Compare commits
12 Commits
0f4ebbb0ab
...
fix-ci
| Author | SHA1 | Date | |
|---|---|---|---|
| fe12015d0d | |||
| 9a87c1df10 | |||
| 9397e3117b | |||
| a2f849ec72 | |||
| 67fcf4619b | |||
| 6d9689720d | |||
| 4f76d37ea0 | |||
| 0770b0ea65 | |||
| 0c16b7d879 | |||
| ed604eb655 | |||
| f40366cb8d | |||
| d827d02a15 |
19
.github/workflows/build.yml
vendored
19
.github/workflows/build.yml
vendored
@@ -43,13 +43,16 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
version: ${{ env.QT_VERSION }}
|
version: ${{ env.QT_VERSION }}
|
||||||
|
|
||||||
# Windows
|
- name: Install pkgconfiglite
|
||||||
|
|
||||||
- name: Chocolatey Action
|
|
||||||
if: matrix.os == 'windows-latest'
|
if: matrix.os == 'windows-latest'
|
||||||
uses: crazy-max/ghaction-chocolatey@v2
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
with:
|
with:
|
||||||
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
||||||
|
- name: Install nsis
|
||||||
|
if: matrix.os == 'windows-latest'
|
||||||
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
|
with:
|
||||||
|
args: install nsis
|
||||||
|
|
||||||
- name: Install Debian packaging dependencies
|
- name: Install Debian packaging dependencies
|
||||||
if: matrix.os == 'ubuntu-latest'
|
if: matrix.os == 'ubuntu-latest'
|
||||||
@@ -191,6 +194,11 @@ jobs:
|
|||||||
uses: crazy-max/ghaction-chocolatey@v2
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
with:
|
with:
|
||||||
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
||||||
|
- name: Install nsis
|
||||||
|
if: matrix.os == 'windows-latest'
|
||||||
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
|
with:
|
||||||
|
args: install nsis
|
||||||
|
|
||||||
- name: Configure Qtk Library
|
- name: Configure Qtk Library
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -198,13 +206,13 @@ jobs:
|
|||||||
|
|
||||||
- name: Build Qtk Library
|
- name: Build Qtk Library
|
||||||
shell: bash
|
shell: bash
|
||||||
run: cmake --build build/ --config Release --target qtk_library -- ${{ matrix.flags }}
|
run: cmake --build build/ --config Release --target qtk -- ${{ matrix.flags }}
|
||||||
|
|
||||||
# Packaging
|
# Packaging
|
||||||
|
|
||||||
- name: Install Qtk Library
|
- name: Install Qtk Library
|
||||||
shell: bash
|
shell: bash
|
||||||
run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_library
|
run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk
|
||||||
|
|
||||||
- name: Package Qtk Library
|
- name: Package Qtk Library
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -369,7 +377,6 @@ jobs:
|
|||||||
- name: Download Installer Artifact
|
- name: Download Installer Artifact
|
||||||
uses: actions/download-artifact@v4
|
uses: actions/download-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Qtk Packages
|
|
||||||
path: |
|
path: |
|
||||||
build/packages/*
|
build/packages/*
|
||||||
install/*
|
install/*
|
||||||
|
|||||||
14
.github/workflows/linting.yml
vendored
14
.github/workflows/linting.yml
vendored
@@ -39,7 +39,7 @@ jobs:
|
|||||||
# Check the entire repo for source files to tidy
|
# Check the entire repo for source files to tidy
|
||||||
files-changed-only: false
|
files-changed-only: false
|
||||||
# Ignore qtk build and external assimp directories
|
# Ignore qtk build and external assimp directories
|
||||||
ignore: '.github|build|extern/assimp/assimp'
|
ignore: '.github|build|extern'
|
||||||
# Point to compile_commands.json produced by build
|
# Point to compile_commands.json produced by build
|
||||||
database: 'build'
|
database: 'build'
|
||||||
# Use thread comments as feedback
|
# Use thread comments as feedback
|
||||||
@@ -61,8 +61,12 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: clang-format Check
|
- uses: cpp-linter/cpp-linter-action@v2
|
||||||
uses: jidicula/clang-format-action@v4.9.0
|
|
||||||
with:
|
with:
|
||||||
clang-format-version: '18'
|
version: '18'
|
||||||
check-path: ${{ matrix.path }}
|
style: 'file'
|
||||||
|
tidy-checks: ''
|
||||||
|
files-changed-only: false
|
||||||
|
ignore: '.github|build|extern'
|
||||||
|
extensions: 'cpp,h'
|
||||||
|
files: ${{ matrix.path }}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
|
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
|
||||||
## All Content (c) 2025 Shaun Reed, all rights reserved ##
|
## All Content (c) 2025 Shaun Reed, all rights reserved ##
|
||||||
################################################################################
|
################################################################################
|
||||||
cmake_minimum_required(VERSION 3.23)
|
cmake_minimum_required(VERSION 3.28)
|
||||||
|
|
||||||
################################################################################
|
################################################################################
|
||||||
# Constants
|
# Constants
|
||||||
@@ -31,7 +31,7 @@ add_compile_options(-fPIC)
|
|||||||
################################################################################
|
################################################################################
|
||||||
project(
|
project(
|
||||||
#[[NAME]] Qtk
|
#[[NAME]] Qtk
|
||||||
VERSION 0.2
|
VERSION 0.3
|
||||||
DESCRIPTION "Qt OpenGL library and desktop application."
|
DESCRIPTION "Qt OpenGL library and desktop application."
|
||||||
LANGUAGES CXX C
|
LANGUAGES CXX C
|
||||||
)
|
)
|
||||||
@@ -84,7 +84,7 @@ endif()
|
|||||||
set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/lib/cmake" CACHE PATH "Path to Qt6 install.")
|
set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/lib/cmake" CACHE PATH "Path to Qt6 install.")
|
||||||
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
||||||
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install")
|
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install")
|
||||||
endif ()
|
endif()
|
||||||
|
|
||||||
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
|
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
|
||||||
set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
|
set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
|
||||||
@@ -157,8 +157,15 @@ list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
|
|||||||
|
|
||||||
# Find Assimp.
|
# Find Assimp.
|
||||||
if(QTK_SUBMODULES)
|
if(QTK_SUBMODULES)
|
||||||
|
if(APPLE)
|
||||||
|
# Avoid zlib redefining fdopen, causing build failures in apple clang.
|
||||||
|
# https://github.com/assimp/assimp/issues/6118
|
||||||
|
add_compile_definitions(-Dfdopen=fdopen)
|
||||||
|
endif()
|
||||||
|
if(NOT WIN32)
|
||||||
# Required to statically link.
|
# Required to statically link.
|
||||||
add_compile_options(-fPIC)
|
add_compile_options(-fPIC)
|
||||||
|
endif()
|
||||||
set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
|
set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
|
||||||
set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
|
set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
|
||||||
set(
|
set(
|
||||||
@@ -175,6 +182,14 @@ if(QTK_SUBMODULES)
|
|||||||
"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
|
"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
|
||||||
EXCLUDE_FROM_ALL
|
EXCLUDE_FROM_ALL
|
||||||
)
|
)
|
||||||
|
install(
|
||||||
|
TARGETS assimp zlibstatic
|
||||||
|
EXPORT qtk_export
|
||||||
|
COMPONENT qtk
|
||||||
|
ARCHIVE DESTINATION lib
|
||||||
|
LIBRARY DESTINATION lib
|
||||||
|
RUNTIME DESTINATION bin
|
||||||
|
)
|
||||||
else()
|
else()
|
||||||
find_package(assimp REQUIRED)
|
find_package(assimp REQUIRED)
|
||||||
endif()
|
endif()
|
||||||
@@ -189,8 +204,8 @@ endif()
|
|||||||
add_subdirectory(src)
|
add_subdirectory(src)
|
||||||
|
|
||||||
if(QTK_EXAMPLE)
|
if(QTK_EXAMPLE)
|
||||||
# Create a namespaced alias for linking with qtk_library in the example.
|
# Create a namespaced alias for linking with libqtk in the example.
|
||||||
add_library(${PROJECT_NAME}::qtk_library ALIAS qtk_library)
|
add_library(${PROJECT_NAME}::qtk ALIAS qtk)
|
||||||
add_subdirectory(example-app EXCLUDE_FROM_ALL)
|
add_subdirectory(example-app EXCLUDE_FROM_ALL)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -205,3 +220,25 @@ foreach(VAR_NAME IN LISTS VAR_NAMES VAR_PATHS)
|
|||||||
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
|
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
|
||||||
endif()
|
endif()
|
||||||
endforeach()
|
endforeach()
|
||||||
|
message(STATUS "[Qtk] Installation prefix: ${CMAKE_INSTALL_PREFIX}")
|
||||||
|
message(STATUS "[Qtk] Found Qt6: ${Qt6Core_VERSION}")
|
||||||
|
|
||||||
|
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0.
|
||||||
|
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3.
|
||||||
|
# https://doc.qt.io/qt-6.5/qt-generate-deploy-app-script.html
|
||||||
|
# https://doc.qt.io/archives/qt-6.4/qt-generate-deploy-app-script.html
|
||||||
|
# The application can still build and run, we just can't install.
|
||||||
|
if(QTK_GUI OR QTK_EXAMPLE)
|
||||||
|
if(UNIX AND NOT APPLE)
|
||||||
|
# Ubuntu 24.04 provides QtCore 6.4.2 in qt-base-dev.
|
||||||
|
# This version of qt_generate_deploy_app_script does not support Linux.
|
||||||
|
if (Qt6_VERSION VERSION_LESS "6.5.0")
|
||||||
|
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
|
||||||
|
endif()
|
||||||
|
elseif(APPLE OR WIN32)
|
||||||
|
# Predates qt_generate_deploy_app_script.
|
||||||
|
if (Qt6_VERSION VERSION_LESS "6.3.0")
|
||||||
|
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|||||||
85
README.md
85
README.md
@@ -1,9 +1,9 @@
|
|||||||
# Qtk
|
# Qtk
|
||||||
|
|
||||||
[](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml)
|
[](https://github.com/shaunrd0/qtk/actions/workflows/build.yml)
|
||||||
[](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
|
[](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
|
||||||
|
|
||||||
Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
||||||
You can fly around the scene using WASD while holding down the left or right mouse button.
|
You can fly around the scene using WASD while holding down the left or right mouse button.
|
||||||
[QtkWidget](./src/designer-plugins/qtkwidget.h) is the primary QOpenGLWidget used to render the scene and handle input.
|
[QtkWidget](./src/designer-plugins/qtkwidget.h) is the primary QOpenGLWidget used to render the scene and handle input.
|
||||||
|
|
||||||
@@ -11,8 +11,8 @@ The underlying shared library [libqtk](./src/qtk) wraps QOpenGL objects in conve
|
|||||||
lower-level OpenGL APIs to handle the rendering process manually. Many of these classes offer
|
lower-level OpenGL APIs to handle the rendering process manually. Many of these classes offer
|
||||||
ways to expand the low-level OpenGL logic within a Qt application without having to set up much scaffolding.
|
ways to expand the low-level OpenGL logic within a Qt application without having to set up much scaffolding.
|
||||||
|
|
||||||
The Qtk GUI is built using custom [Qt Designer plugins](). These can be installed to Qt Designer for
|
The Qtk GUI is built using custom [Qt Designer plugins](https://doc.qt.io/qt-6/designer-creating-custom-widgets.html). These can be installed to Qt Designer for
|
||||||
use in other Qt applications, or built exclusively for Qtk. See
|
use in other Qt applications, or built exclusively for Qtk. See [Build Options](#build-options) for more details.
|
||||||
|
|
||||||
Object names can be double-clicked in the tree view panel for quick camera navigation.
|
Object names can be double-clicked in the tree view panel for quick camera navigation.
|
||||||
Properties of the object, like shader code and translation / scale, can be viewed and modified in the side panel.
|
Properties of the object, like shader code and translation / scale, can be viewed and modified in the side panel.
|
||||||
@@ -29,7 +29,7 @@ detached from the main window in this way.
|
|||||||
The small triangles floating near 3D models represent the light source being used for the shader.
|
The small triangles floating near 3D models represent the light source being used for the shader.
|
||||||
These appear on models using phong, specular, and diffuse lighting techniques.
|
These appear on models using phong, specular, and diffuse lighting techniques.
|
||||||
|
|
||||||
The default scene contains basic examples like texture mapping to make a crate from basic cube geometry
|
The example scene contains basic examples like texture mapping to make a crate from simple cube geometry.
|
||||||
This scene is used in the following screenshots, and can be built locally by enabling
|
This scene is used in the following screenshots, and can be built locally by enabling
|
||||||
the `QTK_GUI_SCENE` [Build Option](#build-options) described below. Because this scene
|
the `QTK_GUI_SCENE` [Build Option](#build-options) described below. Because this scene
|
||||||
uses large 3D model resources, this option is disabled by default.
|
uses large 3D model resources, this option is disabled by default.
|
||||||
@@ -60,47 +60,54 @@ Key features that are planned:
|
|||||||
- [x] Runtime loading of `.obj` or similar 3D models.
|
- [x] Runtime loading of `.obj` or similar 3D models.
|
||||||
- [x] Drag-and-drop interaction for adding objects to the scene.
|
- [x] Drag-and-drop interaction for adding objects to the scene.
|
||||||
- [x] Shader / object properties panel to modify related settings.
|
- [x] Shader / object properties panel to modify related settings.
|
||||||
|
- [x] Reduce size of application resources and git references.
|
||||||
- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
|
- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
|
||||||
- [ ] Multiple views of a scene at one time.
|
- [ ] Multiple views of a scene at one time.
|
||||||
- [ ] Camera control modes such as panning, orbiting, or following objects.
|
- [ ] Camera control modes such as panning, orbiting, or following objects.
|
||||||
- [ ] Save / load scene data. The current model requires writing C++ code.
|
- [ ] Save / load scene data. The current model requires writing C++ code.
|
||||||
- [ ] Basic text editor for quickly modifying shaders attached to objects.
|
- [ ] Basic text editor for quickly modifying shaders attached to objects.
|
||||||
- [ ] Reduce size of application resources and git references.
|
|
||||||
|
|
||||||
For examples of using the Qtk API, see the `example-app` project in the root of
|
For examples of using libqtk, see the [example-app](./example-app)
|
||||||
this repository.
|
project in the root of this repository.
|
||||||
|
|
||||||
To get textures loading on models look
|
To get textures loading on models look
|
||||||
into [material files](http://www.paulbourke.net/dataformats/mtl/)
|
into [material files](http://www.paulbourke.net/dataformats/mtl/)
|
||||||
and see some examples in the `resources/models/` directory.
|
and see some examples at [qtk-resources/resources/models](https://git.shaunreed.com/shaunrd0/qtk-resources/src/branch/master/models).
