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11 Commits
50bd5619c5
...
fix-ci
| Author | SHA1 | Date | |
|---|---|---|---|
| fe12015d0d | |||
| 9a87c1df10 | |||
| 9397e3117b | |||
| a2f849ec72 | |||
| 67fcf4619b | |||
| 6d9689720d | |||
| 4f76d37ea0 | |||
| 0770b0ea65 | |||
| 0c16b7d879 | |||
| ed604eb655 | |||
| f40366cb8d |
14
.github/workflows/build.yml
vendored
14
.github/workflows/build.yml
vendored
@@ -43,13 +43,16 @@ jobs:
|
||||
with:
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||||
version: ${{ env.QT_VERSION }}
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||||
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||||
# Windows
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||||
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||||
- name: Chocolatey Action
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||||
- name: Install pkgconfiglite
|
||||
if: matrix.os == 'windows-latest'
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||||
uses: crazy-max/ghaction-chocolatey@v2
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with:
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||||
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
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||||
- name: Install nsis
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||||
if: matrix.os == 'windows-latest'
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||||
uses: crazy-max/ghaction-chocolatey@v2
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||||
with:
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||||
args: install nsis
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||||
|
||||
- name: Install Debian packaging dependencies
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||||
if: matrix.os == 'ubuntu-latest'
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||||
@@ -191,6 +194,11 @@ jobs:
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||||
uses: crazy-max/ghaction-chocolatey@v2
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||||
with:
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||||
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
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||||
- name: Install nsis
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||||
if: matrix.os == 'windows-latest'
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uses: crazy-max/ghaction-chocolatey@v2
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with:
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||||
args: install nsis
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- name: Configure Qtk Library
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shell: bash
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||||
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||||
14
.github/workflows/linting.yml
vendored
14
.github/workflows/linting.yml
vendored
@@ -39,7 +39,7 @@ jobs:
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||||
# Check the entire repo for source files to tidy
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files-changed-only: false
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# Ignore qtk build and external assimp directories
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ignore: '.github|build|extern/assimp/assimp'
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ignore: '.github|build|extern'
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# Point to compile_commands.json produced by build
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database: 'build'
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# Use thread comments as feedback
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@@ -61,8 +61,12 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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- name: clang-format Check
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uses: jidicula/clang-format-action@v4.9.0
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- uses: cpp-linter/cpp-linter-action@v2
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with:
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clang-format-version: '18'
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check-path: ${{ matrix.path }}
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version: '18'
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style: 'file'
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tidy-checks: ''
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files-changed-only: false
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ignore: '.github|build|extern'
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extensions: 'cpp,h'
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files: ${{ matrix.path }}
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@@ -157,8 +157,15 @@ list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
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# Find Assimp.
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if(QTK_SUBMODULES)
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if(APPLE)
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# Avoid zlib redefining fdopen, causing build failures in apple clang.
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# https://github.com/assimp/assimp/issues/6118
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add_compile_definitions(-Dfdopen=fdopen)
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endif()
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if(NOT WIN32)
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# Required to statically link.
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add_compile_options(-fPIC)
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endif()
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set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
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set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
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set(
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@@ -175,6 +182,14 @@ if(QTK_SUBMODULES)
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"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
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EXCLUDE_FROM_ALL
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)
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install(
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TARGETS assimp zlibstatic
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EXPORT qtk_export
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COMPONENT qtk
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ARCHIVE DESTINATION lib
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LIBRARY DESTINATION lib
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RUNTIME DESTINATION bin
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)
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else()
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find_package(assimp REQUIRED)
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endif()
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@@ -90,7 +90,7 @@ The Ubuntu apt repositories contain all the packages we need to build all target
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To build Qtk desktop application with the scene in the screenshots below run the following commands.
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```bash
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sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev
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sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev zlib1g-dev
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cmake -DQTK_GUI_SCENE=ON -B build
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cmake --build build
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./build/bin/qtk_gui
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@@ -57,7 +57,7 @@ endif()
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# Allow add_subdirectory on this project to use target ALIAS if available.
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# If this example project is opened standalone we will use find_package.
