Improve UI #13
@ -1,7 +1,8 @@
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################################################################################
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
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##                                                                            ##
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## Project for working with OpenGL and Qt6 widgets                            ##
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##                                                                            ##
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
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## All Content (c) 2023 Shaun Reed, all rights reserved                       ##
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################################################################################
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cmake_minimum_required(VERSION 3.23)
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@ -1,7 +1,8 @@
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################################################################################
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
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##                                                                            ##
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## Project for working with OpenGL and Qt6 widgets                            ##
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##                                                                            ##
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
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## All Content (c) 2023 Shaun Reed, all rights reserved                       ##
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################################################################################
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# Qtk Library
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@ -1,7 +1,8 @@
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################################################################################
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
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##                                                                            ##
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## Project for working with OpenGL and Qt6 widgets                            ##
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##                                                                            ##
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## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
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## All Content (c) 2023 Shaun Reed, all rights reserved                       ##
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################################################################################
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################################################################################
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@ -1,7 +1,7 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## About: MainWindow for creating an example Qt application                   ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: Debug console for qtk views                                         ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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##############################################################################*/
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@ -29,16 +29,5 @@ DebugConsole::DebugConsole(
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  auto qtkWidget = dynamic_cast<QtkWidget *>(owner);
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  if(qtkWidget) {
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    connect(qtkWidget, &QtkWidget::sendLog, this, &DebugConsole::sendLog);
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    sendLog(
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        "Debug console (" + name + ") attached to QtkWidget: '"
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        + qtkWidget->objectName() + "'");
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    sendLog("Test\nLogging\t\n\tStuff", Status);
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    sendLog("Test\nLogging\t\n\tStuff", Debug);
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    sendLog("Test\nLogging\t\n\tStuff", Warn);
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    sendLog("Test\nLogging\t\n\tStuff", Error);
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    sendLog(
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        "Test\nLogging\t\n\tStuff that is really long and will wrap around but "
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        "it might not you don't know until you try",
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        Fatal);
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  }
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}
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@ -1,6 +1,6 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: Debug console for qtk views                                         ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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@ -73,10 +73,14 @@ namespace Qtk {
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       * @param name Base name for the DebugConsole window.
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       */
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      inline void setTitle(QString name) {
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        setWindowTitle(name + "Debug Console");
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        setWindowTitle(name + " Debug Console");
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      }
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    private:
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      /**
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       * @param context Log context severity level.
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       * @return QColor corresponding with the message context.
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       */
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      [[nodiscard]] QColor logColor(const DebugContext & context) const {
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        switch(context) {
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          case Status:
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@ -94,6 +98,13 @@ namespace Qtk {
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        }
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      }
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      /**
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       * Prefixes a log message to add context level.
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       *
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       * @param message The message to prefix.
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       * @param context The log context severity level.
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       * @return The log message prefixed with the DebugContext level.
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       */
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      [[nodiscard]] QString logPrefix(
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          QString & message, const DebugContext & context) {
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        QString prefix;
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@ -121,8 +132,8 @@ namespace Qtk {
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        return message;
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      }
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      QTextEdit * mConsole;
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      Ui::DebugConsole * ui_;
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      QTextEdit * mConsole;
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  };
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}  // namespace Qtk
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@ -1,15 +1,11 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## About: Classes for managing objects and data within a scene                ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: Example Qtk scene                                                   ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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##############################################################################*/
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#include <qtk/meshrenderer.h>
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#include <qtk/model.h>
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#include <qtk/texture.h>
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#include "examplescene.h"
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#include "resources.h"
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@ -1,7 +1,7 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## About: Classes for managing objects and data within a scene                ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: Example Qtk scene                                                   ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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##############################################################################*/
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@ -9,11 +9,7 @@
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#ifndef QTK_EXAMPLE_SCENE_H
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#define QTK_EXAMPLE_SCENE_H
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#include <QMatrix4x4>
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#include <qtk/camera3d.h>
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#include <qtk/scene.h>
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#include <qtk/skybox.h>
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/**
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 * Example scene using QtkWidget to render 3D models and simple geometry within
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@ -40,6 +36,7 @@ class ExampleScene : public Qtk::Scene {
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     **************************************************************************/
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    ExampleScene();
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    ~ExampleScene();
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    /***************************************************************************
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@ -50,6 +47,7 @@ class ExampleScene : public Qtk::Scene {
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     * Initialize objects within the scene
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     */
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    void init() override;
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    /**
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     * Called when OpenGL repaints the widget.
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     */
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@ -1,6 +1,6 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: Main program for practice using Qt6 widgets and OpenGL              ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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@ -1,19 +1,21 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: MainWindow for Qtk application                                      ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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##############################################################################*/
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#include <qtk/qtkapi.h>
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#include "examplescene.h"
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#include "qtkmainwindow.h"
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#include "ui_qtkmainwindow.h"
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MainWindow * MainWindow::mainWindow_ = Q_NULLPTR;
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/*******************************************************************************
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 * Constructors / Destructors
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 ******************************************************************************/
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MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
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  ui_ = new Ui::MainWindow;
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  setObjectName("MainWindow");
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@ -47,6 +49,25 @@ MainWindow::~MainWindow() {
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  delete ui_;
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}
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/*******************************************************************************
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 * Public Methods
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 ******************************************************************************/
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MainWindow * MainWindow::getMainWindow() {
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  if(mainWindow_ == Q_NULLPTR) {
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    mainWindow_ = new MainWindow;
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  }
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  return mainWindow_;
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}
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Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) {
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  if(!views_.count(name)) {
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    return Q_NULLPTR;
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  }
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  return views_[name];
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}
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void MainWindow::refreshScene(QString sceneName) {
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  // TODO: Select TreeView using sceneName>
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  ui_->qtk__TreeView->updateView(getQtkWidget(sceneName)->getScene());
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}
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@ -1,6 +1,6 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
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## About: MainWindow for Qtk application                                      ##
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##                                                                            ##
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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@ -40,22 +40,18 @@ class MainWindow : public QMainWindow {
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     * @param parent The parent for this QMainWindow
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     */
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    explicit MainWindow(QWidget * parent = nullptr);
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    ~MainWindow() override;
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    /***************************************************************************
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     * Public Static Methods
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     * Public Methods
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     **************************************************************************/
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    /**
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     * Allows widgets to retrieve an instance of this root QMainWindow.
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     * @return this
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     */
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    inline static MainWindow * getMainWindow() {
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      if(mainWindow_ == Q_NULLPTR) {
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        mainWindow_ = new MainWindow;
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      }
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      return mainWindow_;
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    }
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    static MainWindow * getMainWindow();
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    /**
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     * Accessor for retrieving a QtkWidget by it's objectName.
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@ -64,22 +60,23 @@ class MainWindow : public QMainWindow {
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     * @param name The objectName associated with the QtkWidget.
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     * @return Pointer to an active QtkWidget or Q_NULLPTR is not found.
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     */
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    inline Qtk::QtkWidget * getQtkWidget(const QString & name) {
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      if(!views_.count(name)) {
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        return Q_NULLPTR;
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      }
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      return views_[name];
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    }
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    Qtk::QtkWidget * getQtkWidget(const QString & name);
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  public slots:
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    /**
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     * Trigger a refresh for widgets related to a scene that has been updated.
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     * @param sceneName The name of the scene that has been modified.
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     */
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    void refreshScene(QString sceneName);
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  private:
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    MainWindow(const MainWindow &) {};
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    /***************************************************************************
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     * Private Members
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     **************************************************************************/
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    /** Do not allow copying */
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    MainWindow(const MainWindow &) {};
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    Ui::MainWindow * ui_ {};
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    static MainWindow * mainWindow_;
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@ -1,7 +1,7 @@
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/*##############################################################################
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## Author: Shaun Reed                                                         ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
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## About: Main window for Qt6 OpenGL widget application                       ##
 | 
			