|
||||||
|
|
||||||
### Source Builds
|
### Source Builds
|
||||||
|
|
||||||
Qtk was developed and tested using CLion
|
Qtk was developed and tested using CLion
|
||||||
and [Qt Creator](https://github.com/qt-creator/qt-creator).
|
and [Qt Creator](https://github.com/qt-creator/qt-creator).
|
||||||
Simply open the root `CMakeLists.txt` with either of these editors and
|
Simply open the root `CMakeLists.txt` with either of these editors and default
|
||||||
configurations will be loaded.
|
configurations will be loaded. To simplify providing Qt to the build, Qt Creator
|
||||||
|
is the recommended option.
|
||||||
|
|
||||||
This project has been ported to **Qt 6.6.0**, which is not yet available in
|
If you have manually installed [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer)
|
||||||
Ubuntu apt repositories.
|
for your system, be sure to correctly set your `CMAKE_PREFIX_PATH` in the next steps.
|
||||||
To run this project, you will *need* to
|
On Ubuntu 24.04 the default installation directory to use for this path using Qt 6.5.0 is `$HOME/Qt/6.5.0/gcc_64/lib/cmake`.
|
||||||
install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for
|
|
||||||
your system, **version 6.6.0** or later.
|
The Ubuntu apt repositories contain all the packages we need to build all targets.
|
||||||
Be sure to take note of the Qt6 installation directory, as we will need it to
|
To build Qtk desktop application with the scene in the screenshots below run the following commands.
|
||||||
correctly set our `CMAKE_PREFIX_PATH` in the next steps.
|
|
||||||
|
```bash
|
||||||
|
sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev zlib1g-dev
|
||||||
|
cmake -DQTK_GUI_SCENE=ON -B build
|
||||||
|
cmake --build build
|
||||||
|
./build/bin/qtk_gui
|
||||||
|
```
|
||||||
|
|
||||||
#### Build Options
|
#### Build Options
|
||||||
|
|
||||||
Qtk is composed of three separate components.
|
Qtk is composed of three separate components.
|
||||||
|
|
||||||
* The shared library libqtk provides classes that leverage QOpenGL functionality
|
* The shared library [libqtk](./src/qtk) provides classes that leverage QOpenGL functionality
|
||||||
while still using lower-level OpenGL APIs to customize the rendering process.
|
while still using lower-level OpenGL APIs to customize the rendering process.
|
||||||
Many of these classes can be further expanded, such as [Qtk::Scene](./src/qtk/scene.h).
|
Many of these classes can be further expanded, such as [Qtk::Scene](./src/qtk/scene.h).
|
||||||
This taget, `qtk_library` in cmake, is always selected to build and install as
|
This taget, `qtk` in cmake, is always selected to build and install as
|
||||||
it is required by all other components in this project.
|
it is required by all other components in this project.
|
||||||
* The Qtk desktop application is built using libqtk within a Qt application.
|
* The [Qtk desktop application](./src/app) is built using libqtk within a Qt application.
|
||||||
This target, `qtk_gui` in cmake, is optional and can be controlled using the `QTK_GUI` option below.
|
This target, `qtk_gui` in cmake, is optional and can be controlled using the `QTK_GUI` option below.
|
||||||
* The GUI for the Qtk desktop application is constructed using a custom set of Qt Designer widget plugins that are also built using libqtk.
|
* The GUI for the Qtk desktop application is constructed using a [custom set of Qt Designer widget plugins](./src/designer-plugins) that are also built using libqtk.
|
||||||
If `QTK_GUI` is disabled this target (`qtk_plugins`) is optional and can be controlled using the `QTK_PLUGINS` options below.
|
If `QTK_GUI` is disabled this target (`qtk_plugins`) is optional and can be controlled using the `QTK_PLUGINS` options below.
|
||||||
|
|
||||||
|
|
||||||
@@ -115,10 +122,10 @@ If `QTK_GUI` is disabled this target (`qtk_plugins`) is optional and can be cont
|
|||||||
| QTK_GUI | Build and install Qtk desktop application. | ON |
|
| QTK_GUI | Build and install Qtk desktop application. | ON |
|
||||||
| QTK_GUI_SCENE | Fetch external 3D model resources for example scene. | OFF |
|
| QTK_GUI_SCENE | Fetch external 3D model resources for example scene. | OFF |
|
||||||
|
|
||||||
*The Qtk plugins are always built if QTK_GUI is enabled. Disabling this option
|
*The Qtk plugins are always built if `QTK_GUI` is enabled. Disabling this option
|
||||||
with QTK_GUI set will not mark the plugins for installation if we do
|
with QTK_GUI set will not mark the plugins for installation if we do
|
||||||
`cmake --install build/` without selecting a component. If both QTK_GUI and
|
`cmake --install build/` without selecting a component. If both `QTK_GUI` and
|
||||||
QTK_PLUGINS are unset, neither will be built.
|
`QTK_PLUGINS` are unset, neither will be built.
|
||||||
|
|
||||||
If you are building on **Windows / Mac**, consider setting
|
If you are building on **Windows / Mac**, consider setting
|
||||||
the `-DQTK_ASSIMP_NEW_INTERFACE` cmake build option.
|
the `-DQTK_ASSIMP_NEW_INTERFACE` cmake build option.
|
||||||
@@ -145,7 +152,7 @@ For this example we will configure the build with all options enabled.
|
|||||||
In the separate sections below we can install individual components with cmake.
|
In the separate sections below we can install individual components with cmake.
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git ccache libgl1-mesa-dev libglvnd-dev zlib1g-dev -y
|
sudo apt update -y && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev -y
|
||||||
git clone https://github.com/shaunrd0/qtk
|
git clone https://github.com/shaunrd0/qtk
|
||||||
cd qtk
|
cd qtk
|
||||||
# Configure the build with all components enabled
|
# Configure the build with all components enabled
|
||||||
@@ -155,8 +162,8 @@ cmake --build build-all/
|
|||||||
````
|
````
|
||||||
|
|
||||||
Now that we have all the components fully built, the following sections will
|
Now that we have all the components fully built, the following sections will
|
||||||
cover installing each component individually.
|
install each component individually.
|
||||||
If you want to uninstall a previously installed component, run the following command.
|
If you want to uninstall previously installed components, run the following command.
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
sudo xargs rm -v < install_manifest.txt
|
sudo xargs rm -v < install_manifest.txt
|
||||||
@@ -164,7 +171,7 @@ sudo xargs rm -v < install_manifest.txt
|
|||||||
|
|
||||||
##### Qtk Library
|
##### Qtk Library
|
||||||
|
|
||||||
Qtk provides a simple library for working with lower-level OpenGL to customize the rendering process.
|
Shared libqtk library for working with lower-level OpenGL to customize the rendering process.
|
||||||
We can install this library on a system path or a custom path and then
|
We can install this library on a system path or a custom path and then
|
||||||
set `CMAKE_PREFIX_PATH` to point to this location when building an application
|
set `CMAKE_PREFIX_PATH` to point to this location when building an application
|
||||||
using libqtk.
|
using libqtk.
|
||||||
@@ -173,14 +180,14 @@ Here we will install to the `/usr/local/` path.
|
|||||||
|
|
||||||
```bash
|
```bash
|
||||||
# Install libqtk only
|
# Install libqtk only
|
||||||
cmake --build build-all/ --target qtk_library -- -j $(nproc)
|
cmake --build build-all/ --target qtk -- -j $(nproc)
|
||||||
cmake --install build-all/ --component qtk_library --prefix=/usr/local
|
cmake --install build-all/ --component qtk --prefix=/usr/local
|
||||||
-- Install configuration: "Release"
|
-- Install configuration: "Release"
|
||||||
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfig.cmake
|
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfig.cmake
|
||||||
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfigVersion.cmake
|
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfigVersion.cmake
|
||||||
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets.cmake
|
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets.cmake
|
||||||
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets-release.cmake
|
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets-release.cmake
|
||||||
-- Installing: /usr/local/lib/static/libqtk_library.a
|
-- Installing: /usr/local/lib/static/libqtk.a
|
||||||
-- Installing: /usr/local/include/qtk/camera3d.h
|
-- Installing: /usr/local/include/qtk/camera3d.h
|
||||||
-- Installing: /usr/local/include/qtk/input.h
|
-- Installing: /usr/local/include/qtk/input.h
|
||||||
-- Installing: /usr/local/include/qtk/meshrenderer.h
|
-- Installing: /usr/local/include/qtk/meshrenderer.h
|
||||||
@@ -210,7 +217,7 @@ cmake --install build-all/ --component qtk_gui --prefix=$(pwd)/install
|
|||||||
```
|
```
|
||||||
|
|
||||||
If any errors are encountered loading plugins, we can debug plugin loading by
|
If any errors are encountered loading plugins, we can debug plugin loading by
|
||||||
setting the following environment variable -
|
setting the following environment variable
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
QT_DEBUG_PLUGINS=1 ./install/bin/qtk_gui
|
QT_DEBUG_PLUGINS=1 ./install/bin/qtk_gui
|
||||||
@@ -237,7 +244,7 @@ cmake --build build-all/ --target qtk_plugins -- -j $(nproc)
|
|||||||
# The path here should be initialized during build configuration, so no need for --prefix
|
# The path here should be initialized during build configuration, so no need for --prefix
|
||||||
cmake --install build-all/ --component qtk_plugins
|
cmake --install build-all/ --component qtk_plugins
|
||||||
-- Install configuration: "Release"
|
-- Install configuration: "Release"
|
||||||
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_library.a
|
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk.a
|
||||||
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a
|
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a
|
||||||
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so
|
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so
|
||||||
```
|
```
|
||||||
@@ -264,7 +271,7 @@ This project is using `clang-format` version `>=15.0.5`.
|
|||||||
On Ubuntu 24.04, clang-format 18 is available to install in apt repositories.
|
On Ubuntu 24.04, clang-format 18 is available to install in apt repositories.
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
sudo apt install clang-format
|
sudo apt install clang-format clang-tidy
|
||||||
```
|
```
|
||||||
|
|
||||||
If `clang-format --version` is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
|
If `clang-format --version` is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
|
||||||
@@ -289,14 +296,18 @@ If you'd still like to run these tools manually, see the instructions below.
|
|||||||
cd qtk
|
cd qtk
|
||||||
# Build
|
# Build
|
||||||
cmake -B build && cmake --build build -- -j $(nproc)
|
cmake -B build && cmake --build build -- -j $(nproc)
|
||||||
clang-tidy -p build/ --fix --config-file=.clang-tidy src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
|
```
|
||||||
|
|
||||||
|
```bash
|
||||||
|
export SOURCES=src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
|
||||||
|
run-clang-tidy -p build/ -j $(nproc --ignore=1) -fix -config-file=.clang-tidy $SOURCES
|
||||||
```
|
```
|
||||||
|
|
||||||
Last we need to run `clang-format`, this can be done with the command directly.
|
Last we need to run `clang-format`, this can be done with the command directly.
|
||||||
This will reformat all the code in the repository.
|
This will reformat all the code in the repository.
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
clang-format -i --style=file:.clang-format src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
|
clang-format -i --style=file:.clang-format $SOURCES
|
||||||
```
|
```
|
||||||
|
|
||||||
`clang-format` can be run with git integration (or CLion if you prefer).
|
`clang-format` can be run with git integration (or CLion if you prefer).
|
||||||
|
|||||||
@@ -56,8 +56,8 @@ endif()
|
|||||||
|
|
||||||
# Allow add_subdirectory on this project to use target ALIAS if available.
|
# Allow add_subdirectory on this project to use target ALIAS if available.
|
||||||
# If this example project is opened standalone we will use find_package.
|
# If this example project is opened standalone we will use find_package.
|
||||||
if(NOT TARGET Qtk::qtk_library)
|
if(NOT TARGET Qtk::qtk)
|
||||||
find_package(Qtk 0.2 REQUIRED)
|
find_package(Qtk 0.3 REQUIRED)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
|
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
|
||||||
@@ -77,20 +77,27 @@ configure_file(
|
|||||||
|
|
||||||
qt_add_executable(qtk_example ${EXAMPLE_SOURCES})
|
qt_add_executable(qtk_example ${EXAMPLE_SOURCES})
|
||||||
target_link_libraries(qtk_example PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
|
target_link_libraries(qtk_example PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
|
||||||
target_link_libraries(qtk_example PUBLIC Qtk::qtk_library)
|
target_link_libraries(qtk_example PUBLIC Qtk::qtk)
|
||||||
target_include_directories(qtk_example PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
|
target_include_directories(qtk_example PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
|
||||||
|
|
||||||
install(
|
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3.
|
||||||
|
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0.
|
||||||
|
if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE))
|
||||||
|
OR Qt6_VERSION VERSION_GREATER_EQUAL "6.5.0")
|
||||||
|
install(
|
||||||
TARGETS qtk_example
|
TARGETS qtk_example
|
||||||
COMPONENT qtk_example
|
COMPONENT qtk_example
|
||||||
BUNDLE DESTINATION .
|
BUNDLE DESTINATION .
|
||||||
LIBRARY DESTINATION lib
|
LIBRARY DESTINATION lib
|
||||||
ARCHIVE DESTINATION lib/static
|
ARCHIVE DESTINATION lib/static
|
||||||
RUNTIME DESTINATION bin
|
RUNTIME DESTINATION bin
|
||||||
)
|
)
|
||||||
qt_generate_deploy_app_script(
|
qt_generate_deploy_app_script(
|
||||||
TARGET qtk_example
|
TARGET qtk_example
|
||||||
OUTPUT_SCRIPT QTK_EXAMPLE_DEPLOY_SCRIPT
|
OUTPUT_SCRIPT QTK_EXAMPLE_DEPLOY_SCRIPT
|
||||||
NO_UNSUPPORTED_PLATFORM_ERROR
|
NO_UNSUPPORTED_PLATFORM_ERROR
|
||||||
)
|
)
|
||||||
install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
|
install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
|
||||||
|
elseif(NOT Qtk_IS_TOP_LEVEL)
|
||||||
|
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -22,18 +22,7 @@ ExampleScene::~ExampleScene() = default;
|
|||||||
|
|
||||||
void ExampleScene::init()
|
void ExampleScene::init()
|
||||||
{
|
{
|
||||||
setSkybox(new Qtk::Skybox(":/textures/skybox/right.png",
|
setSkybox(new Qtk::Skybox);
|
||||||
":/textures/skybox/top.png",
|
|
||||||
":/textures/skybox/front.png",
|
|
||||||
":/textures/skybox/left.png",
|
|
||||||
":/textures/skybox/bottom.png",
|
|
||||||
":/textures/skybox/back.png",
|
|
||||||
"Skybox"));
|
|
||||||
|
|
||||||
std::string spartanPath = QTK_EXAMPLE_SOURCE_DIR;
|
|
||||||
spartanPath += "/../resources/models/spartan/spartan.obj";
|
|
||||||
auto spartan = addObject(new Model("spartan", spartanPath.c_str()));
|
|
||||||
spartan->getTransform().setTranslation(-4.0f, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
auto mesh = addObject(
|
auto mesh = addObject(
|
||||||
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
|
|||||||
2
extern/assimp/assimp
vendored
2
extern/assimp/assimp
vendored
Submodule extern/assimp/assimp updated: 5d5496f1ad...e0b52347c6
Binary file not shown.
