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0f372f71f4
...
52521dc331
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@ -7,49 +7,15 @@ on:
|
|||
|
||||
jobs:
|
||||
Build-Qtk:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest, macos-latest]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/"
|
||||
- os: windows-latest
|
||||
cmake: -DCMAKE_PREFIX_PATH="D:/a/qtk/qtk/Qt/6.3.1/mingw81_64/"
|
||||
- os: macos-latest
|
||||
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/"
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Install Qt
|
||||
uses: jurplel/install-qt-action@v2
|
||||
with:
|
||||
version: '6.3.1'
|
||||
|
||||
- name: Chocolatey Action
|
||||
if: matrix.os == 'windows-latest'
|
||||
uses: crazy-max/ghaction-chocolatey@v2.0.0
|
||||
with:
|
||||
args: install pkgconfiglite
|
||||
|
||||
- name: Build Qtk
|
||||
shell: bash
|
||||
run: |
|
||||
cmake -S . -B build/ ${{ matrix.cmake }} && cmake --build build/ \
|
||||
--target qtk-main
|
||||
|
||||
Build-Qtk-Assimp-Targets:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/" -DQTK_UPDATE_SUBMODULES=OFF
|
||||
CMAKE_PARAMS: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/6.3.1/gcc_64/
|
||||
- os: macos-latest
|
||||
cmake: -DCMAKE_PREFIX_PATH="/home/runner/work/qtk/Qt/6.3.1/gcc_64/" -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF
|
||||
CMAKE_PARAMS: -DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/6.3.1/gcc_64/ -DASSIMP_NEW_INTERFACE=on
|
||||
|
||||
runs-on: ${{ matrix.os }}
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||||
steps:
|
||||
|
@ -60,20 +26,20 @@ jobs:
|
|||
with:
|
||||
version: '6.3.1'
|
||||
|
||||
- name: Install Assimp Linux
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt install libassimp-dev -y
|
||||
|
||||
- name: Install Assimp MacOS
|
||||
if: matrix.os == 'macos-latest'
|
||||
shell: bash
|
||||
run: |
|
||||
brew install assimp
|
||||
|
||||
- name: Install Assimp Ubuntu
|
||||
if: matrix.os == 'ubuntu-latest'
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||||
shell: bash
|
||||
run: |
|
||||
sudo apt install libassimp-dev
|
||||
|
||||
- name: Build Qtk
|
||||
shell: bash
|
||||
run: |
|
||||
cmake -S . -B build/ ${{ matrix.cmake }} && cmake --build build/ \
|
||||
--target qtk-main
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||||
mkdir build && cd build
|
||||
cmake .. ${{ matrix.CMAKE_PARAMS }} && cmake --build .
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
[submodule "extern/assimp/assimp"]
|
||||
path = extern/assimp/assimp
|
||||
url = https://github.com/assimp/assimp.git
|
230
CMakeLists.txt
230
CMakeLists.txt
|
@ -3,7 +3,7 @@
|
|||
## ##
|
||||
## Project for working with OpenGL and Qt6 widgets ##
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||||
################################################################################
|
||||
cmake_minimum_required(VERSION 3.2)
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
project(
|
||||
#[[NAME]] Qtk
|
||||
|
@ -16,212 +16,72 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
|||
set(CMAKE_AUTOUIC ON)
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
set(CMAKE_AUTORCC ON)
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
|
||||
add_compile_options(/wd4131 /wd4127)
|
||||
# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
|
||||
list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
|
||||
find_package(Qt6 COMPONENTS OpenGLWidgets)
|
||||
if (NOT Qt6_FOUND)
|
||||
message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
|
||||
message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
|
||||
endif()
|
||||
message(STATUS "[Qtk] Compiling with ${CMAKE_CXX_COMPILER_ID}")
|
||||
|
||||
# Qtk build options
|
||||
option(QTK_DEBUG "Enable debugger" ON)
|
||||
message(STATUS "[Qtk] Compiling with QTK_DEBUG=${QTK_DEBUG}")
|
||||
option(QTK_UPDATE_SUBMODULES "Update external project (assimp) submodule" ON)
|
||||
message(
|
||||
STATUS
|
||||
"[Qtk] Compiling with QTK_UPDATE_SUBMODULES=${QTK_UPDATE_SUBMODULES}"
|
||||
)
|
||||
|
||||
# Qt options
|
||||
set(QT_DIR "$ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/" CACHE PATH "Path to Qt6")
|
||||
|
||||
# Options for bringing your own assimp installation; Otherwise not needed
|
||||
# + If assimp is available system-wide we can just set QTK_UPDATE_SUBMODULES OFF
|
||||
option(ASSIMP_NEW_INTERFACE "Use the assimp::assimp interface (WIN / OSX)" OFF)
|
||||
message(
|
||||
STATUS
|
||||
"[Qtk] Compiling with ASSIMP_NEW_INTERFACE=${ASSIMP_NEW_INTERFACE}"
|
||||
)
|
||||
|
||||
################################################################################
|
||||
# External Libraries
|
||||
################################################################################
|
||||
|
||||
# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
|
||||
# + QtCreator will handle this for you if that is used instead
|
||||
list(APPEND CMAKE_PREFIX_PATH "${QT_DIR}")
|
||||
|
||||
# Find Qt
|
||||
find_package(Qt6 COMPONENTS OpenGLWidgets)
|
||||
if (NOT Qt6_FOUND)
|
||||
message(
|
||||
SEND_ERROR "[Qtk] Error: Unable to find Qt6 at CMAKE_PREFIX_PATH: "
|
||||
"${CMAKE_PREFIX_PATH}"
|
||||
)
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"[Qtk] Error: Specify path to Qt6 with `cmake "
|
||||
"-DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B "
|
||||
"/path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`"
|
||||
)
|
||||
endif()
|
||||
|
||||
if (QTK_UPDATE_SUBMODULES)
|
||||
message(STATUS "[Qtk] Updating submodules...")
|
||||
include("${CMAKE_SOURCE_DIR}/cmake/include/git_submodule.cmake")
|
||||
submodule_update("${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/")
|
||||
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/")
|
||||
else()
|
||||
find_package(assimp REQUIRED)
|
||||
endif()
|
||||
|
||||
|
||||
################################################################################
|
||||
# Qtk
|
||||
################################################################################
|
||||
|
||||
set(
|
||||
PUBLIC_HEADERS
|
||||
src/qtkwidget.h
|
||||
src/abstractscene.h
|
||||
src/camera3d.h
|
||||
src/mesh.h
|
||||
src/meshrenderer.h
|
||||
src/model.h
|
||||
src/object.h
|
||||
src/skybox.h
|
||||
src/texture.h
|
||||
src/transform3D.h
|
||||
)
|
||||
|
||||
set(
|
||||
SOURCE_FILES
|
||||
src/qtkwidget.cpp
|
||||
src/abstractscene.cpp
|
||||
src/camera3d.cpp
|
||||
src/input.cpp
|
||||
src/input.h
|
||||
src/mesh.cpp
|
||||
src/meshrenderer.cpp
|
||||
src/model.cpp
|
||||
src/object.cpp
|
||||
src/qtkapi.h
|
||||
src/skybox.cpp
|
||||
src/texture.cpp
|
||||
src/transform3D.cpp
|
||||
)
|
||||
|
||||
# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
|
||||
find_package(assimp REQUIRED)
|
||||
option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
|
||||
include(GenerateExportHeader)
|
||||
|
||||
add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
|
||||
target_include_directories(qtk-widget PRIVATE src/ app/)
|
||||
|
||||
set_target_properties(qtk-widget PROPERTIES
|
||||
PUBLIC_HEADER "${PUBLIC_HEADERS}"
|
||||
VERSION ${PROJECT_VERSION}
|
||||
)
|
||||
|
||||
target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
|
||||
target_link_libraries(qtk-widget PUBLIC Qt6::Widgets)
|
||||
|
||||
if (QTK_UPDATE_SUBMODULES OR NOT ASSIMP_NEW_INTERFACE)
|
||||
target_link_libraries(qtk-widget PUBLIC assimp)
|
||||
elseif(ASSIMP_NEW_INTERFACE)
|
||||
target_link_libraries(qtk-widget PUBLIC assimp::assimp)
|
||||
endif()
|
||||
|
||||
if(QTK_DEBUG)
|
||||
message(STATUS "[Qtk] Building with QTK_DEBUG=${QTK_DEBUG}")
|
||||
target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
|
||||
endif()
|
||||
|
||||
|
||||
if(WIN32)
|
||||
find_package(OpenGL REQUIRED)
|
||||
target_link_libraries(qtk-widget PUBLIC OpenGL::GL)
|
||||
endif()
|
||||
|
||||
# Install files
|
||||
install(TARGETS qtk-widget
|
||||
# Associate qtk-widget target with qtk-export
|
||||
EXPORT qtk-export
|
||||
# <prefix>/bin on DLL systems and <prefix>/lib on non-dll systems
|
||||
LIBRARY DESTINATION lib
|
||||
ARCHIVE DESTINATION lib/static
|
||||
RUNTIME DESTINATION bin
|
||||
PUBLIC_HEADER DESTINATION include
|
||||
)
|
||||
|
||||
# Install export
|
||||
# qtkTargets.cmake will only be installed when one of the CONFIGURATIONS is installed
|
||||
# + The generated import will only reference that qtk configuration
|
||||
install(EXPORT qtk-export
|
||||
FILE qtkTargets.cmake
|
||||
CONFIGURATIONS Debug|Release
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
|
||||
)
|
||||
|
||||
################################################################################
|
||||
# Final Application
|
||||
################################################################################
|
||||
|
||||
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
|
||||
configure_file(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/src/qtkresources.h.in"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/src/qtkresources.h"
|
||||
@ONLY
|
||||
)
|
||||
|
||||
# Add our Qt resources.qrc file to our application
|
||||
set(QTK_APP_SOURCES app/main.cpp
|
||||
app/examplescene.cpp app/examplescene.h
|
||||
app/mainwindow.cpp app/mainwindow.h app/mainwindow.ui
|
||||
app/resourcemanager.h
|
||||
src/qtkresources.h.in
|
||||
set(SOURCES app/main.cpp)
|
||||
qt6_add_big_resources(SOURCES resources.qrc)
|
||||
qt_add_executable(qtk ${SOURCES})
|
||||
|
||||
set(SOURCES
|
||||
src/mainwidget.cpp src/mainwidget.h
|
||||
src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
|
||||
src/input.cpp src/input.h
|
||||
src/mesh.cpp src/mesh.h
|
||||
src/texture.cpp src/texture.h
|
||||
src/object.cpp src/object.h
|
||||
src/meshrenderer.cpp src/meshrenderer.h
|
||||
src/camera3d.cpp src/camera3d.h
|
||||
src/skybox.cpp src/skybox.h
|
||||
src/transform3D.cpp src/transform3D.h
|
||||
src/model.cpp src/model.h
|
||||
src/scene.cpp src/scene.h
|
||||
src/resourcemanager.cpp src/resourcemanager.h
|
||||
)
|
||||
qt6_add_big_resources(QTK_APP_SOURCES resources.qrc)
|
||||
qt_add_library(main-widget STATIC ${SOURCES})
|
||||
|
||||
qt_add_executable(qtk-main ${QTK_APP_SOURCES})
|
||||
target_include_directories(qtk-main PRIVATE src/ app/)
|
||||
target_include_directories(main-widget PUBLIC src/)
|
||||
if(ASSIMP_NEW_INTERFACE)
|
||||
target_link_libraries(main-widget PRIVATE assimp::assimp)
|
||||
else()
|
||||
target_link_libraries(main-widget PRIVATE assimp)
|
||||
endif()
|
||||
target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
|
||||
if(WIN32)
|
||||
find_package(OpenGL REQUIRED)
|
||||
target_link_libraries(main-widget PUBLIC OpenGL::GL)
|
||||
endif()
|
||||
|
||||
# Link qtk-main executable to main qtk-widget library
|
||||
target_link_libraries(qtk-main PUBLIC qtk-widget)
|
||||
target_link_libraries(qtk PUBLIC main-widget)
|
||||
|
||||
set_target_properties(qtk-main PROPERTIES
|
||||
# Link qtk executable to main main-widget library
|
||||
set_target_properties(qtk PROPERTIES
|
||||
WIN32_EXECUTABLE TRUE
|
||||
MACOSX_BUNDLE TRUE
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
|
||||
)
|
||||
install(TARGETS qtk-main
|
||||
BUNDLE DESTINATION .
