Compare commits
12 Commits
310f337f57
...
fix-ci
| Author | SHA1 | Date | |
|---|---|---|---|
| fe12015d0d | |||
| 9a87c1df10 | |||
| 9397e3117b | |||
| a2f849ec72 | |||
| 67fcf4619b | |||
| 6d9689720d | |||
| 4f76d37ea0 | |||
| 0770b0ea65 | |||
| 0c16b7d879 | |||
| ed604eb655 | |||
| f40366cb8d | |||
| d827d02a15 |
15
.github/workflows/build.yml
vendored
15
.github/workflows/build.yml
vendored
@@ -43,13 +43,16 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
version: ${{ env.QT_VERSION }}
|
version: ${{ env.QT_VERSION }}
|
||||||
|
|
||||||
# Windows
|
- name: Install pkgconfiglite
|
||||||
|
|
||||||
- name: Chocolatey Action
|
|
||||||
if: matrix.os == 'windows-latest'
|
if: matrix.os == 'windows-latest'
|
||||||
uses: crazy-max/ghaction-chocolatey@v2
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
with:
|
with:
|
||||||
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
||||||
|
- name: Install nsis
|
||||||
|
if: matrix.os == 'windows-latest'
|
||||||
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
|
with:
|
||||||
|
args: install nsis
|
||||||
|
|
||||||
- name: Install Debian packaging dependencies
|
- name: Install Debian packaging dependencies
|
||||||
if: matrix.os == 'ubuntu-latest'
|
if: matrix.os == 'ubuntu-latest'
|
||||||
@@ -191,6 +194,11 @@ jobs:
|
|||||||
uses: crazy-max/ghaction-chocolatey@v2
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
with:
|
with:
|
||||||
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
|
||||||
|
- name: Install nsis
|
||||||
|
if: matrix.os == 'windows-latest'
|
||||||
|
uses: crazy-max/ghaction-chocolatey@v2
|
||||||
|
with:
|
||||||
|
args: install nsis
|
||||||
|
|
||||||
- name: Configure Qtk Library
|
- name: Configure Qtk Library
|
||||||
shell: bash
|
shell: bash
|
||||||
@@ -369,7 +377,6 @@ jobs:
|
|||||||
- name: Download Installer Artifact
|
- name: Download Installer Artifact
|
||||||
uses: actions/download-artifact@v4
|
uses: actions/download-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Qtk Packages
|
|
||||||
path: |
|
path: |
|
||||||
build/packages/*
|
build/packages/*
|
||||||
install/*
|
install/*
|
||||||
|
|||||||
14
.github/workflows/linting.yml
vendored
14
.github/workflows/linting.yml
vendored
@@ -39,7 +39,7 @@ jobs:
|
|||||||
# Check the entire repo for source files to tidy
|
# Check the entire repo for source files to tidy
|
||||||
files-changed-only: false
|
files-changed-only: false
|
||||||
# Ignore qtk build and external assimp directories
|
# Ignore qtk build and external assimp directories
|
||||||
ignore: '.github|build|extern/assimp/assimp'
|
ignore: '.github|build|extern'
|
||||||
# Point to compile_commands.json produced by build
|
# Point to compile_commands.json produced by build
|
||||||
database: 'build'
|
database: 'build'
|
||||||
# Use thread comments as feedback
|
# Use thread comments as feedback
|
||||||
@@ -61,8 +61,12 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
- name: clang-format Check
|
- uses: cpp-linter/cpp-linter-action@v2
|
||||||
uses: jidicula/clang-format-action@v4.9.0
|
|
||||||
with:
|
with:
|
||||||
clang-format-version: '18'
|
version: '18'
|
||||||
check-path: ${{ matrix.path }}
|
style: 'file'
|
||||||
|
tidy-checks: ''
|
||||||
|
files-changed-only: false
|
||||||
|
ignore: '.github|build|extern'
|
||||||
|
extensions: 'cpp,h'
|
||||||
|
files: ${{ matrix.path }}
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ add_compile_options(-fPIC)
|
|||||||
################################################################################
|
################################################################################
|
||||||
project(
|
project(
|
||||||
#[[NAME]] Qtk
|
#[[NAME]] Qtk
|
||||||
VERSION 0.2
|
VERSION 0.3
|
||||||
DESCRIPTION "Qt OpenGL library and desktop application."
|
DESCRIPTION "Qt OpenGL library and desktop application."
|
||||||
LANGUAGES CXX C
|
LANGUAGES CXX C
|
||||||
)
|
)
|
||||||
@@ -157,8 +157,15 @@ list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
|
|||||||
|
|
||||||
# Find Assimp.
|
# Find Assimp.
|
||||||
if(QTK_SUBMODULES)
|
if(QTK_SUBMODULES)
|
||||||
# Required to statically link.
|
if(APPLE)
|
||||||
add_compile_options(-fPIC)
|
# Avoid zlib redefining fdopen, causing build failures in apple clang.
|
||||||
|
# https://github.com/assimp/assimp/issues/6118
|
||||||
|
add_compile_definitions(-Dfdopen=fdopen)
|
||||||
|
endif()
|
||||||
|
if(NOT WIN32)
|
||||||
|
# Required to statically link.
|
||||||
|
add_compile_options(-fPIC)
|
||||||
|
endif()
|
||||||
set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
|
set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
|
||||||
set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
|
set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
|
||||||
set(
|
set(
|
||||||
@@ -175,6 +182,14 @@ if(QTK_SUBMODULES)
|
|||||||
"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
|
"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
|
||||||
EXCLUDE_FROM_ALL
|
EXCLUDE_FROM_ALL
|
||||||
)
|
)
|
||||||
|
install(
|
||||||
|
TARGETS assimp zlibstatic
|
||||||
|
EXPORT qtk_export
|
||||||
|
COMPONENT qtk
|
||||||
|
ARCHIVE DESTINATION lib
|
||||||
|
LIBRARY DESTINATION lib
|
||||||
|
RUNTIME DESTINATION bin
|
||||||
|
)
|
||||||
else()
|
else()
|
||||||
find_package(assimp REQUIRED)
|
find_package(assimp REQUIRED)
|
||||||
endif()
|
endif()
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Qtk
|
# Qtk
|
||||||
|
|
||||||
[](https://github.com/shaunrd0/qtk/actions/workflows/build.yml)
|
[](https://github.com/shaunrd0/qtk/actions/workflows/build.yml)
|
||||||
[](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
|
[](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
|
||||||
|
|
||||||
The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
|
||||||
@@ -60,12 +60,12 @@ Key features that are planned:
|
|||||||
- [x] Runtime loading of `.obj` or similar 3D models.
|
- [x] Runtime loading of `.obj` or similar 3D models.
|
||||||
- [x] Drag-and-drop interaction for adding objects to the scene.
|
- [x] Drag-and-drop interaction for adding objects to the scene.
|
||||||
- [x] Shader / object properties panel to modify related settings.
|
- [x] Shader / object properties panel to modify related settings.
|
||||||
|
- [x] Reduce size of application resources and git references.
|
||||||
- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
|
- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
|
||||||
- [ ] Multiple views of a scene at one time.
|
- [ ] Multiple views of a scene at one time.
|
||||||
- [ ] Camera control modes such as panning, orbiting, or following objects.
|
- [ ] Camera control modes such as panning, orbiting, or following objects.
|
||||||
- [ ] Save / load scene data. The current model requires writing C++ code.
|
- [ ] Save / load scene data. The current model requires writing C++ code.
|
||||||
- [ ] Basic text editor for quickly modifying shaders attached to objects.
|
- [ ] Basic text editor for quickly modifying shaders attached to objects.
|
||||||
- [ ] Reduce size of application resources and git references.
|
|
||||||
|
|
||||||
For examples of using libqtk, see the [example-app](./example-app)
|
For examples of using libqtk, see the [example-app](./example-app)
|
||||||
project in the root of this repository.
|
project in the root of this repository.
|
||||||
@@ -90,7 +90,7 @@ The Ubuntu apt repositories contain all the packages we need to build all target
|
|||||||
To build Qtk desktop application with the scene in the screenshots below run the following commands.
|
To build Qtk desktop application with the scene in the screenshots below run the following commands.