|
Before Width: | Height: | Size: 3.8 MiB |
21
resources/minimal_resources.qrc
Normal file
21
resources/minimal_resources.qrc
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
<RCC>
|
||||||
|
<qresource prefix="/textures">
|
||||||
|
<file alias="crate.png">images/crate.png</file>
|
||||||
|
<file alias="stone.png">images/stone.png</file>
|
||||||
|
<file alias="wood.png">images/wood.png</file>
|
||||||
|
<file>skybox/back.png</file>
|
||||||
|
<file>skybox/bottom.png</file>
|
||||||
|
<file>skybox/front.png</file>
|
||||||
|
<file>skybox/left.png</file>
|
||||||
|
<file>skybox/right.png</file>
|
||||||
|
<file>skybox/top.png</file>
|
||||||
|
</qresource>
|
||||||
|
<qresource prefix="/icons">
|
||||||
|
<file>fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</file>
|
||||||
|
<file>fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</file>
|
||||||
|
<file>fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</file>
|
||||||
|
<file>fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</file>
|
||||||
|
<file>fontawesome-free-6.2.1-desktop/svgs/brands/git-alt.svg</file>
|
||||||
|
<file alias="icon.png">icons/icon.png</file>
|
||||||
|
</qresource>
|
||||||
|
</RCC>
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
<RCC>
|
<RCC>
|
||||||
<qresource prefix="/textures">
|
<qresource prefix="/textures">
|
||||||
<file alias="plaster.png">images/plaster.png</file>
|
|
||||||
<file alias="crate.png">images/crate.png</file>
|
<file alias="crate.png">images/crate.png</file>
|
||||||
<file alias="stone.png">images/stone.png</file>
|
<file alias="stone.png">images/stone.png</file>
|
||||||
<file alias="wood.png">images/wood.png</file>
|
<file alias="wood.png">images/wood.png</file>
|
||||||
@@ -28,8 +27,6 @@
|
|||||||
<file alias="solid.vert">shaders/vertex/solid.vert</file>
|
<file alias="solid.vert">shaders/vertex/solid.vert</file>
|
||||||
<file alias="solid-perspective.frag">shaders/fragment/solid-perspective.frag</file>
|
<file alias="solid-perspective.frag">shaders/fragment/solid-perspective.frag</file>
|
||||||
<file alias="solid-perspective.vert">shaders/vertex/solid-perspective.vert</file>
|
<file alias="solid-perspective.vert">shaders/vertex/solid-perspective.vert</file>
|
||||||
<file alias="multi-color.frag">shaders/fragment/multi-color.frag</file>
|
|
||||||
<file alias="multi-color.vert">shaders/vertex/multi-color.vert</file>
|
|
||||||
<file alias="rgb-normals.frag">shaders/fragment/rgb-normals.frag</file>
|
<file alias="rgb-normals.frag">shaders/fragment/rgb-normals.frag</file>
|
||||||
<file alias="rgb-normals.vert">shaders/vertex/rgb-normals.vert</file>
|
<file alias="rgb-normals.vert">shaders/vertex/rgb-normals.vert</file>
|
||||||
<file alias="texture-cubemap.frag">shaders/fragment/texture-cubemap.frag</file>
|
<file alias="texture-cubemap.frag">shaders/fragment/texture-cubemap.frag</file>
|
||||||
@@ -44,13 +41,9 @@
|
|||||||
<file alias="solid-specular.vert">shaders/vertex/solid-specular.vert</file>
|
<file alias="solid-specular.vert">shaders/vertex/solid-specular.vert</file>
|
||||||
<file alias="solid-phong.frag">shaders/fragment/solid-phong.frag</file>
|
<file alias="solid-phong.frag">shaders/fragment/solid-phong.frag</file>
|
||||||
<file alias="solid-phong.vert">shaders/vertex/solid-phong.vert</file>
|
<file alias="solid-phong.vert">shaders/vertex/solid-phong.vert</file>
|
||||||
<file alias="model-basic.frag">shaders/fragment/model-basic.frag</file>
|
|
||||||
<file alias="model-basic.vert">shaders/vertex/model-basic.vert</file>
|
|
||||||
<file alias="model-phong.frag">shaders/fragment/model-phong.frag</file>
|
<file alias="model-phong.frag">shaders/fragment/model-phong.frag</file>
|
||||||
<file alias="model-phong.vert">shaders/vertex/model-phong.vert</file>
|
<file alias="model-phong.vert">shaders/vertex/model-phong.vert</file>
|
||||||
<file alias="model-normals.frag">shaders/fragment/model-normals.frag</file>
|
<file alias="model-normals.frag">shaders/fragment/model-normals.frag</file>
|
||||||
<file alias="model-normals.vert">shaders/vertex/model-normals.vert</file>
|
<file alias="model-normals.vert">shaders/vertex/model-normals.vert</file>
|
||||||
<file alias="skybox.frag">skybox/skybox.frag</file>
|
|
||||||
<file alias="skybox.vert">skybox/skybox.vert</file>
|
|
||||||
</qresource>
|
</qresource>
|
||||||
</RCC>
|
</RCC>
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
#version 330 core
|
|
||||||
out vec4 fColor;
|
|
||||||
|
|
||||||
in vec2 vTextureCoord;
|
|
||||||
|
|
||||||
uniform sampler2D texture_diffuse1;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
fColor = texture(texture_diffuse1, vTextureCoord);
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
#version 330
|
|
||||||
in vec4 vColor;
|
|
||||||
|
|
||||||
out vec4 fColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
fColor = vColor;
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#version 330 core
|
|
||||||
layout (location = 0) in vec3 aPosition;
|
|
||||||
layout (location = 1) in vec3 aNormal;
|
|
||||||
layout (location = 2) in vec2 aTextureCoord;
|
|
||||||
|
|
||||||
out vec2 vTextureCoord;
|
|
||||||
|
|
||||||
uniform mat4 uModel;
|
|
||||||
uniform mat4 uView;
|
|
||||||
uniform mat4 uProjection;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vTextureCoord = aTextureCoord;
|
|
||||||
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#version 330
|
|
||||||
layout(location = 0) in vec3 aPosition;
|
|
||||||
layout(location = 1) in vec3 aColor;
|
|
||||||
|
|
||||||
out vec4 vColor;
|
|
||||||
|
|
||||||
uniform mat4 uModel; // Model
|
|
||||||
uniform mat4 uView; // View
|
|
||||||
uniform mat4 uProjection; // Projection
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
|
|
||||||
|
|
||||||
vColor = vec4(aColor, 1.0f);
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
#version 330
|
|
||||||
uniform samplerCube uTexture;
|
|
||||||
|
|
||||||
varying vec3 vTexCoord;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_FragColor = texture(uTexture, vTexCoord);
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#version 330
|
|
||||||
layout(location = 0) in vec3 aPosition;
|
|
||||||
|
|
||||||
out vec3 vTexCoord;
|
|
||||||
|
|
||||||
uniform mat4 uProjectionMatrix;
|
|
||||||
uniform mat4 uViewMatrix;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
// Strip translation column from camera's 4x4 matrix
|
|
||||||
mat4 view = mat4(mat3(uViewMatrix));
|
|
||||||
gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
|
|
||||||
vTexCoord = aPosition;
|
|
||||||
}
|
|
||||||
@@ -13,22 +13,22 @@ install(
|
|||||||
FILES
|
FILES
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
|
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
|
||||||
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
|
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
|
||||||
COMPONENT qtk_library
|
COMPONENT qtk
|
||||||
DESTINATION lib/cmake/${PROJECT_NAME}
|
DESTINATION lib/cmake/${PROJECT_NAME}
|
||||||
)
|
)
|
||||||
install(
|
install(
|
||||||
EXPORT qtk_export
|
EXPORT qtk_export
|
||||||
FILE ${PROJECT_NAME}Targets.cmake
|
FILE ${PROJECT_NAME}Targets.cmake
|
||||||
NAMESPACE ${PROJECT_NAME}::
|
NAMESPACE ${PROJECT_NAME}::
|
||||||
COMPONENT qtk_library
|
COMPONENT qtk
|
||||||
DESTINATION lib/cmake/${PROJECT_NAME}
|
DESTINATION lib/cmake/${PROJECT_NAME}
|
||||||
)
|
)
|
||||||
# System install for qtk_library
|
# System install for libqtk
|
||||||
install(
|
install(
|
||||||
TARGETS qtk_library
|
TARGETS qtk
|
||||||
# Associate qtk_library target with qtk-export
|
# Associate libqtk target with qtk-export
|
||||||
EXPORT qtk_export
|
EXPORT qtk_export
|
||||||
COMPONENT qtk_library
|
COMPONENT qtk
|
||||||
FILE_SET HEADERS DESTINATION include
|
FILE_SET HEADERS DESTINATION include
|
||||||
INCLUDES DESTINATION include
|
INCLUDES DESTINATION include
|
||||||
LIBRARY DESTINATION lib
|
LIBRARY DESTINATION lib
|
||||||
|
|||||||
@@ -17,6 +17,8 @@ if (QTK_GUI_SCENE)
|
|||||||
qtkscene.cpp qtkscene.h
|
qtkscene.cpp qtkscene.h
|
||||||
main.cpp
|
main.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
qt6_add_big_resources(QTK_GUI_SOURCES "${QTK_RESOURCES}/resources.qrc")
|
||||||
else()
|
else()
|
||||||
# The scene will use a default skybox with no models or examples.
|
# The scene will use a default skybox with no models or examples.
|
||||||
# Models can be added by click-and-dragging an .obj into the scene.
|
# Models can be added by click-and-dragging an .obj into the scene.
|
||||||
@@ -24,13 +26,18 @@ else()
|
|||||||
qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
|
qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
|
||||||
main.cpp
|
main.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
qt6_add_big_resources(
|
||||||
|
QTK_GUI_SOURCES
|
||||||
|
"${QTK_RESOURCES}/minimal_resources.qrc"
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
qt_add_executable(qtk_gui ${QTK_GUI_SOURCES})
|
qt_add_executable(qtk_gui ${QTK_GUI_SOURCES})
|
||||||
target_link_libraries(qtk_gui PRIVATE qtk_plugin_library)
|
target_link_libraries(qtk_gui PRIVATE qtk_plugin_library)
|
||||||
|
|
||||||
if (QTK_GUI_SCENE)
|
if (QTK_GUI_SCENE)
|
||||||
target_compile_definitions(qtk_gui PUBLIC QTK_GUI_SCENE)
|
target_compile_definitions(qtk_gui PRIVATE -DQTK_GUI_SCENE)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (WIN32)
|
if (WIN32)
|
||||||
@@ -49,21 +56,25 @@ elseif(APPLE)
|
|||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
install(
|
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3.
|
||||||
|
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0.
|
||||||
|
if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE))
|
||||||
|
OR Qt6_VERSION VERSION_GREATER_EQUAL "6.5.0")
|
||||||
|
install(
|
||||||
TARGETS qtk_gui
|
TARGETS qtk_gui
|
||||||
COMPONENT qtk_gui
|
COMPONENT qtk_gui
|
||||||
BUNDLE DESTINATION .
|
BUNDLE DESTINATION .
|
||||||
LIBRARY DESTINATION lib
|
LIBRARY DESTINATION lib
|
||||||
ARCHIVE DESTINATION lib
|
ARCHIVE DESTINATION lib
|
||||||
RUNTIME DESTINATION bin
|
RUNTIME DESTINATION bin
|
||||||
)
|
)
|
||||||
|
qt_generate_deploy_app_script(
|
||||||
qt_generate_deploy_app_script(
|
|
||||||
TARGET qtk_gui
|
TARGET qtk_gui
|
||||||
OUTPUT_SCRIPT QTK_DEPLOY_SCRIPT
|
OUTPUT_SCRIPT QTK_DEPLOY_SCRIPT
|
||||||
NO_UNSUPPORTED_PLATFORM_ERROR
|
NO_UNSUPPORTED_PLATFORM_ERROR
|
||||||
)
|
)
|
||||||
install(SCRIPT ${QTK_DEPLOY_SCRIPT} COMPONENT qtk_gui)
|
install(SCRIPT ${QTK_DEPLOY_SCRIPT} COMPONENT qtk_gui)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
if(MSVC AND TARGET Qt6::qmake)
|
if(MSVC AND TARGET Qt6::qmake)
|
||||||
|
|||||||
@@ -9,12 +9,10 @@
|
|||||||
#include <QApplication>
|
#include <QApplication>
|
||||||
|
|
||||||
#include "qtkmainwindow.h"
|
#include "qtkmainwindow.h"
|
||||||
#include "qtkscene.h"
|
|
||||||
|
|
||||||
int main(int argc, char * argv[])
|
int main(int argc, char * argv[])
|
||||||
{
|
{
|
||||||
Q_INIT_RESOURCE(resources);
|
initResources();
|
||||||
|
|
||||||
QApplication a(argc, argv);
|
QApplication a(argc, argv);
|
||||||
|
|
||||||
auto window = MainWindow::getMainWindow();
|
auto window = MainWindow::getMainWindow();
|
||||||
@@ -24,11 +22,7 @@ int main(int argc, char * argv[])
|
|||||||
// NOTE: We set the scene here and not in QtkMainWindow to detach the scene
|
// NOTE: We set the scene here and not in QtkMainWindow to detach the scene
|
||||||
// from the QtkWidget plugin (qtk_plugin_library build target).
|
// from the QtkWidget plugin (qtk_plugin_library build target).
|
||||||
// Once we can save / load scenes, this call, and QtkScene, can be removed.
|
// Once we can save / load scenes, this call, and QtkScene, can be removed.
|
||||||
#ifdef QTK_GUI_SCENE
|
window->setScene(new AppScene);
|
||||||
window->setScene(new QtkScene);
|
|
||||||
#else
|
|
||||||
window->setScene(new EmptyScene);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
window->show();
|
window->show();
|
||||||
|
|
||||||
|
|||||||
@@ -48,6 +48,16 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
|
|||||||
&Qtk::ToolBox::updateFocus);
|
&Qtk::ToolBox::updateFocus);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
connect(ui_->actionDelete_Object,
|
||||||
|
&QAction::triggered,
|
||||||
|
this,
|
||||||
|
&MainWindow::deleteObject);
|
||||||
|
|
||||||
|
connect(ui_->actionLoad_Model,
|
||||||
|
&QAction::triggered,
|
||||||
|
this,
|
||||||
|
&MainWindow::loadObject);
|
||||||
|
|
||||||
// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
|
// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
|
||||||
// For now we will add them manually, but we should be able to do this in the
|
// For now we will add them manually, but we should be able to do this in the
|
||||||
// designer. At the moment if you edit the UI in designer the dock widget
|
// designer. At the moment if you edit the UI in designer the dock widget
|
||||||
@@ -62,7 +72,7 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
|
|||||||
ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
|
ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
|
||||||
|
|
||||||
// Set the window icon used for Qtk.
