30 Commits

Author SHA1 Message Date
8d60355ccf Remove QtkWidget dependency on MainWindow. 2025-03-15 13:10:42 -04:00
0551b4f91f Move MainWindow->Scene connection out of QtkWidget. 2025-03-15 12:37:09 -04:00
ecae09f82d Remove TreeView dependency on MainWindow. 2025-03-15 12:31:17 -04:00
e68d384340 Remove ToolBox MainWindow dependency. 2025-03-15 12:29:15 -04:00
e2c7f5ba75 Fix bug in unique object names. 2025-03-15 11:31:16 -04:00
f1d9a07940 Merge release and build workflow. 2025-03-15 11:19:43 -04:00
f5a38892b1 Move mainwindow to app/ 2025-03-15 11:18:12 -04:00
d230662924 Organize code for plugins. 2025-03-15 10:14:16 -04:00
97bf086a87 Cmake strings. 2025-03-15 09:10:10 -04:00
e97ccd8195 Combine NSIS cmake commands. 2025-03-15 09:05:22 -04:00
728710ece2 Add desktop shortcut for windows. 2025-03-14 17:40:16 -04:00
40119856de Fix release job trigger. 2025-03-14 17:35:48 -04:00
de9ef4c948 Add release CI. 2025-03-14 16:18:24 -04:00
b252922b0a Finish fixing windows CI.
:')
2025-03-14 15:49:23 -04:00
12883e8c20 Fix ci. 2025-03-14 15:42:17 -04:00
bdd178d0f2 Add windows changes. 2025-03-14 15:31:00 -04:00
9bd09b2bb0 Debug CI. 2025-03-14 15:22:36 -04:00
0d2a73a35f Cmake changes. 2025-03-14 15:07:51 -04:00
ea25ba312a README screenshots. 2025-03-10 18:15:12 -04:00
78639cf1c2 Reposition models in scene. 2025-03-09 11:11:09 -04:00
941f2d228c Clean up separation between plugins and app. 2025-03-08 14:09:56 -05:00
16baf6cdaf CI 2025-03-08 12:57:12 -05:00
c86a7744b3 Set clang-format argument options. 2025-03-08 11:52:39 -05:00
7fac6bafb4 Clang format.
Some checks failed
All Builds / Qtk (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG, -j $(nproc), ubuntu-latest) (push) Failing after 23s
All Builds / Qtk-Library (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG, -j $(nproc), ubuntu-latest) (push) Failing after 22s
All Builds / Qtk-Plugins (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG, -j $(nproc), ubuntu-latest) (push) Failing after 20s
All Builds / Qtk-Assimp-Targets (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/, ubuntu-latest) (push) Failing after 18s
Linting / Tidy (push) Failing after 24s
Linting / Format (app) (push) Failing after 23s
Linting / Format (src) (push) Failing after 23s
All Builds / Qtk (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG, -j $(nproc), macos-latest) (push) Has been cancelled
All Builds / Qtk (-DCMAKE_PREFIX_PATH=D:/a/qtk/qtk/Qt/$QT_VERSION/mingw81_64/ $CONFIG, , windows-latest) (push) Has been cancelled
All Builds / Qtk-Library (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG, -j $(nproc), macos-latest) (push) Has been cancelled
All Builds / Qtk-Library (-DCMAKE_PREFIX_PATH=D:/a/qtk/qtk/Qt/$QT_VERSION/mingw81_64/ $CONFIG, , windows-latest) (push) Has been cancelled
All Builds / Qtk-Plugins (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/ $CONFIG, -j $(nproc), macos-latest) (push) Has been cancelled
All Builds / Qtk-Plugins (-DCMAKE_PREFIX_PATH=D:/a/qtk/qtk/Qt/$QT_VERSION/mingw81_64/ $CONFIG, , windows-latest) (push) Has been cancelled
All Builds / Qtk-Assimp-Targets (-DCMAKE_PREFIX_PATH=/home/runner/work/qtk/Qt/$QT_VERSION/gcc_64/, macos-latest) (push) Has been cancelled
2025-03-08 11:47:19 -05:00
1bed9545c9 Clean up qtk. 2025-03-08 11:40:00 -05:00
32641acd8d Clean up example code.
+ Fix spartan path.
+ Fix triangle draw mode.
2025-03-08 10:46:53 -05:00
68bfff7bcd Modify clang-tidy checks and options.
+ Disable static accessed though instance.
+ Do not mark destructors with override.
2025-03-08 09:38:04 -05:00
92e5937cc7 Add default options for enabled clang-tidy checks. 2025-03-08 09:35:12 -05:00
1e1c328a5a clang-tidy example-app 2025-03-08 09:27:39 -05:00
dcbeb26738 README 2025-03-08 09:02:55 -05:00
127 changed files with 526878 additions and 1234 deletions

View File

@@ -43,16 +43,13 @@ jobs:
with: with:
version: ${{ env.QT_VERSION }} version: ${{ env.QT_VERSION }}
- name: Install pkgconfiglite # Windows
- name: Chocolatey Action
if: matrix.os == 'windows-latest' if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2 uses: crazy-max/ghaction-chocolatey@v2
with: with:
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1 args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
- name: Install nsis
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install nsis
- name: Install Debian packaging dependencies - name: Install Debian packaging dependencies
if: matrix.os == 'ubuntu-latest' if: matrix.os == 'ubuntu-latest'
@@ -194,11 +191,6 @@ jobs:
uses: crazy-max/ghaction-chocolatey@v2 uses: crazy-max/ghaction-chocolatey@v2
with: with:
args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1 args: install pkgconfiglite --checksum e87b5ea3c9142256af60f2d5b917aa63b571e6a0 --checksum-type sha1
- name: Install nsis
if: matrix.os == 'windows-latest'
uses: crazy-max/ghaction-chocolatey@v2
with:
args: install nsis
- name: Configure Qtk Library - name: Configure Qtk Library
shell: bash shell: bash
@@ -206,13 +198,13 @@ jobs:
- name: Build Qtk Library - name: Build Qtk Library
shell: bash shell: bash
run: cmake --build build/ --config Release --target qtk -- ${{ matrix.flags }} run: cmake --build build/ --config Release --target qtk_library -- ${{ matrix.flags }}
# Packaging # Packaging
- name: Install Qtk Library - name: Install Qtk Library
shell: bash shell: bash
run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_library
- name: Package Qtk Library - name: Package Qtk Library
shell: bash shell: bash
@@ -371,12 +363,13 @@ jobs:
release: release:
runs-on: ubuntu-latest runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/') if: startsWith(github.event.workflow_run.head_branch, 'v')
needs: [Qtk, Qtk-Library, Qtk-Plugins] needs: [Qtk, Qtk-Library, Qtk-Plugins]
steps: steps:
- name: Download Installer Artifact - name: Download Installer Artifact
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
name: Qtk Packages
path: | path: |
build/packages/* build/packages/*
install/* install/*
@@ -385,7 +378,8 @@ jobs:
id: create_release id: create_release
uses: softprops/action-gh-release@v1 uses: softprops/action-gh-release@v1
with: with:
name: Qtk ${{ github.ref_name }} tag_name: ${{ github.event.workflow_run.head_branch }}
name: Qtk ${{ github.event.workflow_run.head_branch }}
draft: true draft: true
prerelease: false prerelease: false
generate_release_notes: true generate_release_notes: true

View File

@@ -39,7 +39,7 @@ jobs:
# Check the entire repo for source files to tidy # Check the entire repo for source files to tidy
files-changed-only: false files-changed-only: false
# Ignore qtk build and external assimp directories # Ignore qtk build and external assimp directories
ignore: '.github|build|extern' ignore: '.github|build|extern/assimp/assimp'
# Point to compile_commands.json produced by build # Point to compile_commands.json produced by build
database: 'build' database: 'build'
# Use thread comments as feedback # Use thread comments as feedback
@@ -61,12 +61,8 @@ jobs:
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- uses: cpp-linter/cpp-linter-action@v2 - name: clang-format Check
uses: jidicula/clang-format-action@v4.9.0
with: with:
version: '18' clang-format-version: '18'
style: 'file' check-path: ${{ matrix.path }}
tidy-checks: ''
files-changed-only: false
ignore: '.github|build|extern'
extensions: 'cpp,h'
files: ${{ matrix.path }}

View File

@@ -2,9 +2,9 @@
## Project for working with OpenGL and Qt6 widgets ## ## Project for working with OpenGL and Qt6 widgets ##
## ## ## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2025 Shaun Reed, all rights reserved ## ## All Content (c) 2023 Shaun Reed, all rights reserved ##
################################################################################ ################################################################################
cmake_minimum_required(VERSION 3.28) cmake_minimum_required(VERSION 3.23)
################################################################################ ################################################################################
# Constants # Constants
@@ -18,7 +18,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_MACOSX_BUNDLE ON) set(CMAKE_MACOSX_BUNDLE ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_AUTORCC_OPTIONS --binary)
if(WIN32) if(WIN32)
set(CMAKE_COMPILE_WARNING_AS_ERROR OFF) set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
@@ -31,7 +30,7 @@ add_compile_options(-fPIC)
################################################################################ ################################################################################
project( project(
#[[NAME]] Qtk #[[NAME]] Qtk
VERSION 0.3 VERSION 0.2
DESCRIPTION "Qt OpenGL library and desktop application." DESCRIPTION "Qt OpenGL library and desktop application."