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev
|
sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev zlib1g-dev
|
||||||
cmake -DQTK_GUI_SCENE=ON -B build
|
cmake -DQTK_GUI_SCENE=ON -B build
|
||||||
cmake --build build
|
cmake --build build
|
||||||
./build/bin/qtk_gui
|
./build/bin/qtk_gui
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ endif()
|
|||||||
# Allow add_subdirectory on this project to use target ALIAS if available.
|
# Allow add_subdirectory on this project to use target ALIAS if available.
|
||||||
# If this example project is opened standalone we will use find_package.
|
# If this example project is opened standalone we will use find_package.
|
||||||
if(NOT TARGET Qtk::qtk)
|
if(NOT TARGET Qtk::qtk)
|
||||||
find_package(Qtk 0.2 REQUIRED)
|
find_package(Qtk 0.3 REQUIRED)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
|
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
|
||||||
@@ -100,4 +100,4 @@ if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE))
|
|||||||
install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
|
install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
|
||||||
elseif(NOT Qtk_IS_TOP_LEVEL)
|
elseif(NOT Qtk_IS_TOP_LEVEL)
|
||||||
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
|
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
|
||||||
endif()
|
endif()
|
||||||
|
|||||||
@@ -22,18 +22,7 @@ ExampleScene::~ExampleScene() = default;
|
|||||||
|
|
||||||
void ExampleScene::init()
|
void ExampleScene::init()
|
||||||
{
|
{
|
||||||
setSkybox(new Qtk::Skybox(":/textures/skybox/right.png",
|
setSkybox(new Qtk::Skybox);
|
||||||
":/textures/skybox/top.png",
|
|
||||||
":/textures/skybox/front.png",
|
|
||||||
":/textures/skybox/left.png",
|
|
||||||
":/textures/skybox/bottom.png",
|
|
||||||
":/textures/skybox/back.png",
|
|
||||||
"Skybox"));
|
|
||||||
|
|
||||||
std::string spartanPath = QTK_EXAMPLE_SOURCE_DIR;
|
|
||||||
spartanPath += "/../resources/models/spartan/spartan.obj";
|
|
||||||
auto spartan = addObject(new Model("spartan", spartanPath.c_str()));
|
|
||||||
spartan->getTransform().setTranslation(-4.0f, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
auto mesh = addObject(
|
auto mesh = addObject(
|
||||||
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
|
|||||||
2
extern/assimp/assimp
vendored
2
extern/assimp/assimp
vendored
Submodule extern/assimp/assimp updated: 5d5496f1ad...e0b52347c6
Binary file not shown.
|
Before Width: | Height: | Size: 3.8 MiB |
@@ -1,6 +1,5 @@
|
|||||||
<RCC>
|
<RCC>
|
||||||
<qresource prefix="/textures">
|
<qresource prefix="/textures">
|
||||||
<file alias="plaster.png">images/plaster.png</file>
|
|
||||||
<file alias="crate.png">images/crate.png</file>
|
<file alias="crate.png">images/crate.png</file>
|
||||||
<file alias="stone.png">images/stone.png</file>
|
<file alias="stone.png">images/stone.png</file>
|
||||||
<file alias="wood.png">images/wood.png</file>
|
<file alias="wood.png">images/wood.png</file>
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
<RCC>
|
<RCC>
|
||||||
<qresource prefix="/textures">
|
<qresource prefix="/textures">
|
||||||
<file alias="plaster.png">images/plaster.png</file>
|
|
||||||
<file alias="crate.png">images/crate.png</file>
|
<file alias="crate.png">images/crate.png</file>
|
||||||
<file alias="stone.png">images/stone.png</file>
|
<file alias="stone.png">images/stone.png</file>
|
||||||
<file alias="wood.png">images/wood.png</file>
|
<file alias="wood.png">images/wood.png</file>
|
||||||
|
|||||||
@@ -48,6 +48,16 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
|
|||||||
&Qtk::ToolBox::updateFocus);
|
&Qtk::ToolBox::updateFocus);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
connect(ui_->actionDelete_Object,
|
||||||
|
&QAction::triggered,
|
||||||
|
this,
|
||||||
|
&MainWindow::deleteObject);
|
||||||
|
|
||||||
|
connect(ui_->actionLoad_Model,
|
||||||
|
&QAction::triggered,
|
||||||
|
this,
|
||||||
|
&MainWindow::loadObject);
|
||||||
|
|
||||||
// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
|
// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
|
||||||
// For now we will add them manually, but we should be able to do this in the
|
// For now we will add them manually, but we should be able to do this in the
|
||||||
// designer. At the moment if you edit the UI in designer the dock widget
|
// designer. At the moment if you edit the UI in designer the dock widget
|
||||||
@@ -62,7 +72,7 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
|
|||||||
ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
|
ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
|
||||||
|
|
||||||
// Set the window icon used for Qtk.
|
// Set the window icon used for Qtk.
|
||||||
setWindowIcon(Qtk::getIcon());
|
setWindowIcon(getIcon());
|
||||||
}
|
}
|
||||||
|
|
||||||
MainWindow::~MainWindow()
|
MainWindow::~MainWindow()
|
||||||
@@ -104,6 +114,26 @@ void MainWindow::refreshScene(const QString & sceneName)
|
|||||||
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
|
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MainWindow::deleteObject()
|
||||||
|
{
|
||||||
|
if (auto object = ui_->qtk__ToolBox->getObjectFocus(); object != Q_NULLPTR) {
|
||||||
|
auto scene = getQtkWidget()->getScene();
|
||||||
|
switch (object->getType()) {
|
||||||
|
case Qtk::Object::Type::QTK_MESH:
|
||||||
|
scene->removeObject(dynamic_cast<Qtk::MeshRenderer *>(object));
|
||||||
|
ui_->qtk__ToolBox->clearFocus();
|
||||||
|
break;
|
||||||
|
case Qtk::Object::Type::QTK_MODEL:
|
||||||
|
scene->removeObject(dynamic_cast<Qtk::Model *>(object));
|
||||||
|
ui_->qtk__ToolBox->clearFocus();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
qDebug() << "Failed to delete model with invalid type";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void MainWindow::setScene(Qtk::Scene * scene)
|
void MainWindow::setScene(Qtk::Scene * scene)
|
||||||
{
|
{
|
||||||
connect(scene,
|
connect(scene,
|
||||||
|
|||||||
@@ -11,8 +11,8 @@
|
|||||||
|
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <QFileDialog>
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
#include <QPlainTextEdit>
|
|
||||||
|
|
||||||
#include "designer-plugins/debugconsole.h"
|
#include "designer-plugins/debugconsole.h"
|
||||||
|
|
||||||
@@ -132,6 +132,11 @@ class MainWindow : public QMainWindow
|
|||||||
*/
|
*/
|
||||||
void setScene(Qtk::Scene * scene);
|
void setScene(Qtk::Scene * scene);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Default icon to use for Qtk desktop application.
|
||||||
|
*/
|
||||||
|
static QIcon getIcon() { return QIcon(":/icons/icon.png"); }
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
/**
|
/**
|
||||||
* Trigger a refresh for widgets related to a scene that has been updated.
|
* Trigger a refresh for widgets related to a scene that has been updated.
|
||||||
@@ -139,6 +144,23 @@ class MainWindow : public QMainWindow
|
|||||||
*/
|
*/
|
||||||
void refreshScene(const QString & sceneName);
|
void refreshScene(const QString & sceneName);
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens a QFileDialog for selecting an object file to load into the scene.
|
||||||
|
*/
|
||||||
|
void loadObject()
|
||||||
|
{
|
||||||
|
const QUrl file = QFileDialog::getOpenFileName(
|
||||||
|
this, tr("Load Model"), QDir::homePath(), tr("Object Files (*.obj)"));
|
||||||
|
getQtkWidget()->getScene()->loadModel(file.fileName().replace(".obj", ""),
|
||||||
|
file.toString());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deletes the currently selected object from the scene.
|
||||||
|
*/
|
||||||
|
void deleteObject();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
|
|||||||
@@ -222,6 +222,9 @@
|
|||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="actionLoad_Model">
|
<action name="actionLoad_Model">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
<property name="icon">
|
<property name="icon">
|
||||||
<iconset>
|
<iconset>
|
||||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
|
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
|
||||||
@@ -234,6 +237,9 @@
|
|||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="actionDelete_Object">
|
<action name="actionDelete_Object">
|
||||||
|
<property name="enabled">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
<property name="icon">
|
<property name="icon">
|
||||||
<iconset>
|
<iconset>
|
||||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
|
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
|
||||||
|
|||||||
@@ -426,6 +426,7 @@ void QtkScene::draw()
|
|||||||
// WARNING: We must call the base class draw() function first.
|
// WARNING: We must call the base class draw() function first.
|
||||||
// + This will handle rendering core scene components like the Skybox.
|
// + This will handle rendering core scene components like the Skybox.