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if(NOT TARGET Qtk::qtk)
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find_package(Qtk 0.2 REQUIRED)
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find_package(Qtk 0.3 REQUIRED)
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endif()
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find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
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2
extern/assimp/assimp
vendored
2
extern/assimp/assimp
vendored
Submodule extern/assimp/assimp updated: 5d5496f1ad...e0b52347c6
@@ -48,6 +48,16 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
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&Qtk::ToolBox::updateFocus);
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}
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connect(ui_->actionDelete_Object,
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&QAction::triggered,
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this,
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&MainWindow::deleteObject);
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connect(ui_->actionLoad_Model,
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&QAction::triggered,
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this,
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&MainWindow::loadObject);
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// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
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// For now we will add them manually, but we should be able to do this in the
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// designer. At the moment if you edit the UI in designer the dock widget
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@@ -104,6 +114,26 @@ void MainWindow::refreshScene(const QString & sceneName)
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ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
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}
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void MainWindow::deleteObject()
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{
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if (auto object = ui_->qtk__ToolBox->getObjectFocus(); object != Q_NULLPTR) {
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auto scene = getQtkWidget()->getScene();
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switch (object->getType()) {
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case Qtk::Object::Type::QTK_MESH:
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scene->removeObject(dynamic_cast<Qtk::MeshRenderer *>(object));
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ui_->qtk__ToolBox->clearFocus();
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break;
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case Qtk::Object::Type::QTK_MODEL:
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scene->removeObject(dynamic_cast<Qtk::Model *>(object));
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ui_->qtk__ToolBox->clearFocus();
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break;
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default:
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qDebug() << "Failed to delete model with invalid type";
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break;
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}
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||||
}
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||||
}
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||||
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||||
void MainWindow::setScene(Qtk::Scene * scene)
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{
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connect(scene,
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||||
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@@ -11,8 +11,8 @@
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||||
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#include <unordered_map>
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#include <QFileDialog>
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#include <QMainWindow>
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#include <QPlainTextEdit>
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||||
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#include "designer-plugins/debugconsole.h"
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@@ -144,6 +144,23 @@ class MainWindow : public QMainWindow
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*/
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void refreshScene(const QString & sceneName);
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/**
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* Opens a QFileDialog for selecting an object file to load into the scene.
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*/
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void loadObject()
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{
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const QUrl file = QFileDialog::getOpenFileName(
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this, tr("Load Model"), QDir::homePath(), tr("Object Files (*.obj)"));
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getQtkWidget()->getScene()->loadModel(file.fileName().replace(".obj", ""),
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file.toString());
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}
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/**
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* Deletes the currently selected object from the scene.
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*/
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void deleteObject();
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private:
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/***************************************************************************
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* Private Members
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||||
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@@ -222,6 +222,9 @@
|
||||
</property>
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||||
</action>
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<action name="actionLoad_Model">
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<property name="enabled">
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<bool>true</bool>
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||||
</property>
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||||
<property name="icon">
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
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||||
@@ -234,6 +237,9 @@
|
||||
</property>
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||||
</action>
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||||
<action name="actionDelete_Object">
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<property name="enabled">
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||||
<bool>true</bool>
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</property>
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||||
<property name="icon">
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||||
<iconset>
|
||||
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
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||||
@@ -482,21 +482,9 @@ void QtkScene::update()
|
||||
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
|
||||
}
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||||
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||||
// Helper lambda to set the light position used by GLSL shaders on the model.
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||||
// TODO: This could be a helper function on the Model class.
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||||
auto setLightPosition = [](const std::string & lightName, Model * model) {
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||||
if (auto light = Model::getInstance(lightName.c_str()); light) {
|
||||
QVector3D position = light->getTransform().getTranslation();
|
||||
model->setUniform("uLight.position", position);
|
||||
} else {
|
||||
qDebug() << "[QtkScene] Failed to set light position: "
|
||||
<< lightName.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
QMatrix4x4 posMatrix;
|
||||
if (auto alien = getModel("alienTest"); alien) {
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||||
setLightPosition("alienTestLight", alien);
|
||||
alien->setLightPosition("alienTestLight");
|
||||
|
||||
alien->setUniform("uCameraPosition", cameraPosition);
|
||||
posMatrix = alien->getTransform().toMatrix();
|
||||
@@ -508,7 +496,7 @@ void QtkScene::update()
|
||||
}
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||||
|
||||
if (auto spartan = getModel("spartanTest"); spartan) {
|
||||
setLightPosition("spartanTestLight", spartan);
|
||||
spartan->setLightPosition("spartanTestLight");
|
||||
|
||||
spartan->setUniform("uCameraPosition", cameraPosition);
|
||||
posMatrix = spartan->getTransform().toMatrix();
|
||||
@@ -520,7 +508,7 @@ void QtkScene::update()
|
||||
}
|
||||
|
||||
if (auto phong = getModel("testPhong"); phong) {
|
||||
setLightPosition("testLight", phong);
|
||||
phong->setLightPosition("testLight");
|
||||
|
||||
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
|
||||
phong->bindShaders();
|
||||
|
||||
@@ -16,20 +16,121 @@
|
||||
|
||||
using namespace Qtk;
|
||||
|
||||
ToolBox::ToolBox(QWidget * parent) : QDockWidget(parent), ui(new Ui::ToolBox)
|
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ToolBox::ToolBox(QWidget * parent) :
|
||||
QDockWidget(parent), objectDetails_(this), transformPanel_(this),
|
||||
scalePanel_(this), vertex_(this, "Vertex Shader:"),
|
||||
fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
|
||||
shaderForm_(new QFormLayout), ui(new Ui::ToolBox), objectFocus_(Q_NULLPTR)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
setMinimumWidth(350);
|
||||
|
||||
// Object Properties.