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
)
|
||||
|
||||
generate_export_header(qtk-widget)
|
||||
if(WIN32)
|
||||
get_target_property(_qt6_qmake_location Qt6::qmake IMPORTED_LOCATION)
|
||||
execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
|
||||
if(TARGET Qt6::windeployqt)
|
||||
add_custom_command(TARGET qtk-main
|
||||
POST_BUILD
|
||||
COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
|
||||
COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-main>/$<TARGET_FILE_NAME:qtk-main>"
|
||||
)
|
||||
install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
|
||||
endif()
|
||||
if(MSVC AND TARGET Qt6::qmake)
|
||||
set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-main.vcxproj.user)
|
||||
file(TO_NATIVE_PATH "${CMAKE_BINARY_DIR}/extern/assimp/assimp/bin" assimp_bin)
|
||||
file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
|
||||
file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
|
||||
file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
|
||||
file(APPEND ${VSUSER_FILE} " <LocalDebuggerEnvironment>Path=$(SolutionDir)\\lib\\$(Configuration);${qt6_install_prefix};${assimp_bin};$(Path)\n")
|
||||
file(APPEND ${VSUSER_FILE} "$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>\n")
|
||||
file(APPEND ${VSUSER_FILE} " <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\n")
|
||||
file(APPEND ${VSUSER_FILE} " </PropertyGroup>\n")
|
||||
file(APPEND ${VSUSER_FILE} "</Project>\n")
|
||||
endif()
|
||||
endif()
|
||||
generate_export_header(main-widget)
|
||||
|
|
73
README.md
73
README.md
|
@ -3,18 +3,18 @@
|
|||
Practice project for learning about using OpenGL in Qt widget applications.
|
||||
Model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
||||
|
||||
You can import your own models within `app/examplescene.cpp`, inside the
|
||||
`ExampleScene::init()` function. Rotations and translations
|
||||
happen in `ExampleScene::update()`.
|
||||
You can import your own models within `mainwdget.cpp`, inside the
|
||||
`MainWidget::initObjects()` function. I've commented throughout the code there
|
||||
to explain which model or example I'm modifying. Rotations and translations
|
||||
happen in `MainWidget::update()`, to get textures loading on models look into
|
||||
[material files](http://www.paulbourke.net/dataformats/mtl/) and see some
|
||||
examples in the `resources/models/` directory. For more in-depth examples, see
|
||||
`scene.h` and `scene.cpp`
|
||||
|
||||
To get textures loading on models look into [material files](http://www.paulbourke.net/dataformats/mtl/)
|
||||
and see some examples in the `resources/models/` directory.
|
||||
|
||||
|
||||
### Source Builds
|
||||
|
||||
Builds are configured for CLion or [Qt Creator](https://github.com/qt-creator/qt-creator).
|
||||
Simply open the root `CMakeLists.txt` with either of these editors and configurations will be loaded.
|
||||
Can be built with cmake manually or using
|
||||
[Qt Creator](https://github.com/qt-creator/qt-creator).
|
||||
For the build to be successful, I've found through testing on VMs that the system requires around 6GB of RAM.
|
||||
This is mostly due to the large .obj files that are built into the project using [Qt Resource System](https://doc.qt.io/qt-6/resources.html)
|
||||
|
||||
This project has been ported to Qt6, which is not yet available in Ubuntu apt repositories.
|
||||
To run this project, you will *need* to install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for your system.
|
||||
|
@ -24,32 +24,10 @@ Once Qt6 is installed, to build and run `qtk` on Ubuntu -
|
|||
```bash
|
||||
sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git
|
||||
git clone https://gitlab.com/shaunrd0/qtk
|
||||
cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
|
||||
./qtk/build/qtk-main
|
||||
cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nprocs)
|
||||
./qtk/build/qtk
|
||||
```
|
||||
|
||||
By default, the build will initialize Assimp as a git submodule and build from source.
|
||||
We can turn this off by setting the `-DQTK_UPDATE_SUBMODULES=OFF` flag when running CMake.
|
||||
This will greatly increase build speed, but we will need to make sure Assimp is available either system-wide or using a custom `CMAKE_PREFIX_PATH`.
|
||||
Using `-DQTK_UPDATE_SUBMODULES=ON` supports providing assimp on cross-platform builds (Windows / Mac / Linux) and may be easier to configure.
|
||||
|
||||
```bash
|
||||
sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git
|
||||
git clone https://gitlab.com/shaunrd0/qtk
|
||||
cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
|
||||
# We can also provide a path to assimp -
|
||||
#cmake -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
|
||||
./qtk/build/qtk-main
|
||||
```
|
||||
|
||||
If you are building on **Windows / Mac** and bringing your own installation of Assimp, consider setting the `-DASSIMP_NEW_INTERFACE` build flag.
|
||||
```bash
|
||||
cmake -DASSIMP_NEW_INTERFACE=ON -DQTK_UPDATE_SUBMODULES=OFF -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64;/path/to/assimp/ -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main
|
||||
```
|
||||
|
||||
|
||||
### Controls
|
||||
|
||||
You can fly around the scene if you hold the right mouse button and use WASD.
|
||||
If you see a small triangle floating by a model it represents the light source
|
||||
that is being used for the shader rendering the model. These appear on models
|
||||
|
@ -65,31 +43,9 @@ Spartan with normals -
|
|||
|
||||
![](resources/spartan-normals.png)
|
||||
|
||||
|
||||
### QtkWidget in Qt Creator
|
||||
|
||||
The `QtkWidget` class is exported as a shared library for use in Qt Creator's design mode.
|
||||
We can add more QtkWidgets to view and render the scene from multiple perspectives.
|
||||
There is still some work to be done here, so there isn't a builtin way to add an additional view within the application.
|
||||
|
||||
![](resources/qtk-views.png)
|
||||
|
||||
After building Qtk, we can drag and drop an `OpenGL Widget` onto the `mainwindow.ui`.
|
||||
Then right-click the new OpenGLWidget and `Promote To->QtkWidget` to add a second view.
|
||||
|
||||
![](resources/qtk-views-setup.png)
|
||||
|
||||
If we demote or delete all widgets in `mainwindow.ui` and rebuild the project, Qt Creator will drop `QtkWidget` from the list of possible promoted widgets.
|
||||
Add an `OpenGL Widget` to the UI, right-click it and navigate to `Promote Widget...` and enter the information below.
|
||||
|
||||
![](resources/qtk-reference.png)
|
||||
|
||||
After you fill out the `New Promoted Class` form, click `Add` *and*`Promote`, then rebuild.
|
||||
After following these steps Qt Creator will list `QtkWidget` as an option to promote `OpenGL Widgets` again.
|
||||
|
||||
|
||||
## Model Artists
|
||||
|
||||
|
||||
"Alien Hominid" (https://skfb.ly/onStx) by Nwilly_art is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||||
|
||||
"Scythe World Of Warcraft" (https://skfb.ly/6UooG) by Warcraft-3D-Models is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||||
|
@ -103,3 +59,4 @@ Modified (learnopengl.com) material assignment (Joey de Vries) for easier load i
|
|||
"Terror-bird (NHMW-Geo 2012/0007/0001)" (https://skfb.ly/onAWy) by Natural History Museum Vienna is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
|
||||
|
||||
"Golden Lion Sitting OBJ Low Poly FREE" (https://skfb.ly/onZAH) by LordSamueliSolo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include <QApplication>
|
||||
#include <QLabel>
|
||||
|
||||
#include <qtkwidget.h>
|
||||
#include <mainwidget.h>
|
||||
#include <mainwindow.h>
|
||||
|
||||
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
#include <mainwindow.h>
|
||||
#include <qtkwidget.h>
|
||||
#include "ui_mainwindow.h"
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent) :
|
||||
QMainWindow(parent),
|
||||
ui(new Ui::MainWindow)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
// For use in design mode using Qt Creator
|
||||
// + We can use the `ui` member to access nested widgets by name
|
||||
for (const auto widget : ui->qWidget->children()) {
|
||||
auto qtkWidget = dynamic_cast<Qtk::QtkWidget*>(widget);
|
||||
if (qtkWidget != nullptr) {
|
||||
std::string key = qtkWidget->objectName().toStdString();
|
||||
if (mScenes[key] == nullptr) {
|
||||
mScenes[qtkWidget->objectName().toStdString()] = new ExampleScene();
|
||||
}
|
||||
qtkWidget->setScene(mScenes[qtkWidget->objectName().toStdString()]);
|
||||
}
|
||||
}
|
||||
setWindowIcon(QIcon("../resources/icon.png"));
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
################################################################################
|
||||
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
|
||||
## ##
|
||||
## CMake function to update git submodules ##
|
||||
################################################################################
|
||||
include_guard()
|
||||
|
||||
find_package(Git)
|
||||
|
||||
# _PATH: Path to git submodule location that we want to update
|
||||
# + submodule_update(extern/assimp)
|
||||
function(submodule_update _PATH)
|
||||
if (NOT QTK_UPDATE_SUBMODULES)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if (NOT GIT_FOUND)
|
||||
message(FATAL_ERROR "[Qtk] Error: No git executable found")
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} submodule update --init --force "${_PATH}"
|
||||
RESULT_VARIABLE result
|
||||
)
|
||||
|
||||
if (NOT result EQUAL 0)
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"[Qtk] Error: Unable to update git submodule at ${_PATH}"
|
||||
)
|
||||
endif()
|
||||
endfunction()
|
|
@ -1 +0,0 @@
|
|||
Subproject commit bd64cc88dff17f118ecf32ebcbacaf566f6b6449
|
Binary file not shown.
Before Width: | Height: | Size: 30 KiB |
Binary file not shown.
Before Width: | Height: | Size: 89 KiB |
Binary file not shown.