|
||||||
Scene::draw();
|
Scene::draw();
|
||||||
|
const QVector3D cameraPosition = getCamera().getTransform().getTranslation();
|
||||||
|
|
||||||
mTestPhong->bindShaders();
|
mTestPhong->bindShaders();
|
||||||
mTestPhong->setUniform("uModelInverseTransposed",
|
mTestPhong->setUniform("uModelInverseTransposed",
|
||||||
@@ -433,14 +434,12 @@ void QtkScene::draw()
|
|||||||
mTestPhong->setUniform(
|
mTestPhong->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
|
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
|
||||||
mTestPhong->setUniform("uCameraPosition",
|
mTestPhong->setUniform("uCameraPosition", cameraPosition);
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestPhong->releaseShaders();
|
mTestPhong->releaseShaders();
|
||||||
mTestPhong->draw();
|
mTestPhong->draw();
|
||||||
|
|
||||||
mTestAmbient->bindShaders();
|
mTestAmbient->bindShaders();
|
||||||
mTestAmbient->setUniform(
|
mTestAmbient->setUniform("uCameraPosition", cameraPosition);
|
||||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestAmbient->releaseShaders();
|
mTestAmbient->releaseShaders();
|
||||||
mTestAmbient->draw();
|
mTestAmbient->draw();
|
||||||
|
|
||||||
@@ -452,8 +451,7 @@ void QtkScene::draw()
|
|||||||
MeshRenderer::getInstance("diffuseLight")
|
MeshRenderer::getInstance("diffuseLight")
|
||||||
->getTransform()
|
->getTransform()
|
||||||
.getTranslation());
|
.getTranslation());
|
||||||
mTestDiffuse->setUniform(
|
mTestDiffuse->setUniform("uCameraPosition", cameraPosition);
|
||||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestDiffuse->releaseShaders();
|
mTestDiffuse->releaseShaders();
|
||||||
mTestDiffuse->draw();
|
mTestDiffuse->draw();
|
||||||
|
|
||||||
@@ -465,67 +463,70 @@ void QtkScene::draw()
|
|||||||
MeshRenderer::getInstance("specularLight")
|
MeshRenderer::getInstance("specularLight")
|
||||||
->getTransform()
|
->getTransform()
|
||||||
.getTranslation());
|
.getTranslation());
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform("uCameraPosition", cameraPosition);
|
||||||
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
mTestSpecular->releaseShaders();
|
mTestSpecular->releaseShaders();
|
||||||
mTestSpecular->draw();
|
mTestSpecular->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtkScene::update()
|
void QtkScene::update()
|
||||||
{
|
{
|
||||||
auto mySpartan = Model::getInstance("My spartan");
|
auto getModel = Model::getInstance;
|
||||||
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
const QVector3D cameraPosition = getCamera().getTransform().getTranslation();
|
||||||
|
|
||||||
auto myCube = MeshRenderer::getInstance("My cube");
|
// Models may have failed to load, so we should check before accessing.
|
||||||
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
|
if (auto mySpartan = getModel("My spartan"); mySpartan) {
|
||||||
|
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
auto position = MeshRenderer::getInstance("alienTestLight")
|
if (auto myCube = getModel("My cube"); myCube) {
|
||||||
->getTransform()
|
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
.getTranslation();
|
}
|
||||||
auto alien = Model::getInstance("alienTest");
|
|
||||||
alien->setUniform("uLight.position", position);
|
|
||||||
alien->setUniform("uCameraPosition",
|
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
auto posMatrix = alien->getTransform().toMatrix();
|
|
||||||
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
|
||||||
alien->setUniform("uMVP.model", posMatrix);
|
|
||||||
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
|
||||||
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
|
||||||
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
|
||||||
|
|
||||||
position = MeshRenderer::getInstance("spartanTestLight")
|
QMatrix4x4 posMatrix;
|
||||||
->getTransform()
|
if (auto alien = getModel("alienTest"); alien) {
|
||||||
.getTranslation();
|
alien->setLightPosition("alienTestLight");
|
||||||
auto spartan = Model::getInstance("spartanTest");
|
|
||||||
spartan->setUniform("uLight.position", position);
|
|
||||||
spartan->setUniform("uCameraPosition",
|
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
|
||||||
posMatrix = spartan->getTransform().toMatrix();
|
|
||||||
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
|
||||||
spartan->setUniform("uMVP.model", posMatrix);
|
|
||||||
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
|
||||||
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
|
||||||
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
|
||||||
|
|
||||||
auto phong = MeshRenderer::getInstance("testPhong");
|
alien->setUniform("uCameraPosition", cameraPosition);
|
||||||
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
posMatrix = alien->getTransform().toMatrix();
|
||||||
phong->bindShaders();
|
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
position =
|
alien->setUniform("uMVP.model", posMatrix);
|
||||||
MeshRenderer::getInstance("testLight")->getTransform().getTranslation();
|
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||||
phong->setUniform("uLight.position", position);
|
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||||
phong->setUniform("uCameraPosition",
|
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
QtkScene::getCamera().getTransform().getTranslation());
|
}
|
||||||
posMatrix = phong->getTransform().toMatrix();
|
|
||||||
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
if (auto spartan = getModel("spartanTest"); spartan) {
|
||||||
phong->setUniform("uMVP.model", posMatrix);
|
spartan->setLightPosition("spartanTestLight");
|
||||||
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
|
||||||
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
spartan->setUniform("uCameraPosition", cameraPosition);
|
||||||
phong->releaseShaders();
|
posMatrix = spartan->getTransform().toMatrix();
|
||||||
|
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
|
spartan->setUniform("uMVP.model", posMatrix);
|
||||||
|
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||||
|
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||||
|
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (auto phong = getModel("testPhong"); phong) {
|
||||||
|
phong->setLightPosition("testLight");
|
||||||
|
|
||||||
|
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
||||||
|
phong->bindShaders();
|
||||||
|
phong->setUniform("uCameraPosition", cameraPosition);
|
||||||
|
posMatrix = phong->getTransform().toMatrix();
|
||||||
|
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
|
phong->setUniform("uMVP.model", posMatrix);
|
||||||
|
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
|
||||||
|
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
|
||||||
|
phong->releaseShaders();
|
||||||
|
}
|
||||||
|
|
||||||
|
// MeshRenderers are lower level opengl objects baked into the source code.