|
||||
ui->page_properties->setLayout(properiesForm_);
|
||||
properiesForm_->addRow(objectDetails_.name.label, objectDetails_.name.value);
|
||||
properiesForm_->addRow(objectDetails_.objectType.label,
|
||||
objectDetails_.objectType.value);
|
||||
properiesForm_->addRow(reinterpret_cast<QWidget *>(&transformPanel_));
|
||||
properiesForm_->addRow(reinterpret_cast<QWidget *>(&scalePanel_));
|
||||
ui->toolBox->setCurrentWidget(ui->page_properties);
|
||||
|
||||
// Shader views.
|
||||
ui->page_shaders->setLayout(shaderForm_);
|
||||
shaderForm_->addRow(reinterpret_cast<QWidget *>(&vertex_));
|
||||
shaderForm_->addRow(reinterpret_cast<QWidget *>(&fragment_));
|
||||
}
|
||||
|
||||
void ToolBox::updateFocus(const QString & name)
|
||||
{
|
||||
auto object =
|
||||
Qtk::QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
|
||||
if (object != Q_NULLPTR) {
|
||||
removePages();
|
||||
createPageProperties(object);
|
||||
createPageShader(object);
|
||||
QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
|
||||
// If we can't find the object show a warning.
|
||||
if (object == Q_NULLPTR) {
|
||||
qDebug() << "Failed to find selected object: " << name
|
||||
<< "; Clearing object panels.";
|
||||
}
|
||||
|
||||
// We should still pass the nullptr here if we failed to find the object
|
||||
// above.
|
||||
objectFocus_ = object;
|
||||
refreshProperties(object);
|
||||
refreshShaders(object);
|
||||
}
|
||||
|
||||
void ToolBox::clearFocus()
|
||||
{
|
||||
objectFocus_ = Q_NULLPTR;
|
||||
refreshProperties(objectFocus_);
|
||||
refreshShaders(objectFocus_);
|
||||
}
|
||||
|
||||
ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
|
||||
QWidget(parent), layout(new QHBoxLayout(this)), label(new QLabel(tr(l)))
|
||||
{
|
||||
// The layout owns the widget and will clean it up on destruction.
|
||||
layout->addWidget(label);
|
||||
for (const auto & f : fields) {
|
||||
layout->addWidget(f->spinBox);
|
||||
f->spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
||||
f->spinBox->setSingleStep(0.1);
|
||||
f->spinBox->setFixedWidth(75);
|
||||
}
|
||||
}
|
||||
|
||||
void ToolBox::SpinBox::disconnect() const
|
||||
{
|
||||
Object::disconnect(connection);
|
||||
}
|
||||
|
||||
void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
|
||||
{
|
||||
// Zero the panel contents if there is no object selected.
|
||||
if (object == Q_NULLPTR) {
|
||||
spinBox3D.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Reconnect translation panel controls to the new object.
|
||||
const std::vector binds = {&Object::setTranslationX,
|
||||
&Object::setTranslationY,
|
||||
&Object::setTranslationZ};
|
||||
for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
|
||||
auto * f = spinBox3D.fields[i];
|
||||
// Disconnect before changing spin box value.
|
||||
f->disconnect();
|
||||
|
||||
// Set the values in the spin box to the object's current X,Y,Z
|
||||
f->spinBox->setValue(object->getTransform().getTranslation()[i]);
|
||||
|
||||
// Reconnect to bind spin box value to the new object's position.
|
||||
f->connection =
|
||||
connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
|
||||
{
|
||||
// Zero the panel contents if there is no object selected.
|
||||
if (object == Q_NULLPTR) {
|
||||
spinBox3D.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
// Reconnect scale panel controls to the new object.
|
||||
const std::vector binds = {
|
||||
&Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
|
||||
for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
|
||||
auto * f = spinBox3D.fields[i];
|
||||
// Disconnect before changing spin box value.
|
||||
f->disconnect();
|
||||
|
||||
// Set the values in the spin box to the object's current X,Y,Z
|
||||
f->spinBox->setValue(object->getTransform().getScale()[i]);
|
||||
|
||||
// Reconnect to bind spin box value to the new object's scale.
|
||||
f->connection =
|
||||
connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,110 +139,32 @@ ToolBox::~ToolBox()
|
||||
delete ui;
|
||||
}
|
||||
|
||||
void ToolBox::removePages()
|
||||
void ToolBox::refreshProperties(const Object * object)
|
||||
{
|
||||
// Remove all existing pages.