LANGUAGES CXX C LANGUAGES CXX C
) )
@@ -48,10 +47,18 @@ include(GNUInstallDirs)
################################################################################ ################################################################################
option(QTK_DEBUG "Enable debugger" OFF) option(QTK_DEBUG "Enable debugger" OFF)
option(QTK_SUBMODULES "Update external project (assimp) submodule" OFF) option(QTK_SUBMODULES "Update external project (assimp) submodule" OFF)
option(QTK_GUI "Build the Qtk desktop application" ON)
option(QTK_PLUGINS "Install Qtk plugins to Qt Creator path." OFF)
option(QTK_EXAMPLE "Build the Qtk example desktop application" ON) option(QTK_EXAMPLE "Build the Qtk example desktop application" ON)
option(QTK_CCACHE "Enable ccache" ON) option(QTK_CCACHE "Enable ccache" ON)
if (QTK_CCACHE)
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
endif()
# Install Qtk for use within Qt Creator projects only, instead of system-wide. # Install Qtk for use within Qt Creator projects only, instead of system-wide.
option(QTK_PREFIX_QTCREATOR "Install Qtk to Qt Creator. Untested." OFF) option(QTK_PREFIX_QTCREATOR "Install Qtk to Qt Creator. Untested." OFF)
# Option for bringing your own assimp installation; Otherwise not needed # Option for bringing your own assimp installation; Otherwise not needed
# + If assimp is available system-wide we can just set QTK_SUBMODULES OFF # + If assimp is available system-wide we can just set QTK_SUBMODULES OFF
option( option(
@@ -60,18 +67,6 @@ option(
OFF OFF
) )
# Qtk Component Options
option(QTK_PLUGINS "Install Qtk plugins to Qt Designer path." OFF)
# Options for qtk_gui
option(QTK_GUI "Build the Qtk desktop application" ON)
option(QTK_GUI_SCENE
"Fetch model resources and build the GUI with an example scene." OFF
)
if (QTK_CCACHE)
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
endif()
if(QTK_DEBUG OR CMAKE_BUILD_TYPE MATCHES "^[Dd][Ee][Bb][Uu][Gg]$") if(QTK_DEBUG OR CMAKE_BUILD_TYPE MATCHES "^[Dd][Ee][Bb][Uu][Gg]$")
set(QTK_DEBUG ON) set(QTK_DEBUG ON)
set(CMAKE_BUILD_TYPE Debug) set(CMAKE_BUILD_TYPE Debug)
@@ -84,7 +79,7 @@ endif()
set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/lib/cmake" CACHE PATH "Path to Qt6 install.") set(QT_INSTALL_DIR "$ENV{HOME}/Qt/6.5.0/gcc_64/lib/cmake" CACHE PATH "Path to Qt6 install.")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install") set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install")
endif() endif ()
set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources") set(QTK_RESOURCES "${CMAKE_SOURCE_DIR}/resources")
set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns) set(QTK_OSX_ICONS ${CMAKE_SOURCE_DIR}/resources/icons/osx/kilroy.icns)
@@ -157,15 +152,8 @@ list(APPEND VAR_NAMES QT6_INSTALL_PLUGINS)
# Find Assimp. # Find Assimp.
if(QTK_SUBMODULES) if(QTK_SUBMODULES)
if(APPLE) # Required to statically link.
# Avoid zlib redefining fdopen, causing build failures in apple clang. add_compile_options(-fPIC)
# https://github.com/assimp/assimp/issues/6118
add_compile_definitions(-Dfdopen=fdopen)
endif()
if(NOT WIN32)
# Required to statically link.
add_compile_options(-fPIC)
endif()
set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE) set(BUILD_SHARED_LIBS OFF CACHE STRING "Build static assimp libs" FORCE)
set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE) set(ASSIMP_BUILD_ZLIB ON CACHE STRING "Build Zlib with assimp." FORCE)
set( set(
@@ -182,14 +170,6 @@ if(QTK_SUBMODULES)
"${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/" "${CMAKE_CURRENT_SOURCE_DIR}/extern/assimp/assimp/"
EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL
) )
install(
TARGETS assimp zlibstatic
EXPORT qtk_export
COMPONENT qtk
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin
)
else() else()
find_package(assimp REQUIRED) find_package(assimp REQUIRED)
endif() endif()
@@ -204,8 +184,8 @@ endif()
add_subdirectory(src) add_subdirectory(src)
if(QTK_EXAMPLE) if(QTK_EXAMPLE)
# Create a namespaced alias for linking with libqtk in the example. # Create a namespaced alias for linking with qtk_library in the example.
add_library(${PROJECT_NAME}::qtk ALIAS qtk) add_library(${PROJECT_NAME}::qtk_library ALIAS qtk_library)
add_subdirectory(example-app EXCLUDE_FROM_ALL) add_subdirectory(example-app EXCLUDE_FROM_ALL)
endif() endif()
@@ -220,25 +200,3 @@ foreach(VAR_NAME IN LISTS VAR_NAMES VAR_PATHS)
message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}") message(STATUS "[Qtk] ${VAR_NAME}=${${VAR_NAME}}")
endif() endif()
endforeach() endforeach()
message(STATUS "[Qtk] Installation prefix: ${CMAKE_INSTALL_PREFIX}")
message(STATUS "[Qtk] Found Qt6: ${Qt6Core_VERSION}")
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0.
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3.
# https://doc.qt.io/qt-6.5/qt-generate-deploy-app-script.html
# https://doc.qt.io/archives/qt-6.4/qt-generate-deploy-app-script.html
# The application can still build and run, we just can't install.
if(QTK_GUI OR QTK_EXAMPLE)
if(UNIX AND NOT APPLE)
# Ubuntu 24.04 provides QtCore 6.4.2 in qt-base-dev.
# This version of qt_generate_deploy_app_script does not support Linux.
if (Qt6_VERSION VERSION_LESS "6.5.0")
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
endif()
elseif(APPLE OR WIN32)
# Predates qt_generate_deploy_app_script.
if (Qt6_VERSION VERSION_LESS "6.3.0")
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
endif()
endif()
endif()

196
README.md
View File

@@ -1,18 +1,13 @@
# Qtk # Qtk
[![All Builds](https://github.com/shaunrd0/qtk/actions/workflows/build.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/build.yml) [![All Builds](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/all-builds.yml)
[![Linting](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml) [![Linting](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml/badge.svg)](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
Qtk is a Qt OpenGL graphics library that wraps some QOpenGL functionality in convenience classes
that allow rendering geometry in 2D and 3D using custom GLSL shader programs.
The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application. The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
You can fly around the scene using WASD while holding down the left or right mouse button. You can fly around the scene using WASD while holding down the left or right mouse button.
[QtkWidget](./src/designer-plugins/qtkwidget.h) is the primary QOpenGLWidget used to render the scene and handle input.
The underlying shared library [libqtk](./src/qtk) wraps QOpenGL objects in convenience classes that leverage
lower-level OpenGL APIs to handle the rendering process manually. Many of these classes offer
ways to expand the low-level OpenGL logic within a Qt application without having to set up much scaffolding.
The Qtk GUI is built using custom [Qt Designer plugins](https://doc.qt.io/qt-6/designer-creating-custom-widgets.html). These can be installed to Qt Designer for
use in other Qt applications, or built exclusively for Qtk. See [Build Options](#build-options) for more details.
Object names can be double-clicked in the tree view panel for quick camera navigation. Object names can be double-clicked in the tree view panel for quick camera navigation.
Properties of the object, like shader code and translation / scale, can be viewed and modified in the side panel. Properties of the object, like shader code and translation / scale, can be viewed and modified in the side panel.
@@ -29,13 +24,7 @@ detached from the main window in this way.
The small triangles floating near 3D models represent the light source being used for the shader. The small triangles floating near 3D models represent the light source being used for the shader.
These appear on models using phong, specular, and diffuse lighting techniques. These appear on models using phong, specular, and diffuse lighting techniques.
The example scene contains basic examples like texture mapping to make a crate from simple cube geometry. The default scene contains basic examples like texture mapping to make a crate from basic cube geometry
This scene is used in the following screenshots, and can be built locally by enabling
the `QTK_GUI_SCENE` [Build Option](#build-options) described below. Because this scene
uses large 3D model resources, this option is disabled by default.
The default scene with this option disabled is empty, but comes with a default skybox.
Models can be added to the scene by clicking and dragging an `.obj` into the scene view.
![](resources/screenshots/screen-texture.png) ![](resources/screenshots/screen-texture.png)
@@ -49,7 +38,7 @@ And more advanced techniques like Phong lighting (ambient + diffuse + specular)
![](resources/screenshots/screen-phong.png) ![](resources/screenshots/screen-phong.png)
| Normal Mapping Disabled | Normal Mapping Enabled | | Normal Mapping Disabled | Normal Mapping Enabled |
|------------------------------------------------------|--------------------------------------------------------| |------------------------------------------------------|--------------------------------------------------------|
| <img src="resources/screenshots/spartan-phong.png"/> | <img src="resources/screenshots/spartan-normals.png"/> | | <img src="resources/screenshots/spartan-phong.png"/> | <img src="resources/screenshots/spartan-normals.png"/> |
@@ -60,99 +49,43 @@ Key features that are planned:
- [x] Runtime loading of `.obj` or similar 3D models. - [x] Runtime loading of `.obj` or similar 3D models.
- [x] Drag-and-drop interaction for adding objects to the scene. - [x] Drag-and-drop interaction for adding objects to the scene.
- [x] Shader / object properties panel to modify related settings. - [x] Shader / object properties panel to modify related settings.