|
||||||
|
auto getMesh = MeshRenderer::getInstance;
|
||||||
|
|
||||||
// Rotate lighting example cubes
|
// Rotate lighting example cubes
|
||||||
mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
MeshRenderer::getInstance("noLight")->getTransform().rotate(
|
getMesh("noLight")->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
0.75f, 0.5f, 0.3f, 0.2f);
|
|
||||||
mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
|
||||||
@@ -533,46 +534,27 @@ void QtkScene::update()
|
|||||||
// Examples of various translations and rotations
|
// Examples of various translations and rotations
|
||||||
|
|
||||||
// Rotate in multiple directions simultaneously
|
// Rotate in multiple directions simultaneously
|
||||||
MeshRenderer::getInstance("rgbNormalsCube")
|
getMesh("rgbNormalsCube")->getTransform().rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
|
||||||
|
|
||||||
// Pitch forward and roll sideways
|
// Pitch forward and roll sideways
|
||||||
MeshRenderer::getInstance("leftTriangle")
|
getMesh("leftTriangle")->getTransform().rotate(0.75f, 1.0f, 0.0f, 0.0f);
|
||||||
->getTransform()
|
getMesh("rightTriangle")->getTransform().rotate(0.75f, 0.0f, 0.0f, 1.0f);
|
||||||
.rotate(0.75f, 1.0f, 0.0f, 0.0f);
|
|
||||||
MeshRenderer::getInstance("rightTriangle")
|
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.0f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
// Move between two positions over time
|
// Move between two positions over time
|
||||||
static float translateX = 0.025f;
|
static float translateX = 0.025f;
|
||||||
float limit = -9.0f; // Origin position.x - 2.0f
|
float limit = -9.0f; // Origin position.x - 2.0f
|
||||||
float posX = MeshRenderer::getInstance("topTriangle")
|
float posX = getMesh("topTriangle")->getTransform().getTranslation().x();
|
||||||
->getTransform()
|
|
||||||
.getTranslation()
|
|
||||||
.x();
|
|
||||||
if (posX < limit || posX > limit + 4.0f) {
|
if (posX < limit || posX > limit + 4.0f) {
|
||||||
translateX = -translateX;
|
translateX = -translateX;
|
||||||
}
|
}
|
||||||
MeshRenderer::getInstance("topTriangle")
|
getMesh("topTriangle")->getTransform().translate(translateX, 0.0f, 0.0f);
|
||||||
->getTransform()
|
getMesh("bottomTriangle")->getTransform().translate(-translateX, 0.0f, 0.0f);
|
||||||
.translate(translateX, 0.0f, 0.0f);
|
|
||||||
MeshRenderer::getInstance("bottomTriangle")
|
|
||||||
->getTransform()
|
|
||||||
.translate(-translateX, 0.0f, 0.0f);
|
|
||||||
// And lets rotate the triangles in two directions at once
|
// And lets rotate the triangles in two directions at once
|
||||||
MeshRenderer::getInstance("topTriangle")
|
getMesh("topTriangle")->getTransform().rotate(0.75f, 0.2f, 0.0f, 0.4f);
|
||||||
->getTransform()
|
getMesh("bottomTriangle")->getTransform().rotate(0.75f, 0.0f, 0.2f, 0.4f);
|
||||||
.rotate(0.75f, 0.2f, 0.0f, 0.4f);
|
|
||||||
MeshRenderer::getInstance("bottomTriangle")
|
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.0f, 0.2f, 0.4f);
|
|
||||||
// And make the bottom triangle green, instead of RGB
|
// And make the bottom triangle green, instead of RGB
|
||||||
|
|
||||||
// Rotate center cube in several directions simultaneously
|
// Rotate center cube in several directions simultaneously
|
||||||
// + Not subject to gimbal lock since we are using quaternions :)
|
// + Not subject to gimbal lock since we are using quaternions :)
|
||||||
MeshRenderer::getInstance("centerCube")
|
getMesh("centerCube")->getTransform().rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
||||||
->getTransform()
|
|
||||||
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,20 +16,121 @@
|
|||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
ToolBox::ToolBox(QWidget * parent) : QDockWidget(parent), ui(new Ui::ToolBox)
|
ToolBox::ToolBox(QWidget * parent) :
|
||||||
|
QDockWidget(parent), objectDetails_(this), transformPanel_(this),
|
||||||
|
scalePanel_(this), vertex_(this, "Vertex Shader:"),
|
||||||
|
fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
|
||||||
|
shaderForm_(new QFormLayout), ui(new Ui::ToolBox), objectFocus_(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
setMinimumWidth(350);
|
setMinimumWidth(350);
|
||||||
|
|
||||||
|
// Object Properties.
|
||||||
|
ui->page_properties->setLayout(properiesForm_);
|
||||||
|
properiesForm_->addRow(objectDetails_.name.label, objectDetails_.name.value);
|
||||||
|
properiesForm_->addRow(objectDetails_.objectType.label,
|
||||||
|
objectDetails_.objectType.value);
|
||||||
|
properiesForm_->addRow(reinterpret_cast<QWidget *>(&transformPanel_));
|
||||||
|
properiesForm_->addRow(reinterpret_cast<QWidget *>(&scalePanel_));
|
||||||
|
ui->toolBox->setCurrentWidget(ui->page_properties);
|
||||||
|
|
||||||
|
// Shader views.
|
||||||
|
ui->page_shaders->setLayout(shaderForm_);
|
||||||
|
shaderForm_->addRow(reinterpret_cast<QWidget *>(&vertex_));
|
||||||
|
shaderForm_->addRow(reinterpret_cast<QWidget *>(&fragment_));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::updateFocus(const QString & name)
|
void ToolBox::updateFocus(const QString & name)
|
||||||
{
|
{
|
||||||
auto object =
|
auto object =
|
||||||
Qtk::QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
|
QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
|
||||||
if (object != Q_NULLPTR) {
|
// If we can't find the object show a warning.
|
||||||
removePages();
|
if (object == Q_NULLPTR) {
|
||||||
createPageProperties(object);
|
qDebug() << "Failed to find selected object: " << name
|
||||||
createPageShader(object);
|
<< "; Clearing object panels.";
|
||||||
|
}
|
||||||
|
|
||||||
|
// We should still pass the nullptr here if we failed to find the object
|
||||||
|
// above.
|
||||||
|
objectFocus_ = object;
|
||||||
|
refreshProperties(object);
|
||||||
|
refreshShaders(object);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::clearFocus()
|
||||||
|
{
|
||||||
|
objectFocus_ = Q_NULLPTR;
|
||||||
|
refreshProperties(objectFocus_);
|
||||||
|
refreshShaders(objectFocus_);
|
||||||
|
}
|
||||||
|
|
||||||
|
ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
|
||||||
|
QWidget(parent), layout(new QHBoxLayout(this)), label(new QLabel(tr(l)))
|
||||||
|
{
|
||||||
|
// The layout owns the widget and will clean it up on destruction.
|
||||||
|
layout->addWidget(label);
|
||||||
|
for (const auto & f : fields) {
|
||||||
|
layout->addWidget(f->spinBox);
|
||||||
|
f->spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
||||||
|
f->spinBox->setSingleStep(0.1);
|
||||||
|
f->spinBox->setFixedWidth(75);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::SpinBox::disconnect() const
|
||||||
|
{
|
||||||
|
Object::disconnect(connection);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
|
||||||
|
{
|
||||||
|
// Zero the panel contents if there is no object selected.
|
||||||
|
if (object == Q_NULLPTR) {
|
||||||
|
spinBox3D.clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Reconnect translation panel controls to the new object.
|
||||||
|
const std::vector binds = {&Object::setTranslationX,
|
||||||
|
&Object::setTranslationY,
|
||||||
|
&Object::setTranslationZ};
|
||||||
|
for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
|
||||||
|
auto * f = spinBox3D.fields[i];
|
||||||
|
// Disconnect before changing spin box value.
|
||||||
|
f->disconnect();
|
||||||
|
|
||||||
|
// Set the values in the spin box to the object's current X,Y,Z
|
||||||
|
f->spinBox->setValue(object->getTransform().getTranslation()[i]);
|
||||||
|
|
||||||
|
// Reconnect to bind spin box value to the new object's position.
|
||||||
|
f->connection =
|
||||||
|
connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
|
||||||
|
{
|
||||||
|
// Zero the panel contents if there is no object selected.
|
||||||
|
if (object == Q_NULLPTR) {
|
||||||
|
spinBox3D.clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reconnect scale panel controls to the new object.
|
||||||
|
const std::vector binds = {
|
||||||
|
&Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
|
||||||
|
for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
|
||||||
|
auto * f = spinBox3D.fields[i];
|
||||||
|
// Disconnect before changing spin box value.
|
||||||
|
f->disconnect();
|
||||||
|
|
||||||
|
// Set the values in the spin box to the object's current X,Y,Z
|
||||||
|
f->spinBox->setValue(object->getTransform().getScale()[i]);
|
||||||
|
|
||||||
|
// Reconnect to bind spin box value to the new object's scale.
|
||||||
|
f->connection =
|
||||||
|
connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -38,110 +139,32 @@ ToolBox::~ToolBox()
|
|||||||
delete ui;
|
delete ui;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::removePages()
|
void ToolBox::refreshProperties(const Object * object)
|
||||||
{
|
{
|
||||||
// Remove all existing pages.
|
// Refresh to show the new object's details.
|
||||||
for (size_t i = 0; i < ui->toolBox->count(); i++) {
|
objectDetails_.setObject(object);
|
||||||
delete ui->toolBox->widget(i);
|
// Reconnect transform panel controls to the new object.
|
||||||
ui->toolBox->removeItem(i);
|
transformPanel_.setObject(object);
|
||||||
}
|
scalePanel_.setObject(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::createPageProperties(const Object * object)
|
void ToolBox::refreshShaders(const Object * object)
|
||||||
{
|
{
|
||||||
auto transform = object->getTransform();
|
// Zero the panel contents if there is no object selected.