|
||||
for (size_t i = 0; i < ui->toolBox->count(); i++) {
|
||||
delete ui->toolBox->widget(i);
|
||||
ui->toolBox->removeItem(i);
|
||||
}
|
||||
// Refresh to show the new object's details.
|
||||
objectDetails_.setObject(object);
|
||||
// Reconnect transform panel controls to the new object.
|
||||
transformPanel_.setObject(object);
|
||||
scalePanel_.setObject(object);
|
||||
}
|
||||
|
||||
void ToolBox::createPageProperties(const Object * object)
|
||||
void ToolBox::refreshShaders(const Object * object)
|
||||
{
|
||||
auto transform = object->getTransform();
|
||||
auto type = object->getType();
|
||||
auto * widget = new QWidget;
|
||||
ui->toolBox->addItem(widget, "Properties");
|
||||
ui->toolBox->setCurrentWidget(widget);
|
||||
|
||||
auto * layout = new QFormLayout;
|
||||
layout->addRow(new QLabel(tr("Name:")),
|
||||
new QLabel(object->getName().c_str()));
|
||||
|
||||
layout->addRow(new QLabel(tr("Type:")),
|
||||
new QLabel(type == Object::Type::QTK_MESH ? "Mesh" : "Model"));
|
||||
|
||||
auto rowLayout = new QHBoxLayout;
|
||||
rowLayout->addWidget(new QLabel(tr("Translation:")));
|
||||
int minWidth = 75;
|
||||
for (size_t i = 0; i < 3; i++) {
|
||||
auto spinBox = new QDoubleSpinBox;
|
||||
spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
||||
spinBox->setSingleStep(0.1);
|
||||
spinBox->setValue(transform.getTranslation()[i]);
|
||||
spinBox->setFixedWidth(minWidth);
|
||||
rowLayout->addWidget(spinBox);
|
||||
|
||||
if (i == 0) {
|
||||
connect(spinBox,
|
||||
&QDoubleSpinBox::valueChanged,
|
||||
object,
|
||||
&Object::setTranslationX);
|
||||
} else if (i == 1) {
|
||||
connect(spinBox,
|
||||
&QDoubleSpinBox::valueChanged,
|
||||
object,
|
||||
&Object::setTranslationY);
|
||||
} else if (i == 2) {
|
||||
connect(spinBox,
|
||||
&QDoubleSpinBox::valueChanged,
|
||||
object,
|
||||
&Object::setTranslationZ);
|
||||
}
|
||||
}
|
||||
layout->addRow(rowLayout);
|
||||
|
||||
rowLayout = new QHBoxLayout;
|
||||
rowLayout->addWidget(new QLabel(tr("Scale:")));
|
||||
for (size_t i = 0; i < 3; i++) {
|
||||
auto spinBox = new QDoubleSpinBox;
|
||||
spinBox->setMinimum(std::numeric_limits<double>::lowest());
|
||||
spinBox->setSingleStep(0.1);
|
||||
spinBox->setValue(transform.getScale()[i]);
|
||||
spinBox->setFixedWidth(minWidth);
|
||||
rowLayout->addWidget(spinBox);
|
||||
|
||||
if (i == 0) {
|
||||
connect(
|
||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleX);
|
||||
} else if (i == 1) {
|
||||
connect(
|
||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleY);
|
||||
} else if (i == 2) {
|
||||
connect(
|
||||
spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleZ);
|
||||
}
|
||||
}
|
||||
layout->addRow(rowLayout);
|
||||
widget->setLayout(layout);
|
||||
// Zero the panel contents if there is no object selected.
|
||||
if (object == Q_NULLPTR) {
|
||||
vertex_.clear();
|
||||
fragment_.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
void ToolBox::createPageShader(const Object * object)
|
||||
vertex_.path.setValue(object->getVertexShader().c_str());
|
||||
vertex_.editor->setText(object->getVertexShaderSourceCode().c_str());
|
||||
fragment_.path.setValue(object->getFragmentShader().c_str());
|
||||
fragment_.editor->setText(object->getFragmentShaderSourceCode().c_str());
|
||||
}
|
||||
|
||||
void ToolBox::refresh(const Object * object)
|
||||
{
|
||||
// Shaders page.