Before Width: | Height: | Size: 263 KiB |
|
@ -1,48 +0,0 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Classes for managing objects and data within a scene ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <camera3d.h>
|
||||
#include <resourcemanager.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Camera3D Scene::mCamera;
|
||||
QMatrix4x4 Scene::mProjection;
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
Scene::Scene()
|
||||
{
|
||||
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
Scene::~Scene()
|
||||
{
|
||||
for (auto & mesh : mMeshes) delete mesh;
|
||||
for (auto & model : mModels) delete model;
|
||||
if (mSkybox != Q_NULLPTR) delete mSkybox;
|
||||
}
|
||||
|
||||
void Scene::privDraw()
|
||||
{
|
||||
if (!mInit) {
|
||||
initializeOpenGLFunctions();
|
||||
init();
|
||||
mInit = true;
|
||||
}
|
||||
if (mSkybox != Q_NULLPTR) mSkybox->draw();
|
||||
for (auto & model : mModels) model->draw();
|
||||
for (const auto & mesh : mMeshes) mesh->draw();
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Classes for managing objects and data within a scene ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef QTK_SCENE_H
|
||||
#define QTK_SCENE_H
|
||||
|
||||
#include <camera3d.h>
|
||||
#include <meshrenderer.h>
|
||||
#include <model.h>
|
||||
#include <skybox.h>
|
||||
|
||||
#include <QMatrix4x4>
|
||||
|
||||
|
||||
namespace Qtk {
|
||||
class Scene : protected QOpenGLFunctions {
|
||||
friend class MainWidget;
|
||||
|
||||
public:
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
virtual void init() = 0;
|
||||
virtual void draw() { privDraw(); };
|
||||
virtual void update() = 0;
|
||||
|
||||
static Camera3D & Camera() { return mCamera;}
|
||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
||||
static QMatrix4x4 & Projection() { return mProjection;}
|
||||
|
||||
inline Skybox * getSkybox() {return mSkybox;}
|
||||
inline void setSkybox(Skybox * skybox) {
|
||||
mSkybox = skybox;
|
||||
}
|
||||
|
||||
private:
|
||||
static Camera3D mCamera;
|
||||
static QMatrix4x4 mProjection;
|
||||
bool mInit = false;
|
||||
|
||||
void privDraw();
|
||||
|
||||
protected:
|
||||
Skybox * mSkybox;
|
||||
std::vector<MeshRenderer *> mMeshes;
|
||||
std::vector<Model *> mModels;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_SCENE_H
|
|
@ -8,7 +8,6 @@
|
|||
|
||||
#include <camera3d.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
||||
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||
|
|
|
@ -12,53 +12,51 @@
|
|||
#include <QDebug>
|
||||
|
||||
#include <transform3D.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Camera3D {
|
||||
public:
|
||||
// Constants
|
||||
static const QVector3D LocalForward;
|
||||
static const QVector3D LocalUp;
|
||||
static const QVector3D LocalRight;
|
||||
|
||||
// Accessors
|
||||
inline Transform3D & transform() { return mTransform;}
|
||||
inline const QVector3D & translation() const
|
||||
{ return mTransform.translation();}
|
||||
inline const QQuaternion & rotation() const
|
||||
{ return mTransform.rotation();}
|
||||
const QMatrix4x4 & toMatrix();
|
||||
class Camera3D {
|
||||
public:
|
||||
// Constants
|
||||
static const QVector3D LocalForward;
|
||||
static const QVector3D LocalUp;
|
||||
static const QVector3D LocalRight;
|
||||
|
||||
// Queries
|
||||
inline QVector3D forward() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
||||
inline QVector3D right() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
||||
inline QVector3D up() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
||||
// Accessors
|
||||
inline Transform3D & transform() { return mTransform;}
|
||||
inline const QVector3D & translation() const
|
||||
{ return mTransform.translation();}
|
||||
inline const QQuaternion & rotation() const
|
||||
{ return mTransform.rotation();}
|
||||
const QMatrix4x4 & toMatrix();
|
||||
|
||||
private:
|
||||
Transform3D mTransform;
|
||||
QMatrix4x4 mWorld;
|
||||
// Queries
|
||||
inline QVector3D forward() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
||||
inline QVector3D right() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
||||
inline QVector3D up() const
|
||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
||||
|
||||
private:
|
||||
Transform3D mTransform;
|
||||
QMatrix4x4 mWorld;
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
||||
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
||||
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
Q_DECLARE_TYPEINFO(Camera3D, Q_MOVABLE_TYPE);
|
||||
|
||||
// Qt Streams
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||
#endif
|
||||
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||
#endif
|
||||
}
|
||||
|
||||
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
|
||||
|
||||
#endif // QTK_CAMERA3D_H
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
|
||||
#include <input.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
/*******************************************************************************
|
||||
* Static Helper Structs
|
||||
|
|
90
src/input.h
90
src/input.h
|
@ -12,54 +12,52 @@
|
|||
#include <QPoint>
|
||||
#include <Qt>
|
||||
|
||||
#include <qtkapi.h>
|
||||
#include <qtkwidget.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Input {
|
||||
friend class Qtk::QtkWidget;
|
||||
public:
|
||||
// Possible key states
|
||||
enum InputState
|
||||
{
|
||||
InputInvalid,
|
||||
InputRegistered,
|
||||
InputUnregistered,
|
||||
InputTriggered,
|
||||
InputPressed,
|
||||
InputReleased
|
||||
};
|
||||
class Input {
|
||||
friend class MainWidget;
|
||||
public:
|
||||
|
||||
// State checking
|
||||
inline static bool keyTriggered(Qt::Key key)
|
||||
{ return keyState(key) == InputTriggered;}
|
||||
inline static bool keyPressed(Qt::Key key)
|
||||
{ return keyState(key) == InputPressed;}
|
||||
inline static bool keyReleased(Qt::Key key)
|
||||
{ return keyState(key) == InputReleased;}
|
||||
inline static bool buttonTriggered(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputTriggered;}
|
||||
inline static bool buttonPressed(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputPressed;}
|
||||
inline static bool buttonReleased(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputReleased;}
|
||||
|
||||
// Implementation
|
||||
static InputState keyState(Qt::Key key);
|
||||
static InputState buttonState(Qt::MouseButton button);
|
||||
|
||||
static QPoint mousePosition();
|
||||
static QPoint mouseDelta();
|
||||
|
||||
private:
|
||||
// State updating
|
||||
static void update();
|
||||
static void registerKeyPress(int key);
|
||||
static void registerKeyRelease(int key);
|
||||
static void registerMousePress(Qt::MouseButton button);
|
||||
static void registerMouseRelease(Qt::MouseButton button);
|
||||
static void reset();
|
||||
// Possible key states
|
||||
enum InputState
|
||||
{
|
||||
InputInvalid,
|
||||
InputRegistered,
|
||||
InputUnregistered,
|
||||
InputTriggered,
|
||||
InputPressed,
|
||||
InputReleased
|
||||
};
|
||||
}
|
||||
|
||||
// State checking
|
||||
inline static bool keyTriggered(Qt::Key key)
|
||||
{ return keyState(key) == InputTriggered;}
|
||||
inline static bool keyPressed(Qt::Key key)
|
||||
{ return keyState(key) == InputPressed;}
|
||||
inline static bool keyReleased(Qt::Key key)
|
||||
{ return keyState(key) == InputReleased;}
|
||||
inline static bool buttonTriggered(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputTriggered;}
|
||||
inline static bool buttonPressed(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputPressed;}
|
||||
inline static bool buttonReleased(Qt::MouseButton button)
|
||||
{ return buttonState(button) == InputReleased;}
|
||||
|
||||
// Implementation
|
||||
static InputState keyState(Qt::Key key);
|
||||
static InputState buttonState(Qt::MouseButton button);
|
||||
|
||||
static QPoint mousePosition();
|
||||
static QPoint mouseDelta();
|
||||
|
||||
private:
|
||||
|
||||
// State updating
|
||||
static void update();
|
||||
static void registerKeyPress(int key);
|
||||
static void registerKeyRelease(int key);
|
||||
static void registerMousePress(Qt::MouseButton button);
|
||||
static void registerMouseRelease(Qt::MouseButton button);
|
||||
static void reset();
|
||||
};
|
||||
|
||||
#endif // QTOPENGL_INPUT_H
|
||||
|
|
|
@ -9,36 +9,36 @@
|
|||
#include <QKeyEvent>
|
||||
|
||||
#include <input.h>
|
||||
#include <qtkwidget.h>
|
||||
#include <mesh.h>
|
||||
#include <abstractscene.h>
|
||||
#include <object.h>
|
||||
#include <scene.h>
|
||||
|
||||
#include <mainwidget.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
QtkWidget::QtkWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||
MainWidget::MainWidget() : mDebugLogger(Q_NULLPTR)
|
||||
{
|
||||
initializeWidget();
|
||||
}
|
||||
|
||||
// Constructor for using this widget in QtDesigner
|
||||
QtkWidget::QtkWidget(QWidget *parent) : QOpenGLWidget(parent),
|
||||
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR)
|
||||
{
|
||||
initializeWidget();
|
||||
}
|
||||
|
||||
QtkWidget::QtkWidget(const QSurfaceFormat &format)
|
||||
: mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||
MainWidget::MainWidget(const QSurfaceFormat &format)
|
||||
: mDebugLogger(Q_NULLPTR)
|
||||
{
|
||||
setFormat(format);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
}
|
||||
|
||||
QtkWidget::~QtkWidget()
|
||||
MainWidget::~MainWidget()
|
||||
{
|
||||
makeCurrent();
|
||||
teardownGL();
|
||||
|
@ -49,26 +49,80 @@ QtkWidget::~QtkWidget()
|
|||
* Private Member Functions
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::teardownGL()
|
||||
void MainWidget::teardownGL()
|
||||
{
|
||||
// Nothing to teardown yet...