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
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## About: QtkWidget for Qt desktop application                                ##
 | 
			
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##                                                                            ##
 | 
			
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## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
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##############################################################################*/
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@ -9,9 +9,9 @@
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#include <QKeyEvent>
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#include <QVBoxLayout>
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#include "qtk/input.h"
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#include "qtk/mesh.h"
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#include "qtk/scene.h"
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#include <qtk/input.h>
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#include <qtk/scene.h>
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#include <qtk/shape.h>
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#include "debugconsole.h"
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#include "qtkmainwindow.h"
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@ -23,12 +23,15 @@ using namespace Qtk;
 | 
			
		||||
 * Constructors, Destructors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
QtkWidget::QtkWidget(QWidget * parent) :
 | 
			
		||||
    QtkWidget(parent, "QtkWidget") {}
 | 
			
		||||
 | 
			
		||||
QtkWidget::QtkWidget(QWidget * parent, const QString & name) :
 | 
			
		||||
    QtkWidget(parent, name, Q_NULLPTR) {}
 | 
			
		||||
 | 
			
		||||
QtkWidget::QtkWidget(QWidget * parent, const QString & name, Scene * scene) :
 | 
			
		||||
    QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR),
 | 
			
		||||
    mConsole(new DebugConsole(this, name)) {
 | 
			
		||||
    mConsole(new DebugConsole(this, name)), mScene(Q_NULLPTR) {
 | 
			
		||||
  setScene(scene);
 | 
			
		||||
  setObjectName(name);
 | 
			
		||||
  QSurfaceFormat format;
 | 
			
		||||
@ -65,10 +68,6 @@ QAction * QtkWidget::getActionToggleConsole() {
 | 
			
		||||
  return action;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Inherited Virtual Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void QtkWidget::initializeGL() {
 | 
			
		||||
  initializeOpenGLFunctions();
 | 
			
		||||
  // Connect the frameSwapped signal to call the update() function
 | 
			
		||||
@ -113,10 +112,58 @@ void QtkWidget::paintGL() {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::setScene(Qtk::Scene * scene) {
 | 
			
		||||
  delete mScene;
 | 
			
		||||
  mScene = scene;
 | 
			
		||||
  if(mScene != Q_NULLPTR) {
 | 
			
		||||
    mConsole->setTitle(mScene->getSceneName());
 | 
			
		||||
  } else {
 | 
			
		||||
    mConsole->setTitle("Null Scene");
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::toggleConsole() {
 | 
			
		||||
  if(mConsoleActive) {
 | 
			
		||||
    mConsole->setHidden(true);
 | 
			
		||||
    mConsoleActive = false;
 | 
			
		||||
  } else {
 | 
			
		||||
    MainWindow::getMainWindow()->addDockWidget(
 | 
			
		||||
        Qt::DockWidgetArea::BottomDockWidgetArea,
 | 
			
		||||
        dynamic_cast<QDockWidget *>(mConsole));
 | 
			
		||||
    mConsole->setHidden(false);
 | 
			
		||||
    mConsoleActive = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Protected Slots
 | 
			
		||||
 * Protected Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void QtkWidget::keyPressEvent(QKeyEvent * event) {
 | 
			
		||||
  if(event->isAutoRepeat()) {
 | 
			
		||||
    // Do not repeat input while a key is held down
 | 
			
		||||
    event->ignore();
 | 
			
		||||
  } else {
 | 
			
		||||
    Input::registerKeyPress(event->key());
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::keyReleaseEvent(QKeyEvent * event) {
 | 
			
		||||
  if(event->isAutoRepeat()) {
 | 
			
		||||
    event->ignore();
 | 
			
		||||
  } else {
 | 
			
		||||
    Input::registerKeyRelease(event->key());
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::mousePressEvent(QMouseEvent * event) {
 | 
			
		||||
  Input::registerMousePress(event->button());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::mouseReleaseEvent(QMouseEvent * event) {
 | 
			
		||||
  Input::registerMouseRelease(event->button());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::update() {
 | 
			
		||||
  updateCameraInput();
 | 
			
		||||
 | 
			
		||||
@ -195,39 +242,49 @@ void QtkWidget::messageLogged(const QOpenGLDebugMessage & msg) {
 | 
			
		||||
  sendLog("(OpenGL) " + error.replace("\n", "\n(OpenGL) "), context);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Protected Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void QtkWidget::keyPressEvent(QKeyEvent * event) {
 | 
			
		||||
  if(event->isAutoRepeat()) {
 | 
			
		||||
    // Do not repeat input while a key is held down
 | 
			
		||||
    event->ignore();
 | 
			
		||||
  } else {
 | 
			
		||||
    Input::registerKeyPress(event->key());
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::keyReleaseEvent(QKeyEvent * event) {
 | 
			
		||||
  if(event->isAutoRepeat()) {
 | 
			
		||||
    event->ignore();
 | 
			
		||||
  } else {
 | 
			
		||||
    Input::registerKeyRelease(event->key());
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::mousePressEvent(QMouseEvent * event) {
 | 
			