- [x] Reduce size of application resources and git references.
- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes. - [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
- [ ] Multiple views of a scene at one time. - [ ] Multiple views of a scene at one time.
- [ ] Camera control modes such as panning, orbiting, or following objects. - [ ] Camera control modes such as panning, orbiting, or following objects.
- [ ] Save / load scene data. The current model requires writing C++ code. - [ ] Save / load scene data. The current model requires writing C++ code.
- [ ] Basic text editor for quickly modifying shaders attached to objects. - [ ] Basic text editor for quickly modifying shaders attached to objects.
- [ ] Reduce size of application resources and git references.
For examples of using libqtk, see the [example-app](./example-app) For examples of using the Qtk API, see the `example-app` project in the root of
project in the root of this repository. this repository.
To get textures loading on models look To get textures loading on models look
into [material files](http://www.paulbourke.net/dataformats/mtl/) into [material files](http://www.paulbourke.net/dataformats/mtl/)
and see some examples at [qtk-resources/resources/models](https://git.shaunreed.com/shaunrd0/qtk-resources/src/branch/master/models). and see some examples in the `resources/models/` directory.
### Source Builds ### Source Builds
Qtk was developed and tested using CLion Qtk was developed and tested using CLion
and [Qt Creator](https://github.com/qt-creator/qt-creator). and [Qt Creator](https://github.com/qt-creator/qt-creator).
Simply open the root `CMakeLists.txt` with either of these editors and default Simply open the root `CMakeLists.txt` with either of these editors and
configurations will be loaded. To simplify providing Qt to the build, Qt Creator configurations will be loaded.
is the recommended option.
If you have manually installed [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) This project has been ported to **Qt 6.6.0**, which is not yet available in
for your system, be sure to correctly set your `CMAKE_PREFIX_PATH` in the next steps. Ubuntu apt repositories.
On Ubuntu 24.04 the default installation directory to use for this path using Qt 6.5.0 is `$HOME/Qt/6.5.0/gcc_64/lib/cmake`. To run this project, you will *need* to
install [Qt6 Open Source Binaries](https://www.qt.io/download-qt-installer) for
The Ubuntu apt repositories contain all the packages we need to build all targets. your system, **version 6.6.0** or later.
To build Qtk desktop application with the scene in the screenshots below run the following commands. Be sure to take note of the Qt6 installation directory, as we will need it to
correctly set our `CMAKE_PREFIX_PATH` in the next steps.
```bash
sudo apt update && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev zlib1g-dev
cmake -DQTK_GUI_SCENE=ON -B build
cmake --build build
./build/bin/qtk_gui
```
#### Build Options
Qtk is composed of three separate components.
* The shared library [libqtk](./src/qtk) provides classes that leverage QOpenGL functionality
while still using lower-level OpenGL APIs to customize the rendering process.
Many of these classes can be further expanded, such as [Qtk::Scene](./src/qtk/scene.h).
This taget, `qtk` in cmake, is always selected to build and install as
it is required by all other components in this project.
* The [Qtk desktop application](./src/app) is built using libqtk within a Qt application.
This target, `qtk_gui` in cmake, is optional and can be controlled using the `QTK_GUI` option below.
* The GUI for the Qtk desktop application is constructed using a [custom set of Qt Designer widget plugins](./src/designer-plugins) that are also built using libqtk.
If `QTK_GUI` is disabled this target (`qtk_plugins`) is optional and can be controlled using the `QTK_PLUGINS` options below.
| Name | Description | Default |
|--------------------------|--------------------------------------------------------------|:--------|
| QTK_DEBUG | Enable debug mode. | OFF |
| QTK_SUBMODULES | Use git submodules to fetch assimp dependency. | OFF |
| QTK_EXAMPLE | Build the libqtk example desktop application. | ON |
| QTK_CCACHE | Enable CCACHE. | ON |
| QTK_ASSIMP_NEW_INTERFACE | Use the assimp::assimp interface. Recommended for WIN / OSX. | OFF |
| QTK_PLUGINS* | Install Qtk plugins to Qt Designer. | OFF |
| QTK_GUI | Build and install Qtk desktop application. | ON |
| QTK_GUI_SCENE | Fetch external 3D model resources for example scene. | OFF |
*The Qtk plugins are always built if `QTK_GUI` is enabled. Disabling this option
with QTK_GUI set will not mark the plugins for installation if we do
`cmake --install build/` without selecting a component. If both `QTK_GUI` and
`QTK_PLUGINS` are unset, neither will be built.
If you are building on **Windows / Mac**, consider setting If you are building on **Windows / Mac**, consider setting
the `-DQTK_ASSIMP_NEW_INTERFACE` cmake build option. the `-DQTK_ASSIMP_NEW_INTERFACE` cmake build option.
By default, the build will not initialize Assimp as a git submodule and build If the build is configured with all options enabled, we can subsequently install
from source. individual components as needed with cmake.
We can turn this on by setting the `-DQTK_SUBMODULES=ON` flag when running
CMake.
Building using this option will fetch and build Assimp for us, but builds will
take longer as a result.
Using `-DQTK_SUBMODULES=ON` supports providing assimp on cross-platform builds (
Windows / Mac / Linux) and may be easier to configure.
```bash ```bash
cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DQTK_SUBMODULES=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.6.0/gcc_64 sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git ccache libgl1-mesa-dev libglvnd-dev zlib1g-dev -y
```
#### Qtk Components
As described in [Build Options](#build-options), Qtk is composed of three separate components.
Each component can be individually selected for building or installation.
For this example we will configure the build with all options enabled.
In the separate sections below we can install individual components with cmake.
```bash
sudo apt update -y && sudo apt install cmake build-essential git ccache libxkbcommon-dev libassimp-dev qt6-base-dev qt6-tools-dev -y
git clone https://github.com/shaunrd0/qtk git clone https://github.com/shaunrd0/qtk
cd qtk cd qtk
# Configure the build with all components enabled # Configure the build with all components enabled
@@ -161,33 +94,54 @@ cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DCMAKE_PREFIX
cmake --build build-all/ cmake --build build-all/
```` ````
Now that we have all the components fully built, the following sections will By default, the build will not initialize Assimp as a git submodule and build
install each component individually. from source.
If you want to uninstall previously installed components, run the following command. We can turn this on by setting the `-DQTK_SUBMODULES=ON` flag when running
CMake.
Building using this option will fetch and build Assimp for us, but builds will
take longer as a result.
Using `-DQTK_SUBMODULES=ON` supports providing assimp on cross-platform builds (
Windows / Mac / Linux) and may be easier
to configure.
```bash ```bash
sudo xargs rm -v < install_manifest.txt cmake -B build-all -DQTK_GUI=ON -DQTK_PLUGINS=ON -DQTK_EXAMPLE=ON -DQTK_SUBMODULES=ON -DCMAKE_PREFIX_PATH=$HOME/Qt/6.6.0/gcc_64
``` ```
##### Qtk Library #### Qtk GUI
Shared libqtk library for working with lower-level OpenGL to customize the rendering process. ```bash
cmake --build build-all/ --target qtk_gui -- -j $(nproc)
# Install Qtk desktop application (output removed)
# Installation prefix path must be absolute, since Qtk uses Qt deploy tools.
cmake --install build-all/ --component qtk_gui --prefix=$(pwd)/install
./install/bin/qtk_gui
```
If any errors are encountered loading plugins, we can debug plugin loading by
setting the following environment variable -
```bash
QT_DEBUG_PLUGINS=1 ./install/bin/qtk_gui
```
#### Qtk Library
Qtk provides a simple library for working with QOpenGL.
We can install this library on a system path or a custom path and then We can install this library on a system path or a custom path and then
set `CMAKE_PREFIX_PATH` to point to this location when building an application set `CMAKE_PREFIX_PATH` to point to this location when building an application
using libqtk. using libqtk.
Here we will install to the `/usr/local/` path.
```bash ```bash
# Install libqtk only # Install libqtk only
cmake --build build-all/ --target qtk -- -j $(nproc) cmake --build build-all/ --target qtk_library -- -j $(nproc)
cmake --install build-all/ --component qtk --prefix=/usr/local cmake --install build-all/ --component qtk_library --prefix=/usr/local
-- Install configuration: "Release" -- Install configuration: "Release"
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfig.cmake -- Installing: /usr/local/lib/cmake/Qtk/QtkConfig.cmake
-- Installing: /usr/local/lib/cmake/Qtk/QtkConfigVersion.cmake -- Installing: /usr/local/lib/cmake/Qtk/QtkConfigVersion.cmake
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets.cmake -- Installing: /usr/local/lib/cmake/Qtk/QtkTargets.cmake
-- Installing: /usr/local/lib/cmake/Qtk/QtkTargets-release.cmake -- Installing: /usr/local/lib/cmake/Qtk/QtkTargets-release.cmake
-- Installing: /usr/local/lib/static/libqtk.a -- Installing: /usr/local/lib/static/libqtk_library.a
-- Installing: /usr/local/include/qtk/camera3d.h -- Installing: /usr/local/include/qtk/camera3d.h
-- Installing: /usr/local/include/qtk/input.h -- Installing: /usr/local/include/qtk/input.h
-- Installing: /usr/local/include/qtk/meshrenderer.h -- Installing: /usr/local/include/qtk/meshrenderer.h
@@ -204,26 +158,7 @@ cmake --install build-all/ --component qtk --prefix=/usr/local
-- Installing: /usr/local/include/qtk/transform3D.h -- Installing: /usr/local/include/qtk/transform3D.h
``` ```
##### Qtk GUI #### Qtk Plugin Collection
The Qtk desktop application can be built and installed with the following commands.