|
||||
}
|
||||
|
||||
void MainWidget::initObjects()
|
||||
{
|
||||
mScene = new Scene;
|
||||
|
||||
// Drawing a primitive object using Qt and OpenGL
|
||||
// The Object class only stores basic QOpenGL* members and shape data
|
||||
// + Within mainwidget, mObject serves as a basic QOpenGL example
|
||||
mObject = new Object("testObject");
|
||||
mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).vertices());
|
||||
mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).indices());
|
||||
mObject->mProgram.create();
|
||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
||||
":/solid-ambient.vert");
|
||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
||||
":/solid-ambient.frag");
|
||||
mObject->mProgram.link();
|
||||
mObject->mProgram.bind();
|
||||
|
||||
mObject->mVAO.create();
|
||||
mObject->mVAO.bind();
|
||||
|
||||
mObject->mVBO.create();
|
||||
mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
mObject->mVBO.bind();
|
||||
|
||||
mObject->mVBO.allocate(mObject->vertices().data(),
|
||||
mObject->vertices().size()
|
||||
* sizeof(mObject->vertices()[0]));
|
||||
|
||||
mObject->mProgram.enableAttributeArray(0);
|
||||
mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
|
||||
3, sizeof(mObject->vertices()[0]));
|
||||
mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
|
||||
mObject->mProgram.setUniformValue("uLightColor", WHITE);
|
||||
mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
|
||||
|
||||
mObject->mVBO.release();
|
||||
mObject->mVAO.release();
|
||||
mObject->mProgram.release();
|
||||
|
||||
mObject->mTransform.setTranslation(13.0f, 0.0f, -2.0f);
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* Inherited Virtual Member Functions
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::paintGL()
|
||||
void MainWidget::paintGL()
|
||||
{
|
||||
// Clear buffers
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Draw the scene first, since it handles drawing our skybox
|
||||
if (mScene != Q_NULLPTR) mScene->draw();
|
||||
mScene->draw();
|
||||
|
||||
// Draw any additional objects within mainwidget manually
|
||||
mObject->mProgram.bind();
|
||||
mObject->mVAO.bind();
|
||||
mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
|
||||
mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
|
||||
mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
|
||||
glDrawElements(GL_TRIANGLES, mObject->indices().size(),
|
||||
GL_UNSIGNED_INT, mObject->indices().data());
|
||||
mObject->mVAO.release();
|
||||
mObject->mProgram.release();
|
||||
}
|
||||
|
||||
void QtkWidget::initializeGL()
|
||||
void MainWidget::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
// Connect the frameSwapped signal to call the update() function
|
||||
|
@ -96,9 +150,12 @@ void QtkWidget::initializeGL()
|
|||
glClearDepth(1.0f);
|
||||
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Initialize default objects within the scene
|
||||
initObjects();
|
||||
}
|
||||
|
||||
void QtkWidget::resizeGL(int width, int height)
|
||||
void MainWidget::resizeGL(int width, int height)
|
||||
{
|
||||
Scene::Projection().setToIdentity();
|
||||
Scene::Projection().perspective(45.0f,
|
||||
|
@ -111,16 +168,16 @@ void QtkWidget::resizeGL(int width, int height)
|
|||
* Protected Slots
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::update()
|
||||
void MainWidget::update()
|
||||
{
|
||||
updateCameraInput();
|
||||
|
||||
if (mScene != Q_NULLPTR) mScene->update();
|
||||
mScene->update();
|
||||
|
||||
QWidget::update();
|
||||
}
|
||||
|
||||
void QtkWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
||||
void MainWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
||||
{
|
||||
QString error;
|
||||
|
||||
|
@ -185,7 +242,7 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage &msg)
|
|||
* Protected Helpers
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::keyPressEvent(QKeyEvent *event)
|
||||
void MainWidget::keyPressEvent(QKeyEvent *event)
|
||||
{
|
||||
if (event->isAutoRepeat()) {
|
||||
// Do not repeat input while a key is held down
|
||||
|
@ -195,7 +252,7 @@ void QtkWidget::keyPressEvent(QKeyEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
void QtkWidget::keyReleaseEvent(QKeyEvent *event)
|
||||
void MainWidget::keyReleaseEvent(QKeyEvent *event)
|
||||
{
|
||||
if (event->isAutoRepeat()) {
|
||||
event->ignore();
|
||||
|
@ -204,12 +261,12 @@ void QtkWidget::keyReleaseEvent(QKeyEvent *event)
|
|||
}
|
||||
}
|
||||
|
||||
void QtkWidget::mousePressEvent(QMouseEvent *event)
|
||||
void MainWidget::mousePressEvent(QMouseEvent *event)
|
||||
{
|
||||
Input::registerMousePress(event->button());
|
||||
}
|
||||
|
||||
void QtkWidget::mouseReleaseEvent(QMouseEvent *event)
|
||||
void MainWidget::mouseReleaseEvent(QMouseEvent *event)
|
||||
{
|
||||
Input::registerMouseRelease(event->button());
|
||||
}
|
||||
|
@ -219,7 +276,7 @@ void QtkWidget::mouseReleaseEvent(QMouseEvent *event)
|
|||
* Private Helpers
|
||||
******************************************************************************/
|
||||
|
||||
void QtkWidget::initializeWidget()
|
||||
void MainWidget::initializeWidget()
|
||||
{
|
||||
QSurfaceFormat format;
|
||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
|
@ -237,7 +294,7 @@ void QtkWidget::initializeWidget()
|
|||
setFocusPolicy(Qt::ClickFocus);
|
||||
}
|
||||
|
||||
void QtkWidget::printContextInformation()
|
||||
void MainWidget::printContextInformation()
|
||||
{
|
||||
QString glType;
|
||||
QString glVersion;
|
||||
|
@ -273,7 +330,7 @@ void QtkWidget::printContextInformation()
|
|||
|
||||
}
|
||||
|
||||
void QtkWidget::updateCameraInput()
|
||||
void MainWidget::updateCameraInput()
|
||||
{
|
||||
Input::update();
|
||||
// Camera Transformation
|
|
@ -0,0 +1,71 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Main window for Qt6 OpenGL widget application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
#ifndef QTK_MAINWIDGET_H
|
||||
#define QTK_MAINWIDGET_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <QMatrix4x4>
|
||||
#include <QOpenGLDebugLogger>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
#define QTK_DEBUG
|
||||
|
||||
class MeshRenderer;
|
||||
class Model;
|
||||
class Object;
|
||||
class Scene;
|
||||
class Skybox;
|
||||
class Texture;
|
||||
|
||||
class MainWidget : public QOpenGLWidget,
|
||||
protected QOpenGLFunctions {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
MainWidget();
|
||||
explicit MainWidget(QWidget *parent);
|
||||
explicit MainWidget(const QSurfaceFormat &format);
|
||||
~MainWidget() override;
|
||||
|
||||
private:
|
||||
void teardownGL();
|
||||
void initObjects();
|
||||
|
||||
public:
|
||||
// Inherited virtual Members
|
||||
void paintGL() override;
|
||||
void initializeGL() override;
|
||||
void resizeGL(int width, int height) override;
|
||||
|
||||
protected slots:
|
||||
void update();
|
||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
||||
|
||||
// Protected Helpers
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent *event);
|
||||
void keyReleaseEvent(QKeyEvent *event);
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseReleaseEvent(QMouseEvent *event);
|
||||
|
||||
private:
|
||||
// Private helpers
|
||||
void initializeWidget();
|
||||
void printContextInformation();
|
||||
void updateCameraInput();
|
||||
|
||||
Scene * mScene;
|
||||
Object * mObject;
|
||||
|
||||
QOpenGLDebugLogger * mDebugLogger;
|
||||
};
|
||||
|
||||
#endif // QTK_MAINWIDGET_H
|
|
@ -0,0 +1,15 @@
|
|||
#include "mainwindow.h"
|
||||
#include "ui_mainwindow.h"
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent) :
|
||||
QMainWindow(parent),
|
||||
ui(new Ui::MainWindow)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
setWindowIcon(QIcon("../resources/icon.png"));
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
|
@ -1,19 +1,15 @@
|
|||
#ifndef MAINWINDOW_H
|
||||
#define MAINWINDOW_H
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <QMainWindow>
|
||||
|
||||
#include "qtk-widget_export.h"
|
||||
#include <examplescene.h>
|
||||
|
||||
#include "main-widget_export.h"
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
class QTK_WIDGET_EXPORT MainWindow : public QMainWindow
|
||||
class MAIN_WIDGET_EXPORT MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
@ -23,7 +19,6 @@ public:
|
|||
|
||||
private:
|
||||
Ui::MainWindow *ui;
|
||||
std::unordered_map<std::string, Qtk::Scene*> mScenes;
|
||||
};
|
||||
|
||||
#endif // MAINWINDOW_H
|
|
@ -14,25 +14,15 @@
|
|||
<string>Qtk - MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<widget class="QWidget" name="qWidget" native="true">
|
||||
<widget class="MainWidget" name="openGLWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>801</width>
|
||||
<height>561</height>
|
||||
<x>10</x>
|
||||
<y>10</y>
|
||||
<width>775</width>
|
||||
<height>550</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="Qtk::QtkWidget" name="openGLWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>10</y>
|
||||
<width>781</width>
|
||||
<height>541</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menubar">
|
||||
|
@ -104,9 +94,9 @@
|
|||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>Qtk::QtkWidget</class>
|
||||
<class>MainWidget</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>qtkwidget.h</header>
|
||||
<header>mainwidget.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
|
@ -8,7 +8,6 @@
|
|||
|
||||
#include <mesh.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Cube::Cube(DrawMode mode)
|
||||
{
|
||||
|
|
122
src/mesh.h
122
src/mesh.h
|
@ -12,27 +12,25 @@
|
|||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
|
||||
#include <qtkapi.h>
|
||||
#include <transform3D.h>
|
||||
|
||||
namespace Qtk {
|
||||
class MeshRenderer;
|
||||
class Object;
|
||||
class MeshRenderer;
|
||||
class Object;
|
||||
|
||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||
// Front Vertices
|
||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||
// Front Vertices
|
||||
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
||||
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
||||
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
||||
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
||||
|
||||
// Back Vertices
|
||||
// Back Vertices
|
||||
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
||||
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
||||
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
||||
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
||||
|
||||
// Direction vectors
|
||||
// Direction vectors
|
||||
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
||||
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
||||
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
||||
|
@ -40,25 +38,25 @@ namespace Qtk {
|
|||
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
||||
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
||||
|
||||
// Identity and zero vectors
|
||||
// Identity and zero vectors
|
||||
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
||||
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
||||
|
||||
// A series of direction vectors to represent cube face normal
|
||||
// A series of direction vectors to represent cube face normal
|
||||
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
||||
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
||||
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
||||
#define FACE_LEFT VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, \
|
||||
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
||||
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
||||
#define FACE_RIGHT VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
|
||||
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
||||
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
||||
#define FACE_FRONT VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
|
||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
||||
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||
|
||||
// Colors using QVector3Ds as RGB values
|
||||
// Colors using QVector3Ds as RGB values
|
||||
#define WHITE VECTOR_ONE
|
||||
#define BLACK VECTOR_ZERO
|
||||
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
||||
|
@ -73,62 +71,62 @@ namespace Qtk {
|
|||
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
||||
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
||||
|
||||
typedef std::vector<QVector3D> Vertices;
|
||||
typedef std::vector<QVector3D> Colors;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<QVector2D> TexCoords;
|
||||