|
||||||
auto type = object->getType();
|
if (object == Q_NULLPTR) {
|
||||||
auto * widget = new QWidget;
|
vertex_.clear();
|
||||||
ui->toolBox->addItem(widget, "Properties");
|
fragment_.clear();
|
||||||
ui->toolBox->setCurrentWidget(widget);
|
return;
|
||||||
|
|
||||||
auto * layout = new QFormLayout;
|
|
||||||
layout->addRow(new QLabel(tr("Name:")),
|
|
||||||
new QLabel(object->getName().c_str()));
|
|
||||||
|
|
||||||
layout->addRow(new QLabel(tr("Type:")),
|
|
||||||
new QLabel(type == Object::Type::QTK_MESH ? "Mesh" : "Model"));
|
|
||||||
|
|
||||||
auto rowLayout = new QHBoxLayout;
|
|
||||||
rowLayout->addWidget(new QLabel(tr("Translation:")));
|
|
||||||
int minWidth = 75;
|
|
||||||
for (size_t i = 0; i < 3; i++) {
|
|
||||||
auto spinBox = new QDoubleSpinBox;
|
|
||||||
spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
|
||||||
spinBox->setSingleStep(0.1);
|
|
||||||
spinBox->setValue(transform.getTranslation()[i]);
|
|
||||||
spinBox->setFixedWidth(minWidth);
|
|
||||||
rowLayout->addWidget(spinBox);
|
|
||||||
|
|
||||||
if (i == 0) {
|
|
||||||
connect(spinBox,
|
|
||||||
&QDoubleSpinBox::valueChanged,
|
|
||||||
object,
|
|
||||||
&Object::setTranslationX);
|
|
||||||
} else if (i == 1) {
|
|
||||||
connect(spinBox,
|
|
||||||
&QDoubleSpinBox::valueChanged,
|
|
||||||
object,
|
|
||||||
&Object::setTranslationY);
|
|
||||||
} else if (i == 2) {
|
|
||||||
connect(spinBox,
|
|
||||||
&QDoubleSpinBox::valueChanged,
|
|
||||||
object,
|
|
||||||
&Object::setTranslationZ);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
layout->addRow(rowLayout);
|
|
||||||
|
|
||||||
rowLayout = new QHBoxLayout;
|
vertex_.path.setValue(object->getVertexShader().c_str());
|
||||||
rowLayout->addWidget(new QLabel(tr("Scale:")));
|
vertex_.editor->setText(object->getVertexShaderSourceCode().c_str());
|
||||||
for (size_t i = 0; i < 3; i++) {
|
fragment_.path.setValue(object->getFragmentShader().c_str());
|
||||||
auto spinBox = new QDoubleSpinBox;
|
fragment_.editor->setText(object->getFragmentShaderSourceCode().c_str());
|
||||||
spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
|
||||||
spinBox->setSingleStep(0.1);
|
|
||||||
spinBox->setValue(transform.getScale()[i]);
|
|
||||||
spinBox->setFixedWidth(minWidth);
|
|
||||||
rowLayout->addWidget(spinBox);
|
|
||||||
|
|
||||||
if (i == 0) {
|
|
||||||
connect(
|
|
||||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleX);
|
|
||||||
} else if (i == 1) {
|
|
||||||
connect(
|
|
||||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleY);
|
|
||||||
} else if (i == 2) {
|
|
||||||
connect(
|
|
||||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleZ);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
layout->addRow(rowLayout);
|
|
||||||
widget->setLayout(layout);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ToolBox::createPageShader(const Object * object)
|
void ToolBox::refresh(const Object * object)
|
||||||
{
|
{
|
||||||
// Shaders page.
|
refreshProperties(object);
|
||||||
auto widget = new QWidget;
|
refreshShaders(object);
|
||||||
ui->toolBox->addItem(widget, "Shaders");
|
|
||||||
auto mainLayout = new QFormLayout;
|
|
||||||
auto rowLayout = new QHBoxLayout;
|
|
||||||
rowLayout->addWidget(new QLabel("Vertex Shader:"));
|
|
||||||
rowLayout->addWidget(new QLabel(object->getVertexShader().c_str()));
|
|
||||||
mainLayout->addRow(rowLayout);
|
|
||||||
|
|
||||||
auto shaderView = new QTextEdit;
|
|
||||||
shaderView->setReadOnly(true);
|
|
||||||
shaderView->setText(object->getVertexShaderSourceCode().c_str());
|
|
||||||
mainLayout->addRow(shaderView);
|
|
||||||
|
|
||||||
rowLayout = new QHBoxLayout;
|
|
||||||
rowLayout->addWidget(new QLabel("Fragment Shader:"));
|
|
||||||
rowLayout->addWidget(new QLabel(object->getFragmentShader().c_str()));
|
|
||||||
mainLayout->addRow(rowLayout);
|
|
||||||
|
|
||||||
shaderView = new QTextEdit;
|
|
||||||
shaderView->setReadOnly(true);
|
|
||||||
shaderView->setText(object->getFragmentShaderSourceCode().c_str());
|
|
||||||
mainLayout->addRow(shaderView);
|
|
||||||
|
|
||||||
widget->setLayout(mainLayout);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,10 +13,13 @@
|
|||||||
#include <QDesignerExportWidget>
|
#include <QDesignerExportWidget>
|
||||||
#include <QDockWidget>
|
#include <QDockWidget>
|
||||||
#include <QDoubleSpinBox>
|
#include <QDoubleSpinBox>
|
||||||
#include <QGroupBox>
|
#include <QFormLayout>
|
||||||
|
#include <QHBoxLayout>
|
||||||
|
#include <QLabel>
|
||||||
|
#include <QTextEdit>
|
||||||
|
|
||||||
|
#include "qtk/object.h"
|
||||||
|
|
||||||
#include "qtk/scene.h"
|
|
||||||
|
|
||||||
namespace Ui
|
namespace Ui
|
||||||
{
|
{
|
||||||
@@ -25,7 +28,7 @@ namespace Ui
|
|||||||
|
|
||||||
namespace Qtk
|
namespace Qtk
|
||||||
{
|
{
|
||||||
class ToolBox : public QDockWidget
|
class ToolBox final : public QDockWidget
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@@ -38,20 +41,184 @@ namespace Qtk
|
|||||||
|
|
||||||
~ToolBox();
|
~ToolBox();
|
||||||
|
|
||||||
void removePages();
|
void refreshProperties(const Object * object);
|
||||||
|
|
||||||
void createPageProperties(const Object * object);
|
void refreshShaders(const Object * object);
|
||||||
|
|
||||||
void createPageShader(const Object * object);
|
void refresh(const Object * object);
|
||||||
|
|
||||||
void updateFocus(const QString & name);
|
void updateFocus(const QString & name);
|
||||||
|
|
||||||
|
[[nodiscard]] Object * getObjectFocus() const { return objectFocus_; }
|
||||||
|
|
||||||
|
void clearFocus();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
|
/// Displays details on the object.
|
||||||
|
struct ObjectDetails {
|
||||||
|
/// Single item containing a label and value.
|
||||||
|
struct Item {
|
||||||
|
explicit Item(QWidget * parent,
|
||||||
|
const char * l = "Item:",
|
||||||
|
const char * v = "") :
|
||||||
|
label(new QLabel(tr(l), parent)),
|
||||||
|
value(new QLabel(tr(v), parent))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void setValue(const char * v) const { value->setText(tr(v)); }
|
||||||
|
|
||||||
|
void setItem(const char * l, const char * v) const
|
||||||
|
{
|
||||||
|
label->setText(tr(l));
|
||||||
|
value->setText(tr(v));
|
||||||
|
}
|
||||||
|
|
||||||
|
QLabel * label;
|
||||||
|
QLabel * value;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// We pass the parent widget so that Qt handles releasing memory.
|
||||||
|
explicit ObjectDetails(QWidget * parent) :
|
||||||
|
name(parent, "Name:"), objectType(parent, "Object Type:")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Refresh to display the new object's details
|
||||||
|
void setObject(const Qtk::Object * object) const
|
||||||
|
{
|
||||||
|
// Zero contents if there is no object selected.
|
||||||
|
if (object == Q_NULLPTR) {
|
||||||
|
name.setValue("");
|
||||||
|
objectType.setValue("No object selected");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
name.setItem("Name:", object->getName().toStdString().c_str());
|
||||||
|
objectType.setItem(
|
||||||
|
"Type:",
|
||||||
|
object->getType() == Object::QTK_MESH ? "Mesh" : "Model");
|
||||||
|
}
|
||||||
|
|
||||||
|
Item name, objectType;
|
||||||
|
};
|
||||||
|
ObjectDetails objectDetails_;
|
||||||
|
|
||||||
|
/// Structure to associate a QSpinBox with a connection.
|
||||||
|
struct SpinBox {
|
||||||
|
/**
|
||||||
|
* Default constructor passes no parent to the QSpinBox.
|
||||||
|
* It must be added to a layout for Qt to clean up the resources.
|
||||||
|
*/
|
||||||
|
SpinBox() : spinBox(new QDoubleSpinBox) {}
|
||||||
|
|
||||||
|
/// Disconnect the associated connection.
