Improve UI #13
|
@ -23,8 +23,7 @@ using namespace Qtk;
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QtkWidget::QtkWidget(QWidget * parent) :
|
QtkWidget::QtkWidget(QWidget * parent) : QtkWidget(parent, "QtkWidget") {}
|
||||||
QtkWidget(parent, "QtkWidget") {}
|
|
||||||
|
|
||||||
QtkWidget::QtkWidget(QWidget * parent, const QString & name) :
|
QtkWidget::QtkWidget(QWidget * parent, const QString & name) :
|
||||||
QtkWidget(parent, name, Q_NULLPTR) {}
|
QtkWidget(parent, name, Q_NULLPTR) {}
|
||||||
|
@ -246,7 +245,8 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage & msg) {
|
||||||
* Private Methods
|
* Private Methods
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */ }
|
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */
|
||||||
|
}
|
||||||
|
|
||||||
void QtkWidget::updateCameraInput() {
|
void QtkWidget::updateCameraInput() {
|
||||||
Input::update();
|
Input::update();
|
||||||
|
|
|
@ -23,15 +23,14 @@ namespace Qtk {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Contructors / Destructors
|
* Contructors / Destructors
|
||||||
*************************************************************************/
|
*************************************************************************/
|
||||||
|
|
||||||
explicit ToolBox(QWidget * parent = nullptr);
|
explicit ToolBox(QWidget * parent = nullptr);
|
||||||
|
|
||||||
~ToolBox();
|
~ToolBox();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
|
@ -12,7 +12,7 @@
|
||||||
|
|
||||||
ExampleWidget::ExampleWidget(QWidget * parent) :
|
ExampleWidget::ExampleWidget(QWidget * parent) :
|
||||||
QOpenGLWidget(parent), mScene(new ExampleScene) {
|
QOpenGLWidget(parent), mScene(new ExampleScene) {
|
||||||
QSurfaceFormat format;
|
QSurfaceFormat format;
|
||||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||||
format.setVersion(4, 6);
|
format.setVersion(4, 6);
|
||||||
|
|
|
@ -19,12 +19,12 @@ using namespace Qtk;
|
||||||
* Static Helper Structs
|
* Static Helper Structs
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Struct to hold key input state. When a key is pressed we construct this and
|
* Struct to hold key input state. When a key is pressed we construct this and
|
||||||
* store it within a KeyContainer (or ButtonContainer for mouse buttons).
|
* store it within a KeyContainer (or ButtonContainer for mouse buttons).
|
||||||
*
|
*
|
||||||
* @tparam T Qt::Key or Qt::MouseButton input type for this instance.
|
* @tparam T Qt::Key or Qt::MouseButton input type for this instance.
|
||||||
*/
|
*/
|
||||||
template <typename T> struct InputInstance : std::pair<T, Input::InputState> {
|
template <typename T> struct InputInstance : std::pair<T, Input::InputState> {
|
||||||
typedef std::pair<T, Input::InputState> base_class;
|
typedef std::pair<T, Input::InputState> base_class;
|
||||||
|
|
||||||
|
|
|
@ -97,7 +97,8 @@ namespace Qtk {
|
||||||
* @param location The uniform location
|
* @param location The uniform location
|
||||||
* @param value The value to assign to the uniform
|
* @param value The value to assign to the uniform
|
||||||
*/
|
*/
|
||||||
template <typename T> inline void setUniform(const char * location, T value) {
|
template <typename T>
|
||||||
|
inline void setUniform(const char * location, T value) {
|
||||||
for(auto & mesh : mMeshes) {
|
for(auto & mesh : mMeshes) {
|
||||||
mesh.mProgram->bind();
|
mesh.mProgram->bind();
|
||||||
mesh.mProgram->setUniformValue(location, value);
|
mesh.mProgram->setUniformValue(location, value);
|
||||||
|
|
|
@ -6,8 +6,8 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include "scene.h"
|
|
||||||
#include "modelmesh.h"
|
#include "modelmesh.h"
|
||||||
|
#include "scene.h"
|
||||||
|
|
||||||
using namespace Qtk;
|
using namespace Qtk;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue