.5f, 0.3f, 0.2f);
mTestAmbient->mTransform.rotate(0.75f, 0.5f, 0.3f, 0.2f);
mTestDiffuse->mTransform.rotate(0.75f, 0.5f, 0.3f, 0.2f);
mTestSpecular->mTransform.rotate(0.75f, 0.5f, 0.3f, 0.2f);
// Examples of various translations and rotations
// Rotate in multiple directions simultaneously
MeshRenderer::getInstance("rgbNormalsCube")->mTransform.rotate(
0.75f, 0.2f, 0.4f, 0.6f);
// Pitch forward and roll sideways
MeshRenderer::getInstance("leftTriangle")->mTransform.rotate(
0.75f, 1.0f, 0.0f, 0.0f);
MeshRenderer::getInstance("rightTriangle")->mTransform.rotate(
0.75f, 0.0f, 0.0f, 1.0f);
// Move between two positions over time
static float translateX = 0.025f;
float limit = -9.0f; // Origin position.x - 2.0f
float posX =
MeshRenderer::getInstance("topTriangle")->mTransform.translation().x();
if (posX < limit || posX > limit + 4.0f) {
translateX = -translateX;
}
MeshRenderer::getInstance("topTriangle")->mTransform.translate(
translateX, 0.0f, 0.0f);
MeshRenderer::getInstance("bottomTriangle")->mTransform.translate(
-translateX, 0.0f, 0.0f);
// And lets rotate the triangles in two directions at once
MeshRenderer::getInstance("topTriangle")->mTransform.rotate(
0.75f, 0.2f, 0.0f, 0.4f);
MeshRenderer::getInstance("bottomTriangle")->mTransform.rotate(
0.75f, 0.0f, 0.2f, 0.4f);
// And make the bottom triangle green, instead of RGB
// Rotate center cube in several directions simultaneously
// + Not subject to gimbal lock since we are using quaternions :)
MeshRenderer::getInstance("centerCube")->mTransform.rotate(
0.75f, 0.2f, 0.4f, 0.6f);
}

View File

@@ -1,36 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Classes for managing objects and data within a scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_EXAMPLE_SCENE_H
#define QTK_EXAMPLE_SCENE_H
#include <abstractscene.h>
#include <camera3d.h>
#include <skybox.h>
#include <QMatrix4x4>
class ExampleScene : public Qtk::Scene {
public:
ExampleScene();
~ExampleScene();
virtual void init();
virtual void draw() override;
virtual void update();
private:
Qtk::MeshRenderer * mTestPhong;
Qtk::MeshRenderer * mTestSpecular;
Qtk::MeshRenderer * mTestDiffuse;
Qtk::MeshRenderer * mTestAmbient;
};
#endif // QTK_EXAMPLE_SCENE_H

View File

@@ -1,40 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Main program for practice using Qt6 widgets and OpenGL ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <QApplication>
#include <QLabel>
#include <qtkwidget.h>
#include <mainwindow.h>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// Set OpenGL Version information
// Note: This format must be set before show() is called.
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(4,5);
// Set the number of samples used for glEnable(GL_MULTISAMPLING)
format.setSamples(4);
// Set the size of the depth bufer for glEnable(GL_DEPTH_TEST)
format.setDepthBufferSize(16);
#ifdef QTK_DEBUG
format.setOption(QSurfaceFormat::DebugContext);
#endif // QTK_DEBUG
// Create window for Qt application using custom mainwindow.h
MainWindow w;
w.show();
return a.exec();
}

View File

@@ -1,28 +0,0 @@
#include <mainwindow.h>
#include <qtkwidget.h>
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
// For use in design mode using Qt Creator
// + We can use the `ui` member to access nested widgets by name
for (const auto widget : ui->qWidget->children()) {
auto qtkWidget = dynamic_cast<Qtk::QtkWidget*>(widget);
if (qtkWidget != nullptr) {
std::string key = qtkWidget->objectName().toStdString();
if (mScenes[key] == nullptr) {
mScenes[qtkWidget->objectName().toStdString()] = new ExampleScene();
}
qtkWidget->setScene(mScenes[qtkWidget->objectName().toStdString()]);
}
}
setWindowIcon(QIcon("../resources/icon.png"));
}
MainWindow::~MainWindow()
{
delete ui;
}

View File

@@ -1,29 +0,0 @@
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <unordered_map>
#include <QMainWindow>
#include "qtk-widget_export.h"
#include <examplescene.h>
namespace Ui {
class MainWindow;
}
class QTK_WIDGET_EXPORT MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
std::unordered_map<std::string, Qtk::Scene*> mScenes;
};
#endif // MAINWINDOW_H

View File

@@ -1,114 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>Qtk - MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QWidget" name="qWidget" native="true">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>801</width>
<height>561</height>
</rect>
</property>
<widget class="Qtk::QtkWidget" name="openGLWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>781</width>
<height>541</height>
</rect>
</property>
</widget>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>22</height>
</rect>
</property>
<widget class="QMenu" name="menuTest">
<property name="title">
<string>File</string>
</property>
<addaction name="actionOpen"/>
<addaction name="actionSave_2"/>
<addaction name="actionSave_as"/>
<addaction name="actionExit"/>
</widget>
<widget class="QMenu" name="menuView">
<property name="title">
<string>View</string>
</property>
<addaction name="actionShow_Console"/>
</widget>
<addaction name="menuTest"/>
<addaction name="menuView"/>
</widget>
<widget class="QStatusBar" name="statusbar"/>
<action name="actionOtherTest">
<property name="text">
<string>Save</string>
</property>
</action>
<action name="actionSave">
<property name="text">
<string>Save</string>
</property>
</action>
<action name="actionOpen">
<property name="text">
<string>Open...</string>
</property>
</action>
<action name="actionSave_2">
<property name="text">
<string>Save</string>
</property>
</action>
<action name="actionSave_as">
<property name="text">
<string>Save as...</string>
</property>
</action>
<action name="actionExit">
<property name="text">
<string>Exit</string>
</property>
</action>
<action name="actionShow_Console">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show Console</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>
<class>Qtk::QtkWidget</class>
<extends>QOpenGLWidget</extends>
<header>qtkwidget.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

View File

@@ -1,35 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Manage files and resources used by qtk ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <string>
#include <src/qtkresources.h>
#ifndef QTK_RESOURCEMANAGER_H
#define QTK_RESOURCEMANAGER_H
typedef class ResourceManager {
public:
/**
* Takes a path using qrc format and constructs full system path to qtk assets
* Qrc format prefix ':/' is trimmed from the path for the caller
* Assets used with RM may (or may not) appear in qtk/resources.qrc
*
* @param path Path relative to qtk/resources/; ie) ':/models/backpack/backpack.obj'
* An asset at location qtk/resources/path/to/asset.obj
* Should be given in qrc format: ':/path/to/asset.obj'
* @return Absoulte system path to a qtk asset
*/
static std::string getPath(const std::string & path) {
// Only construct qtk resource path if in qrc format; else return it as-is
return path[0] == ':' ? QTK_RESOURCES + path.substr(1) : path;
}
} RM;
#endif //QTK_RESOURCEMANAGER_H

View File

@@ -10,7 +10,7 @@ find_package(Git)
# _PATH: Path to git submodule location that we want to update
# + submodule_update(extern/assimp)
function(submodule_update _PATH)
if (NOT QTK_UPDATE_SUBMODULES)
if (NOT QTK_SUBMODULES)
return()
endif()

View File

@@ -0,0 +1,13 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/QtkTargets.cmake")
set_and_check(QTK_EXECUTABLE "${PACKAGE_PREFIX_DIR}/bin/qtk_gui")
set_and_check(QTK_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/include")
set_and_check(QTK_LIBRARIES "${PACKAGE_PREFIX_DIR}/lib")
set_and_check(Qtk_EXECUTABLE "${PACKAGE_PREFIX_DIR}/bin/qtk_gui")
set_and_check(Qtk_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/include")
set_and_check(Qtk_LIBRARIES "${PACKAGE_PREFIX_DIR}/lib")
check_required_components(Qtk)

103
example-app/CMakeLists.txt Normal file
View File

@@ -0,0 +1,103 @@
################################################################################
## Example client project using qtk ##
## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2025 Shaun Reed, all rights reserved ##
################################################################################
cmake_minimum_required(VERSION 3.23)
################################################################################
# Constants
################################################################################
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/wd4131 /wd4127)
endif()
# If you did not install Qtk on a system path, point cmake to installation.
set(
QTK_PATH ../build/install/lib/cmake/Qtk
CACHE PATH "Path to installation of Qtk"
FORCE
)
# If you did not install Qt6 on a system path, point cmake to installation.
set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/" CACHE PATH "Path to Qt6")
################################################################################
# Project
################################################################################
project(
#[[NAME]] QtkClient
VERSION 0.1
DESCRIPTION "An example project using Qtk"
LANGUAGES CXX C
)
list(APPEND CMAKE_PREFIX_PATH "${QTK_PATH}")
list(APPEND CMAKE_PREFIX_PATH "${QT_INSTALL_DIR}")
# Print all QTK variables
if (NOT Qtk_IS_TOP_LEVEL)
get_cmake_property(VAR_NAMES VARIABLES)
list(FILTER VAR_NAMES INCLUDE REGEX "^Q[tT][kK]_.*$")
list(SORT VAR_NAMES)
foreach(VAR_NAME ${VAR_NAMES})
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
endforeach()
endif()
# Allow add_subdirectory on this project to use target ALIAS if available.
# If this example project is opened standalone we will use find_package.
if(NOT TARGET Qtk::qtk)
find_package(Qtk 0.3 REQUIRED)
endif()
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
set(
EXAMPLE_SOURCES
main.cpp
examplescene.cpp examplescene.h
examplewidget.cpp examplewidget.h
)
configure_file(
#[[INPUT]] "${CMAKE_CURRENT_SOURCE_DIR}/resources.h.in"
#[[OUTPUT]] "${CMAKE_CURRENT_BINARY_DIR}/resources.h"
@ONLY
)
qt_add_executable(qtk_example ${EXAMPLE_SOURCES})
target_link_libraries(qtk_example PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
target_link_libraries(qtk_example PUBLIC Qtk::qtk)
target_include_directories(qtk_example PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3.
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0.
if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE))
OR Qt6_VERSION VERSION_GREATER_EQUAL "6.5.0")
install(
TARGETS qtk_example
COMPONENT qtk_example
BUNDLE DESTINATION .
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static
RUNTIME DESTINATION bin
)
qt_generate_deploy_app_script(
TARGET qtk_example
OUTPUT_SCRIPT QTK_EXAMPLE_DEPLOY_SCRIPT
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
elseif(NOT Qtk_IS_TOP_LEVEL)
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
endif()

73
example-app/README.md Normal file
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This is an example application that is using the Qtk API to create custom Qt
OpenGL widgets. This is very similar to `QtkWidget` in the Qtk desktop
application source code, but could be modified for different uses if needed.
There are no camera controls supported in this example. The camera is fixed.
If these controls are desired, they can be implemented by the client.
You can import your own models within `examplescene.cpp`, inside the
`ExampleScene::init()` function. Rotations and translations
are applied in `ExampleScene::update()`.
The syntax for adding shapes and models is seen in the example below.
This would result in a scene with a red cube and a miniature spartan model
placed on top.
```C++
void ExampleScene::init() {
// Add a skybox to the scene using default cube map images and settings.
setSkybox(new Qtk::Skybox("Skybox"));
/* Create a red cube with a mini master chief on top. */
auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
myCube->setColor(RED);
mMeshes.push_back(myCube);
auto mySpartan = new Model("My spartan", "/path/to/spartan/spartan.obj");
mySpartan->getTransform().setTranslation(0.0f, 0.5f, 0.0f);
mySpartan->getTransform().setScale(0.5f);
mModels.push_back(mySpartan);
}
```
If we want to make our spartan spin, we need to apply rotation in `update`
```C++
void ExampleScene::update() {
auto mySpartan = Model::getInstance("My spartan");
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
auto myCube = MeshRenderer::getInstance("My cube");
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
}
```
Other examples can be found in the source files for this example project.
## Build Instructions
Currently, this application requires manual build and installation of Qtk.
In the future, once a release is published, I will be able to use `FetchContent`
or similar cmake functionality to remove this requirement.
For Qtk build instructions, see the README in the root of this repository.
```bash
cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build
cmake --build /path/to/qtk/example-app/build
```
If Qtk was not installed system-wide, we can set `QTK_PATH` to point to the
custom installation directory.
```bash
cmake -S /path/to/qtk/example-app/ -B /path/to/qtk/example-app/build -DQTK_PATH=/path/to/qtk/install/
cmake --build /path/to/qtk/example-app/build --target qtk_example -- -j $(nproc)
cmake --install build/ --component qtk_example
```
After this, we can run the example application -
```bash
./path/to/qtk/example-app/build/install/bin/example
```

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include "examplescene.h"
#include <resources.h>
using namespace Qtk;
ExampleScene::ExampleScene()
{
setSceneName("Example Scene");
getCamera().getTransform().setTranslation(-8.0f, 0.0f, 10.0f);
getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
}
ExampleScene::~ExampleScene() = default;
void ExampleScene::init()
{
setSkybox(new Qtk::Skybox);
auto mesh = addObject(
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-5.0f, 0.0f, -2.0f);
// QTK_DRAW_ARRAYS is the default for generic shapes in qtk/shape.h
addObject(new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ARRAYS)))
->getTransform()
.setTranslation(-7.0f, 0.0f, -2.0f);
mesh = addObject(
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-9.0f, 0.0f, -2.0f);
mesh->setDrawType(GL_LINE_LOOP);
mesh = addObject(
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-7.0f, 2.0f, -2.0f);
mesh->getTransform().scale(0.25f);
mesh = addObject(
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mesh->getTransform().setTranslation(-7.0f, -2.0f, -2.0f);
mesh->getTransform().scale(0.25f);
mesh->setDrawType(GL_LINE_LOOP);
mesh->setColor(GREEN);
}
void ExampleScene::draw()
{
// The base class method _must_ be called first, before additional logic.
Scene::draw();
// No additional custom draw logic for this example.
// QtkScene in Qtk desktop application is an example using custom draw logic.
}
void ExampleScene::update()
{
auto top_triangle = MeshRenderer::getInstance("topTriangle");
auto bottom_triangle = MeshRenderer::getInstance("bottomTriangle");
// Pitch forward and roll sideways
MeshRenderer::getInstance("leftTriangle")
->getTransform()
.rotate(0.75f, 1.0f, 0.0f, 0.0f);
MeshRenderer::getInstance("rightTriangle")
->getTransform()
.rotate(0.75f, 0.0f, 0.0f, 1.0f);
// Make the top and bottom triangles slide left-to-right.
static float translateX = 0.025f;
float limit = -9.0f; // Origin position.x - 2.0f
float posX = top_triangle->getTransform().getTranslation().x();
if (posX < limit || posX > limit + 4.0f) {
translateX = -translateX;
}
top_triangle->getTransform().translate(translateX, 0.0f, 0.0f);
bottom_triangle->getTransform().translate(-translateX, 0.0f, 0.0f);
// Apply some rotation to the triangles as they move left-to-right.
top_triangle->getTransform().rotate(0.75f, 0.2f, 0.0f, 0.4f);
bottom_triangle->getTransform().rotate(0.75f, 0.0f, 0.2f, 0.4f);
MeshRenderer::getInstance("centerCube")
->getTransform()
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
}

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_EXAMPLE_SCENE_H
#define QTK_EXAMPLE_SCENE_H
#include <qtk/scene.h>
class ExampleScene : public Qtk::Scene
{
public:
explicit ExampleScene();
~ExampleScene();
/**
* Override the initialization logic for the scene.
* This method should up the scene's objects, skybox, etc.
*/
void init() override;
/**
* Optionally override the draw method for the scene.
*
* This is just here for example, it should be omitted entirely if we don't
* want to provide a custom implementation for the ExampleScene.
*/
void draw() override;
/**
* Update objects in the scene for translation or rotation.
*/
void update() override;
};
#endif // QTK_EXAMPLE_SCENE_H

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk widget ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <qtk/scene.h>
#include "examplewidget.h"
ExampleWidget::ExampleWidget(QWidget * parent) :
QOpenGLWidget(parent), mScene(new ExampleScene)
{
// NOTE: The decorator pattern is used to save / load scenes in Qtk currently.
// The initializer above sets mScene to the concrete decorator ExampleScene.
// Qtk::SceneEmpty provides an empty scene as the concrete component.
// ExampleScene is defined in client source, deriving Qtk::SceneInterface.
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(4, 6);
format.setSamples(4);
format.setDepthBufferSize(16);
setFormat(format);
setFocusPolicy(Qt::ClickFocus);
}
void ExampleWidget::initializeGL()
{
initializeOpenGLFunctions();
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
glEnable(GL_MULTISAMPLE);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glDepthFunc(GL_LEQUAL);
glDepthRange(0.1f, 1.0f);
glClearDepth(1.0f);
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void ExampleWidget::resizeGL(int width, int height)
{
Qtk::Scene::getProjectionMatrix().setToIdentity();
Qtk::Scene::getProjectionMatrix().perspective(
45.0f, float(width) / float(height), 0.1f, 1000.0f);
}
void ExampleWidget::paintGL()
{
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
mScene->draw();
}
void ExampleWidget::update()
{
mScene->update();
QWidget::update();
}

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/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qtk widget ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTKCLIENT_EXAMPLEWIDGET_H
#define QTKCLIENT_EXAMPLEWIDGET_H
#include <QOpenGLFunctions>
#include <QOpenGLWidget>
#include "examplescene.h"
class ExampleWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT;
public:
explicit ExampleWidget(QWidget * parent = nullptr);
~ExampleWidget() = default;
void initializeGL() override;
void resizeGL(int width, int height) override;
void paintGL() override;
protected slots:
void update();
private:
Qtk::Scene * mScene;
};
#endif // QTKCLIENT_EXAMPLEWIDGET_H

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@@ -1,23 +1,23 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Main window for Qt6 OpenGL widget application ##
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
## About: Example Qt desktop application using Qtk ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_QTKAPI_H
#define QTK_QTKAPI_H
#include <QtCore/QtGlobal>
#include <QApplication>
#include <QMainWindow>
#ifdef QTK_SHARED
# if defined(QTK_EXPORT)
# define QTKAPI Q_DECL_EXPORT
# else
# define QTKAPI Q_DECL_IMPORT
# endif
#else
# define QTKAPI
#endif
#include "examplewidget.h"
#endif //QTK_QTKAPI_H
int main(int argc, char * argv[])
{
QApplication app(argc, argv);
auto window = new QMainWindow;
window->setCentralWidget(new ExampleWidget);
window->show();
app.exec();
}

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#ifndef QTK_RESOURCES_H_IN_H
#define QTK_RESOURCES_H_IN_H
#define QTK_EXAMPLE_SOURCE_DIR "@CMAKE_SOURCE_DIR@"
#endif // QTK_RESOURCES_H_IN_H

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<RCC>
<qresource prefix="/">
<!--3DModel test shader-->
<file alias="model.frag">resources/shaders/fragment/model.frag</file>
<file alias="model.vert">resources/shaders/vertex/model.vert</file>
<!--Phong test shader-->
<file alias="phong.frag">resources/shaders/fragment/phong.frag</file>
<file alias="phong.vert">resources/shaders/vertex/phong.vert</file>
<!--Simple Solid Shader-->
<file alias="solid.frag">resources/shaders/fragment/solid.frag</file>
<file alias="solid.vert">resources/shaders/vertex/solid.vert</file>
<!--Solid Color Shader-->
<file alias="solid-perspective.frag">resources/shaders/fragment/solid-perspective.frag</file>
<file alias="solid-perspective.vert">resources/shaders/vertex/solid-perspective.vert</file>
<!--Multi-color Shader-->
<file alias="multi-color.frag">resources/shaders/fragment/multi-color.frag</file>
<file alias="multi-color.vert">resources/shaders/vertex/multi-color.vert</file>
<!--RGB Normals Shader-->
<file alias="rgb-normals.frag">resources/shaders/fragment/rgb-normals.frag</file>
<file alias="rgb-normals.vert">resources/shaders/vertex/rgb-normals.vert</file>
<!--CubeMap Texture Shader-->
<file alias="texture-cubemap.frag">resources/shaders/fragment/texture-cubemap.frag</file>
<file alias="texture-cubemap.vert">resources/shaders/vertex/texture-cubemap.vert</file>
<!--2D Texture Shader-->
<file alias="texture2d.frag">resources/shaders/fragment/texture2d.frag</file>
<file alias="texture2d.vert">resources/shaders/vertex/texture2d.vert</file>
<!--Ambient Shader-->
<file alias="solid-ambient.frag">resources/shaders/fragment/solid-ambient.frag</file>
<file alias="solid-ambient.vert">resources/shaders/vertex/solid-ambient.vert</file>
<!--Diffuse Shader-->
<file alias="solid-diffuse.frag">resources/shaders/fragment/solid-diffuse.frag</file>
<file alias="solid-diffuse.vert">resources/shaders/vertex/solid-diffuse.vert</file>
<!--Specular Shader-->
<file alias="solid-specular.frag">resources/shaders/fragment/solid-specular.frag</file>
<file alias="solid-specular.vert">resources/shaders/vertex/solid-specular.vert</file>
<!--Basic Phong Shader-->
<file alias="solid-phong.frag">resources/shaders/fragment/solid-phong.frag</file>
<file alias="solid-phong.vert">resources/shaders/vertex/solid-phong.vert</file>
<!--3DModel Basic Shader-->
<file alias="model-basic.frag">resources/shaders/fragment/model-basic.frag</file>
<file alias="model-basic.vert">resources/shaders/vertex/model-basic.vert</file>
<!--3DModel shader with specular mapping-->
<file alias="model-specular.frag">resources/shaders/fragment/model-specular.frag</file>
<file alias="model-specular.vert">resources/shaders/vertex/model-specular.vert</file>
<!--3DModel shader with normal mapping-->
<file alias="model-normals.frag">resources/shaders/fragment/model-normals.frag</file>
<file alias="model-normals.vert">resources/shaders/vertex/model-normals.vert</file>
<!-- Skybox Shaders-->
<file alias="skybox.frag">resources/skybox/skybox.frag</file>
<file alias="skybox.vert">resources/skybox/skybox.vert</file>
<!--Texture Images-->
<file alias="crate.png">resources/images/crate.png</file>
<file alias="stone.png">resources/images/stone.png</file>
<file alias="wood.png">resources/images/wood.png</file>
<!-- Skybox Images-->
<file alias="back.png">resources/skybox/back.png</file>
<file alias="bottom.png">resources/skybox/bottom.png</file>
<file alias="front.png">resources/skybox/front.png</file>
<file alias="left.png">resources/skybox/left.png</file>
<file alias="right.png">resources/skybox/right.png</file>
<file alias="top.png">resources/skybox/top.png</file>
</qresource>
</RCC>

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Fonticons, Inc. (https://fontawesome.com)
--------------------------------------------------------------------------------
Font Awesome Free License
Font Awesome Free is free, open source, and GPL friendly. You can use it for
commercial projects, open source projects, or really almost whatever you want.
Full Font Awesome Free license: https://fontawesome.com/license/free.
--------------------------------------------------------------------------------
# Icons: CC BY 4.0 License (https://creativecommons.org/licenses/by/4.0/)
The Font Awesome Free download is licensed under a Creative Commons
Attribution 4.0 International License and applies to all icons packaged
as SVG and JS file types.
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# Fonts: SIL OFL 1.1 License
In the Font Awesome Free download, the SIL OFL license applies to all icons
packaged as web and desktop font files.
Copyright (c) 2022 Fonticons, Inc. (https://fontawesome.com)
with Reserved Font Name: "Font Awesome".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE
Version 1.1 - 26 February 2007
PREAMBLE
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efforts of academic and linguistic communities, and to provide a free and
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with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
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TERMINATION
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# Code: MIT License (https://opensource.org/licenses/MIT)
In the Font Awesome Free download, the MIT license applies to all non-font and
non-icon files.
Copyright 2022 Fonticons, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
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and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------
# Attribution
Attribution is required by MIT, SIL OFL, and CC BY licenses. Downloaded Font
Awesome Free files already contain embedded comments with sufficient
attribution, so you shouldn't need to do anything additional when using these
files normally.
We've kept attribution comments terse, so we ask that you do not actively work
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--------------------------------------------------------------------------------
# Brand Icons
All brand icons are trademarks of their respective owners. The use of these
trademarks does not indicate endorsement of the trademark holder by Font
Awesome, nor vice versa. **Please do not use brand logos for any purpose except
to represent the company, product, or service to which they refer.**

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><!--! Font Awesome Free 6.2.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2022 Fonticons, Inc. --><path d="M160 400C160 408.8 152.8 416 144 416C135.2 416 128 408.8 128 400V192C128 183.2 135.2 176 144 176C152.8 176 160 183.2 160 192V400zM240 400C240 408.8 232.8 416 224 416C215.2 416 208 408.8 208 400V192C208 183.2 215.2 176 224 176C232.8 176 240 183.2 240 192V400zM320 400C320 408.8 312.8 416 304 416C295.2 416 288 408.8 288 400V192C288 183.2 295.2 176 304 176C312.8 176 320 183.2 320 192V400zM317.5 24.94L354.2 80H424C437.3 80 448 90.75 448 104C448 117.3 437.3 128 424 128H416V432C416 476.2 380.2 512 336 512H112C67.82 512 32 476.2 32 432V128H24C10.75 128 0 117.3 0 104C0 90.75 10.75 80 24 80H93.82L130.5 24.94C140.9 9.357 158.4 0 177.1 0H270.9C289.6 0 307.1 9.358 317.5 24.94H317.5zM151.5 80H296.5L277.5 51.56C276 49.34 273.5 48 270.9 48H177.1C174.5 48 171.1 49.34 170.5 51.56L151.5 80zM80 432C80 449.7 94.33 464 112 464H336C353.7 464 368 449.7 368 432V128H80V432z"/></svg>

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--! Font Awesome Free 6.2.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2022 Fonticons, Inc. --><path d="M234.5 5.7c13.9-5 29.1-5 43.1 0l192 68.6C495 83.4 512 107.5 512 134.6V377.4c0 27-17 51.2-42.5 60.3l-192 68.6c-13.9 5-29.1 5-43.1 0l-192-68.6C17 428.6 0 404.5 0 377.4V134.6c0-27 17-51.2 42.5-60.3l192-68.6zM256 66L82.3 128 256 190l173.7-62L256 66zm32 368.6l160-57.1v-188L288 246.6v188z"/></svg>

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#!/usr/bin/env bash
# $1: Input path to an image to use for generating icons.
# Helper script to generate qtk's icons for Linux given a path to an input PNG.
sudo apt install imagemagick
convert "$1" -resize 256x256 kilroy-256.png
convert "$1" -resize 128x128 kilroy-128.png
convert "$1" -resize 64x64 kilroy-64.png
convert "$1" -resize 48x48 kilroy-48.png
convert "$1" -resize 32x32 kilroy-32.png
convert "$1" -resize 16x16 kilroy-16.png