typedef std::vector<QVector3D> Normals;
|
||||
|
||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
||||
typedef std::vector<QVector3D> Vertices;
|
||||
typedef std::vector<QVector3D> Colors;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<QVector2D> TexCoords;
|
||||
typedef std::vector<QVector3D> Normals;
|
||||
|
||||
struct QTKAPI ShapeBase {
|
||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
||||
TexCoords t={}, Normals n={})
|
||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||
{}
|
||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
||||
|
||||
inline const Vertices & vertices() const { return mVertices;}
|
||||
inline const Indices & indices() const { return mIndices;}
|
||||
inline const Colors & colors() const { return mColors;}
|
||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
||||
inline const Normals & normals() const { return mNormals;}
|
||||
struct ShapeBase {
|
||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
||||
TexCoords t={}, Normals n={})
|
||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||
{}
|
||||
|
||||
protected:
|
||||
DrawMode mDrawMode;
|
||||
inline const Vertices & vertices() const { return mVertices;}
|
||||
inline const Indices & indices() const { return mIndices;}
|
||||
inline const Colors & colors() const { return mColors;}
|
||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
||||
inline const Normals & normals() const { return mNormals;}
|
||||
|
||||
Vertices mVertices;
|
||||
Colors mColors;
|
||||
Indices mIndices;
|
||||
TexCoords mTexCoords;
|
||||
Normals mNormals;
|
||||
};
|
||||
protected:
|
||||
DrawMode mDrawMode;
|
||||
|
||||
struct Shape : public ShapeBase {
|
||||
friend MeshRenderer;
|
||||
friend Object;
|
||||
Shape () {}
|
||||
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
||||
Vertices mVertices;
|
||||
Colors mColors;
|
||||
Indices mIndices;
|
||||
TexCoords mTexCoords;
|
||||
Normals mNormals;
|
||||
};
|
||||
|
||||
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) {mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
||||
};
|
||||
struct Shape : public ShapeBase {
|
||||
friend MeshRenderer;
|
||||
friend Object;
|
||||
Shape () {}
|
||||
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
||||
|
||||
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) {mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
||||
};
|
||||
|
||||
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
||||
class QTKAPI Mesh {
|
||||
class Mesh {
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
struct QTKAPI Cube : public ShapeBase {
|
||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
struct Cube : public ShapeBase {
|
||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
|
||||
struct QTKAPI Triangle : public ShapeBase {
|
||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
}
|
||||
struct Triangle : public ShapeBase {
|
||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||
};
|
||||
|
||||
#endif // QTK_MESH_H
|
||||
|
|
|
@ -8,14 +8,14 @@
|
|||
|
||||
#include <QImageReader>
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <meshrenderer.h>
|
||||
#include <scene.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
#include <meshrenderer.h>
|
||||
|
||||
|
||||
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
||||
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
|
||||
MeshRenderer::MeshManager MeshRenderer::sInstances;
|
||||
|
||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
||||
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
||||
|
|
|
@ -10,71 +10,68 @@
|
|||
|
||||
#include <mesh.h>
|
||||
#include <object.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI MeshRenderer : public Object {
|
||||
public:
|
||||
// Delegate constructors
|
||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
||||
{}
|
||||
MeshRenderer(const char * name)
|
||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
||||
{}
|
||||
// Constructor
|
||||
MeshRenderer(const char * name, const ShapeBase &shape);
|
||||
~MeshRenderer();
|
||||
class MeshRenderer : public Object {
|
||||
public:
|
||||
// Delegate constructors
|
||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
||||
{}
|
||||
MeshRenderer(const char * name)
|
||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
||||
{}
|
||||
// Constructor
|
||||
MeshRenderer(const char * name, const ShapeBase &shape);
|
||||
~MeshRenderer();
|
||||
|
||||
// Retrieve a mesh by name stored within a static QHash
|
||||
static MeshRenderer * getInstance(const QString & name);
|
||||
// Retrieve a mesh by name stored within a static QHash
|
||||
static MeshRenderer * getInstance(const QString & name);
|
||||
|
||||
void init();
|
||||
void draw();
|
||||
void init();
|
||||
void draw();
|
||||
|
||||
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
||||
void setDrawType(int drawType) { mDrawType = drawType;}
|
||||
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
||||
void setDrawType(int drawType) { mDrawType = drawType;}
|
||||
|
||||
// Shader settings
|
||||
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
||||
inline void setShaderFragment(const std::string & frag)
|
||||
{ mFragmentShader = frag;}
|
||||
void setShaders(const std::string & vert, const std::string & frag);
|
||||
// Shader settings
|
||||
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
||||
inline void setShaderFragment(const std::string & frag)
|
||||
{ mFragmentShader = frag;}
|
||||
void setShaders(const std::string & vert, const std::string & frag);
|
||||
|
||||
template <typename T>
|
||||
inline void setUniform(int location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
template <typename T>
|
||||
inline void setUniform(int location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
|
||||
template <typename T>
|
||||
inline void setUniform(const char * location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
template <typename T>
|
||||
inline void setUniform(const char * location, T value)
|
||||
{ mProgram.setUniformValue(location, value);}
|
||||
|
||||
// Set MVP matrix using this Object's transform
|
||||
// + View and projection provided by MainWidget static members
|
||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
||||
const char * projection="uProjection");
|
||||
// Set MVP matrix using this Object's transform
|
||||
// + View and projection provided by MainWidget static members
|
||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
||||
const char * projection="uProjection");
|
||||
|
||||
// Sets the texture to the image at the given path
|
||||
// + Sets mHasTexture to enable texture binding in draw()
|
||||
void setTexture(const char * path);
|
||||
void setTexture(QOpenGLTexture * texture);
|
||||
// Sets the texture to the image at the given path
|
||||
// + Sets mHasTexture to enable texture binding in draw()
|
||||
void setTexture(const char * path);
|
||||
void setTexture(QOpenGLTexture * texture);
|
||||
|
||||
// These functions modify data stored in a VBO
|
||||
// + After calling them, the VBO will need to be reallocated
|
||||
void setShape(const Shape & value) override;
|
||||
void setColor(const QVector3D & color);
|
||||
// These functions modify data stored in a VBO
|
||||
// + After calling them, the VBO will need to be reallocated
|
||||
void setShape(const Shape & value) override;
|
||||
void setColor(const QVector3D & color);
|
||||
|
||||
// Static QHash of all mesh objects within the scene
|
||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||
private:
|
||||
static MeshManager sInstances;
|
||||
// Static QHash of all mesh objects within the scene
|
||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||
private:
|
||||
static MeshManager sInstances;
|
||||
|
||||
int mDrawType;
|
||||
bool mHasTexture;
|
||||
std::string mVertexShader, mFragmentShader;
|
||||
};
|
||||
}
|
||||
int mDrawType;
|
||||
bool mHasTexture;
|
||||
std::string mVertexShader, mFragmentShader;
|
||||
};
|
||||
|
||||
#endif // QTK_MESHRENDERER_H
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
|
||||
#include <QFileInfo>
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <model.h>
|
||||
#include <resourcemanager.h>
|
||||
#include <scene.h>
|
||||
#include <texture.h>
|
||||
#include <resourcemanager.h>
|
||||
|
||||
#include <model.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
Model::ModelManager Model::mManager;
|
||||
|
||||
|
|
165
src/model.h
165
src/model.h
|
@ -16,6 +16,7 @@
|
|||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
// Assimp
|
||||
#include <assimp/Importer.hpp>
|
||||
|
@ -23,119 +24,117 @@
|
|||
#include <assimp/scene.h>
|
||||
|
||||
// QTK
|
||||
#include <qtkapi.h>
|
||||
#include <transform3D.h>
|
||||
|
||||
namespace Qtk {
|
||||
struct QTKAPI ModelVertex {
|
||||
QVector3D mPosition;
|
||||
QVector3D mNormal;
|
||||
QVector3D mTangent;
|
||||
QVector3D mBitangent;
|
||||
QVector2D mTextureCoord;
|
||||
};
|
||||
|
||||
struct QTKAPI ModelTexture {
|
||||
GLuint mID;
|
||||
QOpenGLTexture * mTexture;
|
||||
std::string mType;
|
||||
std::string mPath;
|
||||
};
|
||||
struct ModelVertex {
|
||||
QVector3D mPosition;
|
||||
QVector3D mNormal;
|
||||
QVector3D mTangent;
|
||||
QVector3D mBitangent;
|
||||
QVector2D mTextureCoord;
|
||||
};
|
||||
|
||||
class Model;
|
||||
struct ModelTexture {
|
||||
GLuint mID;
|
||||
QOpenGLTexture * mTexture;
|
||||
std::string mType;
|
||||
std::string mPath;
|
||||
};
|
||||
|
||||
class QTKAPI ModelMesh : protected QOpenGLFunctions {
|
||||
public:
|
||||
friend Model;
|
||||
typedef std::vector<ModelVertex> Vertices;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<ModelTexture> Textures;
|
||||
class Model;
|
||||
|
||||
// Constructors, Destructors
|
||||
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mProgram(new QOpenGLShaderProgram),
|
||||
class ModelMesh : protected QOpenGLFunctions {
|
||||
public:
|
||||
friend Model;
|
||||
typedef std::vector<ModelVertex> Vertices;
|
||||
typedef std::vector<GLuint> Indices;
|
||||
typedef std::vector<ModelTexture> Textures;
|
||||
|
||||
// Constructors, Destructors
|
||||
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mProgram(new QOpenGLShaderProgram),
|
||||
mVAO(new QOpenGLVertexArrayObject),
|
||||
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
||||
mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
|
||||
mVertices(std::move(vertices)),
|
||||
mIndices(std::move(indices)),
|
||||
mTextures(std::move(textures))
|
||||
{ initMesh(vertexShader, fragmentShader);}
|
||||
~ModelMesh() {}
|
||||
{ initMesh(vertexShader, fragmentShader);}
|
||||
~ModelMesh() {}
|
||||
|
||||
private:
|
||||
void initMesh(const char * vert, const char * frag);
|
||||
private:
|
||||
void initMesh(const char * vert, const char * frag);
|
||||
|
||||
// ModelMesh Private Members
|
||||
QOpenGLBuffer * mVBO, * mEBO;
|
||||
QOpenGLVertexArrayObject * mVAO;
|
||||
QOpenGLShaderProgram * mProgram;
|
||||
// ModelMesh Private Members
|
||||
QOpenGLBuffer * mVBO, * mEBO;
|
||||
QOpenGLVertexArrayObject * mVAO;
|
||||
QOpenGLShaderProgram * mProgram;
|
||||
|
||||
public:
|
||||
inline void draw() { draw(*mProgram);}
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
public:
|
||||
inline void draw() { draw(*mProgram);}
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
|
||||
// ModelMesh Public Members
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
Textures mTextures;
|
||||
Transform3D mTransform;
|
||||
};
|
||||
// ModelMesh Public Members
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
Textures mTextures;
|
||||
Transform3D mTransform;
|
||||
};
|
||||
|
||||
|
||||
class QTKAPI Model : public QObject {
|
||||
Q_OBJECT
|
||||
class Model : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
inline Model(const char * name, const char * path,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mName(name), mVertexShader(vertexShader),
|
||||
public:
|
||||
inline Model(const char * name, const char * path,
|
||||
const char * vertexShader=":/model-basic.vert",
|
||||
const char * fragmentShader=":/model-basic.frag")
|
||||
: mName(name), mVertexShader(vertexShader),
|
||||
mFragmentShader(fragmentShader)
|
||||
{ loadModel(path);}
|
||||
inline ~Model() { mManager.remove(mName);}
|
||||
{ loadModel(path);}
|
||||
inline ~Model() { mManager.remove(mName);}
|
||||
|
||||
void draw();
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
void draw();
|
||||
void draw(QOpenGLShaderProgram & shader);
|
||||
|
||||
void flipTexture(const std::string & fileName,
|
||||
bool flipX=false, bool flipY=true);
|
||||