|
// Set the window icon used for Qtk.
|
||||||
setWindowIcon(Qtk::getIcon());
|
setWindowIcon(getIcon());
|
||||||
}
|
}
|
||||||
|
|
||||||
MainWindow::~MainWindow()
|
MainWindow::~MainWindow()
|
||||||
@@ -104,6 +114,26 @@ void MainWindow::refreshScene(const QString & sceneName)
|
|||||||
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
|
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MainWindow::deleteObject()
|
||||||
|
{
|
||||||
|
if (auto object = ui_->qtk__ToolBox->getObjectFocus(); object != Q_NULLPTR) {
|
||||||
|
auto scene = getQtkWidget()->getScene();
|
||||||
|
switch (object->getType()) {
|
||||||
|
case Qtk::Object::Type::QTK_MESH:
|
||||||
|
scene->removeObject(dynamic_cast<Qtk::MeshRenderer *>(object));
|
||||||
|
ui_->qtk__ToolBox->clearFocus();
|
||||||
|
break;
|
||||||
|
case Qtk::Object::Type::QTK_MODEL:
|
||||||
|
scene->removeObject(dynamic_cast<Qtk::Model *>(object));
|
||||||
|
ui_->qtk__ToolBox->clearFocus();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
qDebug() << "Failed to delete model with invalid type";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MainWindow::setScene(Qtk::Scene * scene)
|
void MainWindow::setScene(Qtk::Scene * scene)
|
||||||
{
|
{
|
||||||
connect(scene,
|
connect(scene,
|
||||||
|
|||||||
@@ -11,8 +11,8 @@
|
|||||||
|
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <QFileDialog>
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
#include <QPlainTextEdit>
|
|
||||||
|
|
||||||
#include "designer-plugins/debugconsole.h"
|
#include "designer-plugins/debugconsole.h"
|
||||||
|
|
||||||
@@ -62,6 +62,27 @@ class EmptyScene : public Qtk::Scene
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Conditionally include the QtkScene header if the example is enabled.
|
||||||
|
* Set AppScene type to use in main() for creating the scene.
|
||||||
|
* Define helper function to initialize Qt resources for the application.
|
||||||
|
* These resources are different based on if the example is enabled.
|
||||||
|
*/
|
||||||
|
#ifdef QTK_GUI_SCENE
|
||||||
|
#include "qtkscene.h"
|
||||||
|
using AppScene = QtkScene;
|
||||||
|
inline void initResources()
|
||||||
|
{
|
||||||
|
Q_INIT_RESOURCE(resources);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
using AppScene = EmptyScene;
|
||||||
|
inline void initResources()
|
||||||
|
{
|
||||||
|
Q_INIT_RESOURCE(minimal_resources);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* MainWindow class to provide an example of using a QtkWidget within a Qt
|
* MainWindow class to provide an example of using a QtkWidget within a Qt
|
||||||
* window application.
|
* window application.
|
||||||
@@ -111,6 +132,11 @@ class MainWindow : public QMainWindow
|
|||||||
*/
|
*/
|
||||||
void setScene(Qtk::Scene * scene);
|
void setScene(Qtk::Scene * scene);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Default icon to use for Qtk desktop application.
|
||||||
|
*/
|
||||||
|
static QIcon getIcon() { return QIcon(":/icons/icon.png"); }
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
/**
|
/**
|
||||||
* Trigger a refresh for widgets related to a scene that has been updated.
|
* Trigger a refresh for widgets related to a scene that has been updated.
|
||||||
@@ -118,6 +144,23 @@ class MainWindow : public QMainWindow
|
|||||||
*/
|
*/
|
||||||
void refreshScene(const QString & sceneName);
|
void refreshScene(const QString & sceneName);
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens a QFileDialog for selecting an object file to load into the scene.
|
||||||
|
*/
|
||||||
|
void loadObject()
|
||||||
|
{
|
||||||
|
const QUrl file = QFileDialog::getOpenFileName(
|
||||||
|
this, tr("Load Model"), QDir::homePath(), tr("Object Files (*.obj)"));
|
||||||
|
getQtkWidget()->getScene()->loadModel(file.fileName().replace(".obj", ""),
|
||||||
|
file.toString());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deletes the currently selected object from the scene.
|
||||||
|
*/
|
||||||
|
void deleteObject();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
|
|||||||
@@ -222,6 +222,9 @@
|
|||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="actionLoad_Model">
|
<action name="actionLoad_Model">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
<property name="icon">
|
<property name="icon">
|
||||||
<iconset>
|
<iconset>
|
||||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
|
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
|
||||||
@@ -234,6 +237,9 @@
|
|||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="actionDelete_Object">
|
<action name="actionDelete_Object">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
<property name="icon">
|
<property name="icon">
|
||||||
<iconset>
|
<iconset>
|
||||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
|
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
|
||||||
|
|||||||
@@ -42,8 +42,8 @@ void QtkScene::init()
|
|||||||
// Clone qtk-resources if it doesn't already exist.
|
// Clone qtk-resources if it doesn't already exist.
|
||||||
QDir repoDir("resources/");
|
QDir repoDir("resources/");
|
||||||
if (!repoDir.exists()) {
|
if (!repoDir.exists()) {
|
||||||
qDebug() << "Cloning qtk-resources repository to '"
|
qDebug() << "Cloning qtk-resources repository to " << repoDir.absolutePath()
|
||||||
<< repoDir.absolutePath() << "'...";
|
<< "...";
|
||||||
|
|
||||||
// Run git clone
|
// Run git clone
|
||||||
QProcess gitProcess;
|
QProcess gitProcess;
|
||||||
@@ -426,6 +426,7 @@ void QtkScene::draw()
|
|||||||
// WARNING: We must call the base class draw() function first.
|
// WARNING: We must call the base class draw() function first.
|
||||||
// + This will handle rendering core scene components like the Skybox.
|
// + This will handle rendering core scene components like the Skybox.
|
||||||
Scene::draw();
|
Scene::draw();
|
||||||
|
const QVector3D cameraPosition = getCamera().getTransform().getTranslation();
|
||||||
|
|
||||||
mTestPhong->bindShaders();
|
mTestPhong->bindShaders();
|
||||||
mTestPhong->setUniform("uModelInverseTransposed",
|
mTestPhong->setUniform("uModelInverseTransposed",
|
||||||
@@ -433,14 +434,12 @@ void QtkScene::draw()
|
|||||||
mTestPhong->setUniform(
|
mTestPhong->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
|
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
|
||||||
mTestPhong->setUniform("uCameraPosition",
|
mTestPhong->setUniform("uCameraPosition", cameraPosition);
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestPhong->releaseShaders();
|
mTestPhong->releaseShaders();
|
||||||
mTestPhong->draw();
|
mTestPhong->draw();
|
||||||
|
|
||||||
mTestAmbient->bindShaders();
|
mTestAmbient->bindShaders();
|
||||||
mTestAmbient->setUniform(
|
mTestAmbient->setUniform("uCameraPosition", cameraPosition);
|
||||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestAmbient->releaseShaders();
|
mTestAmbient->releaseShaders();
|
||||||
mTestAmbient->draw();
|
mTestAmbient->draw();
|
||||||
|
|
||||||
@@ -452,8 +451,7 @@ void QtkScene::draw()
|
|||||||
MeshRenderer::getInstance("diffuseLight")
|
MeshRenderer::getInstance("diffuseLight")
|
||||||
->getTransform()
|
->getTransform()
|
||||||
.getTranslation());
|
.getTranslation());
|
||||||
mTestDiffuse->setUniform(
|
mTestDiffuse->setUniform("uCameraPosition", cameraPosition);
|
||||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestDiffuse->releaseShaders();
|
mTestDiffuse->releaseShaders();
|
||||||
mTestDiffuse->draw();
|
mTestDiffuse->draw();
|
||||||
|
|
||||||
@@ -465,67 +463,70 @@ void QtkScene::draw()
|
|||||||
MeshRenderer::getInstance("specularLight")
|
MeshRenderer::getInstance("specularLight")
|
||||||
->getTransform()
|
->getTransform()
|
||||||
.getTranslation());
|
.getTranslation());
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform("uCameraPosition", cameraPosition);
|
||||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestSpecular->releaseShaders();
|
mTestSpecular->releaseShaders();
|
||||||
mTestSpecular->draw();
|
mTestSpecular->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkScene::update()
|
void QtkScene::update()
|
||||||
{
|
{
|
||||||
auto mySpartan = Model::getInstance("My spartan");
|
auto getModel = Model::getInstance;
|
||||||
|
const QVector3D cameraPosition = getCamera().getTransform().getTranslation();
|
||||||
|
|
||||||
|
// Models may have failed to load, so we should check before accessing.
|
||||||
|
if (auto mySpartan = getModel("My spartan"); mySpartan) {
|
||||||
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
auto myCube = MeshRenderer::getInstance("My cube");
|
if (auto myCube = getModel("My cube"); myCube) {
|
||||||
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
|
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
auto position = MeshRenderer::getInstance("alienTestLight")
|
QMatrix4x4 posMatrix;
|
||||||
->getTransform()
|
if (auto alien = getModel("alienTest"); alien) {
|
||||||
.getTranslation();
|
alien->setLightPosition("alienTestLight");
|
||||||
auto alien = Model::getInstance("alienTest");
|
|
||||||
alien->setUniform("uLight.position", position);
|
alien->setUniform("uCameraPosition", cameraPosition);
|
||||||
alien->setUniform("uCameraPosition",
|
posMatrix = alien->getTransform().toMatrix();
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
auto posMatrix = alien->getTransform().toMatrix();
|
|
||||||
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
alien->setUniform("uMVP.model", posMatrix);
|
alien->setUniform("uMVP.model", posMatrix);
|
||||||
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||||
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||||
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
position = MeshRenderer::getInstance("spartanTestLight")
|
if (auto spartan = getModel("spartanTest"); spartan) {
|
||||||
->getTransform()
|
spartan->setLightPosition("spartanTestLight");
|
||||||
.getTranslation();
|
|
||||||
auto spartan = Model::getInstance("spartanTest");
|
spartan->setUniform("uCameraPosition", cameraPosition);
|
||||||
spartan->setUniform("uLight.position", position);
|
|
||||||
spartan->setUniform("uCameraPosition",
|
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
posMatrix = spartan->getTransform().toMatrix();
|
posMatrix = spartan->getTransform().toMatrix();
|
||||||
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
spartan->setUniform("uMVP.model", posMatrix);
|
spartan->setUniform("uMVP.model", posMatrix);
|
||||||
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||||
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||||
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (auto phong = getModel("testPhong"); phong) {
|
||||||
|
phong->setLightPosition("testLight");
|
||||||
|
|
||||||
auto phong = MeshRenderer::getInstance("testPhong");
|
|
||||||
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
||||||
phong->bindShaders();
|
phong->bindShaders();
|
||||||
position =
|
phong->setUniform("uCameraPosition", cameraPosition);
|
||||||
MeshRenderer::getInstance("testLight")->getTransform().getTranslation();
|
|
||||||
phong->setUniform("uLight.position", position);
|
|
||||||
phong->setUniform("uCameraPosition",
|
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
posMatrix = phong->getTransform().toMatrix();
|
posMatrix = phong->getTransform().toMatrix();
|
||||||
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
phong->setUniform("uMVP.model", posMatrix);
|
phong->setUniform("uMVP.model", posMatrix);
|
||||||
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||||
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||||
phong->releaseShaders();
|
phong->releaseShaders();
|
||||||
|
}
|
||||||
|
|
||||||
|
// MeshRenderers are lower level opengl objects baked into the source code.
|
||||||
|
auto getMesh = MeshRenderer::getInstance;
|
||||||
|
|
||||||
// Rotate lighting example cubes
|
// Rotate lighting example cubes
|
||||||
mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
MeshRenderer::getInstance("noLight")->getTransform().rotate(
|
getMesh("noLight")->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
0.75f, 0.5f, 0.3f, 0.2f);
|
|
||||||
mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
@@ -533,46 +534,27 @@ void QtkScene::update()
|
|||||||
// Examples of various translations and rotations
|
// Examples of various translations and rotations
|
||||||
|
|
||||||
// Rotate in multiple directions simultaneously
|
// Rotate in multiple directions simultaneously
|
||||||
MeshRenderer::getInstance("rgbNormalsCube")
|
getMesh("rgbNormalsCube")->getTransform().rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
|
||||||
|
|
||||||
// Pitch forward and roll sideways
|
// Pitch forward and roll sideways
|
||||||
MeshRenderer::getInstance("leftTriangle")
|
getMesh("leftTriangle")->getTransform().rotate(0.75f, 1.0f, 0.0f, 0.0f);
|
||||||
->getTransform()
|
getMesh("rightTriangle")->getTransform().rotate(0.75f, 0.0f, 0.0f, 1.0f);
|
||||||
.rotate(0.75f, 1.0f, 0.0f, 0.0f);
|
|
||||||
MeshRenderer::getInstance("rightTriangle")
|
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.0f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
// Move between two positions over time
|
// Move between two positions over time
|
||||||
static float translateX = 0.025f;
|
static float translateX = 0.025f;
|
||||||
float limit = -9.0f; // Origin position.x - 2.0f
|
float limit = -9.0f; // Origin position.x - 2.0f
|
||||||
float posX = MeshRenderer::getInstance("topTriangle")
|
float posX = getMesh("topTriangle")->getTransform().getTranslation().x();
|
||||||
->getTransform()
|
|
||||||
.getTranslation()
|
|
||||||
.x();
|
|
||||||
if (posX < limit || posX > limit + 4.0f) {
|
if (posX < limit || posX > limit + 4.0f) {
|
||||||
translateX = -translateX;
|
translateX = -translateX;
|
||||||
}
|
}
|
||||||
MeshRenderer::getInstance("topTriangle")
|
getMesh("topTriangle")->getTransform().translate(translateX, 0.0f, 0.0f);
|
||||||
->getTransform()
|
getMesh("bottomTriangle")->getTransform().translate(-translateX, 0.0f, 0.0f);
|
||||||
.translate(translateX, 0.0f, 0.0f);
|
|
||||||
MeshRenderer::getInstance("bottomTriangle")
|
|
||||||
->getTransform()
|
|
||||||
.translate(-translateX, 0.0f, 0.0f);
|
|
||||||
// And lets rotate the triangles in two directions at once
|
// And lets rotate the triangles in two directions at once
|
||||||
MeshRenderer::getInstance("topTriangle")
|
getMesh("topTriangle")->getTransform().rotate(0.75f, 0.2f, 0.0f, 0.4f);
|
||||||
->getTransform()
|
getMesh("bottomTriangle")->getTransform().rotate(0.75f, 0.0f, 0.2f, 0.4f);
|
||||||
.rotate(0.75f, 0.2f, 0.0f, 0.4f);
|
|
||||||
MeshRenderer::getInstance("bottomTriangle")
|
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.0f, 0.2f, 0.4f);
|
|
||||||
// And make the bottom triangle green, instead of RGB
|
// And make the bottom triangle green, instead of RGB
|
||||||
|
|
||||||
// Rotate center cube in several directions simultaneously
|
// Rotate center cube in several directions simultaneously
|
||||||
// + Not subject to gimbal lock since we are using quaternions :)
|
// + Not subject to gimbal lock since we are using quaternions :)
|
||||||
MeshRenderer::getInstance("centerCube")
|
getMesh("centerCube")->getTransform().rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ target_sources(
|
|||||||
"${QTK_PLUGIN_LIBRARY_SOURCES}"
|
"${QTK_PLUGIN_LIBRARY_SOURCES}"
|
||||||
"${QTK_PLUGIN_LIBRARY_HEADERS}"
|
"${QTK_PLUGIN_LIBRARY_HEADERS}"
|
||||||
)
|
)
|
||||||
target_link_libraries(qtk_plugin_library PUBLIC Qt6::UiPlugin qtk_library)
|
target_link_libraries(qtk_plugin_library PUBLIC Qt6::UiPlugin qtk)
|
||||||
|
|
||||||
################################################################################
|
################################################################################
|
||||||
# Qtk Widget Plugins
|
# Qtk Widget Plugins
|
||||||
@@ -47,7 +47,7 @@ target_link_libraries(qtk_plugins PUBLIC qtk_plugin_library)