|
||||||
|
void disconnect() const;
|
||||||
|
|
||||||
|
QDoubleSpinBox * spinBox;
|
||||||
|
QMetaObject::Connection connection;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Spinbox with 3 fields and a single label.
|
||||||
|
class SpinBox3D final : QWidget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/// We pass a parent to ensure Qt will clean up resources.
|
||||||
|
/// Assigning a QWidget to a QLayout also ensures Qt will clean up.
|
||||||
|
explicit SpinBox3D(QWidget * parent, const char * l = "SpinBox3D:");
|
||||||
|
|
||||||
|
/// Zero the SpinBox3D display.
|
||||||
|
void clear()
|
||||||
|
{
|
||||||
|
for (auto & field : fields) {
|
||||||
|
field->disconnect();
|
||||||
|
field->spinBox->setValue(0.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The main layout for the SpinBox3D widget.
|
||||||
|
QHBoxLayout * layout;
|
||||||
|
|
||||||
|
/// Label for the SpinBox3D.
|
||||||
|
QLabel * label;
|
||||||
|
|
||||||
|
/// SpinBox and a connection for each field.
|
||||||
|
SpinBox x, y, z;
|
||||||
|
/// Array for iterating over fields.
|
||||||
|
std::array<SpinBox *, 3> fields {&x, &y, &z};
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Initialize the transform panel and configure QObject connections.
|
||||||
|
struct TransformPanel {
|
||||||
|
explicit TransformPanel(QWidget * parent) :
|
||||||
|
spinBox3D(parent, "Transform:")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reconnect QObject connections and spin box values in UI.
|
||||||
|
void setObject(const Qtk::Object * object);
|
||||||
|
|
||||||
|
SpinBox3D spinBox3D;
|
||||||
|
};
|
||||||
|
TransformPanel transformPanel_;
|
||||||
|
|
||||||
|
/// Initialize the scale panel and configure QObject connections.
|
||||||
|
struct ScalePanel {
|
||||||
|
explicit ScalePanel(QWidget * parent) : spinBox3D(parent, "Scale:") {}
|
||||||
|
|
||||||
|
/// Reconnect QObject connections and spin box values in UI.
|
||||||
|
void setObject(const Qtk::Object * object);
|
||||||
|
|
||||||
|
SpinBox3D spinBox3D;
|
||||||
|
};
|
||||||
|
ScalePanel scalePanel_;
|
||||||
|
|
||||||
|
/// Displays shader name, path, and read-only text view.
|
||||||
|
class ShaderView final : QWidget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit ShaderView(QWidget * parent,
|
||||||
|
const char * l = "ShaderView:") :
|
||||||
|
layout(new QVBoxLayout(this)), path(parent, l),
|
||||||
|
editor(new QTextEdit(parent))
|
||||||
|
{
|
||||||
|
// Create a child horizontal layout for shader name and file path.
|
||||||
|
auto * pathLayout = new QHBoxLayout;
|
||||||
|
pathLayout->addWidget(path.label);
|
||||||
|
pathLayout->addWidget(path.value);
|
||||||
|
layout->addLayout(pathLayout);
|
||||||
|
|
||||||
|
// Add the read-only text editor widget to the main layout.
|
||||||
|
editor->setReadOnly(true);
|
||||||
|
layout->addWidget(editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Zero the ShaderView display.
|
||||||
|
void clear() const
|
||||||
|
{
|
||||||
|
path.setValue("");
|
||||||
|
editor->setText("");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The main layout for the ShaderView widget.
|
||||||
|
QVBoxLayout * layout;
|
||||||
|
|
||||||
|
/// Shader name and path on disk.
|
||||||
|
ObjectDetails::Item path;
|
||||||
|
|
||||||
|
/// Read-only (for now) display of the shader source code.
|
||||||
|
QTextEdit * editor;
|
||||||
|
};
|
||||||
|
ShaderView vertex_, fragment_;
|
||||||
|
|
||||||
|
QFormLayout * properiesForm_;
|
||||||
|
QFormLayout * shaderForm_;
|
||||||
|
|
||||||
|
Object * objectFocus_ {};
|
||||||
|
|
||||||
Ui::ToolBox * ui;
|
Ui::ToolBox * ui;
|
||||||
};
|
};
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene)
|
|||||||
mSceneName = scene->getSceneName();
|
mSceneName = scene->getSceneName();
|
||||||
auto objects = scene->getObjects();
|
auto objects = scene->getObjects();
|
||||||
for (const auto & object : objects) {
|
for (const auto & object : objects) {
|
||||||
QStringList list(QStringList(QString(object->getName().c_str())));
|
QStringList list(QStringList(QString(object->getName())));
|
||||||
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ QString WidgetPlugin::whatsThis() const
|
|||||||
|
|
||||||
QIcon WidgetPlugin::icon() const
|
QIcon WidgetPlugin::icon() const
|
||||||
{
|
{
|
||||||
return Qtk::getIcon();
|
return QIcon(":/icons/icon.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
bool WidgetPlugin::isContainer() const
|
bool WidgetPlugin::isContainer() const
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
|||||||
|
|
||||||
MeshRenderer::~MeshRenderer()
|
MeshRenderer::~MeshRenderer()
|
||||||
{
|
{
|
||||||
sInstances.remove(mName.c_str());
|
sInstances.remove(mName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
@@ -121,9 +121,7 @@ void MeshRenderer::draw()
|
|||||||
bindShaders();
|
bindShaders();
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
|
|
||||||
if (mTexture.hasTexture()) {
|
mTexture.bind();
|
||||||
mTexture.getOpenGLTexture().bind();
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Automate uniforms some other way
|
// TODO: Automate uniforms some other way
|
||||||
setUniformMVP();
|
setUniformMVP();
|
||||||
@@ -138,9 +136,7 @@ void MeshRenderer::draw()
|
|||||||
mShape.mIndices.data());
|
mShape.mIndices.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mTexture.hasTexture()) {
|
mTexture.bind();
|
||||||
mTexture.getOpenGLTexture().release();
|
|
||||||
}
|
|
||||||
|
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
releaseShaders();
|
releaseShaders();
|
||||||
|
|||||||
@@ -56,8 +56,19 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Model::setLightPosition(const QString & lightName, const char * uniform)
|
||||||
|
{
|
||||||
|
if (auto light = MeshRenderer::getInstance(lightName); light) {
|
||||||
|
QVector3D position = light->getTransform().getTranslation();
|
||||||
|
setUniform(uniform, position);
|
||||||
|
} else {
|
||||||
|
qDebug() << "[QtkScene] Failed to set " << mName
|
||||||
|
<< "light position: " << lightName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Static function to access ModelManager for getting Models by name
|
// Static function to access ModelManager for getting Models by name
|
||||||
Model * Qtk::Model::getInstance(const char * name)
|
Model * Model::getInstance(const char * name)
|
||||||
{
|
{
|
||||||
return mManager[name];
|
return mManager[name];
|
||||||
}
|
}
|
||||||
@@ -102,7 +113,7 @@ void Model::loadModel(const std::string & path)
|
|||||||
sortModelMeshes();
|
sortModelMeshes();
|
||||||
|
|
||||||
// Object finished loading, insert it into ModelManager
|
// Object finished loading, insert it into ModelManager
|
||||||
mManager.insert(getName().c_str(), this);
|
mManager.insert(getName(), this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::processNode(aiNode * node, const aiScene * scene)
|
void Model::processNode(aiNode * node, const aiScene * scene)
|
||||||
@@ -261,13 +272,11 @@ ModelMesh::Textures Model::loadMaterialTextures(aiMaterial * mat,
|
|||||||
|
|
||||||
void Model::sortModelMeshes()
|
void Model::sortModelMeshes()
|
||||||
{
|
{
|
||||||
auto cameraPos = Scene::getCamera().getTransform();
|
auto cameraPos = Scene::getCamera().getTransform().getTranslation();
|
||||||
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
||||||
// Sort by the first vertex position in the model
|
// Sort by the first vertex position in the model
|
||||||
return (cameraPos.getTranslation().distanceToPoint(
|
return cameraPos.distanceToPoint(a.mVertices[0].mPosition)
|
||||||
a.mVertices[0].mPosition))
|
< cameraPos.distanceToPoint(b.mVertices[0].mPosition);
|
||||||
< (cameraPos.getTranslation().distanceToPoint(
|
|
||||||
b.mVertices[0].mPosition));
|
|
||||||
};
|
};
|
||||||
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ namespace Qtk
|
|||||||
loadModel(mModelPath);
|
loadModel(mModelPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline ~Model() override { mManager.remove(getName().c_str()); }
|
inline ~Model() override { mManager.remove(getName()); }
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Public Methods
|
* Public Methods
|
||||||
@@ -113,6 +113,14 @@ namespace Qtk
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the position of a light used in GLSL unfiroms.