```bash
cmake --build build-all/ --target qtk_gui -- -j $(nproc)
# Install Qtk desktop application (output removed)
# Installation prefix path must be absolute, since Qtk uses Qt deploy tools.
cmake --install build-all/ --component qtk_gui --prefix=$(pwd)/install
./install/bin/qtk_gui
```
If any errors are encountered loading plugins, we can debug plugin loading by
setting the following environment variable
```bash
QT_DEBUG_PLUGINS=1 ./install/bin/qtk_gui
```
##### Qtk Plugin Collection
This project defines a collection of widget plugins for use with Qt Designer. This project defines a collection of widget plugins for use with Qt Designer.
These plugins were used to build the interface for the Qtk desktop application. These plugins were used to build the interface for the Qtk desktop application.
@@ -244,12 +179,19 @@ cmake --build build-all/ --target qtk_plugins -- -j $(nproc)
# The path here should be initialized during build configuration, so no need for --prefix # The path here should be initialized during build configuration, so no need for --prefix
cmake --install build-all/ --component qtk_plugins cmake --install build-all/ --component qtk_plugins
-- Install configuration: "Release" -- Install configuration: "Release"
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk.a -- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_library.a
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a -- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/lib/libqtk_plugin_library.a
-- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so -- Up-to-date: /home/shaun/Qt/6.6.0/gcc_64/../../Tools/QtCreator/lib/Qt/plugins/designer/libqtk_collection.so
``` ```
#### Example libqtk Application To uninstall after a previous installation, we can run the following command
from the root of the repository.
```bash
xargs rm < build/install_manifest.txt
```
#### Qtk Example
There is a simple example of using libqtk in the [example-app/](example-app) There is a simple example of using libqtk in the [example-app/](example-app)
directory. The example can be built standalone using `find_package` or as a directory. The example can be built standalone using `find_package` or as a
@@ -271,7 +213,7 @@ This project is using `clang-format` version `>=15.0.5`.
On Ubuntu 24.04, clang-format 18 is available to install in apt repositories. On Ubuntu 24.04, clang-format 18 is available to install in apt repositories.
```bash ```bash
sudo apt install clang-format clang-tidy sudo apt install clang-format
``` ```
If `clang-format --version` is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`. If `clang-format --version` is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
@@ -296,18 +238,14 @@ If you'd still like to run these tools manually, see the instructions below.
cd qtk cd qtk
# Build # Build
cmake -B build && cmake --build build -- -j $(nproc) cmake -B build && cmake --build build -- -j $(nproc)
``` clang-tidy -p build/ --fix --config-file=.clang-tidy src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
```bash
export SOURCES=src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
run-clang-tidy -p build/ -j $(nproc --ignore=1) -fix -config-file=.clang-tidy $SOURCES
``` ```
Last we need to run `clang-format`, this can be done with the command directly. Last we need to run `clang-format`, this can be done with the command directly.
This will reformat all the code in the repository. This will reformat all the code in the repository.
```bash ```bash
clang-format -i --style=file:.clang-format $SOURCES clang-format -i --style=file:.clang-format src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
``` ```
`clang-format` can be run with git integration (or CLion if you prefer). `clang-format` can be run with git integration (or CLion if you prefer).

View File

@@ -2,7 +2,7 @@
## Example client project using qtk ## ## Example client project using qtk ##
## ## ## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2025 Shaun Reed, all rights reserved ## ## All Content (c) 2023 Shaun Reed, all rights reserved ##
################################################################################ ################################################################################
cmake_minimum_required(VERSION 3.23) cmake_minimum_required(VERSION 3.23)
@@ -56,8 +56,8 @@ endif()
# Allow add_subdirectory on this project to use target ALIAS if available. # Allow add_subdirectory on this project to use target ALIAS if available.
# If this example project is opened standalone we will use find_package. # If this example project is opened standalone we will use find_package.
if(NOT TARGET Qtk::qtk) if(NOT TARGET Qtk::qtk_library)
find_package(Qtk 0.3 REQUIRED) find_package(Qtk 0.2 REQUIRED)
endif() endif()
find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED) find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
@@ -77,27 +77,20 @@ configure_file(
qt_add_executable(qtk_example ${EXAMPLE_SOURCES}) qt_add_executable(qtk_example ${EXAMPLE_SOURCES})
target_link_libraries(qtk_example PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core) target_link_libraries(qtk_example PUBLIC Qt6::Widgets Qt6::OpenGLWidgets Qt6::Core)
target_link_libraries(qtk_example PUBLIC Qtk::qtk) target_link_libraries(qtk_example PUBLIC Qtk::qtk_library)
target_include_directories(qtk_example PRIVATE "${CMAKE_CURRENT_BINARY_DIR}") target_include_directories(qtk_example PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3. install(
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0. TARGETS qtk_example
if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE)) COMPONENT qtk_example
OR Qt6_VERSION VERSION_GREATER_EQUAL "6.5.0") BUNDLE DESTINATION .
install( LIBRARY DESTINATION lib
TARGETS qtk_example ARCHIVE DESTINATION lib/static
COMPONENT qtk_example RUNTIME DESTINATION bin
BUNDLE DESTINATION . )
LIBRARY DESTINATION lib qt_generate_deploy_app_script(
ARCHIVE DESTINATION lib/static TARGET qtk_example
RUNTIME DESTINATION bin OUTPUT_SCRIPT QTK_EXAMPLE_DEPLOY_SCRIPT
) NO_UNSUPPORTED_PLATFORM_ERROR
qt_generate_deploy_app_script( )
TARGET qtk_example install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
OUTPUT_SCRIPT QTK_EXAMPLE_DEPLOY_SCRIPT
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
elseif(NOT Qtk_IS_TOP_LEVEL)
message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
endif()

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@@ -22,7 +22,12 @@ ExampleScene::~ExampleScene() = default;
void ExampleScene::init() void ExampleScene::init()
{ {
setSkybox(new Qtk::Skybox); setSkybox(new Qtk::Skybox("Skybox"));
std::string spartanPath = QTK_EXAMPLE_SOURCE_DIR;
spartanPath += "/../resources/models/spartan/spartan.obj";
auto spartan = addObject(new Model("spartan", spartanPath.c_str()));
spartan->getTransform().setTranslation(-4.0f, 0.0f, 0.0f);
auto mesh = addObject( auto mesh = addObject(
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS))); new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));

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@@ -1,21 +0,0 @@
<RCC>
<qresource prefix="/textures">
<file alias="crate.png">images/crate.png</file>
<file alias="stone.png">images/stone.png</file>
<file alias="wood.png">images/wood.png</file>
<file>skybox/back.png</file>
<file>skybox/bottom.png</file>
<file>skybox/front.png</file>
<file>skybox/left.png</file>
<file>skybox/right.png</file>
<file>skybox/top.png</file>
</qresource>
<qresource prefix="/icons">
<file>fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</file>
<file>fontawesome-free-6.2.1-desktop/svgs/brands/git-alt.svg</file>
<file alias="icon.png">icons/icon.png</file>
</qresource>
</RCC>

View File

@@ -0,0 +1,55 @@
# Blender MTL File: 'None'
# Material Count: 4
newmtl AlienHominid
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.533344 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump normal.png
map_Kd diffuse.png
map_Ns roughness.png
refl specular.png
newmtl Blaster
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump blaster_normal.png
map_Kd blaster_diffuse.png
map_Ke blaster_emissive.png
map_Ns blaster_roughness.png
refl blaster_specular.png
newmtl Screenshot_2021-04-19_194508
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd smoke.png
map_d smoke.png
newmtl Untitled-1
Ns 77.904748
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Untitled-1.png
map_d Untitled-1.png

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@@ -0,0 +1,16 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Scene_-_Root
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.0 0.0 0.0
Ni 1.450000
d 1.000000
illum 2
map_Kd diffuse.jpg
map_Bump normal.png
map_Ks specular.jpg

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@@ -0,0 +1,3 @@
Model by Berk Gedik, from: https://sketchfab.com/3d-models/survival-guitar-backpack-low-poly-799f8c4511f84fab8c3f12887f7e6b36
Modified material assignment (Joey de Vries) for easier load in OpenGL model loading chapter, and renamed albedo to diffuse and metallic to specular to match non-PBR lighting setup.