|
|||||||
# Otherwise, we just use them for building the Qtk desktop application.
|
# Otherwise, we just use them for building the Qtk desktop application.
|
||||||
if(QTK_PLUGINS)
|
if(QTK_PLUGINS)
|
||||||
install(
|
install(
|
||||||
TARGETS qtk_plugins qtk_library qtk_plugin_library
|
TARGETS qtk_plugins qtk qtk_plugin_library
|
||||||
COMPONENT qtk_plugins
|
COMPONENT qtk_plugins
|
||||||
LIBRARY DESTINATION "${QTK_PLUGIN_INSTALL_DIR}"
|
LIBRARY DESTINATION "${QTK_PLUGIN_INSTALL_DIR}"
|
||||||
ARCHIVE DESTINATION "${QTK_PLUGIN_INSTALL_DIR}"
|
ARCHIVE DESTINATION "${QTK_PLUGIN_INSTALL_DIR}"
|
||||||
|
|||||||
@@ -16,20 +16,121 @@
|
|||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
ToolBox::ToolBox(QWidget * parent) : QDockWidget(parent), ui(new Ui::ToolBox)
|
ToolBox::ToolBox(QWidget * parent) :
|
||||||
|
QDockWidget(parent), objectDetails_(this), transformPanel_(this),
|
||||||
|
scalePanel_(this), vertex_(this, "Vertex Shader:"),
|
||||||
|
fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
|
||||||
|
shaderForm_(new QFormLayout), ui(new Ui::ToolBox), objectFocus_(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
setMinimumWidth(350);
|
setMinimumWidth(350);
|
||||||
|
|
||||||
|
// Object Properties.
|
||||||
|
ui->page_properties->setLayout(properiesForm_);
|
||||||
|
properiesForm_->addRow(objectDetails_.name.label, objectDetails_.name.value);
|
||||||
|
properiesForm_->addRow(objectDetails_.objectType.label,
|
||||||
|
objectDetails_.objectType.value);
|
||||||
|
properiesForm_->addRow(reinterpret_cast<QWidget *>(&transformPanel_));
|
||||||
|
properiesForm_->addRow(reinterpret_cast<QWidget *>(&scalePanel_));
|
||||||
|
ui->toolBox->setCurrentWidget(ui->page_properties);
|
||||||
|
|
||||||
|
// Shader views.
|
||||||
|
ui->page_shaders->setLayout(shaderForm_);
|
||||||
|
shaderForm_->addRow(reinterpret_cast<QWidget *>(&vertex_));
|
||||||
|
shaderForm_->addRow(reinterpret_cast<QWidget *>(&fragment_));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::updateFocus(const QString & name)
|
void ToolBox::updateFocus(const QString & name)
|
||||||
{
|
{
|
||||||
auto object =
|
auto object =
|
||||||
Qtk::QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
|
QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
|
||||||
if (object != Q_NULLPTR) {
|
// If we can't find the object show a warning.
|
||||||
removePages();
|
if (object == Q_NULLPTR) {
|
||||||
createPageProperties(object);
|
qDebug() << "Failed to find selected object: " << name
|
||||||
createPageShader(object);
|
<< "; Clearing object panels.";
|
||||||
|
}
|
||||||
|
|
||||||
|
// We should still pass the nullptr here if we failed to find the object
|
||||||
|
// above.
|
||||||
|
objectFocus_ = object;
|
||||||
|
refreshProperties(object);
|
||||||
|
refreshShaders(object);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::clearFocus()
|
||||||
|
{
|
||||||
|
objectFocus_ = Q_NULLPTR;
|
||||||
|
refreshProperties(objectFocus_);
|
||||||
|
refreshShaders(objectFocus_);
|
||||||
|
}
|
||||||
|
|
||||||
|
ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
|
||||||
|
QWidget(parent), layout(new QHBoxLayout(this)), label(new QLabel(tr(l)))
|
||||||
|
{
|
||||||
|
// The layout owns the widget and will clean it up on destruction.
|
||||||
|
layout->addWidget(label);
|
||||||
|
for (const auto & f : fields) {
|
||||||
|
layout->addWidget(f->spinBox);
|
||||||
|
f->spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
||||||
|
f->spinBox->setSingleStep(0.1);
|
||||||
|
f->spinBox->setFixedWidth(75);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::SpinBox::disconnect() const
|
||||||
|
{
|
||||||
|
Object::disconnect(connection);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
|
||||||
|
{
|
||||||
|
// Zero the panel contents if there is no object selected.
|
||||||
|
if (object == Q_NULLPTR) {
|
||||||
|
spinBox3D.clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Reconnect translation panel controls to the new object.
|
||||||
|
const std::vector binds = {&Object::setTranslationX,
|
||||||
|
&Object::setTranslationY,
|
||||||
|
&Object::setTranslationZ};
|
||||||
|
for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
|
||||||
|
auto * f = spinBox3D.fields[i];
|
||||||
|
// Disconnect before changing spin box value.
|
||||||
|
f->disconnect();
|
||||||
|
|
||||||
|
// Set the values in the spin box to the object's current X,Y,Z
|
||||||
|
f->spinBox->setValue(object->getTransform().getTranslation()[i]);
|
||||||
|
|
||||||
|
// Reconnect to bind spin box value to the new object's position.
|
||||||
|
f->connection =
|
||||||
|
connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
|
||||||
|
{
|
||||||
|
// Zero the panel contents if there is no object selected.
|
||||||
|
if (object == Q_NULLPTR) {
|
||||||
|
spinBox3D.clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reconnect scale panel controls to the new object.
|
||||||
|
const std::vector binds = {
|
||||||
|
&Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
|
||||||
|
for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
|
||||||
|
auto * f = spinBox3D.fields[i];
|
||||||
|
// Disconnect before changing spin box value.
|
||||||
|
f->disconnect();
|
||||||
|
|
||||||
|
// Set the values in the spin box to the object's current X,Y,Z
|
||||||
|
f->spinBox->setValue(object->getTransform().getScale()[i]);
|
||||||
|
|
||||||
|
// Reconnect to bind spin box value to the new object's scale.
|
||||||
|
f->connection =
|
||||||
|
connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,120 +139,32 @@ ToolBox::~ToolBox()
|
|||||||
delete ui;
|
delete ui;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::removePages()
|
void ToolBox::refreshProperties(const Object * object)
|
||||||
{
|
{
|
||||||
// Remove all existing pages.
|
// Refresh to show the new object's details.
|
||||||
for (size_t i = 0; i < ui->toolBox->count(); i++) {
|
objectDetails_.setObject(object);
|
||||||
delete ui->toolBox->widget(i);
|
// Reconnect transform panel controls to the new object.
|
||||||
ui->toolBox->removeItem(i);
|
transformPanel_.setObject(object);
|
||||||
}
|
scalePanel_.setObject(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::createPageProperties(const Object * object)
|
void ToolBox::refreshShaders(const Object * object)
|
||||||
{
|
{
|
||||||
auto transform = object->getTransform();
|
// Zero the panel contents if there is no object selected.
|
||||||
auto type = object->getType();
|
if (object == Q_NULLPTR) {
|
||||||
auto * widget = new QWidget;
|
vertex_.clear();
|
||||||
ui->toolBox->addItem(widget, "Properties");
|
fragment_.clear();
|
||||||
ui->toolBox->setCurrentWidget(widget);
|
return;
|
||||||
|
|
||||||
auto * layout = new QFormLayout;
|
|
||||||
layout->addRow(new QLabel(tr("Name:")),
|
|
||||||
new QLabel(object->getName().c_str()));
|
|
||||||
|
|
||||||
layout->addRow(new QLabel(tr("Type:")),
|
|
||||||
new QLabel(type == Object::Type::QTK_MESH ? "Mesh" : "Model"));
|
|
||||||
|
|
||||||
auto rowLayout = new QHBoxLayout;
|
|
||||||
rowLayout->addWidget(new QLabel(tr("Translation:")));
|
|
||||||
int minWidth = 75;
|
|
||||||
for (size_t i = 0; i < 3; i++) {
|
|
||||||
auto spinBox = new QDoubleSpinBox;
|
|
||||||
spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
|
||||||
spinBox->setSingleStep(0.1);
|
|
||||||
spinBox->setValue(transform.getTranslation()[i]);
|
|
||||||
spinBox->setFixedWidth(minWidth);
|
|
||||||
rowLayout->addWidget(spinBox);
|
|
||||||
|
|
||||||
if (i == 0) {
|
|
||||||
connect(spinBox,
|
|
||||||
&QDoubleSpinBox::valueChanged,
|
|
||||||
object,
|
|
||||||
&Object::setTranslationX);
|
|
||||||
} else if (i == 1) {
|
|
||||||
connect(spinBox,
|
|
||||||
&QDoubleSpinBox::valueChanged,
|
|
||||||
object,
|
|
||||||
&Object::setTranslationY);
|
|
||||||
} else if (i == 2) {
|
|
||||||
connect(spinBox,
|
|
||||||
&QDoubleSpinBox::valueChanged,
|
|
||||||
object,
|
|
||||||
&Object::setTranslationZ);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
layout->addRow(rowLayout);
|
|
||||||
|
|
||||||
rowLayout = new QHBoxLayout;
|
vertex_.path.setValue(object->getVertexShader().c_str());
|
||||||
rowLayout->addWidget(new QLabel(tr("Scale:")));
|
vertex_.editor->setText(object->getVertexShaderSourceCode().c_str());
|
||||||
for (size_t i = 0; i < 3; i++) {
|
fragment_.path.setValue(object->getFragmentShader().c_str());
|
||||||
auto spinBox = new QDoubleSpinBox;
|
fragment_.editor->setText(object->getFragmentShaderSourceCode().c_str());
|
||||||
spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
|
||||||
spinBox->setSingleStep(0.1);
|
|
||||||
spinBox->setValue(transform.getScale()[i]);
|
|
||||||
spinBox->setFixedWidth(minWidth);
|
|
||||||
rowLayout->addWidget(spinBox);
|
|
||||||
|
|
||||||
if (i == 0) {
|
|
||||||
connect(
|
|
||||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleX);
|
|
||||||
} else if (i == 1) {
|
|
||||||
connect(
|
|
||||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleY);
|
|
||||||
} else if (i == 2) {
|
|
||||||
connect(
|
|
||||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleZ);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
layout->addRow(rowLayout);
|
|
||||||
widget->setLayout(layout);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::createPageShader(const Object * object)
|
void ToolBox::refresh(const Object * object)
|
||||||
{
|
{
|
||||||
// Shaders page.
|
refreshProperties(object);
|
||||||
auto widget = new QWidget;
|
refreshShaders(object);
|
||||||
ui->toolBox->addItem(widget, "Shaders");
|
|
||||||
auto mainLayout = new QFormLayout;
|
|
||||||
auto rowLayout = new QHBoxLayout;
|
|
||||||
rowLayout->addWidget(new QLabel("Vertex Shader:"));
|
|
||||||
rowLayout->addWidget(new QLabel(object->getVertexShader().c_str()));
|
|
||||||
mainLayout->addRow(rowLayout);
|
|
||||||
|
|
||||||
auto shaderView = new QTextEdit;
|
|
||||||
shaderView->setReadOnly(true);
|
|
||||||
auto vertexFile = QFile(object->getVertexShader().c_str());
|
|
||||||
if (vertexFile.exists()) {
|
|
||||||
vertexFile.open(QIODeviceBase::ReadOnly);
|
|
||||||
shaderView->setText(vertexFile.readAll());
|
|
||||||
vertexFile.close();
|
|
||||||
mainLayout->addRow(shaderView);
|
|
||||||
}
|
|
||||||
|
|
||||||
rowLayout = new QHBoxLayout;
|
|
||||||
rowLayout->addWidget(new QLabel("Fragment Shader:"));
|
|
||||||
rowLayout->addWidget(new QLabel(object->getFragmentShader().c_str()));
|
|
||||||
mainLayout->addRow(rowLayout);
|
|
||||||
|
|
||||||
shaderView = new QTextEdit;
|
|
||||||
shaderView->setReadOnly(true);
|
|
||||||
auto fragmentfile = QFile(object->getFragmentShader().c_str());
|
|
||||||
if (fragmentfile.exists()) {
|
|
||||||
fragmentfile.open(QIODeviceBase::ReadOnly);
|
|
||||||
shaderView->setText(fragmentfile.readAll());
|
|
||||||
fragmentfile.close();
|
|
||||||
mainLayout->addRow(shaderView);
|
|
||||||
}
|
|
||||||
|
|
||||||
widget->setLayout(mainLayout);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,10 +13,13 @@
|
|||||||
#include <QDesignerExportWidget>
|
#include <QDesignerExportWidget>
|
||||||
#include <QDockWidget>
|
#include <QDockWidget>
|
||||||
#include <QDoubleSpinBox>
|
#include <QDoubleSpinBox>
|
||||||
#include <QGroupBox>
|
#include <QFormLayout>
|
||||||
|
#include <QHBoxLayout>
|
||||||
|
#include <QLabel>
|
||||||
|
#include <QTextEdit>
|
||||||
|
|
||||||
|
#include "qtk/object.h"
|
||||||
|
|
||||||
#include "qtk/scene.h"
|
|
||||||
|
|
||||||
namespace Ui
|
namespace Ui
|
||||||
{
|
{
|
||||||
@@ -25,7 +28,7 @@ namespace Ui
|
|||||||
|
|
||||||
namespace Qtk
|
namespace Qtk
|
||||||
{
|
{
|
||||||
class ToolBox : public QDockWidget
|
class ToolBox final : public QDockWidget
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@@ -38,20 +41,184 @@ namespace Qtk
|
|||||||
|
|
||||||
~ToolBox();
|
~ToolBox();
|
||||||
|
|
||||||
void removePages();
|
void refreshProperties(const Object * object);
|
||||||
|
|
||||||
void createPageProperties(const Object * object);
|
void refreshShaders(const Object * object);
|
||||||
|
|
||||||
void createPageShader(const Object * object);
|
void refresh(const Object * object);
|
||||||
|
|
||||||
void updateFocus(const QString & name);
|
void updateFocus(const QString & name);
|
||||||
|
|
||||||
|
[[nodiscard]] Object * getObjectFocus() const { return objectFocus_; }
|
||||||
|
|
||||||
|
void clearFocus();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
|
/// Displays details on the object.
|
||||||
|
struct ObjectDetails {
|
||||||
|
/// Single item containing a label and value.
|
||||||
|
struct Item {
|
||||||
|
explicit Item(QWidget * parent,
|
||||||
|
const char * l = "Item:",
|
||||||
|
const char * v = "") :
|
||||||
|
label(new QLabel(tr(l), parent)),
|
||||||
|
value(new QLabel(tr(v), parent))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void setValue(const char * v) const { value->setText(tr(v)); }
|
||||||
|
|
||||||
|
void setItem(const char * l, const char * v) const
|
||||||
|
{
|
||||||
|
label->setText(tr(l));
|
||||||
|
value->setText(tr(v));
|
||||||
|
}
|
||||||
|
|
||||||
|
QLabel * label;
|
||||||
|
QLabel * value;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// We pass the parent widget so that Qt handles releasing memory.
|
||||||
|
explicit ObjectDetails(QWidget * parent) :
|
||||||
|
name(parent, "Name:"), objectType(parent, "Object Type:")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Refresh to display the new object's details
|
||||||
|
void setObject(const Qtk::Object * object) const
|
||||||
|
{
|
||||||
|
// Zero contents if there is no object selected.
|
||||||
|
if (object == Q_NULLPTR) {
|
||||||
|
name.setValue("");
|
||||||
|
objectType.setValue("No object selected");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
name.setItem("Name:", object->getName().toStdString().c_str());
|
||||||
|
objectType.setItem(
|
||||||
|
"Type:",
|
||||||
|
object->getType() == Object::QTK_MESH ? "Mesh" : "Model");
|
||||||
|
}
|
||||||
|
|
||||||
|
Item name, objectType;
|
||||||
|
};
|
||||||
|
ObjectDetails objectDetails_;
|
||||||
|
|
||||||
|
/// Structure to associate a QSpinBox with a connection.
|
||||||
|
struct SpinBox {
|
||||||
|
/**
|
||||||
|
* Default constructor passes no parent to the QSpinBox.
|
||||||
|
* It must be added to a layout for Qt to clean up the resources.
|
||||||
|
*/
|
||||||
|
SpinBox() : spinBox(new QDoubleSpinBox) {}
|
||||||
|
|
||||||
|
/// Disconnect the associated connection.
|
||||||
|
void disconnect() const;
|
||||||
|
|
||||||
|
QDoubleSpinBox * spinBox;
|
||||||
|
QMetaObject::Connection connection;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Spinbox with 3 fields and a single label.
|
||||||
|
class SpinBox3D final : QWidget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/// We pass a parent to ensure Qt will clean up resources.
|
||||||
|
/// Assigning a QWidget to a QLayout also ensures Qt will clean up.
|
||||||
|
explicit SpinBox3D(QWidget * parent, const char * l = "SpinBox3D:");
|
||||||
|
|
||||||
|
/// Zero the SpinBox3D display.
|
||||||
|
void clear()
|
||||||
|
{
|
||||||
|
for (auto & field : fields) {
|
||||||
|
field->disconnect();
|
||||||
|
field->spinBox->setValue(0.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The main layout for the SpinBox3D widget.
|
||||||
|
QHBoxLayout * layout;
|
||||||
|
|
||||||
|
/// Label for the SpinBox3D.
|
||||||
|
QLabel * label;
|
||||||
|
|
||||||
|
/// SpinBox and a connection for each field.
|
||||||
|
SpinBox x, y, z;
|
||||||
|
/// Array for iterating over fields.
|
||||||
|
std::array<SpinBox *, 3> fields {&x, &y, &z};
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Initialize the transform panel and configure QObject connections.
|
||||||
|
struct TransformPanel {
|
||||||
|
explicit TransformPanel(QWidget * parent) :
|
||||||
|
spinBox3D(parent, "Transform:")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reconnect QObject connections and spin box values in UI.
|
||||||
|
void setObject(const Qtk::Object * object);
|
||||||
|
|
||||||
|
SpinBox3D spinBox3D;
|
||||||
|
};
|
||||||
|
TransformPanel transformPanel_;
|
||||||
|
|
||||||
|
/// Initialize the scale panel and configure QObject connections.
|
||||||
|
struct ScalePanel {
|
||||||
|
explicit ScalePanel(QWidget * parent) : spinBox3D(parent, "Scale:") {}
|
||||||
|
|
||||||
|
/// Reconnect QObject connections and spin box values in UI.
|
||||||
|
void setObject(const Qtk::Object * object);
|
||||||
|
|
||||||
|
SpinBox3D spinBox3D;
|
||||||
|
};
|
||||||
|
ScalePanel scalePanel_;
|
||||||
|
|
||||||
|
/// Displays shader name, path, and read-only text view.
|
||||||
|
class ShaderView final : QWidget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit ShaderView(QWidget * parent,
|
||||||
|
const char * l = "ShaderView:") :
|
||||||
|
layout(new QVBoxLayout(this)), path(parent, l),
|
||||||
|
editor(new QTextEdit(parent))
|
||||||
|
{
|
||||||
|
// Create a child horizontal layout for shader name and file path.
|
||||||
|
auto * pathLayout = new QHBoxLayout;
|
||||||
|
pathLayout->addWidget(path.label);
|
||||||
|
pathLayout->addWidget(path.value);
|
||||||
|
layout->addLayout(pathLayout);
|
||||||
|
|
||||||
|
// Add the read-only text editor widget to the main layout.
|
||||||
|
editor->setReadOnly(true);
|
||||||
|
layout->addWidget(editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Zero the ShaderView display.
|
||||||
|
void clear() const
|
||||||
|
{
|
||||||
|
path.setValue("");
|
||||||
|
editor->setText("");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The main layout for the ShaderView widget.
|
||||||
|
QVBoxLayout * layout;
|
||||||
|
|
||||||
|
/// Shader name and path on disk.
|
||||||
|
ObjectDetails::Item path;
|
||||||
|
|
||||||
|
/// Read-only (for now) display of the shader source code.
|
||||||
|
QTextEdit * editor;
|
||||||
|
};
|
||||||
|
ShaderView vertex_, fragment_;
|
||||||
|
|
||||||
|
QFormLayout * properiesForm_;
|
||||||
|
QFormLayout * shaderForm_;
|
||||||
|
|
||||||
|
Object * objectFocus_ {};
|
||||||
|
|
||||||
Ui::ToolBox * ui;
|
Ui::ToolBox * ui;
|
||||||
};
|
};
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene)
|
|||||||
mSceneName = scene->getSceneName();
|
mSceneName = scene->getSceneName();
|
||||||
auto objects = scene->getObjects();
|
auto objects = scene->getObjects();
|
||||||
for (const auto & object : objects) {
|
for (const auto & object : objects) {
|
||||||
QStringList list(QStringList(QString(object->getName().c_str())));
|
QStringList list(QStringList(QString(object->getName())));
|
||||||
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ QString WidgetPlugin::whatsThis() const
|
|||||||
|
|
||||||
QIcon WidgetPlugin::icon() const
|
QIcon WidgetPlugin::icon() const
|
||||||
{
|
{
|
||||||
return Qtk::getIcon();
|
return QIcon(":/icons/icon.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
bool WidgetPlugin::isContainer() const
|
bool WidgetPlugin::isContainer() const
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ set(
|
|||||||
skybox.h
|
skybox.h
|
||||||
texture.h
|
texture.h
|
||||||
transform3D.h
|
transform3D.h
|
||||||
|
shaders.h
|
||||||
)
|
)
|
||||||
|
|
||||||
set(
|
set(
|
||||||
@@ -43,11 +44,10 @@ set(
|
|||||||
transform3D.cpp
|
transform3D.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
qt6_add_big_resources(QTK_LIBRARY_SOURCES "${QTK_RESOURCES}/resources.qrc")
|
qt_add_library(qtk STATIC EXCLUDE_FROM_ALL)
|
||||||
qt_add_library(qtk_library STATIC EXCLUDE_FROM_ALL)
|
target_sources(qtk PRIVATE ${QTK_LIBRARY_SOURCES})
|
||||||
target_sources(qtk_library PRIVATE ${QTK_LIBRARY_SOURCES})
|
|
||||||
target_sources(
|
target_sources(
|
||||||
qtk_library PUBLIC
|
qtk PUBLIC
|
||||||
FILE_SET HEADERS
|
FILE_SET HEADERS
|
||||||
BASE_DIRS $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
|
BASE_DIRS $<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/src>
|
||||||
BASE_DIRS $<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
|
BASE_DIRS $<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
|
||||||
@@ -55,25 +55,25 @@ target_sources(
|
|||||||
)
|
)
|
||||||
|
|
||||||
if(QTK_DEBUG)
|
if(QTK_DEBUG)
|
||||||
target_compile_definitions(qtk_library PUBLIC QTK_DEBUG)
|
target_compile_definitions(qtk PUBLIC -DQTK_DEBUG)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set_target_properties(
|
set_target_properties(
|
||||||
qtk_library PROPERTIES
|
qtk PROPERTIES
|
||||||
VERSION ${PROJECT_VERSION}
|
VERSION ${PROJECT_VERSION}
|
||||||
)
|
)
|
||||||
|
|
||||||
target_link_libraries(
|
target_link_libraries(
|
||||||
qtk_library PUBLIC
|
qtk PUBLIC
|
||||||
Qt6::Core Qt6::OpenGLWidgets Qt6::Widgets
|
Qt6::Core Qt6::OpenGLWidgets Qt6::Widgets
|
||||||
)
|
)
|
||||||
|
|
||||||
if(QTK_SUBMODULES OR NOT QTK_ASSIMP_NEW_INTERFACE)
|
if(QTK_SUBMODULES OR NOT QTK_ASSIMP_NEW_INTERFACE)
|
||||||
target_link_libraries(qtk_library PUBLIC assimp)
|
target_link_libraries(qtk PUBLIC assimp)
|
||||||
elseif(QTK_ASSIMP_NEW_INTERFACE)
|
elseif(QTK_ASSIMP_NEW_INTERFACE)
|
||||||
target_link_libraries(qtk_library PUBLIC assimp::assimp)
|
target_link_libraries(qtk PUBLIC assimp::assimp)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
target_link_libraries(qtk_library PUBLIC OpenGL::GL)
|
target_link_libraries(qtk PUBLIC OpenGL::GL)
|
||||||
endif()
|
endif()
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
|
|
||||||
#include "meshrenderer.h"
|
#include "meshrenderer.h"
|
||||||
#include "scene.h"
|
#include "scene.h"
|
||||||
|
#include "shaders.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
@@ -35,8 +36,7 @@ MeshRenderer::MeshRenderer(const char * name) :
|
|||||||
}
|
}
|
||||||
|
|
||||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
||||||
Object(name, shape, QTK_MESH), mVertexShader(":/shaders/multi-color.vert"),
|
Object(name, shape, QTK_MESH), mDrawType(GL_TRIANGLES)
|
||||||
mFragmentShader(":/shaders/multi-color.frag"), mDrawType(GL_TRIANGLES)
|
|
||||||
{
|
{
|
||||||
mShape = Shape(shape);
|
mShape = Shape(shape);
|
||||||
init();
|
init();
|
||||||
@@ -45,7 +45,7 @@ MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
|||||||
|
|
||||||
MeshRenderer::~MeshRenderer()
|
MeshRenderer::~MeshRenderer()
|
||||||
{
|
{
|
||||||
sInstances.remove(mName.c_str());
|
sInstances.remove(mName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
@@ -68,10 +68,22 @@ void MeshRenderer::init()
|
|||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
|
|
||||||
mProgram.create();
|
mProgram.create();
|
||||||
|
// If no shader is provided, use a default one.