|
||||
auto widget = new QWidget;
|
||||
ui->toolBox->addItem(widget, "Shaders");
|
||||
auto mainLayout = new QFormLayout;
|
||||
auto rowLayout = new QHBoxLayout;
|
||||
rowLayout->addWidget(new QLabel("Vertex Shader:"));
|
||||
rowLayout->addWidget(new QLabel(object->getVertexShader().c_str()));
|
||||
mainLayout->addRow(rowLayout);
|
||||
|
||||
auto shaderView = new QTextEdit;
|
||||
shaderView->setReadOnly(true);
|
||||
shaderView->setText(object->getVertexShaderSourceCode().c_str());
|
||||
mainLayout->addRow(shaderView);
|
||||
|
||||
rowLayout = new QHBoxLayout;
|
||||
rowLayout->addWidget(new QLabel("Fragment Shader:"));
|
||||
rowLayout->addWidget(new QLabel(object->getFragmentShader().c_str()));
|
||||
mainLayout->addRow(rowLayout);
|
||||
|
||||
shaderView = new QTextEdit;
|
||||
shaderView->setReadOnly(true);
|
||||
shaderView->setText(object->getFragmentShaderSourceCode().c_str());
|
||||
mainLayout->addRow(shaderView);
|
||||
|
||||
widget->setLayout(mainLayout);
|
||||
refreshProperties(object);
|
||||
refreshShaders(object);
|
||||
}
|
||||
|
||||
@@ -13,10 +13,13 @@
|
||||
#include <QDesignerExportWidget>
|
||||
#include <QDockWidget>
|
||||
#include <QDoubleSpinBox>
|
||||
#include <QGroupBox>
|
||||
#include <QFormLayout>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QTextEdit>
|
||||
|
||||
#include "qtk/object.h"
|
||||
|
||||
#include "qtk/scene.h"
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
@@ -25,7 +28,7 @@ namespace Ui
|
||||
|
||||
namespace Qtk
|
||||
{
|
||||
class ToolBox : public QDockWidget
|
||||
class ToolBox final : public QDockWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
@@ -38,20 +41,184 @@ namespace Qtk
|
||||
|
||||
~ToolBox();
|
||||
|
||||
void removePages();
|
||||
void refreshProperties(const Object * object);
|
||||
|
||||
void createPageProperties(const Object * object);
|
||||
void refreshShaders(const Object * object);
|
||||
|
||||
void createPageShader(const Object * object);
|
||||
void refresh(const Object * object);
|
||||
|
||||
void updateFocus(const QString & name);
|
||||
|
||||
[[nodiscard]] Object * getObjectFocus() const { return objectFocus_; }
|
||||
|
||||
void clearFocus();
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
************************************************************************/
|
||||
|
||||
/// Displays details on the object.
|
||||
struct ObjectDetails {
|
||||
/// Single item containing a label and value.
|
||||
struct Item {
|
||||
explicit Item(QWidget * parent,
|
||||
const char * l = "Item:",
|
||||
const char * v = "") :
|
||||
label(new QLabel(tr(l), parent)),
|
||||
value(new QLabel(tr(v), parent))
|
||||
{
|
||||
}
|
||||
|
||||
void setValue(const char * v) const { value->setText(tr(v)); }
|
||||
|
||||
void setItem(const char * l, const char * v) const
|
||||
{
|
||||
label->setText(tr(l));
|
||||
value->setText(tr(v));
|
||||
}
|
||||
|
||||
QLabel * label;
|
||||
QLabel * value;
|
||||
};
|
||||
|
||||
/// We pass the parent widget so that Qt handles releasing memory.
|
||||
explicit ObjectDetails(QWidget * parent) :
|
||||
name(parent, "Name:"), objectType(parent, "Object Type:")
|
||||
{
|
||||
}
|
||||
|
||||
/// Refresh to display the new object's details
|
||||
void setObject(const Qtk::Object * object) const
|
||||
{
|
||||
// Zero contents if there is no object selected.
|
||||
if (object == Q_NULLPTR) {
|
||||
name.setValue("");
|
||||
objectType.setValue("No object selected");
|
||||
return;
|
||||
}
|
||||
name.setItem("Name:", object->getName().toStdString().c_str());
|
||||
objectType.setItem(
|
||||
"Type:",
|
||||
object->getType() == Object::QTK_MESH ? "Mesh" : "Model");
|
||||
}
|
||||
|
||||
Item name, objectType;
|
||||
};
|
||||
ObjectDetails objectDetails_;
|
||||
|
||||
/// Structure to associate a QSpinBox with a connection.
|
||||
struct SpinBox {
|
||||
/**
|
||||
* Default constructor passes no parent to the QSpinBox.
|
||||
* It must be added to a layout for Qt to clean up the resources.
|
||||
*/
|
||||
SpinBox() : spinBox(new QDoubleSpinBox) {}
|
||||
|
||||
/// Disconnect the associated connection.
|
||||
void disconnect() const;
|
||||
|
||||
QDoubleSpinBox * spinBox;
|
||||
QMetaObject::Connection connection;
|
||||
};
|
||||
|
||||
/// Spinbox with 3 fields and a single label.
|
||||
class SpinBox3D final : QWidget
|
||||
{
|
||||
public:
|
||||
/// We pass a parent to ensure Qt will clean up resources.