		||||
  Input::registerMousePress(event->button());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::mouseReleaseEvent(QMouseEvent * event) {
 | 
			
		||||
  Input::registerMouseRelease(event->button());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Private Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void QtkWidget::teardownGL() { /* Nothing to teardown yet... */ }
 | 
			
		||||
 | 
			
		||||
void QtkWidget::updateCameraInput() {
 | 
			
		||||
  Input::update();
 | 
			
		||||
  // Camera Transformation
 | 
			
		||||
  if(Input::buttonPressed(Qt::RightButton)) {
 | 
			
		||||
    static const float transSpeed = 0.1f;
 | 
			
		||||
    static const float rotSpeed = 0.5f;
 | 
			
		||||
 | 
			
		||||
    // Handle rotations
 | 
			
		||||
    Scene::getCamera().getTransform().rotate(
 | 
			
		||||
        -rotSpeed * Input::mouseDelta().x(), Camera3D::LocalUp);
 | 
			
		||||
    Scene::getCamera().getTransform().rotate(
 | 
			
		||||
        -rotSpeed * Input::mouseDelta().y(), Scene::getCamera().getRight());
 | 
			
		||||
 | 
			
		||||
    // Handle translations
 | 
			
		||||
    QVector3D translation;
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_W)) {
 | 
			
		||||
      translation += Scene::getCamera().getForward();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_S)) {
 | 
			
		||||
      translation -= Scene::getCamera().getForward();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_A)) {
 | 
			
		||||
      translation -= Scene::getCamera().getRight();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_D)) {
 | 
			
		||||
      translation += Scene::getCamera().getRight();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_Q)) {
 | 
			
		||||
      translation -= Scene::getCamera().getUp() / 2.0f;
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_E)) {
 | 
			
		||||
      translation += Scene::getCamera().getUp() / 2.0f;
 | 
			
		||||
    }
 | 
			
		||||
    Scene::getCamera().getTransform().translate(transSpeed * translation);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::printContextInformation() {
 | 
			
		||||
  QString glType;
 | 
			
		||||
  QString glVersion;
 | 
			
		||||
@ -260,63 +317,3 @@ void QtkWidget::printContextInformation() {
 | 
			
		||||
  qDebug() << qPrintable(message);
 | 
			
		||||
  sendLog("(OpenGL) " + message.replace("\n", "\n(OpenGL) "), Status);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::updateCameraInput() {
 | 
			
		||||
  Input::update();
 | 
			
		||||
  // Camera Transformation
 | 
			
		||||
  if(Input::buttonPressed(Qt::RightButton)) {
 | 
			
		||||
    static const float transSpeed = 0.1f;
 | 
			
		||||
    static const float rotSpeed = 0.5f;
 | 
			
		||||
 | 
			
		||||
    // Handle rotations
 | 
			
		||||
    Scene::getCamera().getTransform().rotate(
 | 
			
		||||
        -rotSpeed * Input::mouseDelta().x(), Camera3D::LocalUp);
 | 
			
		||||
    Scene::getCamera().getTransform().rotate(
 | 
			
		||||
        -rotSpeed * Input::mouseDelta().y(), Scene::getCamera().right());
 | 
			
		||||
 | 
			
		||||
    // Handle translations
 | 
			
		||||
    QVector3D translation;
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_W)) {
 | 
			
		||||
      translation += Scene::getCamera().forward();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_S)) {
 | 
			
		||||
      translation -= Scene::getCamera().forward();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_A)) {
 | 
			
		||||
      translation -= Scene::getCamera().right();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_D)) {
 | 
			
		||||
      translation += Scene::getCamera().right();
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_Q)) {
 | 
			
		||||
      translation -= Scene::getCamera().up() / 2.0f;
 | 
			
		||||
    }
 | 
			
		||||
    if(Input::keyPressed(Qt::Key_E)) {
 | 
			
		||||
      translation += Scene::getCamera().up() / 2.0f;
 | 
			
		||||
    }
 | 
			
		||||
    Scene::getCamera().getTransform().translate(transSpeed * translation);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::toggleConsole() {
 | 
			