|
||||||
|
if (mVertexShader.empty()) {
|
||||||
|
mProgram.addShaderFromSourceCode(QOpenGLShader::Vertex,
|
||||||
|
QTK_SHADER_VERTEX_MESH);
|
||||||
|
} else {
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
||||||
mVertexShader.c_str());
|
mVertexShader.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mFragmentShader.empty()) {
|
||||||
|
mProgram.addShaderFromSourceCode(QOpenGLShader::Fragment,
|
||||||
|
QTK_SHADER_FRAGMENT_MESH);
|
||||||
|
} else {
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
||||||
mFragmentShader.c_str());
|
mFragmentShader.c_str());
|
||||||
|
}
|
||||||
mProgram.link();
|
mProgram.link();
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
|
|
||||||
@@ -109,9 +121,7 @@ void MeshRenderer::draw()
|
|||||||
bindShaders();
|
bindShaders();
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
|
|
||||||
if (mTexture.hasTexture()) {
|
mTexture.bind();
|
||||||
mTexture.getOpenGLTexture().bind();
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Automate uniforms some other way
|
// TODO: Automate uniforms some other way
|
||||||
setUniformMVP();
|
setUniformMVP();
|
||||||
@@ -126,9 +136,7 @@ void MeshRenderer::draw()
|
|||||||
mShape.mIndices.data());
|
mShape.mIndices.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mTexture.hasTexture()) {
|
mTexture.bind();
|
||||||
mTexture.getOpenGLTexture().release();
|
|
||||||
}
|
|
||||||
|
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
releaseShaders();
|
releaseShaders();
|
||||||
|
|||||||
@@ -56,8 +56,19 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Model::setLightPosition(const QString & lightName, const char * uniform)
|
||||||
|
{
|
||||||
|
if (auto light = MeshRenderer::getInstance(lightName); light) {
|
||||||
|
QVector3D position = light->getTransform().getTranslation();
|
||||||
|
setUniform(uniform, position);
|
||||||
|
} else {
|
||||||
|
qDebug() << "[QtkScene] Failed to set " << mName
|
||||||
|
<< "light position: " << lightName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Static function to access ModelManager for getting Models by name
|
// Static function to access ModelManager for getting Models by name
|
||||||
Model * Qtk::Model::getInstance(const char * name)
|
Model * Model::getInstance(const char * name)
|
||||||
{
|
{
|
||||||
return mManager[name];
|
return mManager[name];
|
||||||
}
|
}
|
||||||
@@ -102,7 +113,7 @@ void Model::loadModel(const std::string & path)
|
|||||||
sortModelMeshes();
|
sortModelMeshes();
|
||||||
|
|
||||||
// Object finished loading, insert it into ModelManager
|
// Object finished loading, insert it into ModelManager
|
||||||
mManager.insert(getName().c_str(), this);
|
mManager.insert(getName(), this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::processNode(aiNode * node, const aiScene * scene)
|
void Model::processNode(aiNode * node, const aiScene * scene)
|
||||||
@@ -261,13 +272,11 @@ ModelMesh::Textures Model::loadMaterialTextures(aiMaterial * mat,
|
|||||||
|
|
||||||
void Model::sortModelMeshes()
|
void Model::sortModelMeshes()
|
||||||
{
|
{
|
||||||
auto cameraPos = Scene::getCamera().getTransform();
|
auto cameraPos = Scene::getCamera().getTransform().getTranslation();
|
||||||
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
||||||
// Sort by the first vertex position in the model
|
// Sort by the first vertex position in the model
|
||||||
return (cameraPos.getTranslation().distanceToPoint(
|
return cameraPos.distanceToPoint(a.mVertices[0].mPosition)
|
||||||
a.mVertices[0].mPosition))
|
< cameraPos.distanceToPoint(b.mVertices[0].mPosition);
|
||||||
< (cameraPos.getTranslation().distanceToPoint(
|
|
||||||
b.mVertices[0].mPosition));
|
|
||||||
};
|
};
|
||||||
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,15 +55,15 @@ namespace Qtk
|
|||||||
*/
|
*/
|
||||||
inline Model(const char * name,
|
inline Model(const char * name,
|
||||||
const char * path,
|
const char * path,
|
||||||
const char * vertexShader = ":/shaders/model-basic.vert",
|
const char * vertexShader = "",
|
||||||
const char * fragmentShader = ":/shaders/model-basic.frag") :
|
const char * fragmentShader = "") :
|
||||||
Object(name, QTK_MODEL), mModelPath(path),
|
Object(name, QTK_MODEL), mModelPath(path),
|
||||||
mVertexShader(vertexShader), mFragmentShader(fragmentShader)
|
mVertexShader(vertexShader), mFragmentShader(fragmentShader)
|
||||||
{
|
{
|
||||||
loadModel(mModelPath);
|
loadModel(mModelPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline ~Model() override { mManager.remove(getName().c_str()); }
|
inline ~Model() override { mManager.remove(getName()); }
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Public Methods
|
* Public Methods
|
||||||
@@ -113,6 +113,14 @@ namespace Qtk
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the position of a light used in GLSL unfiroms.
|
||||||
|
*
|
||||||
|
* @param lightName Object name of the light
|
||||||
|
*/
|
||||||
|
void setLightPosition(const QString & lightName,
|
||||||
|
const char * uniform = "uLight.position");
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include "modelmesh.h"
|
#include "modelmesh.h"
|
||||||
#include "scene.h"
|
#include "scene.h"
|
||||||
|
#include "shaders.h"
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
@@ -73,12 +74,12 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader)
|
|||||||
* Private Member Functions
|
* Private Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void ModelMesh::initMesh(const char * vert, const char * frag)
|
void ModelMesh::initMesh(const std::string & vert, const std::string & frag)
|
||||||
{
|
{
|
||||||
initializeOpenGLFunctions();
|
initializeOpenGLFunctions();
|
||||||
|
|
||||||
// Create VAO, VBO, EBO
|
// Create VAO, VBO, EBO
|
||||||
bool status = mVAO->create();
|
mVAO->create();
|
||||||
mVBO->create();
|
mVBO->create();
|
||||||
mEBO->create();
|
mEBO->create();
|
||||||
|
|
||||||
@@ -97,10 +98,26 @@ void ModelMesh::initMesh(const char * vert, const char * frag)
|
|||||||
mEBO->release();
|
mEBO->release();
|
||||||
|
|
||||||
// Load and link shaders
|
// Load and link shaders
|
||||||
mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert);
|
if (!vert.empty()) {
|
||||||
mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag);
|
mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert.c_str());
|
||||||
mProgram->link();
|
} else {
|
||||||
mProgram->bind();
|
mProgram->addShaderFromSourceCode(QOpenGLShader::Vertex,
|
||||||
|
QTK_SHADER_VERTEX_MODEL);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!frag.empty()) {
|
||||||
|
mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag.c_str());
|
||||||
|
} else {
|
||||||
|
mProgram->addShaderFromSourceCode(QOpenGLShader::Fragment,
|
||||||
|
QTK_SHADER_FRAGMENT_MODEL);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!mProgram->link()) {
|
||||||
|
qDebug() << "Failed to link shader: " << mProgram->log();
|
||||||
|
}
|
||||||
|
if (!mProgram->bind()) {
|
||||||
|
qDebug() << "Failed to bind shader: " << mProgram->log();
|
||||||
|
}
|
||||||
|
|
||||||
// Positions
|
// Positions
|
||||||
mProgram->enableAttributeArray(0);
|
mProgram->enableAttributeArray(0);
|
||||||
|
|||||||
@@ -97,8 +97,8 @@ namespace Qtk
|
|||||||
ModelMesh(Vertices vertices,
|
ModelMesh(Vertices vertices,
|
||||||
Indices indices,
|
Indices indices,
|
||||||
Textures textures,
|
Textures textures,
|
||||||
const char * vertexShader = ":/model-basic.vert",
|
const char * vertexShader = "",
|
||||||
const char * fragmentShader = ":/model-basic.frag") :
|
const char * fragmentShader = "") :
|
||||||
mProgram(new QOpenGLShaderProgram),
|
mProgram(new QOpenGLShaderProgram),
|
||||||
mVAO(new QOpenGLVertexArrayObject),
|
mVAO(new QOpenGLVertexArrayObject),
|
||||||
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
||||||
@@ -146,7 +146,7 @@ namespace Qtk
|
|||||||
* @param vert Path to vertex shader to use for this model.
|
* @param vert Path to vertex shader to use for this model.
|
||||||
* @param frag Path to fragment shader to use for this model.
|
* @param frag Path to fragment shader to use for this model.
|
||||||
*/
|
*/
|
||||||
void initMesh(const char * vert, const char * frag);
|
void initMesh(const std::string & vert, const std::string & frag);
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
|
|||||||
@@ -9,3 +9,15 @@
|
|||||||
#include "object.h"
|
#include "object.h"
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
|
std::string Object::getShaderSourceCode(
|
||||||
|
QOpenGLShader::ShaderType shader_type) const
|
||||||
|
{
|
||||||
|
for (const auto & shader : mProgram.shaders()) {
|
||||||
|
if (shader->shaderType() == shader_type) {
|
||||||
|
return shader->sourceCode().toStdString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
qDebug() << "Failed to find shader of type " << shader_type;
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|||||||
@@ -51,7 +51,6 @@ namespace Qtk
|
|||||||
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false),
|
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false),
|
||||||
mType(type)
|
mType(type)
|
||||||
{
|
{
|
||||||
initResources();
|
|
||||||
setObjectName(name);
|
setObjectName(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,7 +59,6 @@ namespace Qtk
|
|||||||
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
|
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
|
||||||
mBound(false), mType(type)
|
mBound(false), mType(type)
|
||||||
{
|
{
|
||||||
initResources();
|
|
||||||
setObjectName(name);
|
setObjectName(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,7 +100,7 @@ namespace Qtk
|
|||||||
return mShape.mVertices;
|
return mShape.mVertices;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline std::string getName() const { return mName; }
|
[[nodiscard]] inline QString getName() const { return mName; }
|
||||||
|
|
||||||
[[nodiscard]] inline const Type & getType() const { return mType; }
|
[[nodiscard]] inline const Type & getType() const { return mType; }
|
||||||
|
|
||||||
@@ -126,11 +124,26 @@ namespace Qtk
|
|||||||
return "Base Object has no fragment shader.";
|
return "Base Object has no fragment shader.";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] virtual std::string getShaderSourceCode(
|
||||||
|
QOpenGLShader::ShaderType shader_type) const;
|
||||||
|
|
||||||
|
|
||||||
|
[[nodiscard]] virtual inline std::string getVertexShaderSourceCode() const
|
||||||
|
{
|
||||||
|
return getShaderSourceCode(QOpenGLShader::Vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] virtual inline std::string getFragmentShaderSourceCode()
|
||||||
|
const
|
||||||
|
{
|
||||||
|
return getShaderSourceCode(QOpenGLShader::Fragment);
|
||||||
|
}
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Setters
|
* Setters
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
virtual inline void setName(const std::string & name) { mName = name; }
|
virtual inline void setName(const QString & name) { mName = name; }
|
||||||
|
|
||||||
virtual inline void setColors(const Colors & value)
|
virtual inline void setColors(const Colors & value)
|
||||||
{
|
{
|
||||||
@@ -231,6 +244,23 @@ namespace Qtk
|
|||||||
mProgram.release();
|
mProgram.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*************************************************************************
|
||||||
|
* Public Static Methods
|
||||||
|
************************************************************************/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper to disconnect a QObject connection, only if it's valid.
|
||||||
|
* If the connection is valid and we fail to disconnect log a message.
|
||||||
|
*
|
||||||
|
* @param con QObject connection handle to disconnect.
|
||||||
|
*/
|
||||||
|
static void disconnect(const QMetaObject::Connection & con)
|
||||||
|
{
|
||||||
|
if (con && !QObject::disconnect(con)) {
|
||||||
|
qDebug() << "[Qtk] Failed to disconnect valid connection: " << con;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
@@ -242,7 +272,7 @@ namespace Qtk
|
|||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
Shape mShape;
|
Shape mShape;
|
||||||
Texture mTexture;
|
Texture mTexture;
|
||||||
std::string mName;
|
QString mName;
|
||||||
bool mBound;
|
bool mBound;
|
||||||
Type mType = QTK_OBJECT;
|
Type mType = QTK_OBJECT;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -22,16 +22,6 @@
|
|||||||
#define QTKAPI
|
#define QTKAPI
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialize Qt resources required by the Qtk library.
|
|
||||||
* This cannot be defined within any namespace, but can be called by ctors.
|
|
||||||
* See object.h for example.
|
|
||||||
*/
|
|
||||||
inline void initResources()
|
|
||||||
{
|
|
||||||
Q_INIT_RESOURCE(resources);
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Qtk
|
namespace Qtk
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
@@ -53,14 +43,6 @@ namespace Qtk
|
|||||||
}
|
}
|
||||||
return widget;
|
return widget;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @return Default icon to use for Qtk desktop application.
|
|
||||||
*/
|
|
||||||
static QIcon getIcon()
|
|
||||||
{
|
|
||||||
return QIcon(":/icons/icon.png");
|
|
||||||
}
|
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_QTKAPI_H
|
#endif // QTK_QTKAPI_H
|
||||||
|
|||||||
@@ -55,6 +55,34 @@ template <> Model * Scene::addObject(Model * object)
|
|||||||
return object;
|
return object;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <> void Scene::removeObject(MeshRenderer * object)
|
||||||
|
{
|
||||||
|
auto it = std::find(mMeshes.begin(), mMeshes.end(), object);
|
||||||
|
if (it == mMeshes.end()) {
|
||||||
|
qDebug() << "[Scene::removeObject]: Failed to remove object: "
|
||||||
|
<< object->getName() << " (" << object << ")";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
--mObjectCount[object->getName()];
|
||||||
|
mMeshes.erase(it);
|
||||||
|
emit sceneUpdated(mSceneName);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <> void Scene::removeObject(Model * object)
|
||||||
|
{
|
||||||
|
auto it = std::find(mModels.begin(), mModels.end(), object);
|
||||||
|
if (it == mModels.end()) {
|
||||||
|
qDebug() << "[Scene::removeObject]: Failed to remove object: "
|
||||||
|
<< object->getName() << " (" << object << ")";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
--mObjectCount[object->getName()];
|
||||||
|
mModels.erase(it);
|
||||||
|
emit sceneUpdated(mSceneName);
|
||||||
|
}
|
||||||
|
|
||||||
void Scene::draw()
|
void Scene::draw()
|
||||||
{
|
{
|
||||||
if (!mInit) {
|
if (!mInit) {
|
||||||
@@ -103,7 +131,7 @@ std::vector<Object *> Scene::getObjects() const
|
|||||||
Object * Scene::getObject(const QString & name) const
|
Object * Scene::getObject(const QString & name) const
|
||||||
{
|
{
|
||||||
for (const auto & object : getObjects()) {
|
for (const auto & object : getObjects()) {
|
||||||
if (object->getName() == name.toStdString()) {
|
if (object->getName() == name) {
|
||||||
return object;
|
return object;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -121,6 +149,6 @@ void Scene::initSceneObjectName(Object * object)
|
|||||||
// If the object name exists make it unique.
|
// If the object name exists make it unique.
|
||||||
auto count = ++mObjectCount[object->getName()];
|
auto count = ++mObjectCount[object->getName()];
|
||||||
if (count > 1) {
|
if (count > 1) {
|
||||||
object->setName(object->getName() + " (" + std::to_string(count) + ")");
|
object->setName(object->getName() + " (" + QString::number(count) + ")");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -85,16 +85,16 @@ namespace Qtk
|
|||||||
|
|
||||||
void loadModel(const QUrl & url)
|
void loadModel(const QUrl & url)
|
||||||
{
|
{
|
||||||
auto fileName = url.fileName().replace(".obj", "").toStdString();
|
auto fileName = url.fileName().replace(".obj", "");
|
||||||
auto filePath = url.toLocalFile().toStdString();
|
auto filePath = url.toLocalFile();
|
||||||
loadModel(fileName, filePath);
|
loadModel(fileName, filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadModel(const std::string & name, const std::string & path)
|
void loadModel(const QString & name, const QString & path)
|
||||||
{
|
{
|
||||||
// Add the dropped model to the load queue.
|
// Add the dropped model to the load queue.