|
||||
/// Assigning a QWidget to a QLayout also ensures Qt will clean up.
|
||||
explicit SpinBox3D(QWidget * parent, const char * l = "SpinBox3D:");
|
||||
|
||||
/// Zero the SpinBox3D display.
|
||||
void clear()
|
||||
{
|
||||
for (auto & field : fields) {
|
||||
field->disconnect();
|
||||
field->spinBox->setValue(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// The main layout for the SpinBox3D widget.
|
||||
QHBoxLayout * layout;
|
||||
|
||||
/// Label for the SpinBox3D.
|
||||
QLabel * label;
|
||||
|
||||
/// SpinBox and a connection for each field.
|
||||
SpinBox x, y, z;
|
||||
/// Array for iterating over fields.
|
||||
std::array<SpinBox *, 3> fields {&x, &y, &z};
|
||||
};
|
||||
|
||||
/// Initialize the transform panel and configure QObject connections.
|
||||
struct TransformPanel {
|
||||
explicit TransformPanel(QWidget * parent) :
|
||||
spinBox3D(parent, "Transform:")
|
||||
{
|
||||
}
|
||||
|
||||
/// Reconnect QObject connections and spin box values in UI.
|
||||
void setObject(const Qtk::Object * object);
|
||||
|
||||
SpinBox3D spinBox3D;
|
||||
};
|
||||
TransformPanel transformPanel_;
|
||||
|
||||
/// Initialize the scale panel and configure QObject connections.
|
||||
struct ScalePanel {
|
||||
explicit ScalePanel(QWidget * parent) : spinBox3D(parent, "Scale:") {}
|
||||
|
||||
/// Reconnect QObject connections and spin box values in UI.
|
||||
void setObject(const Qtk::Object * object);
|
||||
|
||||
SpinBox3D spinBox3D;
|
||||
};
|
||||
ScalePanel scalePanel_;
|
||||
|
||||
/// Displays shader name, path, and read-only text view.
|
||||
class ShaderView final : QWidget
|
||||
{
|
||||
public:
|
||||
explicit ShaderView(QWidget * parent,
|
||||
const char * l = "ShaderView:") :
|
||||
layout(new QVBoxLayout(this)), path(parent, l),
|
||||
editor(new QTextEdit(parent))
|
||||
{
|
||||
// Create a child horizontal layout for shader name and file path.
|
||||
auto * pathLayout = new QHBoxLayout;
|
||||
pathLayout->addWidget(path.label);
|
||||
pathLayout->addWidget(path.value);
|
||||
layout->addLayout(pathLayout);
|
||||
|
||||
// Add the read-only text editor widget to the main layout.
|
||||
editor->setReadOnly(true);
|
||||
layout->addWidget(editor);
|
||||
}
|
||||
|
||||
/// Zero the ShaderView display.
|
||||
void clear() const
|
||||
{
|
||||
path.setValue("");
|
||||
editor->setText("");
|
||||
}
|
||||
|
||||
/// The main layout for the ShaderView widget.
|
||||
QVBoxLayout * layout;
|
||||
|
||||
/// Shader name and path on disk.
|
||||
ObjectDetails::Item path;
|
||||
|
||||
/// Read-only (for now) display of the shader source code.
|
||||
QTextEdit * editor;
|
||||
};
|
||||
ShaderView vertex_, fragment_;
|
||||
|
||||
QFormLayout * properiesForm_;
|
||||
QFormLayout * shaderForm_;
|
||||
|
||||
Object * objectFocus_ {};
|
||||
|
||||
Ui::ToolBox * ui;
|
||||
};
|
||||
} // namespace Qtk
|
||||
|
||||
@@ -43,7 +43,7 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene)
|
||||
mSceneName = scene->getSceneName();
|
||||
auto objects = scene->getObjects();
|
||||
for (const auto & object : objects) {
|
||||
QStringList list(QStringList(QString(object->getName().c_str())));
|
||||
QStringList list(QStringList(QString(object->getName())));
|
||||
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
||||
|
||||
MeshRenderer::~MeshRenderer()
|
||||
{
|
||||
sInstances.remove(mName.c_str());
|
||||
sInstances.remove(mName);
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
|
||||
@@ -56,8 +56,19 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
||||
}
|
||||
}
|
||||
|
||||
void Model::setLightPosition(const QString & lightName, const char * uniform)
|
||||
{
|
||||
if (auto light = MeshRenderer::getInstance(lightName); light) {
|
||||
QVector3D position = light->getTransform().getTranslation();
|
||||
setUniform(uniform, position);
|
||||
} else {
|
||||
qDebug() << "[QtkScene] Failed to set " << mName
|
||||
<< "light position: " << lightName;
|
||||
}
|
||||
}
|
||||
|
||||
// Static function to access ModelManager for getting Models by name
|
||||
Model * Qtk::Model::getInstance(const char * name)
|
||||
Model * Model::getInstance(const char * name)
|
||||
{
|
||||
return mManager[name];
|
||||
}
|
||||
@@ -102,7 +113,7 @@ void Model::loadModel(const std::string & path)
|
||||
sortModelMeshes();
|
||||
|
||||
// Object finished loading, insert it into ModelManager
|
||||
mManager.insert(getName().c_str(), this);
|
||||
mManager.insert(getName(), this);
|
||||
}
|
||||
|
||||
void Model::processNode(aiNode * node, const aiScene * scene)
|
||||
@@ -261,13 +272,11 @@ ModelMesh::Textures Model::loadMaterialTextures(aiMaterial * mat,
|
||||
|
||||
void Model::sortModelMeshes()
|
||||
{
|
||||