void flipTexture(const std::string & fileName,
|
||||
bool flipX=false, bool flipY=true);
|
||||
|
||||
template <typename T>
|
||||
void setUniform(const char * location, T value)
|
||||
{
|
||||
for (auto & mesh : mMeshes) {
|
||||
mesh.mProgram->bind();
|
||||
template <typename T>
|
||||
void setUniform(const char * location, T value)
|
||||
{
|
||||
for (auto & mesh : mMeshes) {
|
||||
mesh.mProgram->bind();
|
||||
|
||||
mesh.mProgram->setUniformValue(location, value);
|
||||
mesh.mProgram->setUniformValue(location, value);
|
||||
|
||||
mesh.mProgram->release();
|
||||
}
|
||||
mesh.mProgram->release();
|
||||
}
|
||||
}
|
||||
|
||||
Transform3D mTransform;
|
||||
Transform3D mTransform;
|
||||
|
||||
static Model * getInstance(const char * name);
|
||||
static Model * getInstance(const char * name);
|
||||
|
||||
typedef QHash<QString, Model *> ModelManager;
|
||||
private:
|
||||
static ModelManager mManager;
|
||||
void loadModel(const std::string & path);
|
||||
void processNode(aiNode * node, const aiScene * scene);
|
||||
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
||||
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
||||
const std::string & typeName);
|
||||
void sortModels();
|
||||
typedef QHash<QString, Model *> ModelManager;
|
||||
private:
|
||||
static ModelManager mManager;
|
||||
void loadModel(const std::string & path);
|
||||
void processNode(aiNode * node, const aiScene * scene);
|
||||
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
||||
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
||||
const std::string & typeName);
|
||||
void sortModels();
|
||||
|
||||
// Model Private Members
|
||||
// Model Private Members
|
||||
|
||||
ModelMesh::Textures mTexturesLoaded;
|
||||
std::vector<ModelMesh> mMeshes;
|
||||
std::string mDirectory;
|
||||
const char * mVertexShader, * mFragmentShader, * mName;
|
||||
};
|
||||
}
|
||||
ModelMesh::Textures mTexturesLoaded;
|
||||
std::vector<ModelMesh> mMeshes;
|
||||
std::string mDirectory;
|
||||
const char * mVertexShader, * mFragmentShader, * mName;
|
||||
};
|
||||
|
||||
#endif // QTK_MODEL_H
|
||||
|
|
|
@ -7,5 +7,3 @@
|
|||
##############################################################################*/
|
||||
|
||||
#include <object.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
|
72
src/object.h
72
src/object.h
|
@ -14,50 +14,48 @@
|
|||
#include <QOpenGLVertexArrayObject>
|
||||
|
||||
#include <mesh.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Object : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
friend MeshRenderer;
|
||||
// Initialize an object with no shape data assigned
|
||||
Object(const char * name)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
||||
{ }
|
||||
// Initialize an object with shape data assigned
|
||||
Object(const char * name, const ShapeBase & shape)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
||||
{ }
|
||||
class Object : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
~Object() {}
|
||||
public:
|
||||
friend MeshRenderer;
|
||||
// Initialize an object with no shape data assigned
|
||||
Object(const char * name)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
||||
{ }
|
||||
// Initialize an object with shape data assigned
|
||||
Object(const char * name, const ShapeBase & shape)
|
||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
||||
{ }
|
||||
|
||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
||||
inline const Indices & indices() { return mShape.mIndices;}
|
||||
inline const Colors & colors() { return mShape.mColors;}
|
||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
||||
inline const Normals & normals() { return mShape.mNormals;}
|
||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
||||
~Object() {}
|
||||
|
||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
||||
inline const Indices & indices() { return mShape.mIndices;}
|
||||
inline const Colors & colors() { return mShape.mColors;}
|
||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
||||
inline const Normals & normals() { return mShape.mNormals;}
|
||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
||||
|
||||
QOpenGLBuffer mVBO, mNBO;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLShaderProgram mProgram;
|
||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
||||
|
||||
Transform3D mTransform;
|
||||
Shape mShape;
|
||||
QOpenGLBuffer mVBO, mNBO;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLShaderProgram mProgram;
|
||||
|
||||
const char * mName;
|
||||
private:
|
||||
QOpenGLTexture * mTexture;
|
||||
};
|
||||
}
|
||||
Transform3D mTransform;
|
||||
Shape mShape;
|
||||
|
||||
const char * mName;
|
||||
private:
|
||||
QOpenGLTexture * mTexture;
|
||||
};
|
||||
|
||||
#endif // QTK_OBJECT_H
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
|
||||
#define QTK_RESOURCES "@QTK_RESOURCES@"
|
|
@ -1,74 +0,0 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Main window for Qt6 OpenGL widget application ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
#ifndef QTK_QTKWIDGET_H
|
||||
#define QTK_QTKWIDGET_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <QMatrix4x4>
|
||||
#include <QOpenGLDebugLogger>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
#include <qtkapi.h>
|
||||
#include <abstractscene.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI QtkWidget : public QOpenGLWidget,
|
||||
protected QOpenGLFunctions {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
QtkWidget();
|
||||
explicit QtkWidget(QWidget *parent);
|
||||
explicit QtkWidget(const QSurfaceFormat &format);
|
||||
~QtkWidget() override;
|
||||
|
||||
private:
|
||||
void teardownGL();
|
||||
|
||||
public:
|
||||
// Inherited virtual Members
|
||||
void paintGL() override;
|
||||
void initializeGL() override;
|
||||
void resizeGL(int width, int height) override;
|
||||
|
||||
inline Qtk::Scene * getScene() {return mScene;}
|
||||
inline void setScene(Qtk::Scene * scene) {
|
||||
if (mScene != Q_NULLPTR) delete mScene;
|
||||
mScene = scene;
|
||||
}
|
||||
|
||||
protected slots:
|
||||
void update();
|
||||
#ifdef QTK_DEBUG
|
||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
||||
#endif
|
||||
|
||||
// Protected Helpers
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent *event);
|
||||
void keyReleaseEvent(QKeyEvent *event);
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseReleaseEvent(QMouseEvent *event);
|
||||
|
||||
private:
|
||||
// Private helpers
|
||||
void initializeWidget();
|
||||
void updateCameraInput();
|
||||
|
||||
Qtk::Scene * mScene;
|
||||
#ifdef QTK_DEBUG
|
||||
void printContextInformation();
|
||||
QOpenGLDebugLogger * mDebugLogger;
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif // QTK_QTKWIDGET_H
|
|
@ -1,23 +1,24 @@
|
|||
/*##############################################################################
|
||||
## Author: Shaun Reed ##
|
||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||
## About: Main window for Qt6 OpenGL widget application ##
|
||||
## About: Manage files and resources used by qtk ##
|
||||
## ##
|
||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
#ifndef QTK_QTKAPI_H
|
||||
#define QTK_QTKAPI_H
|
||||
|
||||
#include <QtCore/QtGlobal>
|
||||
#include "resourcemanager.h"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <QtGlobal>
|
||||
|
||||
#ifdef QTK_SHARED
|
||||
# if defined(QTK_EXPORT)
|
||||
# define QTKAPI Q_DECL_EXPORT
|
||||
# else
|
||||
# define QTKAPI Q_DECL_IMPORT
|
||||
# endif
|
||||
#else
|
||||
# define QTKAPI
|
||||
static std::string nixPath(std::string path)
|
||||
{
|
||||
#ifdef Q_OS_WINDOWS
|
||||
std::replace(path.begin(), path.end(), '\\', '/');
|
||||
#endif
|
||||
return path;
|
||||
}
|
||||
|
||||
#endif //QTK_QTKAPI_H
|
||||
std::string RM::resourcesDir =
|
||||
std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
|
||||
+ "resources/";
|
|
@ -8,8 +8,6 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include <src/qtkresources.h>
|
||||
|
||||
#ifndef QTK_RESOURCEMANAGER_H
|
||||
#define QTK_RESOURCEMANAGER_H
|
||||
|
||||
|
@ -28,8 +26,10 @@ public:
|
|||
*/
|
||||
static std::string getPath(const std::string & path) {
|
||||
// Only construct qtk resource path if in qrc format; else return it as-is
|
||||
return path[0] == ':' ? QTK_RESOURCES + path.substr(1) : path;
|
||||
return path[0] == ':' ? resourcesDir + path.substr(2) : path;
|
||||
}
|
||||
|
||||
static std::string resourcesDir;
|
||||
} RM;
|
||||
|
||||
#endif //QTK_RESOURCEMANAGER_H
|
|
@ -6,27 +6,32 @@
|
|||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <camera3d.h>
|
||||
#include <texture.h>
|
||||
#include <meshrenderer.h>
|
||||
#include <model.h>
|
||||
#include <resourcemanager.h>
|
||||
#include <examplescene.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
#include <scene.h>
|
||||
|
||||
|
||||
Camera3D Scene::mCamera;
|
||||
QMatrix4x4 Scene::mProjection;
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* Constructors, Destructors
|
||||
******************************************************************************/
|
||||
|
||||
ExampleScene::ExampleScene()
|
||||
Scene::Scene()
|
||||
{
|
||||
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
init();
|
||||
}
|
||||
|
||||
ExampleScene::~ExampleScene()
|
||||
Scene::~Scene()
|
||||
{
|
||||
delete mTestPhong;
|
||||
delete mTestSpecular;
|
||||
|
@ -34,7 +39,6 @@ ExampleScene::~ExampleScene()
|
|||
delete mTestAmbient;
|
||||
for (auto & mesh : mMeshes) delete mesh;
|
||||
for (auto & model : mModels) delete model;
|
||||
delete mSkybox;
|
||||
}
|
||||
|
||||
|
||||
|
@ -42,13 +46,10 @@ ExampleScene::~ExampleScene()
|
|||
* Public Member Functions
|
||||
******************************************************************************/
|
||||
|
||||
void ExampleScene::init()
|
||||
void Scene::init()
|
||||
{
|
||||
Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
|
||||
setSkybox(sb);
|
||||
|
||||
// Initialize Phong example cube
|
||||
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
|
||||
mTestPhong = new MeshRenderer("phong", Cube());
|
||||
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
||||
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
||||
mTestPhong->init();
|
||||
|
@ -75,7 +76,7 @@ void ExampleScene::init()
|
|||
|
||||
|
||||
// Initialize Ambient example cube
|
||||
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
|
||||
mTestAmbient = new MeshRenderer("ambient", Cube());
|
||||
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
||||
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
||||
mTestAmbient->init();
|
||||
|
@ -99,7 +100,7 @@ void ExampleScene::init()
|
|||
mTestAmbient->mProgram.release();
|
||||
|
||||
// Initialize Diffuse example cube
|
||||
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
|
||||
mTestDiffuse = new MeshRenderer("diffuse", Cube());
|
||||
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
||||
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
||||
mTestDiffuse->init();
|
||||
|
@ -123,7 +124,7 @@ void ExampleScene::init()
|
|||
mTestDiffuse->mProgram.release();
|
||||
|
||||
// Initialize Specular example cube
|
||||
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
|
||||
mTestSpecular = new MeshRenderer("specular", Cube());
|
||||
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
||||
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
||||
mTestSpecular->init();
|
||||
|
@ -151,31 +152,31 @@ void ExampleScene::init()
|
|||
//
|
||||
// Model loading
|
||||
|
||||
mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
|
||||
mModels.push_back(new Model("backpack", ":/models/backpack/backpack.obj"));
|
||||
// Sometimes model textures need flipped in certain directions
|
||||
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
||||
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
||||
|
||||
mModels.push_back(new Qtk::Model("bird", ":/models/bird/bird.obj"));
|
||||
mModels.push_back(new Model("bird", ":/models/bird/bird.obj"));
|
||||
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
|
||||
// Sometimes the models are very large
|
||||
mModels.back()->mTransform.scale(0.0025f);
|
||||
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
mModels.push_back(new Qtk::Model("lion", ":/models/lion/lion.obj"));
|
||||
mModels.push_back(new Model("lion", ":/models/lion/lion.obj"));
|
||||
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
||||
mModels.back()->mTransform.scale(0.15f);
|
||||
|
||||
mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
|
||||
mModels.push_back(new Model("alien", ":/models/alien-hominid/alien.obj"));