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7
resources/models/bird/bird.mtl Executable file
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@@ -0,0 +1,7 @@
newmtl material_0
map_bump normal.jpg
norm normal.jpg
map_Kd diffuse.jpg
occlusion occlusion.jpg
Pm 0
Pr 0.793152

80009
resources/models/bird/bird.obj Executable file

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@@ -0,0 +1,12 @@
# Blender v2.82 (sub 7) OBJ File: ''
# www.blender.org
mtllib floor.mtl
o floor
v -1.000000 -0.000000 1.000000
v 1.000000 -0.000000 1.000000
v 1.000000 0.000000 -1.000000
v -1.000000 0.000000 -1.000000
vn 0.0000 1.0000 0.0000
usemtl Default_OBJ
s off
f 1//1 2//1 3//1 4//1

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@@ -0,0 +1,8 @@
# WaveFront *.mtl file (generated by CINEMA 4D)
newmtl item/objectcomponents/weapon/staff_2h_artifactdeadwind_d_03.m2_Geoset_000
Ka 0.25 0.25 0.25
Kd 1 1 1
map_Kd diffuse.png
illum 7

5915
resources/models/scythe/scythe.obj Executable file

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@@ -0,0 +1,104 @@
# Blender MTL File: 'None'
# Material Count: 8
newmtl Spartan_Arms_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Arms_Mat_BaseColor.png
map_Bump Spartan_Arms_Mat_Normal.png
refl Spartan_Arms_Mat_Specular.png
newmtl Spartan_Chest_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Chest_Mat_BaseColor.png
map_Bump Spartan_Chest_Mat_Normal.png
refl Spartan_Chest_Mat_Specular.png
newmtl Spartan_Ear_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Ears_Mat_BaseColor.png
map_Bump Spartan_Ears_Mat_Normal.png
refl Spartan_Ears_Mat_Specular.png
newmtl Spartan_Helmet_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Helmet_Mat_BaseColor.png
map_Bump Spartan_Helmet_Mat_Normal.png
refl Spartan_Helmet_Mat_Specular.png
newmtl Spartan_Legs_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Legs_Mat_BaseColor.png
map_Bump Spartan_Legs_Mat_Normal.png
refl Spartan_Legs_Mat_Specular.png
newmtl Spartan_Shoulders_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Shoulder_Mat_BaseColor.png
map_Bump Spartan_Shoulder_Mat_Normal.png
refl Spartan_Shoulder_Mat_Specular.png
newmtl Spartan_Undersuit_Mat
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Spartan_Undersuit_Mat_BaseColor.png
map_Bump Spartan_Undersuit_Mat_Normal.png
refl Spartan_Undersuit_Mat_Specular.png
newmtl lambert1
Ns 179.999996
Ka 1.000000 1.000000 1.000000
Kd 0.500000 0.500000 0.500000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

File diff suppressed because it is too large Load Diff

1834
resources/models/sphere.obj Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
<RCC> <RCC>
<qresource prefix="/textures"> <qresource prefix="/textures">
<file alias="plaster.png">images/plaster.png</file>
<file alias="crate.png">images/crate.png</file> <file alias="crate.png">images/crate.png</file>
<file alias="stone.png">images/stone.png</file> <file alias="stone.png">images/stone.png</file>
<file alias="wood.png">images/wood.png</file> <file alias="wood.png">images/wood.png</file>
@@ -27,6 +28,8 @@
<file alias="solid.vert">shaders/vertex/solid.vert</file> <file alias="solid.vert">shaders/vertex/solid.vert</file>
<file alias="solid-perspective.frag">shaders/fragment/solid-perspective.frag</file> <file alias="solid-perspective.frag">shaders/fragment/solid-perspective.frag</file>
<file alias="solid-perspective.vert">shaders/vertex/solid-perspective.vert</file> <file alias="solid-perspective.vert">shaders/vertex/solid-perspective.vert</file>
<file alias="multi-color.frag">shaders/fragment/multi-color.frag</file>
<file alias="multi-color.vert">shaders/vertex/multi-color.vert</file>
<file alias="rgb-normals.frag">shaders/fragment/rgb-normals.frag</file> <file alias="rgb-normals.frag">shaders/fragment/rgb-normals.frag</file>
<file alias="rgb-normals.vert">shaders/vertex/rgb-normals.vert</file> <file alias="rgb-normals.vert">shaders/vertex/rgb-normals.vert</file>
<file alias="texture-cubemap.frag">shaders/fragment/texture-cubemap.frag</file> <file alias="texture-cubemap.frag">shaders/fragment/texture-cubemap.frag</file>
@@ -41,9 +44,88 @@
<file alias="solid-specular.vert">shaders/vertex/solid-specular.vert</file> <file alias="solid-specular.vert">shaders/vertex/solid-specular.vert</file>
<file alias="solid-phong.frag">shaders/fragment/solid-phong.frag</file> <file alias="solid-phong.frag">shaders/fragment/solid-phong.frag</file>
<file alias="solid-phong.vert">shaders/vertex/solid-phong.vert</file> <file alias="solid-phong.vert">shaders/vertex/solid-phong.vert</file>
<file alias="model-basic.frag">shaders/fragment/model-basic.frag</file>
<file alias="model-basic.vert">shaders/vertex/model-basic.vert</file>
<file alias="model-phong.frag">shaders/fragment/model-phong.frag</file> <file alias="model-phong.frag">shaders/fragment/model-phong.frag</file>
<file alias="model-phong.vert">shaders/vertex/model-phong.vert</file> <file alias="model-phong.vert">shaders/vertex/model-phong.vert</file>
<file alias="model-normals.frag">shaders/fragment/model-normals.frag</file> <file alias="model-normals.frag">shaders/fragment/model-normals.frag</file>
<file alias="model-normals.vert">shaders/vertex/model-normals.vert</file> <file alias="model-normals.vert">shaders/vertex/model-normals.vert</file>
<file alias="skybox.frag">skybox/skybox.frag</file>
<file alias="skybox.vert">skybox/skybox.vert</file>
</qresource>
<qresource prefix="/models">
<file>models/spartan/spartan.obj</file>
<file>models/alien-hominid/alien.obj</file>
<file>models/spartan/spartan.mtl</file>
<file>models/spartan/Spartan_Ears_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Undersuit_Mat_Specular.png</file>
<file>models/spartan/Spartan_Undersuit_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Undersuit_Mat_Normal.png</file>
<file>models/spartan/Spartan_Undersuit_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Undersuit_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Undersuit_Mat_AO.png</file>
<file>models/spartan/Spartan_Shoulder_Mat_Specular.png</file>
<file>models/spartan/Spartan_Shoulder_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Shoulder_Mat_Normal.png</file>
<file>models/spartan/Spartan_Shoulder_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Shoulder_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Shoulder_Mat_AO.png</file>
<file>models/spartan/Spartan_Legs_Mat_Specular.png</file>
<file>models/spartan/Spartan_Legs_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Legs_Mat_Normal.png</file>
<file>models/spartan/Spartan_Legs_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Legs_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Legs_Mat_AO.png</file>
<file>models/spartan/Spartan_Helmet_Mat_Specular.png</file>
<file>models/spartan/Spartan_Helmet_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Helmet_Mat_Normal.png</file>
<file>models/spartan/Spartan_Helmet_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Helmet_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Helmet_Mat_AO.png</file>
<file>models/spartan/Spartan_Ears_Mat_Specular.png</file>
<file>models/spartan/Spartan_Ears_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Ears_Mat_Normal.png</file>
<file>models/spartan/Spartan_Ears_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Ears_Mat_AO.png</file>
<file>models/spartan/Spartan_Chest_Mat_Specular.png</file>
<file>models/spartan/Spartan_Chest_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Chest_Mat_Normal.png</file>
<file>models/spartan/Spartan_Chest_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Chest_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Chest_Mat_AO.png</file>
<file>models/spartan/Spartan_Arms_Mat_Specular.png</file>
<file>models/spartan/Spartan_Arms_Mat_Roughness.png</file>
<file>models/spartan/Spartan_Arms_Mat_Normal.png</file>
<file>models/spartan/Spartan_Arms_Mat_Metallic.png</file>
<file>models/spartan/Spartan_Arms_Mat_BaseColor.png</file>
<file>models/spartan/Spartan_Arms_Mat_AO.png</file>
<file>models/spartan/lambert1_Roughness.png</file>
<file>models/spartan/lambert1_Nrm.png</file>
<file>models/spartan/lambert1_Colour-Opacity.png</file>
<file>models/backpack/specular.jpg</file>
<file>models/backpack/roughness.jpg</file>
<file>models/backpack/diffuse.jpg</file>
<file>models/backpack/normal.png</file>
<file>models/backpack/backpack.obj</file>
<file>models/backpack/backpack.mtl</file>
<file>models/backpack/ao.jpg</file>
<file>models/alien-hominid/specular.png</file>
<file>models/alien-hominid/roughness.png</file>
<file>models/alien-hominid/normal.png</file>
<file>models/alien-hominid/diffuse.png</file>
<file>models/alien-hominid/blaster_specular.png</file>
<file>models/alien-hominid/blaster_roughness.png</file>
<file>models/alien-hominid/blaster_normal.png</file>
<file>models/alien-hominid/blaster_emissive.png</file>
<file>models/alien-hominid/blaster_diffuse.png</file>
<file>models/alien-hominid/alien.mtl</file>
<file>models/scythe/scythe.obj</file>
<file>models/scythe/scythe.mtl</file>
<file>models/scythe/diffuse.png</file>
<file>models/bird/occlusion.jpg</file>
<file>models/bird/normal.jpg</file>
<file>models/bird/diffuse.jpg</file>
<file>models/bird/bird.obj</file>
<file>models/bird/bird.mtl</file>
</qresource> </qresource>
</RCC> </RCC>

View File

@@ -0,0 +1,11 @@
#version 330 core
out vec4 fColor;
in vec2 vTextureCoord;
uniform sampler2D texture_diffuse1;
void main()
{
fColor = texture(texture_diffuse1, vTextureCoord);
}

View File

@@ -0,0 +1,9 @@
#version 330
in vec4 vColor;
out vec4 fColor;
void main()