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#!/usr/bin/env bash
# $1: Input path to an image to use for generating icons.
# Helper script to generate qtk's icons for OSX given a path to an input PNG.
sudo apt install icnsutils imagemagick
convert "$1" -resize 32x32 kilroy_32.png
convert "$1" -resize 16x16 kilroy_16.png
convert "$1" -resize 48x48 kilroy_48.png
convert "$1" -resize 128x128 kilroy_128.png
convert "$1" -resize 256x256 kilroy_256.png
# For the application bundle in OSX.
png2icns png2icns kilroy.icns kilroy_*.png
# For the splash image in DMG installers.
convert "$1" -resize 800x600! kilroy_splash.png

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#!/usr/bin/env bash
# $1: Input path to an image to use for generating icons.
# Helper script to generate qtk's icons for Windows given a path to an input PNG.
sudo apt install imagemagick
# For the NSIS (un)installer executable shortcut icon.
convert "$1" -resize 256x256,128x128,64x64,48x48,32x32,16x16 -background transparent -colors 256 kilroy.ico
# For the NSIS installer splash screen.
convert "$1" -resize 164x314! -background white -flatten kilroy_splash.bmp

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<RCC>
<qresource prefix="/textures">
<file alias="crate.png">images/crate.png</file>
<file alias="stone.png">images/stone.png</file>
<file alias="wood.png">images/wood.png</file>
<file>skybox/back.png</file>
<file>skybox/bottom.png</file>
<file>skybox/front.png</file>
<file>skybox/left.png</file>
<file>skybox/right.png</file>
<file>skybox/top.png</file>
</qresource>
<qresource prefix="/icons">
<file>fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/brands/git-alt.svg</file>
<file alias="icon.png">icons/icon.png</file>
</qresource>
</RCC>

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# Blender MTL File: 'None'
# Material Count: 4
newmtl AlienHominid
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.533344 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump normal.png
map_Kd diffuse.png
map_Ns roughness.png
refl specular.png
newmtl Blaster
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump blaster_normal.png
map_Kd blaster_diffuse.png
map_Ke blaster_emissive.png
map_Ns blaster_roughness.png
refl blaster_specular.png
newmtl Screenshot_2021-04-19_194508
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd smoke.png
map_d smoke.png
newmtl Untitled-1
Ns 77.904748
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Untitled-1.png
map_d Untitled-1.png

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# Blender MTL File: 'None'
# Material Count: 1
newmtl Scene_-_Root
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.0 0.0 0.0
Ni 1.450000
d 1.000000
illum 2
map_Kd diffuse.jpg
map_Bump normal.png
map_Ks specular.jpg

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Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
Modified material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.

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newmtl material_0
map_bump normal.jpg
norm normal.jpg
map_Kd diffuse.jpg
occlusion occlusion.jpg
Pm 0
Pr 0.793152

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# Blender v2.82 (sub 7) OBJ File: ''
# www.blender.org
mtllib floor.mtl
o floor
v -1.000000 -0.000000 1.000000
v 1.000000 -0.000000 1.000000
v 1.000000 0.000000 -1.000000
v -1.000000 0.000000 -1.000000
vn 0.0000 1.0000 0.0000
usemtl Default_OBJ
s off
f 1//1 2//1 3//1 4//1

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# Blender MTL File: 'None'
# Material Count: 1
newmtl Lion
Ns 500.000001
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.800000 0.800000 0.800000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump normal.jpg
map_Kd diffuse.jpg
map_Ns roughness.jpg
refl specular.jpg

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# WaveFront *.mtl file (generated by CINEMA 4D)
newmtl item/objectcomponents/weapon/staff_2h_artifactdeadwind_d_03.m2_Geoset_000
Ka 0.25 0.25 0.25
Kd 1 1 1
map_Kd diffuse.png
illum 7

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