|
||||||
|
*
|
||||||
|
* @param lightName Object name of the light
|
||||||
|
*/
|
||||||
|
void setLightPosition(const QString & lightName,
|
||||||
|
const char * uniform = "uLight.position");
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ namespace Qtk
|
|||||||
return mShape.mVertices;
|
return mShape.mVertices;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline std::string getName() const { return mName; }
|
[[nodiscard]] inline QString getName() const { return mName; }
|
||||||
|
|
||||||
[[nodiscard]] inline const Type & getType() const { return mType; }
|
[[nodiscard]] inline const Type & getType() const { return mType; }
|
||||||
|
|
||||||
@@ -143,7 +143,7 @@ namespace Qtk
|
|||||||
* Setters
|
* Setters
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
virtual inline void setName(const std::string & name) { mName = name; }
|
virtual inline void setName(const QString & name) { mName = name; }
|
||||||
|
|
||||||
virtual inline void setColors(const Colors & value)
|
virtual inline void setColors(const Colors & value)
|
||||||
{
|
{
|
||||||
@@ -244,6 +244,23 @@ namespace Qtk
|
|||||||
mProgram.release();
|
mProgram.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*************************************************************************
|
||||||
|
* Public Static Methods
|
||||||
|
************************************************************************/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper to disconnect a QObject connection, only if it's valid.
|
||||||
|
* If the connection is valid and we fail to disconnect log a message.
|
||||||
|
*
|
||||||
|
* @param con QObject connection handle to disconnect.
|
||||||
|
*/
|
||||||
|
static void disconnect(const QMetaObject::Connection & con)
|
||||||
|
{
|
||||||
|
if (con && !QObject::disconnect(con)) {
|
||||||
|
qDebug() << "[Qtk] Failed to disconnect valid connection: " << con;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
@@ -255,7 +272,7 @@ namespace Qtk
|
|||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
Shape mShape;
|
Shape mShape;
|
||||||
Texture mTexture;
|
Texture mTexture;
|
||||||
std::string mName;
|
QString mName;
|
||||||
bool mBound;
|
bool mBound;
|
||||||
Type mType = QTK_OBJECT;
|
Type mType = QTK_OBJECT;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -43,14 +43,6 @@ namespace Qtk
|
|||||||
}
|
}
|
||||||
return widget;
|
return widget;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @return Default icon to use for Qtk desktop application.
|
|
||||||
*/
|
|
||||||
static QIcon getIcon()
|
|
||||||
{
|
|
||||||
return QIcon(":/icons/icon.png");
|
|
||||||
}
|
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|
||||||
#endif // QTK_QTKAPI_H
|
#endif // QTK_QTKAPI_H
|
||||||
|
|||||||
@@ -55,6 +55,34 @@ template <> Model * Scene::addObject(Model * object)
|
|||||||
return object;
|
return object;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <> void Scene::removeObject(MeshRenderer * object)
|
||||||
|
{
|
||||||
|
auto it = std::find(mMeshes.begin(), mMeshes.end(), object);
|
||||||
|
if (it == mMeshes.end()) {
|
||||||
|
qDebug() << "[Scene::removeObject]: Failed to remove object: "
|
||||||
|
<< object->getName() << " (" << object << ")";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
--mObjectCount[object->getName()];
|
||||||
|
mMeshes.erase(it);
|
||||||
|
emit sceneUpdated(mSceneName);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <> void Scene::removeObject(Model * object)
|
||||||
|
{
|
||||||
|
auto it = std::find(mModels.begin(), mModels.end(), object);
|
||||||
|
if (it == mModels.end()) {
|
||||||
|
qDebug() << "[Scene::removeObject]: Failed to remove object: "
|
||||||
|
<< object->getName() << " (" << object << ")";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
--mObjectCount[object->getName()];
|
||||||
|
mModels.erase(it);
|
||||||
|
emit sceneUpdated(mSceneName);
|
||||||
|
}
|
||||||
|
|
||||||
void Scene::draw()
|
void Scene::draw()
|
||||||
{
|
{
|
||||||
if (!mInit) {
|
if (!mInit) {
|
||||||
@@ -103,7 +131,7 @@ std::vector<Object *> Scene::getObjects() const
|
|||||||
Object * Scene::getObject(const QString & name) const
|
Object * Scene::getObject(const QString & name) const
|
||||||
{
|
{
|
||||||
for (const auto & object : getObjects()) {
|
for (const auto & object : getObjects()) {
|
||||||
if (object->getName() == name.toStdString()) {
|
if (object->getName() == name) {
|
||||||
return object;
|
return object;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -121,6 +149,6 @@ void Scene::initSceneObjectName(Object * object)
|
|||||||
// If the object name exists make it unique.
|
// If the object name exists make it unique.
|
||||||
auto count = ++mObjectCount[object->getName()];
|
auto count = ++mObjectCount[object->getName()];
|
||||||
if (count > 1) {
|
if (count > 1) {
|
||||||
object->setName(object->getName() + " (" + std::to_string(count) + ")");
|
object->setName(object->getName() + " (" + QString::number(count) + ")");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -85,16 +85,16 @@ namespace Qtk
|
|||||||
|
|
||||||
void loadModel(const QUrl & url)
|
void loadModel(const QUrl & url)
|
||||||
{
|
{
|
||||||
auto fileName = url.fileName().replace(".obj", "").toStdString();
|
auto fileName = url.fileName().replace(".obj", "");
|
||||||
auto filePath = url.toLocalFile().toStdString();
|
auto filePath = url.toLocalFile();
|
||||||
loadModel(fileName, filePath);
|
loadModel(fileName, filePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadModel(const std::string & name, const std::string & path)
|
void loadModel(const QString & name, const QString & path)
|
||||||
{
|
{
|
||||||
// Add the dropped model to the load queue.
|
// Add the dropped model to the load queue.
|
||||||
// This is consumed during rendering of the scene if not empty.
|
// This is consumed during rendering of the scene if not empty.
|
||||||
mModelLoadQueue.emplace(name, path);
|
mModelLoadQueue.emplace(name.toStdString(), path.toStdString());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
@@ -120,9 +120,7 @@ namespace Qtk
|
|||||||
*/
|
*/
|
||||||
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
||||||
{
|
{
|
||||||
return mObjectCount.count(name.toStdString())
|
return mObjectCount.count(name) ? mObjectCount[name] : 0;
|
||||||
? mObjectCount[name.toStdString()]
|
|
||||||
: 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -184,8 +182,9 @@ namespace Qtk
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds objects to the scene.
|
* Adds objects to the scene.
|
||||||
* This template provides explicit specializations for valid types.
|
* This template provides explicit specializations for the valid types:
|
||||||
* Adding any object other than these types will cause errors.
|
* MeshRenderer, Model
|
||||||
|
* Any other object type will cause errors.
|
||||||
* TODO: Refactor to use Object base class container for scene objects.
|
* TODO: Refactor to use Object base class container for scene objects.
|
||||||
*
|
*
|
||||||
* If creating a new object type for a scene, it must inherit Qtk::Object
|
* If creating a new object type for a scene, it must inherit Qtk::Object
|
||||||
@@ -196,6 +195,17 @@ namespace Qtk
|
|||||||
*/
|
*/
|
||||||
template <typename T> T * addObject(T * object);
|
template <typename T> T * addObject(T * object);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes an object from the scene.
|
||||||
|
* This template provides explicit specializations for the valid types:
|
||||||
|
* MeshRenderer, Model
|
||||||
|
* Any other object type will cause errors.
|
||||||
|
* TODO: Refactor to use Object base class container for scene objects.
|
||||||
|
*
|
||||||
|
* @param object Pointer to the object to remove from the scene.
|
||||||
|
*/
|
||||||
|
template <typename T> void removeObject(T * object);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param name The name to use for this scene.
|
* @param name The name to use for this scene.