{
fColor = vColor;
}

View File

@@ -0,0 +1,16 @@
#version 330 core
layout (location = 0) in vec3 aPosition;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTextureCoord;
out vec2 vTextureCoord;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProjection;
void main()
{
vTextureCoord = aTextureCoord;
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
}

View File

@@ -0,0 +1,16 @@
#version 330
layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec3 aColor;
out vec4 vColor;
uniform mat4 uModel; // Model
uniform mat4 uView; // View
uniform mat4 uProjection; // Projection
void main()
{
gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
vColor = vec4(aColor, 1.0f);
}

View File

@@ -0,0 +1,9 @@
#version 330
uniform samplerCube uTexture;
varying vec3 vTexCoord;
void main()
{
gl_FragColor = texture(uTexture, vTexCoord);
}

View File

@@ -0,0 +1,15 @@
#version 330
layout(location = 0) in vec3 aPosition;
out vec3 vTexCoord;
uniform mat4 uProjectionMatrix;
uniform mat4 uViewMatrix;
void main()
{
// Strip translation column from camera's 4x4 matrix
mat4 view = mat4(mat3(uViewMatrix));
gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
vTexCoord = aPosition;
}

View File

@@ -2,7 +2,7 @@
## Project for working with OpenGL and Qt6 widgets ## ## Project for working with OpenGL and Qt6 widgets ##
## ## ## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2025 Shaun Reed, all rights reserved ## ## All Content (c) 2023 Shaun Reed, all rights reserved ##
################################################################################ ################################################################################
# Qtk Library # Qtk Library
@@ -13,22 +13,22 @@ install(
FILES FILES
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake" "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
COMPONENT qtk COMPONENT qtk_library
DESTINATION lib/cmake/${PROJECT_NAME} DESTINATION lib/cmake/${PROJECT_NAME}
) )
install( install(
EXPORT qtk_export EXPORT qtk_export
FILE ${PROJECT_NAME}Targets.cmake FILE ${PROJECT_NAME}Targets.cmake
NAMESPACE ${PROJECT_NAME}:: NAMESPACE ${PROJECT_NAME}::
COMPONENT qtk COMPONENT qtk_library
DESTINATION lib/cmake/${PROJECT_NAME} DESTINATION lib/cmake/${PROJECT_NAME}
) )
# System install for libqtk # System install for qtk_library
install( install(
TARGETS qtk TARGETS qtk_library
# Associate libqtk target with qtk-export # Associate qtk_library target with qtk-export
EXPORT qtk_export EXPORT qtk_export
COMPONENT qtk COMPONENT qtk_library
FILE_SET HEADERS DESTINATION include FILE_SET HEADERS DESTINATION include
INCLUDES DESTINATION include INCLUDES DESTINATION include
LIBRARY DESTINATION lib LIBRARY DESTINATION lib

View File

@@ -2,44 +2,21 @@
## Project for working with OpenGL and Qt6 widgets ## ## Project for working with OpenGL and Qt6 widgets ##
## ## ## ##
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ## ## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## All Content (c) 2025 Shaun Reed, all rights reserved ## ## All Content (c) 2023 Shaun Reed, all rights reserved ##
################################################################################ ################################################################################
################################################################################ ################################################################################
# Qtk Application # Qtk Application
################################################################################ ################################################################################
# Build without the example scene if QTK_GUI_SCENE is unset. set(QTK_GUI_SOURCES
if (QTK_GUI_SCENE) qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
set(QTK_GUI_SOURCES qtkscene.cpp qtkscene.h
qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui main.cpp
# This scene will clone a git repository for required 3D models. )
qtkscene.cpp qtkscene.h
main.cpp
)
qt6_add_big_resources(QTK_GUI_SOURCES "${QTK_RESOURCES}/resources.qrc")
else()
# The scene will use a default skybox with no models or examples.
# Models can be added by click-and-dragging an .obj into the scene.
set(QTK_GUI_SOURCES
qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
main.cpp
)
qt6_add_big_resources(
QTK_GUI_SOURCES
"${QTK_RESOURCES}/minimal_resources.qrc"
)
endif()
qt_add_executable(qtk_gui ${QTK_GUI_SOURCES}) qt_add_executable(qtk_gui ${QTK_GUI_SOURCES})
target_link_libraries(qtk_gui PRIVATE qtk_plugin_library) target_link_libraries(qtk_gui PRIVATE qtk_plugin_library)
if (QTK_GUI_SCENE)
target_compile_definitions(qtk_gui PRIVATE -DQTK_GUI_SCENE)
endif()
if (WIN32) if (WIN32)
set_target_properties(qtk_gui PROPERTIES WIN32_EXECUTABLE TRUE) set_target_properties(qtk_gui PROPERTIES WIN32_EXECUTABLE TRUE)
elseif(APPLE) elseif(APPLE)
@@ -56,25 +33,21 @@ elseif(APPLE)
) )
endif() endif()
# qt_generate_deploy_app_script supports Windows and OSX in QtCore >= 6.3. install(
# qt_generate_deploy_app_script is supported on Linux in QtCore >= 6.5.0. TARGETS qtk_gui
if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE)) COMPONENT qtk_gui
OR Qt6_VERSION VERSION_GREATER_EQUAL "6.5.0") BUNDLE DESTINATION .
install( LIBRARY DESTINATION lib
TARGETS qtk_gui ARCHIVE DESTINATION lib
COMPONENT qtk_gui RUNTIME DESTINATION bin
BUNDLE DESTINATION . )
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib qt_generate_deploy_app_script(
RUNTIME DESTINATION bin TARGET qtk_gui
) OUTPUT_SCRIPT QTK_DEPLOY_SCRIPT
qt_generate_deploy_app_script( NO_UNSUPPORTED_PLATFORM_ERROR
TARGET qtk_gui )
OUTPUT_SCRIPT QTK_DEPLOY_SCRIPT install(SCRIPT ${QTK_DEPLOY_SCRIPT} COMPONENT qtk_gui)
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${QTK_DEPLOY_SCRIPT} COMPONENT qtk_gui)
endif()
if(WIN32) if(WIN32)
if(MSVC AND TARGET Qt6::qmake) if(MSVC AND TARGET Qt6::qmake)

View File

@@ -9,10 +9,12 @@
#include <QApplication> #include <QApplication>
#include "qtkmainwindow.h" #include "qtkmainwindow.h"
#include "qtkscene.h"
int main(int argc, char * argv[]) int main(int argc, char * argv[])
{ {
initResources(); Q_INIT_RESOURCE(resources);
QApplication a(argc, argv); QApplication a(argc, argv);
auto window = MainWindow::getMainWindow(); auto window = MainWindow::getMainWindow();
@@ -22,7 +24,7 @@ int main(int argc, char * argv[])
// NOTE: We set the scene here and not in QtkMainWindow to detach the scene // NOTE: We set the scene here and not in QtkMainWindow to detach the scene
// from the QtkWidget plugin (qtk_plugin_library build target). // from the QtkWidget plugin (qtk_plugin_library build target).
// Once we can save / load scenes, this call, and QtkScene, can be removed. // Once we can save / load scenes, this call, and QtkScene, can be removed.
window->setScene(new AppScene); window->setScene(new QtkScene);
window->show(); window->show();

View File

@@ -48,16 +48,6 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
&Qtk::ToolBox::updateFocus); &Qtk::ToolBox::updateFocus);
} }
connect(ui_->actionDelete_Object,
&QAction::triggered,
this,
&MainWindow::deleteObject);
connect(ui_->actionLoad_Model,
&QAction::triggered,
this,
&MainWindow::loadObject);
// TODO: Fix / use MainWindow in Qt Designer to add these dock widgets. // TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
// For now we will add them manually, but we should be able to do this in the // For now we will add them manually, but we should be able to do this in the
// designer. At the moment if you edit the UI in designer the dock widget // designer. At the moment if you edit the UI in designer the dock widget
@@ -72,7 +62,7 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction()); ui_->menuView->addAction(ui_->qtk__TreeView->toggleViewAction());
// Set the window icon used for Qtk. // Set the window icon used for Qtk.
setWindowIcon(getIcon()); setWindowIcon(Qtk::getIcon());
} }
MainWindow::~MainWindow() MainWindow::~MainWindow()
@@ -114,26 +104,6 @@ void MainWindow::refreshScene(const QString & sceneName)
ui_->qtk__TreeView->updateView(getQtkWidget()->getScene()); ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
} }
void MainWindow::deleteObject()
{
if (auto object = ui_->qtk__ToolBox->getObjectFocus(); object != Q_NULLPTR) {
auto scene = getQtkWidget()->getScene();
switch (object->getType()) {
case Qtk::Object::Type::QTK_MESH:
scene->removeObject(dynamic_cast<Qtk::MeshRenderer *>(object));
ui_->qtk__ToolBox->clearFocus();
break;
case Qtk::Object::Type::QTK_MODEL:
scene->removeObject(dynamic_cast<Qtk::Model *>(object));
ui_->qtk__ToolBox->clearFocus();
break;
default:
qDebug() << "Failed to delete model with invalid type";
break;
}
}
}
void MainWindow::setScene(Qtk::Scene * scene) void MainWindow::setScene(Qtk::Scene * scene)
{ {
connect(scene, connect(scene,

View File

@@ -11,8 +11,8 @@
#include <unordered_map> #include <unordered_map>
#include <QFileDialog>
#include <QMainWindow> #include <QMainWindow>
#include <QPlainTextEdit>
#include "designer-plugins/debugconsole.h" #include "designer-plugins/debugconsole.h"
@@ -49,40 +49,9 @@ namespace Ui
*/ */
class EmptyScene : public Qtk::Scene class EmptyScene : public Qtk::Scene
{ {
void init() override void init() override { setSceneName("Empty Scene"); }
{
setSkybox(new Qtk::Skybox(":/textures/skybox/right.png",
":/textures/skybox/top.png",
":/textures/skybox/front.png",
":/textures/skybox/left.png",
":/textures/skybox/bottom.png",
":/textures/skybox/back.png",
"Skybox"));
setSceneName("Empty Scene");
}
}; };
/*
* Conditionally include the QtkScene header if the example is enabled.