auto cameraPos = Scene::getCamera().getTransform();
|
||||
auto cameraPos = Scene::getCamera().getTransform().getTranslation();
|
||||
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
||||
// Sort by the first vertex position in the model
|
||||
return (cameraPos.getTranslation().distanceToPoint(
|
||||
a.mVertices[0].mPosition))
|
||||
< (cameraPos.getTranslation().distanceToPoint(
|
||||
b.mVertices[0].mPosition));
|
||||
return cameraPos.distanceToPoint(a.mVertices[0].mPosition)
|
||||
< cameraPos.distanceToPoint(b.mVertices[0].mPosition);
|
||||
};
|
||||
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace Qtk
|
||||
loadModel(mModelPath);
|
||||
}
|
||||
|
||||
inline ~Model() override { mManager.remove(getName().c_str()); }
|
||||
inline ~Model() override { mManager.remove(getName()); }
|
||||
|
||||
/*************************************************************************
|
||||
* Public Methods
|
||||
@@ -113,6 +113,14 @@ namespace Qtk
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position of a light used in GLSL unfiroms.
|
||||
*
|
||||
* @param lightName Object name of the light
|
||||
*/
|
||||
void setLightPosition(const QString & lightName,
|
||||
const char * uniform = "uLight.position");
|
||||
|
||||
/*************************************************************************
|
||||
* Accessors
|
||||
************************************************************************/
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace Qtk
|
||||
return mShape.mVertices;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline std::string getName() const { return mName; }
|
||||
[[nodiscard]] inline QString getName() const { return mName; }
|
||||
|
||||
[[nodiscard]] inline const Type & getType() const { return mType; }
|
||||
|
||||
@@ -143,7 +143,7 @@ namespace Qtk
|
||||
* Setters
|
||||
************************************************************************/
|
||||
|
||||
virtual inline void setName(const std::string & name) { mName = name; }
|
||||
virtual inline void setName(const QString & name) { mName = name; }
|
||||
|
||||
virtual inline void setColors(const Colors & value)
|
||||
{
|
||||
@@ -244,6 +244,23 @@ namespace Qtk
|
||||
mProgram.release();
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* Public Static Methods
|
||||
************************************************************************/
|
||||
|
||||
/**
|
||||
* Helper to disconnect a QObject connection, only if it's valid.
|
||||
* If the connection is valid and we fail to disconnect log a message.
|
||||
*
|
||||
* @param con QObject connection handle to disconnect.
|
||||
*/
|
||||
static void disconnect(const QMetaObject::Connection & con)
|
||||
{
|
||||
if (con && !QObject::disconnect(con)) {
|
||||
qDebug() << "[Qtk] Failed to disconnect valid connection: " << con;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
/*************************************************************************
|
||||
* Private Members
|
||||
@@ -255,7 +272,7 @@ namespace Qtk
|
||||
Transform3D mTransform;
|
||||
Shape mShape;
|
||||
Texture mTexture;
|
||||
std::string mName;
|
||||
QString mName;
|
||||
bool mBound;
|
||||
Type mType = QTK_OBJECT;
|
||||
};
|
||||
|
||||
@@ -55,6 +55,34 @@ template <> Model * Scene::addObject(Model * object)
|
||||
return object;
|
||||
}
|
||||
|
||||
template <> void Scene::removeObject(MeshRenderer * object)
|
||||
{
|
||||
auto it = std::find(mMeshes.begin(), mMeshes.end(), object);
|
||||
if (it == mMeshes.end()) {
|
||||
qDebug() << "[Scene::removeObject]: Failed to remove object: "
|
||||
<< object->getName() << " (" << object << ")";
|
||||
return;
|
||||
}
|
||||
|
||||
--mObjectCount[object->getName()];
|
||||
mMeshes.erase(it);
|
||||
emit sceneUpdated(mSceneName);
|
||||
}
|
||||
|
||||
template <> void Scene::removeObject(Model * object)
|
||||
{
|
||||
auto it = std::find(mModels.begin(), mModels.end(), object);
|
||||
if (it == mModels.end()) {
|
||||
qDebug() << "[Scene::removeObject]: Failed to remove object: "
|
||||
<< object->getName() << " (" << object << ")";
|
||||
return;
|
||||
}
|
||||
|
||||
--mObjectCount[object->getName()];
|
||||
mModels.erase(it);
|
||||
emit sceneUpdated(mSceneName);
|
||||
}
|
||||
|
||||
void Scene::draw()
|
||||
{
|
||||
if (!mInit) {
|
||||
@@ -103,7 +131,7 @@ std::vector<Object *> Scene::getObjects() const
|
||||
Object * Scene::getObject(const QString & name) const
|
||||
{
|
||||
for (const auto & object : getObjects()) {
|
||||
if (object->getName() == name.toStdString()) {
|
||||
if (object->getName() == name) {
|
||||
return object;
|
||||
}
|
||||
}
|
||||
@@ -121,6 +149,6 @@ void Scene::initSceneObjectName(Object * object)
|
||||
// If the object name exists make it unique.