|
||||
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
||||
mModels.back()->mTransform.scale(0.15f);
|
||||
|
||||
mModels.push_back(new Qtk::Model("scythe", ":/models/scythe/scythe.obj"));
|
||||
mModels.push_back(new Model("scythe", ":/models/scythe/scythe.obj"));
|
||||
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
|
||||
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
||||
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||
mModels.push_back(new Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
||||
|
||||
|
||||
|
@ -185,7 +186,7 @@ void ExampleScene::init()
|
|||
// Render an alien with specular
|
||||
// Test alien Model with phong lighting and specular mapping
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("alienTestLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
// This function changes values we have allocated in a buffer, so init() after
|
||||
|
@ -193,7 +194,7 @@ void ExampleScene::init()
|
|||
mMeshes.back()->init();
|
||||
|
||||
mModels.push_back(
|
||||
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj",
|
||||
new Model("alienTest", ":/models/alien-hominid/alien.obj",
|
||||
":/model-specular.vert", ":/model-specular.frag")
|
||||
);
|
||||
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
||||
|
@ -213,7 +214,7 @@ void ExampleScene::init()
|
|||
|
||||
// Test spartan Model with phong lighting, specular and normal mapping
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
||||
new MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
||||
);
|
||||
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
@ -222,7 +223,7 @@ void ExampleScene::init()
|
|||
mMeshes.back()->init();
|
||||
|
||||
mModels.push_back(
|
||||
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj",
|
||||
new Model("spartanTest", ":/models/spartan/spartan.obj",
|
||||
":/model-normals.vert", ":/model-normals.frag")
|
||||
);
|
||||
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
||||
|
@ -241,7 +242,7 @@ void ExampleScene::init()
|
|||
|
||||
// Test basic cube with phong.vert and phong.frag shaders
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||
|
@ -250,7 +251,7 @@ void ExampleScene::init()
|
|||
mMeshes.back()->init();
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||
new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
||||
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
||||
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||
|
@ -290,25 +291,25 @@ void ExampleScene::init()
|
|||
// Create simple shapes using MeshRenderer class and data in mesh.h
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||
|
@ -321,7 +322,7 @@ void ExampleScene::init()
|
|||
|
||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
new MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -343,7 +344,7 @@ void ExampleScene::init()
|
|||
|
||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
new MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -368,7 +369,7 @@ void ExampleScene::init()
|
|||
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
||||
// + This is because the same position must use different UV coordinates
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
new MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -396,7 +397,7 @@ void ExampleScene::init()
|
|||
|
||||
// Test drawing a cube with texture coordinates using glDrawElements
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
new MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -422,7 +423,7 @@ void ExampleScene::init()
|
|||
// Texturing a cube using a cube map
|
||||
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
||||
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
||||
|
@ -449,7 +450,7 @@ void ExampleScene::init()
|
|||
// Create a cube with custom shaders
|
||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||
new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -471,7 +472,7 @@ void ExampleScene::init()
|
|||
|
||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||
new MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -492,7 +493,7 @@ void ExampleScene::init()
|
|||
|
||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("rgbTriangleElementsTest",
|
||||
new MeshRenderer("rgbTriangleElementsTest",
|
||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||
|
@ -514,7 +515,7 @@ void ExampleScene::init()
|
|||
|
||||
// Test drawing triangle with glDrawArrays with texture coordinates
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||
new MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
mMeshes.back()->init();
|
||||
|
@ -542,7 +543,7 @@ void ExampleScene::init()
|
|||
|
||||
// Test drawing triangle with glDrawElements with texture coordinates
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("testTriangleElementsUV",
|
||||
new MeshRenderer("testTriangleElementsUV",
|
||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||
|
@ -574,7 +575,7 @@ void ExampleScene::init()
|
|||
|
||||
// Example of a cube with no lighting applied
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
||||
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
||||
":/solid-perspective.frag");
|
||||
|
@ -585,24 +586,28 @@ void ExampleScene::init()
|
|||
|
||||
// Create objects that represent light sources for lighting examples
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
|
||||
mMeshes.push_back(
|
||||
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
new MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
|
||||
mMeshes.back()->mTransform.scale(0.25f);
|
||||
}
|
||||
|
||||
void ExampleScene::draw()
|
||||
void Scene::draw()
|
||||
{
|
||||
Scene::draw();
|
||||
mSkybox.draw();
|
||||
|
||||
for (auto & model : mModels) model->draw();
|
||||
|
||||
for (const auto &mesh : mMeshes) mesh->draw();
|
||||
|
||||
mTestPhong->mProgram.bind();
|
||||
mTestPhong->setUniform("uModelInverseTransposed",
|
||||
|
@ -611,13 +616,13 @@ void ExampleScene::draw()
|
|||
"uLightPosition",
|
||||
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
||||
mTestPhong->setUniform("uCameraPosition",
|
||||
ExampleScene::Camera().transform().translation());
|
||||
Scene::Camera().transform().translation());
|
||||
mTestPhong->mProgram.release();
|
||||
mTestPhong->draw();
|
||||
|
||||
mTestAmbient->mProgram.bind();
|
||||
mTestAmbient->setUniform("uCameraPosition",
|
||||
ExampleScene::Camera().transform().translation());
|
||||
Scene::Camera().transform().translation());
|
||||
mTestAmbient->mProgram.release();
|
||||
mTestAmbient->draw();
|
||||
|
||||
|
@ -627,7 +632,7 @@ void ExampleScene::draw()
|
|||
mTestDiffuse->setUniform(
|
||||
"uLightPosition",
|
||||
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
||||
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
mTestDiffuse->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
||||
mTestDiffuse->mProgram.release();
|
||||
mTestDiffuse->draw();
|
||||
|
||||
|
@ -638,43 +643,43 @@ void ExampleScene::draw()
|
|||
mTestSpecular->setUniform(
|
||||
"uLightPosition",
|
||||
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
||||
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
mTestSpecular->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
||||
mTestSpecular->mProgram.release();
|
||||
mTestSpecular->draw();
|
||||
}
|
||||
|
||||
void ExampleScene::update()
|
||||
void Scene::update()
|
||||
{
|
||||
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uLight.position", position);
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
"uCameraPosition", Scene::Camera().transform().translation());
|
||||
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.model", posMatrix);
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||
"uMVP.view", Scene::Camera().toMatrix());
|
||||
Model::getInstance("alienTest")->setUniform(
|
||||
"uMVP.projection", ExampleScene::Projection());
|
||||
"uMVP.projection", Scene::Projection());
|
||||
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uLight.position", position);
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
"uCameraPosition", Scene::Camera().transform().translation());
|
||||
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.model", posMatrix);
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||
"uMVP.view", Scene::Camera().toMatrix());
|
||||
Model::getInstance("spartanTest")->setUniform(
|
||||
"uMVP.projection", ExampleScene::Projection());
|
||||
"uMVP.projection", Scene::Projection());
|
||||
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
|
||||
|
@ -686,16 +691,16 @@ void ExampleScene::update()
|
|||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uLight.position", position);
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||
"uCameraPosition", Scene::Camera().transform().translation());
|
||||
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.model", posMatrix);
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||
"uMVP.view", Scene::Camera().toMatrix());
|
||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||
"uMVP.projection", ExampleScene::Projection());
|
||||
"uMVP.projection", Scene::Projection());
|
||||
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
||||
|
||||
// Rotate lighting example cubes
|
|
@ -6,31 +6,40 @@
|
|||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#ifndef QTK_EXAMPLE_SCENE_H
|
||||
#define QTK_EXAMPLE_SCENE_H
|
||||
#ifndef QTK_SCENE_H
|
||||
#define QTK_SCENE_H
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <camera3d.h>
|
||||
#include <skybox.h>
|
||||
|
||||
#include <QMatrix4x4>
|
||||
|
||||
class MeshRenderer;
|
||||
class Model;
|
||||
|
||||
class ExampleScene : public Qtk::Scene {
|
||||
class Scene {
|
||||
public:
|
||||
ExampleScene();
|
||||
~ExampleScene();
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
virtual void init();
|
||||
virtual void draw() override;
|
||||
virtual void update();
|
||||
void init();
|
||||
void draw();
|
||||
void update();
|
||||
|
||||
static Camera3D & Camera() { return mCamera;}
|
||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
||||
static QMatrix4x4 & Projection() { return mProjection;}
|
||||
private:
|
||||
static Camera3D mCamera;
|
||||
static QMatrix4x4 mProjection;
|
||||
|
||||
Qtk::MeshRenderer * mTestPhong;
|
||||
Qtk::MeshRenderer * mTestSpecular;
|
||||
Qtk::MeshRenderer * mTestDiffuse;
|
||||
Qtk::MeshRenderer * mTestAmbient;
|
||||
Skybox mSkybox;
|
||||
MeshRenderer * mTestPhong;
|
||||
MeshRenderer * mTestSpecular;
|
||||
MeshRenderer * mTestDiffuse;
|
||||
MeshRenderer * mTestAmbient;
|
||||
std::vector<MeshRenderer *> mMeshes;
|
||||
std::vector<Model *> mModels;
|
||||
};
|
||||
|
||||
#endif // QTK_EXAMPLE_SCENE_H
|
||||
#endif // QTK_SCENE_H
|
|
@ -6,25 +6,23 @@
|
|||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||
##############################################################################*/
|
||||
|
||||
#include <abstractscene.h>
|
||||
#include <skybox.h>
|
||||
#include <scene.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
#include <skybox.h>
|
||||
|
||||
|
||||
Skybox::Skybox(std::string right, std::string top, std::string front,
|
||||
std::string left, std::string bottom, std::string back,
|
||||
const std::string & name)
|
||||
: mVBO(QOpenGLBuffer::VertexBuffer),
|
||||
: mCubeMap(Texture::initCubeMap(
|
||||
QImage(right.c_str()).mirrored(), QImage(top.c_str()),
|
||||
QImage(front.c_str()), QImage(left.c_str()),
|
||||
QImage(bottom.c_str()), QImage(back.c_str()))),
|
||||
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||
mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()),
|
||||
mIndices(Cube(QTK_DRAW_ELEMENTS).indices())
|
||||
{
|
||||
init();
|
||||
mCubeMap = Texture::initCubeMap(
|
||||
QImage(right.c_str()).mirrored(), QImage(top.c_str()),
|
||||
QImage(front.c_str()), QImage(left.c_str()),
|
||||
QImage(bottom.c_str()), QImage(back.c_str()));
|
||||
}
|
||||
{ init();}
|
||||
|
||||
Skybox::Skybox(std::string name)
|
||||
: Skybox(":/right.png", ":/top.png", ":/front.png",
|
||||
|
@ -89,11 +87,13 @@ void Skybox::init()
|
|||
mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
||||
mVBO.bind();
|
||||
// Allocate vertex positions into VBO
|
||||
mVBO.allocate(mVertices.data(), mVertices.size() * sizeof(mVertices[0]));
|
||||
mVBO.allocate(mVertices.data(),
|
||||
mVertices.size() * sizeof(mVertices[0]));
|
||||
|
||||
// Enable attribute array for vertex positions
|
||||
mProgram.enableAttributeArray(0);
|
||||
mProgram.setAttributeBuffer(0, GL_FLOAT, 0, 3, sizeof(QVector3D));
|
||||
mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
|
||||
3, sizeof(QVector3D));