* Set AppScene type to use in main() for creating the scene.
* Define helper function to initialize Qt resources for the application.
* These resources are different based on if the example is enabled.
*/
#ifdef QTK_GUI_SCENE
#include "qtkscene.h"
using AppScene = QtkScene;
inline void initResources()
{
Q_INIT_RESOURCE(resources);
}
#else
using AppScene = EmptyScene;
inline void initResources()
{
Q_INIT_RESOURCE(minimal_resources);
}
#endif
/** /**
* MainWindow class to provide an example of using a QtkWidget within a Qt * MainWindow class to provide an example of using a QtkWidget within a Qt
* window application. * window application.
@@ -128,15 +97,10 @@ class MainWindow : public QMainWindow
Qtk::QtkWidget * getQtkWidget(const QString & name); Qtk::QtkWidget * getQtkWidget(const QString & name);
/** /**
* @param scene The new scene to view. * @param scene The new scene to view.
*/ */
void setScene(Qtk::Scene * scene); void setScene(Qtk::Scene * scene);
/**
* @return Default icon to use for Qtk desktop application.
*/
static QIcon getIcon() { return QIcon(":/icons/icon.png"); }
public slots: public slots:
/** /**
* Trigger a refresh for widgets related to a scene that has been updated. * Trigger a refresh for widgets related to a scene that has been updated.
@@ -144,23 +108,6 @@ class MainWindow : public QMainWindow
*/ */
void refreshScene(const QString & sceneName); void refreshScene(const QString & sceneName);
/**
* Opens a QFileDialog for selecting an object file to load into the scene.
*/
void loadObject()
{
const QUrl file = QFileDialog::getOpenFileName(
this, tr("Load Model"), QDir::homePath(), tr("Object Files (*.obj)"));
getQtkWidget()->getScene()->loadModel(file.fileName().replace(".obj", ""),
file.toString());
}
/**
* Deletes the currently selected object from the scene.
*/
void deleteObject();
private: private:
/*************************************************************************** /***************************************************************************
* Private Members * Private Members

View File

@@ -222,9 +222,6 @@
</property> </property>
</action> </action>
<action name="actionLoad_Model"> <action name="actionLoad_Model">
<property name="enabled">
<bool>true</bool>
</property>
<property name="icon"> <property name="icon">
<iconset> <iconset>
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset> <normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
@@ -237,9 +234,6 @@
</property> </property>
</action> </action>
<action name="actionDelete_Object"> <action name="actionDelete_Object">
<property name="enabled">
<bool>true</bool>
</property>
<property name="icon"> <property name="icon">
<iconset> <iconset>
<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset> <normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>

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@@ -6,10 +6,6 @@
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/ ##############################################################################*/
#include <QCoreApplication>
#include <QDir>
#include <QProcess>
#include "qtkscene.h" #include "qtkscene.h"
using namespace Qtk; using namespace Qtk;
@@ -39,38 +35,8 @@ QtkScene::~QtkScene()
void QtkScene::init() void QtkScene::init()
{ {
// Clone qtk-resources if it doesn't already exist.
QDir repoDir("resources/");
if (!repoDir.exists()) {
qDebug() << "Cloning qtk-resources repository to " << repoDir.absolutePath()
<< "...";
// Run git clone
QProcess gitProcess;
gitProcess.setWorkingDirectory(QCoreApplication::applicationDirPath());
gitProcess.start("git",
{"clone",
"https://git.shaunreed.com/shaunrd0/qtk-resources.git",
repoDir.absolutePath()});
// Wait indefinitely for the process to complete
gitProcess.waitForFinished(-1);
// Check the result
if (gitProcess.exitCode() == 0) {
qDebug() << "Repository cloned successfully.";
} else {
qDebug() << "Git clone failed:" << gitProcess.readAllStandardError();
}
}
// Add a skybox to the scene using default cube map images and settings. // Add a skybox to the scene using default cube map images and settings.
setSkybox(new Qtk::Skybox(":/textures/skybox/right.png", setSkybox(new Qtk::Skybox("Skybox"));
":/textures/skybox/top.png",
":/textures/skybox/front.png",
":/textures/skybox/left.png",
":/textures/skybox/bottom.png",
":/textures/skybox/back.png",
"Skybox"));
/* Create a red cube with a mini master chief on top. */ /* Create a red cube with a mini master chief on top. */
auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS)); auto myCube = new MeshRenderer("My cube", Cube(Qtk::QTK_DRAW_ELEMENTS));
@@ -78,7 +44,8 @@ void QtkScene::init()
myCube->getTransform().setTranslation(5.0f, 0.0f, 0.0f); myCube->getTransform().setTranslation(5.0f, 0.0f, 0.0f);
addObject(myCube); addObject(myCube);
auto mySpartan = new Model("My spartan", QTK_SPARTAN); auto mySpartan =
new Model("My spartan", ":/models/models/spartan/spartan.obj");
mySpartan->getTransform().setTranslation(5.0f, 0.5f, 0.0f); mySpartan->getTransform().setTranslation(5.0f, 0.5f, 0.0f);
mySpartan->getTransform().setScale(0.5f); mySpartan->getTransform().setScale(0.5f);
addObject(mySpartan); addObject(mySpartan);
@@ -115,27 +82,31 @@ void QtkScene::init()
// //
// 3D Model loading // 3D Model loading
auto model = addObject(new Qtk::Model("backpack", QTK_BACKPACK)); auto model = addObject(
new Qtk::Model("backpack", ":/models/models/backpack/backpack.obj"));
// Sometimes model textures need flipped in certain directions // Sometimes model textures need flipped in certain directions
model->flipTexture("diffuse.jpg", false, true); model->flipTexture("diffuse.jpg", false, true);
model->getTransform().setTranslation(0.0f, 0.0f, -10.0f); model->getTransform().setTranslation(0.0f, 0.0f, -10.0f);
model = addObject(new Qtk::Model("bird", QTK_BIRD)); model = addObject(new Qtk::Model("bird", ":/models/models/bird/bird.obj"));
model->getTransform().setTranslation(2.0f, 2.0f, -10.0f); model->getTransform().setTranslation(2.0f, 2.0f, -10.0f);
// Sometimes the models are very large // Sometimes the models are very large
model->getTransform().scale(0.0025f); model->getTransform().scale(0.0025f);
model->getTransform().rotate(-110.0f, 0.0f, 1.0f, 0.0f); model->getTransform().rotate(-110.0f, 0.0f, 1.0f, 0.0f);
model = addObject(new Qtk::Model("alien", QTK_ALIEN)); model = addObject(
new Qtk::Model("alien", ":/models/models/alien-hominid/alien.obj"));
model->getTransform().setTranslation(2.0f, -1.0f, -5.0f); model->getTransform().setTranslation(2.0f, -1.0f, -5.0f);
model->getTransform().scale(0.15f); model->getTransform().scale(0.15f);
model = addObject(new Qtk::Model("My scythe", QTK_SCYTHE)); model = addObject(
new Qtk::Model("My scythe", ":/models/models/scythe/scythe.obj"));
model->getTransform().setTranslation(-6.0f, 0.0f, -10.0f); model->getTransform().setTranslation(-6.0f, 0.0f, -10.0f);
model->getTransform().rotate(-90.0f, 1.0f, 0.0f, 0.0f); model->getTransform().rotate(-90.0f, 1.0f, 0.0f, 0.0f);
model->getTransform().rotate(90.0f, 0.0f, 1.0f, 0.0f); model->getTransform().rotate(90.0f, 0.0f, 1.0f, 0.0f);
model = addObject(new Qtk::Model("masterChief", QTK_SPARTAN)); model = addObject(
new Qtk::Model("masterChief", ":/models/models/spartan/spartan.obj"));
model->getTransform().setTranslation(-1.5f, 0.5f, -2.0f); model->getTransform().setTranslation(-1.5f, 0.5f, -2.0f);
@@ -261,7 +232,7 @@ void QtkScene::init()
/* Test alien Model with phong lighting and specular mapping. */ /* Test alien Model with phong lighting and specular mapping. */
model = addObject(new Qtk::Model("alienTest", model = addObject(new Qtk::Model("alienTest",
QTK_ALIEN, ":/models/models/alien-hominid/alien.obj",
":/shaders/model-phong.vert", ":/shaders/model-phong.vert",
":/shaders/model-phong.frag")); ":/shaders/model-phong.frag"));
model->getTransform().setTranslation(3.0f, -1.0f, 10.0f); model->getTransform().setTranslation(3.0f, -1.0f, 10.0f);
@@ -288,7 +259,7 @@ void QtkScene::init()
/* Test spartan Model with phong lighting, specular and normal mapping. */ /* Test spartan Model with phong lighting, specular and normal mapping. */
model = addObject(new Qtk::Model("spartanTest", model = addObject(new Qtk::Model("spartanTest",
QTK_SPARTAN, ":/models/models/spartan/spartan.obj",
":/shaders/model-phong.vert", ":/shaders/model-phong.vert",
":/shaders/model-phong.frag")); ":/shaders/model-phong.frag"));
model->getTransform().setTranslation(0.0f, -1.0f, 10.0f); model->getTransform().setTranslation(0.0f, -1.0f, 10.0f);
@@ -426,7 +397,6 @@ void QtkScene::draw()
// WARNING: We must call the base class draw() function first. // WARNING: We must call the base class draw() function first.