|
||||||
*/
|
*/
|
||||||
@@ -248,7 +258,7 @@ namespace Qtk
|
|||||||
/* MeshRenderers used simple geometry. */
|
/* MeshRenderers used simple geometry. */
|
||||||
std::vector<MeshRenderer *> mMeshes {};
|
std::vector<MeshRenderer *> mMeshes {};
|
||||||
/* Track count of objects with same initial name. */
|
/* Track count of objects with same initial name. */
|
||||||
std::unordered_map<std::string, uint64_t> mObjectCount;
|
std::unordered_map<QString, uint64_t> mObjectCount;
|
||||||
};
|
};
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|
||||||
|
|||||||
@@ -109,11 +109,12 @@ void main()
|
|||||||
#version 330
|
#version 330
|
||||||
uniform samplerCube uTexture;
|
uniform samplerCube uTexture;
|
||||||
|
|
||||||
varying vec3 vTexCoord;
|
in vec3 vTexCoord;
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_FragColor = texture(uTexture, vTexCoord);
|
FragColor = texture(uTexture, vTexCoord);
|
||||||
}
|
}
|
||||||
)"
|
)"
|
||||||
|
|
||||||
|
|||||||
@@ -17,9 +17,28 @@ using namespace Qtk;
|
|||||||
* Constructors / Destructors
|
* Constructors / Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name)
|
Skybox::Skybox(const std::string & name) :
|
||||||
|
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||||
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
{
|
{
|
||||||
mTexture.setTexture(cubeMap);
|
QImage image({1024, 1024}, QImage::Format_RGBA8888);
|
||||||
|
image.fill(Qt::darkGray);
|
||||||
|
mTexture.setCubeMap(image, image, image, image, image, image);
|
||||||
|
init();
|
||||||
|
}
|
||||||
|
|
||||||
|
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name) :
|
||||||
|
mVBO(QOpenGLBuffer::VertexBuffer),
|
||||||
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
|
{
|
||||||
|
if (cubeMap == Q_NULLPTR) {
|
||||||
|
qDebug()
|
||||||
|
<< "[Qtk] Failed to set cubemap for skybox with null QOpenGLTexture.";
|
||||||
|
} else {
|
||||||
|
mTexture.setTexture(cubeMap);
|
||||||
|
}
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,13 +53,13 @@ Skybox::Skybox(const std::string & right,
|
|||||||
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()),
|
||||||
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData())
|
||||||
{
|
{
|
||||||
init();
|
|
||||||
mTexture.setCubeMap(QImage(right.c_str()).mirrored(),
|
mTexture.setCubeMap(QImage(right.c_str()).mirrored(),
|
||||||
QImage(top.c_str()),
|
QImage(top.c_str()),
|
||||||
QImage(front.c_str()),
|
QImage(front.c_str()),
|
||||||
QImage(left.c_str()),
|
QImage(left.c_str()),
|
||||||
QImage(bottom.c_str()),
|
QImage(bottom.c_str()),
|
||||||
QImage(back.c_str()));
|
QImage(back.c_str()));
|
||||||
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
@@ -54,7 +73,7 @@ void Skybox::draw()
|
|||||||
|
|
||||||
mVAO.bind();
|
mVAO.bind();
|
||||||
mProgram.bind();
|
mProgram.bind();
|
||||||
mTexture.getOpenGLTexture().bind();
|
mTexture.bind();
|
||||||
|
|
||||||
mProgram.setUniformValue("uProjectionMatrix", Scene::getProjectionMatrix());
|
mProgram.setUniformValue("uProjectionMatrix", Scene::getProjectionMatrix());
|
||||||
mProgram.setUniformValue("uViewMatrix", Scene::getCamera().toMatrix());
|
mProgram.setUniformValue("uViewMatrix", Scene::getCamera().toMatrix());
|
||||||
@@ -62,7 +81,7 @@ void Skybox::draw()
|
|||||||
glDrawElements(
|
glDrawElements(
|
||||||
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
|
||||||
|
|
||||||
mTexture.getOpenGLTexture().bind();
|
mTexture.bind();
|
||||||
mProgram.release();
|
mProgram.release();
|
||||||
mVAO.release();
|
mVAO.release();
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,12 @@ namespace Qtk
|
|||||||
* Constructors / Destructors
|
* Constructors / Destructors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
// Delegate this constructor to use default skybox images
|
/**
|
||||||
|
* Construct a skybox with a default texture.
|
||||||
|
*
|
||||||
|
* @param name The objectName to use for the Skybox.
|
||||||
|
*/
|
||||||
|
explicit Skybox(const std::string & name = "Skybox");
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Construct a skybox with an existing QOpenGLTexture.
|
* Construct a skybox with an existing QOpenGLTexture.
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
#include <QImageReader>
|
#include <QImageReader>
|
||||||
|
#include <QPainter>
|
||||||
|
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
|
|
||||||
@@ -65,6 +66,22 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * right,
|
|||||||
QImage(back));
|
QImage(back));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QImage OpenGLTextureFactory::defaultTexture()
|
||||||
|
{
|
||||||
|
QImage image({256, 256}, QImage::Format_RGBA8888);
|
||||||
|
image.fill(Qt::lightGray);
|
||||||
|
|
||||||
|
// Draw a red '?' to the center of the image.
|
||||||
|
QPainter painter(&image);
|
||||||
|
painter.setRenderHint(QPainter::Antialiasing);
|
||||||
|
painter.setPen(Qt::red);
|
||||||
|
painter.setFont({"Helvetica", 100, QFont::Bold});
|
||||||
|
constexpr QRect rect(0, 0, 256, 256);
|
||||||
|
painter.drawText(rect, Qt::AlignCenter, "?");
|
||||||
|
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const QImage & right,
|
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const QImage & right,
|
||||||
const QImage & top,
|
const QImage & top,
|
||||||
const QImage & front,
|
const QImage & front,
|
||||||
@@ -87,9 +104,9 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const QImage & right,
|
|||||||
QOpenGLTexture::CubeMapNegativeZ};
|
QOpenGLTexture::CubeMapNegativeZ};
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (const auto & face : faces) {
|
for (const auto & face : faces) {
|
||||||
QImage faceImage(faceTextures[i]);
|
QImage & faceImage = faceTextures[i];
|
||||||
if (faceImage.isNull()) {
|
if (faceImage.isNull()) {
|
||||||
qDebug() << "Error loading cube map image\n";
|
qDebug() << "[libqtk] Error loading cube map image\n";
|
||||||
faceImage = defaultTexture();
|
faceImage = defaultTexture();
|
||||||
}
|
}
|
||||||
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
|
||||||
|
|||||||
@@ -145,13 +145,7 @@ namespace Qtk
|
|||||||
const char * back);
|
const char * back);
|
||||||
|
|
||||||
/// The texture used in place of a missing texture.
|
/// The texture used in place of a missing texture.
|
||||||
static QImage defaultTexture()
|
static QImage defaultTexture();
|
||||||
{
|
|
||||||
// Use plaster for default texture if image fails to load.
|
|
||||||
// This prevents segfaults when loading a texture that doesn't exist.
|
|
||||||
// TODO: Replace with a '?' texture to indicate missing texture.
|
|
||||||
return QImage(":/textures/plaster.png");
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
@@ -223,6 +217,20 @@ namespace Qtk
|
|||||||
return mOpenGLTexture != Q_NULLPTR;
|
return mOpenGLTexture != Q_NULLPTR;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Bind the OpenGL texture if it exists, avoiding segmentation faults.
|
||||||
|
*/
|
||||||
|
bool bind() const
|
||||||
|
{
|
||||||
|
if (hasTexture()) {
|
||||||
|
// TODO: It would be nice to warn here but some objects may not have
|
||||||
|
// a texture. Factor Texture out of those objects so we don't bind.
|
||||||
|
mOpenGLTexture->bind();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
@@ -306,12 +314,12 @@ namespace Qtk
|
|||||||
/**
|
/**
|
||||||
* Sets this Texture to be a cube map with provided sides.
|
* Sets this Texture to be a cube map with provided sides.
|
||||||
*
|
*
|
||||||
* @param right Path to texture to use for right cube map side.
|
* @param right QImage texture to use for right cube map side.
|
||||||
* @param top Path to texture to use for top cube map side.
|
* @param top QImage texture to use for top cube map side.
|
||||||
* @param front Path to texture to use for front cube map side.
|
* @param front QImage texture to use for front cube map side.
|
||||||
* @param left Path to texture to use for left cube map side.
|
* @param left QImage texture to use for left cube map side.
|
||||||
* @param bottom Path to texture to use for bottom cube map side.
|
* @param bottom QImage texture to use for bottom cube map side.
|
||||||
* @param back Path to texture to use for back cube map side.
|
* @param back QImage texture to use for back cube map side.
|
||||||
*/
|
*/
|
||||||
virtual inline void setCubeMap(const QImage & right,
|
virtual inline void setCubeMap(const QImage & right,
|
||||||
const QImage & top,
|
const QImage & top,
|
||||||
|
|||||||
Reference in New Issue
Block a user