|
||||
// Set shader texture unit to 0
|
||||
mProgram.setUniformValue("uTexture", 0);
|
||||
|
||||
|
|
47
src/skybox.h
47
src/skybox.h
|
@ -10,42 +10,39 @@
|
|||
|
||||
#include <QImage>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QOpenGLFunctions>
|
||||
|
||||
#include <camera3d.h>
|
||||
#include <mesh.h>
|
||||
#include <qtkapi.h>
|
||||
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Skybox : protected QOpenGLFunctions {
|
||||
public:
|
||||
// Delegate this constructor to use default skybox images
|
||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||
explicit Skybox(std::string name="Skybox");
|
||||
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
||||
// Constructor, Destructor
|
||||
Skybox(std::string right, std::string top, std::string front,
|
||||
std::string left, std::string bottom, std::string back,
|
||||
const std::string & name="Skybox");
|
||||
~Skybox() {}
|
||||
class Skybox : protected QOpenGLFunctions {
|
||||
public:
|
||||
// Delegate this constructor to use default skybox images
|
||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||
explicit Skybox(std::string name="Skybox");
|
||||
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
||||
// Constructor, Destructor
|
||||
Skybox(std::string right, std::string top, std::string front,
|
||||
std::string left, std::string bottom, std::string back,
|
||||
const std::string & name="Skybox");
|
||||
~Skybox() {}
|
||||
|
||||
void draw();
|
||||
void draw();
|
||||
|
||||
private:
|
||||
void init();
|
||||
private:
|
||||
void init();
|
||||
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
Vertices mVertices;
|
||||
Indices mIndices;
|
||||
|
||||
QOpenGLShaderProgram mProgram;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLBuffer mVBO;
|
||||
QOpenGLTexture * mCubeMap;
|
||||
};
|
||||
}
|
||||
QOpenGLShaderProgram mProgram;
|
||||
QOpenGLVertexArrayObject mVAO;
|
||||
QOpenGLBuffer mVBO;
|
||||
QOpenGLTexture * mCubeMap;
|
||||
};
|
||||
|
||||
#endif // QTK_SKYBOX_H
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
|
||||
#include <texture.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
||||
{
|
||||
|
|
|
@ -11,35 +11,32 @@
|
|||
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
#include <qtkapi.h>
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Texture {
|
||||
public:
|
||||
~Texture() {}
|
||||
class Texture {
|
||||
public:
|
||||
~Texture() {}
|
||||
|
||||
// QImage
|
||||
static QImage * initImage(const char * image,
|
||||
bool flipX=false, bool flipY=false);
|
||||
// QImage
|
||||
static QImage * initImage(const char * image,
|
||||
bool flipX=false, bool flipY=false);
|
||||
|
||||
// 2D Texture
|
||||
static QOpenGLTexture * initTexture2D(const char * texture,
|
||||
bool flipX=false, bool flipY=false);
|
||||
// 2D Texture
|
||||
static QOpenGLTexture * initTexture2D(const char * texture,
|
||||
bool flipX=false, bool flipY=false);
|
||||
|
||||
// Cube maps
|
||||
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
||||
QImage front, QImage left,
|
||||
QImage bottom, QImage back);
|
||||
// Overloads for cube map initialization
|
||||
static QOpenGLTexture * initCubeMap(const char * tile);
|
||||
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
||||
const char * front, const char * left,
|
||||
const char * bottom, const char * back);
|
||||
// Cube maps
|
||||
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
||||
QImage front, QImage left,
|
||||
QImage bottom, QImage back);
|
||||
// Overloads for cube map initialization
|
||||
static QOpenGLTexture * initCubeMap(const char * tile);
|
||||
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
||||
const char * front, const char * left,
|
||||
const char * bottom, const char * back);
|
||||
|
||||
private:
|
||||
// Private ctor to prevent creating instances of this class
|
||||
Texture() {}
|
||||
};
|
||||
}
|
||||
private:
|
||||
// Private ctor to prevent creating instances of this class
|
||||
Texture() {}
|
||||
};
|
||||
|
||||
#endif // QTOPENGL_TEXTURE_H
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
|
||||
#include <transform3D.h>
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
|
||||
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||
|
@ -111,41 +110,35 @@ QVector3D Transform3D::right() const
|
|||
* QT Streams
|
||||
******************************************************************************/
|
||||
|
||||
namespace Qtk {
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||
{
|
||||
dbg << "Transform3D\n{\n";
|
||||
dbg << "Position: <" << transform.translation().x() << ", "
|
||||
<< transform.translation().y() << ", "
|
||||
<< transform.translation().z() << ">\n";
|
||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
||||
<< transform.scale().y() << ", "
|
||||
<< transform.scale().z() << ">\n";
|
||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
||||
<< transform.rotation().y() << ", "
|
||||
<< transform.rotation().z() << " | " <<
|
||||
transform.rotation().scalar() << ">\n}";
|
||||
return dbg;
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||
{
|
||||
dbg << "Transform3D\n{\n";
|
||||
dbg << "Position: <" << transform.translation().x() << ", "
|
||||
<< transform.translation().y() << ", "
|
||||
<< transform.translation().z() << ">\n";
|
||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
||||
<< transform.scale().y() << ", "
|
||||
<< transform.scale().z() << ">\n";
|
||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
||||
<< transform.rotation().y() << ", "
|
||||
<< transform.rotation().z() << " | " <<
|
||||
transform.rotation().scalar() << ">\n}";
|
||||
return dbg;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
||||
{
|
||||
out << transform.mTranslation;
|
||||
out << transform.mScale;
|
||||
out << transform.mRotation;
|
||||
return out;
|
||||
}
|
||||
|
||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
||||
{
|
||||
in >> transform.mTranslation;
|
||||
in >> transform.mScale;
|
||||
in >> transform.mRotation;
|
||||
transform.m_dirty = true;
|
||||
return in;
|
||||
}
|
||||
#endif
|
||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
||||
{
|
||||
out << transform.mTranslation;
|
||||
out << transform.mScale;
|
||||
out << transform.mRotation;
|
||||
return out;
|
||||
}
|
||||
|
||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
||||
{
|
||||
in >> transform.mTranslation;
|
||||
in >> transform.mScale;
|
||||
in >> transform.mRotation;
|
||||
transform.m_dirty = true;
|
||||
return in;
|
||||
}
|
||||
|
|
|
@ -10,116 +10,108 @@
|
|||
#ifndef QTK_TRANSFORM3D_H
|
||||
#define QTK_TRANSFORM3D_H
|
||||
|
||||
#include <QDebug>
|
||||
#include <QMatrix4x4>
|
||||
#include <QQuaternion>
|
||||
#include <QVector3D>
|
||||
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
#include <QDebug>
|
||||
#endif
|
||||
|
||||
#include <qtkapi.h>
|
||||
class Transform3D
|
||||
{
|
||||
public:
|
||||
// Constructors
|
||||
inline Transform3D() : m_dirty(true),
|
||||
mScale(1.0f, 1.0f, 1.0f),
|
||||
mTranslation(0.0f, 0.0f, 0.0f) { }
|
||||
|
||||
namespace Qtk {
|
||||
class QTKAPI Transform3D
|
||||
{
|
||||
public:
|
||||
// Constructors
|
||||
inline Transform3D() : m_dirty(true),
|
||||
mScale(1.0f, 1.0f, 1.0f),
|
||||
mTranslation(0.0f, 0.0f, 0.0f) { }
|
||||
//
|
||||
// Transformations
|
||||
|
||||
//
|
||||
// Transformations
|
||||
void translate(const QVector3D & dt);
|
||||
inline void translate(float dx, float dy, float dz)
|
||||
{ translate(QVector3D(dx, dy, dz));}
|
||||
|
||||
void translate(const QVector3D & dt);
|
||||
inline void translate(float dx, float dy, float dz)
|
||||
{ translate(QVector3D(dx, dy, dz));}
|
||||
// Scale object with multiplication
|
||||
void scale(const QVector3D & ds);
|
||||
inline void scale(float dx, float dy, float dz)
|
||||
{ scale(QVector3D(dx, dy, dz));}
|
||||
inline void scale(float factor)
|
||||
{ scale(QVector3D(factor, factor, factor));}
|
||||
|
||||
// Scale object with multiplication
|
||||
void scale(const QVector3D & ds);
|
||||
inline void scale(float dx, float dy, float dz)
|
||||
{ scale(QVector3D(dx, dy, dz));}
|
||||
inline void scale(float factor)
|
||||
{ scale(QVector3D(factor, factor, factor));}
|
||||
// Multiplying by a rotation
|
||||
void rotate(const QQuaternion & dr);
|
||||
inline void rotate(float angle, const QVector3D & axis)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void rotate(float angle, float ax, float ay, float az)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
|
||||
// Multiplying by a rotation
|
||||
void rotate(const QQuaternion & dr);
|
||||
inline void rotate(float angle, const QVector3D & axis)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void rotate(float angle, float ax, float ay, float az)
|
||||
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
// Scale object by addition
|
||||
void grow(const QVector3D & ds);
|
||||
inline void grow(float dx, float dy, float dz)
|
||||
{ grow(QVector3D(dx, dy, dz));}
|
||||
inline void grow(float factor)
|
||||
{ grow(QVector3D(factor, factor, factor));}
|
||||
|
||||
// Scale object by addition
|
||||
void grow(const QVector3D & ds);
|
||||
inline void grow(float dx, float dy, float dz)
|
||||
{ grow(QVector3D(dx, dy, dz));}
|
||||
inline void grow(float factor)
|
||||
{ grow(QVector3D(factor, factor, factor));}
|
||||
//
|
||||
// Setters
|
||||
|
||||
//
|
||||
// Setters
|
||||
// Set object position
|
||||
void setTranslation(const QVector3D & t);
|
||||
inline void setTranslation(float x, float y, float z)
|
||||
{ setTranslation(QVector3D(x, y, z));}
|
||||
|
||||
// Set object position
|
||||
void setTranslation(const QVector3D & t);
|
||||
inline void setTranslation(float x, float y, float z)
|
||||
{ setTranslation(QVector3D(x, y, z));}
|
||||
// Set object scale
|
||||
void setScale(const QVector3D & s);
|
||||
inline void setScale(float x, float y, float z)
|
||||
{ setScale(QVector3D(x, y, z));}
|
||||
inline void setScale(float k)
|
||||
{ setScale(QVector3D(k, k, k));}
|
||||
|
||||
// Set object scale
|
||||
void setScale(const QVector3D & s);
|
||||
inline void setScale(float x, float y, float z)
|
||||
{ setScale(QVector3D(x, y, z));}
|
||||
inline void setScale(float k)
|
||||
{ setScale(QVector3D(k, k, k));}
|
||||
// Set object rotation
|
||||
void setRotation(const QQuaternion & r);
|
||||
inline void setRotation(float angle, const QVector3D & axis)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void setRotation(float angle, float ax, float ay, float az)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
|
||||
// Set object rotation
|
||||
void setRotation(const QQuaternion & r);
|
||||
inline void setRotation(float angle, const QVector3D & axis)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||
inline void setRotation(float angle, float ax, float ay, float az)
|
||||
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||
//
|
||||
// Accessors
|
||||
|
||||
//
|
||||
// Accessors
|
||||
inline const QVector3D & translation() const { return mTranslation;}
|
||||
inline const QVector3D & scale() const { return mScale; }
|
||||
inline const QQuaternion & rotation() const { return mRotation; }
|
||||
const QMatrix4x4 & toMatrix();
|
||||
|
||||
inline const QVector3D & translation() const { return mTranslation;}
|
||||
inline const QVector3D & scale() const { return mScale; }
|
||||
inline const QQuaternion & rotation() const { return mRotation; }
|
||||
const QMatrix4x4 & toMatrix();
|
||||
QVector3D forward() const;
|
||||
QVector3D up() const;
|
||||
QVector3D right() const;
|
||||
|
||||
QVector3D forward() const;
|
||||
QVector3D up() const;
|
||||
QVector3D right() const;
|
||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||
|
||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||
|
||||
private:
|
||||
QVector3D mTranslation;
|
||||
QQuaternion mRotation;
|
||||
QVector3D mScale;
|
||||
QMatrix4x4 mWorld;
|
||||
|
||||
bool m_dirty;
|
||||
private:
|
||||
QVector3D mTranslation;
|
||||
QQuaternion mRotation;
|
||||
QVector3D mScale;
|
||||
QMatrix4x4 mWorld;
|
||||
|
||||
bool m_dirty;
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
Q_DECLARE_TYPEINFO(Transform3D, Q_MOVABLE_TYPE);
|
||||
|
||||
// Qt Streams
|
||||
#ifndef QT_NO_DEBUG_STREAM
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||
#endif
|
||||
|
||||
#ifndef QT_NO_DATASTREAM
|
||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||
#endif
|
||||
}
|
||||
|
||||
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
|
||||
|
||||
#endif // QTK_TRANSFORM3D_H
|
||||
|
|
Loading…
Reference in New Issue