// + This will handle rendering core scene components like the Skybox. // + This will handle rendering core scene components like the Skybox.
Scene::draw(); Scene::draw();
const QVector3D cameraPosition = getCamera().getTransform().getTranslation();
mTestPhong->bindShaders(); mTestPhong->bindShaders();
mTestPhong->setUniform("uModelInverseTransposed", mTestPhong->setUniform("uModelInverseTransposed",
@@ -434,12 +404,14 @@ void QtkScene::draw()
mTestPhong->setUniform( mTestPhong->setUniform(
"uLightPosition", "uLightPosition",
MeshRenderer::getInstance("phongLight")->getTransform().getTranslation()); MeshRenderer::getInstance("phongLight")->getTransform().getTranslation());
mTestPhong->setUniform("uCameraPosition", cameraPosition); mTestPhong->setUniform("uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation());
mTestPhong->releaseShaders(); mTestPhong->releaseShaders();
mTestPhong->draw(); mTestPhong->draw();
mTestAmbient->bindShaders(); mTestAmbient->bindShaders();
mTestAmbient->setUniform("uCameraPosition", cameraPosition); mTestAmbient->setUniform(
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
mTestAmbient->releaseShaders(); mTestAmbient->releaseShaders();
mTestAmbient->draw(); mTestAmbient->draw();
@@ -451,7 +423,8 @@ void QtkScene::draw()
MeshRenderer::getInstance("diffuseLight") MeshRenderer::getInstance("diffuseLight")
->getTransform() ->getTransform()
.getTranslation()); .getTranslation());
mTestDiffuse->setUniform("uCameraPosition", cameraPosition); mTestDiffuse->setUniform(
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
mTestDiffuse->releaseShaders(); mTestDiffuse->releaseShaders();
mTestDiffuse->draw(); mTestDiffuse->draw();
@@ -463,70 +436,67 @@ void QtkScene::draw()
MeshRenderer::getInstance("specularLight") MeshRenderer::getInstance("specularLight")
->getTransform() ->getTransform()
.getTranslation()); .getTranslation());
mTestSpecular->setUniform("uCameraPosition", cameraPosition); mTestSpecular->setUniform(
"uCameraPosition", QtkScene::getCamera().getTransform().getTranslation());
mTestSpecular->releaseShaders(); mTestSpecular->releaseShaders();
mTestSpecular->draw(); mTestSpecular->draw();
} }
void QtkScene::update() void QtkScene::update()
{ {
auto getModel = Model::getInstance; auto mySpartan = Model::getInstance("My spartan");
const QVector3D cameraPosition = getCamera().getTransform().getTranslation(); mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
// Models may have failed to load, so we should check before accessing. auto myCube = MeshRenderer::getInstance("My cube");
if (auto mySpartan = getModel("My spartan"); mySpartan) { myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
mySpartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
}
if (auto myCube = getModel("My cube"); myCube) { auto position = MeshRenderer::getInstance("alienTestLight")
myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f); ->getTransform()
} .getTranslation();
auto alien = Model::getInstance("alienTest");
alien->setUniform("uLight.position", position);
alien->setUniform("uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation());
auto posMatrix = alien->getTransform().toMatrix();
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
alien->setUniform("uMVP.model", posMatrix);
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
QMatrix4x4 posMatrix; position = MeshRenderer::getInstance("spartanTestLight")
if (auto alien = getModel("alienTest"); alien) { ->getTransform()
alien->setLightPosition("alienTestLight"); .getTranslation();
auto spartan = Model::getInstance("spartanTest");
spartan->setUniform("uLight.position", position);
spartan->setUniform("uCameraPosition",
QtkScene::getCamera().getTransform().getTranslation());
posMatrix = spartan->getTransform().toMatrix();
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
spartan->setUniform("uMVP.model", posMatrix);
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
alien->setUniform("uCameraPosition", cameraPosition); auto phong = MeshRenderer::getInstance("testPhong");
posMatrix = alien->getTransform().toMatrix(); phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
alien->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix()); phong->bindShaders();
alien->setUniform("uMVP.model", posMatrix); position =
alien->setUniform("uMVP.view", QtkScene::getCamera().toMatrix()); MeshRenderer::getInstance("testLight")->getTransform().getTranslation();
alien->setUniform("uMVP.projection", QtkScene::getProjectionMatrix()); phong->setUniform("uLight.position", position);
alien->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f); phong->setUniform("uCameraPosition",
} QtkScene::getCamera().getTransform().getTranslation());
posMatrix = phong->getTransform().toMatrix();
if (auto spartan = getModel("spartanTest"); spartan) { phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
spartan->setLightPosition("spartanTestLight"); phong->setUniform("uMVP.model", posMatrix);
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
spartan->setUniform("uCameraPosition", cameraPosition); phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
posMatrix = spartan->getTransform().toMatrix(); phong->releaseShaders();
spartan->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
spartan->setUniform("uMVP.model", posMatrix);
spartan->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
spartan->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
spartan->getTransform().rotate(0.75f, 0.0f, 1.0f, 0.0f);
}
if (auto phong = getModel("testPhong"); phong) {
phong->setLightPosition("testLight");
phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
phong->bindShaders();
phong->setUniform("uCameraPosition", cameraPosition);
posMatrix = phong->getTransform().toMatrix();
phong->setUniform("uMVP.normalMatrix", posMatrix.normalMatrix());
phong->setUniform("uMVP.model", posMatrix);
phong->setUniform("uMVP.view", QtkScene::getCamera().toMatrix());
phong->setUniform("uMVP.projection", QtkScene::getProjectionMatrix());
phong->releaseShaders();
}
// MeshRenderers are lower level opengl objects baked into the source code.
auto getMesh = MeshRenderer::getInstance;
// Rotate lighting example cubes // Rotate lighting example cubes
mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f); mTestPhong->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
getMesh("noLight")->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f); MeshRenderer::getInstance("noLight")->getTransform().rotate(
0.75f, 0.5f, 0.3f, 0.2f);
mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f); mTestAmbient->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f); mTestDiffuse->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f); mTestSpecular->getTransform().rotate(0.75f, 0.5f, 0.3f, 0.2f);
@@ -534,27 +504,46 @@ void QtkScene::update()
// Examples of various translations and rotations // Examples of various translations and rotations
// Rotate in multiple directions simultaneously // Rotate in multiple directions simultaneously
getMesh("rgbNormalsCube")->getTransform().rotate(0.75f, 0.2f, 0.4f, 0.6f); MeshRenderer::getInstance("rgbNormalsCube")
->getTransform()
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
// Pitch forward and roll sideways // Pitch forward and roll sideways
getMesh("leftTriangle")->getTransform().rotate(0.75f, 1.0f, 0.0f, 0.0f); MeshRenderer::getInstance("leftTriangle")
getMesh("rightTriangle")->getTransform().rotate(0.75f, 0.0f, 0.0f, 1.0f); ->getTransform()
.rotate(0.75f, 1.0f, 0.0f, 0.0f);
MeshRenderer::getInstance("rightTriangle")
->getTransform()
.rotate(0.75f, 0.0f, 0.0f, 1.0f);
// Move between two positions over time // Move between two positions over time
static float translateX = 0.025f; static float translateX = 0.025f;
float limit = -9.0f; // Origin position.x - 2.0f float limit = -9.0f; // Origin position.x - 2.0f
float posX = getMesh("topTriangle")->getTransform().getTranslation().x(); float posX = MeshRenderer::getInstance("topTriangle")
->getTransform()
.getTranslation()
.x();
if (posX < limit || posX > limit + 4.0f) { if (posX < limit || posX > limit + 4.0f) {
translateX = -translateX; translateX = -translateX;
} }
getMesh("topTriangle")->getTransform().translate(translateX, 0.0f, 0.0f); MeshRenderer::getInstance("topTriangle")
getMesh("bottomTriangle")->getTransform().translate(-translateX, 0.0f, 0.0f); ->getTransform()
.translate(translateX, 0.0f, 0.0f);
MeshRenderer::getInstance("bottomTriangle")
->getTransform()
.translate(-translateX, 0.0f, 0.0f);
// And lets rotate the triangles in two directions at once // And lets rotate the triangles in two directions at once
getMesh("topTriangle")->getTransform().rotate(0.75f, 0.2f, 0.0f, 0.4f); MeshRenderer::getInstance("topTriangle")
getMesh("bottomTriangle")->getTransform().rotate(0.75f, 0.0f, 0.2f, 0.4f); ->getTransform()
.rotate(0.75f, 0.2f, 0.0f, 0.4f);
MeshRenderer::getInstance("bottomTriangle")
->getTransform()
.rotate(0.75f, 0.0f, 0.2f, 0.4f);
// And make the bottom triangle green, instead of RGB // And make the bottom triangle green, instead of RGB
// Rotate center cube in several directions simultaneously // Rotate center cube in several directions simultaneously
// + Not subject to gimbal lock since we are using quaternions :) // + Not subject to gimbal lock since we are using quaternions :)
getMesh("centerCube")->getTransform().rotate(0.75f, 0.2f, 0.4f, 0.6f); MeshRenderer::getInstance("centerCube")
->getTransform()
.rotate(0.75f, 0.2f, 0.4f, 0.6f);
} }

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