|
||||
auto count = ++mObjectCount[object->getName()];
|
||||
if (count > 1) {
|
||||
object->setName(object->getName() + " (" + std::to_string(count) + ")");
|
||||
object->setName(object->getName() + " (" + QString::number(count) + ")");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,16 +85,16 @@ namespace Qtk
|
||||
|
||||
void loadModel(const QUrl & url)
|
||||
{
|
||||
auto fileName = url.fileName().replace(".obj", "").toStdString();
|
||||
auto filePath = url.toLocalFile().toStdString();
|
||||
auto fileName = url.fileName().replace(".obj", "");
|
||||
auto filePath = url.toLocalFile();
|
||||
loadModel(fileName, filePath);
|
||||
}
|
||||
|
||||
void loadModel(const std::string & name, const std::string & path)
|
||||
void loadModel(const QString & name, const QString & path)
|
||||
{
|
||||
// Add the dropped model to the load queue.
|
||||
// This is consumed during rendering of the scene if not empty.
|
||||
mModelLoadQueue.emplace(name, path);
|
||||
mModelLoadQueue.emplace(name.toStdString(), path.toStdString());
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
@@ -120,9 +120,7 @@ namespace Qtk
|
||||
*/
|
||||
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
||||
{
|
||||
return mObjectCount.count(name.toStdString())
|
||||
? mObjectCount[name.toStdString()]
|
||||
: 0;
|
||||
return mObjectCount.count(name) ? mObjectCount[name] : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -184,8 +182,9 @@ namespace Qtk
|
||||
|
||||
/**
|
||||
* Adds objects to the scene.
|
||||
* This template provides explicit specializations for valid types.
|
||||
* Adding any object other than these types will cause errors.
|
||||
* This template provides explicit specializations for the valid types:
|
||||
* MeshRenderer, Model
|
||||
* Any other object type will cause errors.
|
||||
* TODO: Refactor to use Object base class container for scene objects.
|
||||
*
|
||||
* If creating a new object type for a scene, it must inherit Qtk::Object
|
||||
@@ -196,6 +195,17 @@ namespace Qtk
|
||||
*/
|
||||
template <typename T> T * addObject(T * object);
|
||||
|
||||
/**
|
||||
* Removes an object from the scene.
|
||||
* This template provides explicit specializations for the valid types:
|
||||
* MeshRenderer, Model
|
||||
* Any other object type will cause errors.
|
||||
* TODO: Refactor to use Object base class container for scene objects.
|
||||
*
|
||||
* @param object Pointer to the object to remove from the scene.
|
||||
*/
|
||||
template <typename T> void removeObject(T * object);
|
||||
|
||||
/**
|
||||
* @param name The name to use for this scene.
|
||||
*/
|
||||
@@ -248,7 +258,7 @@ namespace Qtk
|
||||
/* MeshRenderers used simple geometry. */
|
||||
std::vector<MeshRenderer *> mMeshes {};
|
||||
/* Track count of objects with same initial name. */
|
||||
std::unordered_map<std::string, uint64_t> mObjectCount;
|
||||
std::unordered_map<QString, uint64_t> mObjectCount;
|
||||
};
|
||||
} // namespace Qtk
|
||||
|
||||
|
||||
@@ -109,11 +109,12 @@ void main()
|
||||
#version 330
|
||||
uniform samplerCube uTexture;
|
||||
|
||||
varying vec3 vTexCoord;
|
||||
in vec3 vTexCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture(uTexture, vTexCoord);
|
||||
FragColor = texture(uTexture, vTexCoord);
|
||||
}
|
||||
)"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user