|
||||||
// This is consumed during rendering of the scene if not empty.
|
// This is consumed during rendering of the scene if not empty.
|
||||||
mModelLoadQueue.emplace(name, path);
|
mModelLoadQueue.emplace(name.toStdString(), path.toStdString());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
@@ -120,9 +120,7 @@ namespace Qtk
|
|||||||
*/
|
*/
|
||||||
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
||||||
{
|
{
|
||||||
return mObjectCount.count(name.toStdString())
|
return mObjectCount.count(name) ? mObjectCount[name] : 0;
|
||||||
? mObjectCount[name.toStdString()]
|
|
||||||
: 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -184,8 +182,9 @@ namespace Qtk
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds objects to the scene.
|
* Adds objects to the scene.
|
||||||
* This template provides explicit specializations for valid types.
|
* This template provides explicit specializations for the valid types:
|
||||||
* Adding any object other than these types will cause errors.
|
* MeshRenderer, Model
|
||||||
|
* Any other object type will cause errors.
|
||||||
* TODO: Refactor to use Object base class container for scene objects.
|
* TODO: Refactor to use Object base class container for scene objects.
|
||||||
*
|
*
|
||||||
* If creating a new object type for a scene, it must inherit Qtk::Object
|
* If creating a new object type for a scene, it must inherit Qtk::Object
|
||||||
@@ -196,6 +195,17 @@ namespace Qtk
|
|||||||
*/
|
*/
|
||||||
template <typename T> T * addObject(T * object);
|
template <typename T> T * addObject(T * object);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes an object from the scene.
|
||||||
|
* This template provides explicit specializations for the valid types:
|
||||||
|
* MeshRenderer, Model
|
||||||
|
* Any other object type will cause errors.
|
||||||
|
* TODO: Refactor to use Object base class container for scene objects.
|
||||||
|
*
|
||||||
|
* @param object Pointer to the object to remove from the scene.
|
||||||
|
*/
|
||||||
|
template <typename T> void removeObject(T * object);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param name The name to use for this scene.
|
* @param name The name to use for this scene.
|
||||||
*/
|
*/
|
||||||
@@ -248,7 +258,7 @@ namespace Qtk
|
|||||||
/* MeshRenderers used simple geometry. */
|
/* MeshRenderers used simple geometry. */
|
||||||
std::vector<MeshRenderer *> mMeshes {};
|
std::vector<MeshRenderer *> mMeshes {};
|
||||||
/* Track count of objects with same initial name. */
|
/* Track count of objects with same initial name. */
|
||||||
std::unordered_map<std::string, uint64_t> mObjectCount;
|
std::unordered_map<QString, uint64_t> mObjectCount;
|
||||||
};
|
};
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|
||||||
|
|||||||
121
src/qtk/shaders.h
Normal file
121
src/qtk/shaders.h
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Default GLSL shaders to use for objects if no shader if provided. ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
#ifndef QTK_SHADERS_H
|
||||||
|
#define QTK_SHADERS_H
|
||||||
|
|
||||||
|
//
|
||||||
|
// Model
|
||||||
|
|
||||||
|
#define QTK_SHADER_VERTEX_MODEL \
|
||||||
|
R"(
|
||||||
|
#version 330 core
|
||||||
|
layout (location = 0) in vec3 aPosition;
|
||||||
|
layout (location = 1) in vec3 aNormal;
|
||||||
|
layout (location = 2) in vec2 aTextureCoord;
|
||||||
|
|
||||||
|
out vec2 vTextureCoord;
|
||||||
|
|
||||||
|
uniform mat4 uModel;
|
||||||
|
uniform mat4 uView;
|
||||||
|
uniform mat4 uProjection;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vTextureCoord = aTextureCoord;
|
||||||
|
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
|
||||||
|
}
|
||||||
|
)"
|
||||||
|
|
||||||
|
#define QTK_SHADER_FRAGMENT_MODEL \
|
||||||
|
R"(
|
||||||
|
#version 330 core
|
||||||
|
out vec4 fColor;
|
||||||
|
|
||||||
|
in vec2 vTextureCoord;
|
||||||
|
|
||||||
|
uniform sampler2D texture_diffuse1;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
fColor = texture(texture_diffuse1, vTextureCoord);
|
||||||
|
}
|
||||||
|
)"
|
||||||
|
|
||||||
|
//
|
||||||
|
// MeshRenderer
|
||||||
|
|
||||||
|
#define QTK_SHADER_VERTEX_MESH \
|
||||||
|
R"(
|
||||||
|
#version 330
|
||||||
|
layout(location = 0) in vec3 aPosition;
|
||||||
|
layout(location = 1) in vec3 aColor;
|
||||||
|
|
||||||
|
out vec4 vColor;
|
||||||
|
|
||||||
|
uniform mat4 uModel; // Model
|
||||||
|
uniform mat4 uView; // View
|
||||||
|
uniform mat4 uProjection; // Projection
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
|
||||||
|
|
||||||
|
vColor = vec4(aColor, 1.0f);
|
||||||
|
}
|
||||||
|
)"
|
||||||
|
|
||||||
|
#define QTK_SHADER_FRAGMENT_MESH \
|
||||||
|
R"(
|
||||||
|
#version 330
|
||||||
|
in vec4 vColor;
|
||||||
|
|
||||||
|
out vec4 fColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
fColor = vColor;
|
||||||
|
}
|
||||||
|
)"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Skybox
|
||||||
|
|
||||||
|
#define QTK_SHADER_VERTEX_SKYBOX \
|
||||||
|
R"(
|
||||||
|
#version 330
|
||||||
|
layout(location = 0) in vec3 aPosition;
|
||||||
|
|
||||||
|
out vec3 vTexCoord;
|
||||||
|
|
||||||
|
uniform mat4 uProjectionMatrix;
|
||||||
|
uniform mat4 uViewMatrix;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// Strip translation column from camera's 4x4 matrix
|
||||||
|
mat4 view = mat4(mat3(uViewMatrix));
|
||||||
|
gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
|
||||||
|
vTexCoord = aPosition;
|
||||||
|
}
|
||||||
|
)"
|
||||||
|
|
||||||
|
#define QTK_SHADER_FRAGMENT_SKYBOX \
|
||||||
|
R"(
|
||||||
|
#version 330
|
||||||
|
uniform samplerCube uTexture;
|
||||||
|
|
||||||
|
in vec3 vTexCoord;
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
FragColor = texture(uTexture, vTexCoord);
|
||||||
|
}
|
||||||
|
)"
|
||||||
|
|
||||||
|
#endif // QTK_SHADERS_H
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include "skybox.h"
|
#include "skybox.h"
|
||||||
#include "scene.h"
|
#include "scene.h"
|
||||||
|
#include "shaders.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
@@ -16,9 +17,28 @@ using namespace Qtk;
|
|||||||
* Constructors / Destructors
|
* Constructors / Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name)
|
Skybox::Skybox(const std::string & name) :
|
||||||
|
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||||
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
{
|
{
|
||||||
|
QImage image({1024, 1024}, QImage::Format_RGBA8888);
|
||||||
|
image.fill(Qt::darkGray);
|
||||||
|
mTexture.setCubeMap(image, image, image, image, image, image);
|
||||||
|
init();
|
||||||
|
}
|
||||||
|
|
||||||
|
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name) :
|
||||||
|
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||||
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
|
{
|
||||||
|
if (cubeMap == Q_NULLPTR) {
|
||||||
|
qDebug()
|
||||||
|
<< "[Qtk] Failed to set cubemap for skybox with null QOpenGLTexture.";
|
||||||
|
} else {
|
||||||
mTexture.setTexture(cubeMap);
|
mTexture.setTexture(cubeMap);
|
||||||
|
}
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,13 +53,13 @@ Skybox::Skybox(const std::string & right,
|
|||||||
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
{
|
{
|
||||||
init();
|
|
||||||
mTexture.setCubeMap(QImage(right.c_str()).mirrored(),
|
mTexture.setCubeMap(QImage(right.c_str()).mirrored(),
|
||||||
QImage(top.c_str()),
|
QImage(top.c_str()),
|
||||||
QImage(front.c_str()),
|
QImage(front.c_str()),
|
||||||
QImage(left.c_str()),
|
QImage(left.c_str()),
|
||||||
QImage(bottom.c_str()),
|
QImage(bottom.c_str()),
|
||||||
QImage(back.c_str()));
|
QImage(back.c_str()));
|
||||||
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
@@ -53,7 +73,7 @@ void Skybox::draw()
|
|||||||
|
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
mTexture.getOpenGLTexture().bind();
|
mTexture.bind();
|
||||||
|
|
||||||
mProgram.setUniformValue("uProjectionMatrix", Scene::getProjectionMatrix());
|
mProgram.setUniformValue("uProjectionMatrix", Scene::getProjectionMatrix());
|
||||||
mProgram.setUniformValue("uViewMatrix", Scene::getCamera().toMatrix());
|
mProgram.setUniformValue("uViewMatrix", Scene::getCamera().toMatrix());
|
||||||
@@ -61,7 +81,7 @@ void Skybox::draw()
|
|||||||
glDrawElements(
|
glDrawElements(
|
||||||
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
||||||
|
|
||||||
mTexture.getOpenGLTexture().bind();
|
mTexture.bind();
|
||||||
mProgram.release();
|
mProgram.release();
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
|
|
||||||
@@ -80,10 +100,10 @@ void Skybox::init()
|
|||||||
|
|
||||||
// Set up shader program
|
// Set up shader program
|
||||||
mProgram.create();
|
mProgram.create();
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
mProgram.addShaderFromSourceCode(QOpenGLShader::Fragment,
|
||||||
":/shaders/skybox.vert");
|
QTK_SHADER_FRAGMENT_SKYBOX);
|
||||||
mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
mProgram.addShaderFromSourceCode(QOpenGLShader::Vertex,
|
||||||
":/shaders/skybox.frag");
|
QTK_SHADER_VERTEX_SKYBOX);
|
||||||
mProgram.link();
|
mProgram.link();
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,12 @@ namespace Qtk
|
|||||||
* Constructors / Destructors
|
* Constructors / Destructors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
// Delegate this constructor to use default skybox images
|
/**
|
||||||
|
* Construct a skybox with a default texture.
|
||||||
|
*
|
||||||
|
* @param name The objectName to use for the Skybox.
|
||||||
|
*/
|
||||||
|
explicit Skybox(const std::string & name = "Skybox");
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Construct a skybox with an existing QOpenGLTexture.
|
* Construct a skybox with an existing QOpenGLTexture.
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
#include <QImageReader>
|
#include <QImageReader>
|
||||||
|
#include <QPainter>
|
||||||
|
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
|
|
||||||
@@ -65,6 +66,22 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * right,
|
|||||||
QImage(back));
|
QImage(back));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QImage OpenGLTextureFactory::defaultTexture()
|
||||||
|
{
|
||||||
|
QImage image({256, 256}, QImage::Format_RGBA8888);
|
||||||
|
image.fill(Qt::lightGray);
|
||||||
|
|
||||||
|
// Draw a red '?' to the center of the image.
|
||||||
|
QPainter painter(&image);
|
||||||
|
painter.setRenderHint(QPainter::Antialiasing);
|
||||||
|
painter.setPen(Qt::red);
|
||||||
|
painter.setFont({"Helvetica", 100, QFont::Bold});
|
||||||
|
constexpr QRect rect(0, 0, 256, 256);
|
||||||
|
painter.drawText(rect, Qt::AlignCenter, "?");
|
||||||
|
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const QImage & right,
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const QImage & right,
|
||||||
const QImage & top,
|
const QImage & top,
|
||||||
const QImage & front,
|
const QImage & front,
|
||||||
@@ -87,9 +104,9 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const QImage & right,
|
|||||||
QOpenGLTexture::CubeMapNegativeZ};
|
QOpenGLTexture::CubeMapNegativeZ};
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (const auto & face : faces) {
|
for (const auto & face : faces) {
|
||||||
QImage faceImage(faceTextures[i]);
|
QImage & faceImage = faceTextures[i];
|
||||||
if (faceImage.isNull()) {
|
if (faceImage.isNull()) {
|
||||||
qDebug() << "Error loading cube map image\n";
|
qDebug() << "[libqtk] Error loading cube map image\n";
|
||||||
faceImage = defaultTexture();
|
faceImage = defaultTexture();
|
||||||
}
|
}
|
||||||
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
||||||
|
|||||||
@@ -145,13 +145,7 @@ namespace Qtk
|
|||||||
const char * back);
|
const char * back);
|
||||||
|
|
||||||
/// The texture used in place of a missing texture.
|
/// The texture used in place of a missing texture.
|
||||||
static QImage defaultTexture()
|
static QImage defaultTexture();
|
||||||
{
|
|
||||||
// Use plaster for default texture if image fails to load.
|
|
||||||
// This prevents segfaults when loading a texture that doesn't exist.
|
|
||||||
// TODO: Replace with a '?' texture to indicate missing texture.
|
|
||||||
return QImage(":/textures/plaster.png");
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
@@ -223,6 +217,20 @@ namespace Qtk
|
|||||||
return mOpenGLTexture != Q_NULLPTR;
|
return mOpenGLTexture != Q_NULLPTR;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Bind the OpenGL texture if it exists, avoiding segmentation faults.
|
||||||
|
*/
|
||||||
|
bool bind() const
|
||||||
|
{
|
||||||
|
if (hasTexture()) {
|
||||||
|
// TODO: It would be nice to warn here but some objects may not have
|
||||||
|
// a texture. Factor Texture out of those objects so we don't bind.
|
||||||
|
mOpenGLTexture->bind();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
@@ -306,12 +314,12 @@ namespace Qtk
|
|||||||
/**
|
/**
|
||||||
* Sets this Texture to be a cube map with provided sides.
|
* Sets this Texture to be a cube map with provided sides.
|
||||||
*
|
*
|
||||||
* @param right Path to texture to use for right cube map side.
|
* @param right QImage texture to use for right cube map side.
|
||||||
* @param top Path to texture to use for top cube map side.
|
* @param top QImage texture to use for top cube map side.
|
||||||
* @param front Path to texture to use for front cube map side.
|
* @param front QImage texture to use for front cube map side.
|
||||||
* @param left Path to texture to use for left cube map side.
|
* @param left QImage texture to use for left cube map side.
|
||||||
* @param bottom Path to texture to use for bottom cube map side.
|
* @param bottom QImage texture to use for bottom cube map side.
|
||||||
* @param back Path to texture to use for back cube map side.
|
* @param back QImage texture to use for back cube map side.
|
||||||
*/
|
*/
|
||||||
virtual inline void setCubeMap(const QImage & right,
|
virtual inline void setCubeMap(const QImage & right,
|
||||||
const QImage & top,
|
const QImage & top,
|
||||||
|
|||||||
Reference in New Issue
Block a user