		||||
  if(mConsoleActive) {
 | 
			
		||||
    mConsole->setHidden(true);
 | 
			
		||||
    mConsoleActive = false;
 | 
			
		||||
  } else {
 | 
			
		||||
    MainWindow::getMainWindow()->addDockWidget(
 | 
			
		||||
        Qt::DockWidgetArea::BottomDockWidgetArea,
 | 
			
		||||
        dynamic_cast<QDockWidget *>(mConsole));
 | 
			
		||||
    mConsole->setHidden(false);
 | 
			
		||||
    mConsoleActive = true;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void QtkWidget::setScene(Qtk::Scene * scene) {
 | 
			
		||||
  delete mScene;
 | 
			
		||||
  mScene = scene;
 | 
			
		||||
  if(mScene != Q_NULLPTR) {
 | 
			
		||||
    mConsole->setTitle(mScene->getSceneName());
 | 
			
		||||
  } else {
 | 
			
		||||
    mConsole->setTitle("Null Scene");
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Main window for Qt6 OpenGL widget application                       ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: QtkWidget for Qt desktop application                                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
@ -17,8 +17,8 @@
 | 
			
		||||
#include <QOpenGLWidget>
 | 
			
		||||
#include <QPlainTextEdit>
 | 
			
		||||
 | 
			
		||||
#include "qtk/qtkapi.h"
 | 
			
		||||
#include "qtk/scene.h"
 | 
			
		||||
#include <qtk/qtkapi.h>
 | 
			
		||||
#include <qtk/scene.h>
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
  class DebugConsole;
 | 
			
		||||
@ -42,8 +42,7 @@ namespace Qtk {
 | 
			
		||||
       *
 | 
			
		||||
       * @param parent Pointer to a parent widget for this QtkWidget or nullptr.
 | 
			
		||||
       */
 | 
			
		||||
      explicit QtkWidget(QWidget * parent = nullptr) :
 | 
			
		||||
          QtkWidget(parent, "QtkWidget") {}
 | 
			
		||||
      explicit QtkWidget(QWidget * parent = nullptr);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Default construct a QtkWidget.
 | 
			
		||||
@ -62,26 +61,18 @@ namespace Qtk {
 | 
			
		||||
       */
 | 
			
		||||
      QtkWidget(QWidget * parent, const QString & name, Qtk::Scene * scene);
 | 
			
		||||
 | 
			
		||||
      ~QtkWidget() override;
 | 
			
		||||
      ~QtkWidget();
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Constructs a QAction to hide / show this DebugConsole.
 | 
			
		||||
       * @return QAction to toggle visibility of this DebugConsole.
 | 
			
		||||
       */
 | 
			
		||||
      QAction * getActionToggleConsole();
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // clang-format off
 | 
			
		||||
    void teardownGL() { /* Nothing to teardown yet... */ }
 | 
			
		||||
      // clang-format on
 | 
			
		||||
 | 
			
		||||
    public:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Inherited Virtual Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Called when the widget is first constructed.
 | 
			
		||||
       */
 | 
			
		||||
@ -104,24 +95,61 @@ namespace Qtk {
 | 
			
		||||
       * Accessors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return The active scene being viewed in this widget.
 | 
			
		||||
       */
 | 
			
		||||
      inline Qtk::Scene * getScene() { return mScene; }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param scene The new scene to view.
 | 
			
		||||
       */
 | 
			
		||||
      void setScene(Qtk::Scene * scene);
 | 
			
		||||
 | 
			
		||||
    public slots:
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Toggle visibility of the DebugConsole associated with this QtkWidget.
 | 
			
		||||
       */
 | 
			
		||||
      void toggleConsole();
 | 
			
		||||
 | 
			
		||||
    protected slots:
 | 
			
		||||
    signals:
 | 
			
		||||
      /**
 | 
			
		||||
       * Log a message to the DebugConsole associated with this widget.
 | 
			
		||||
       * @param message The message to log.
 | 
			
		||||
       * @param context The context of the log message.
 | 
			
		||||
       */
 | 
			
		||||
      void sendLog(const QString & message, DebugContext context = Status);
 | 
			
		||||
 | 
			
		||||
    protected:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Qt Slots
 | 
			
		||||
       * Protected Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param event Key press event to update camera input manager.
 | 
			
		||||
       */
 | 
			
		||||
      void keyPressEvent(QKeyEvent * event) override;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param event Key release event to update camera input manager.
 | 
			
		||||
       */
 | 
			
		||||
      void keyReleaseEvent(QKeyEvent * event) override;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param event Mouse button press event to update camera input manager.
 | 
			
		||||
       */
 | 
			
		||||
      void mousePressEvent(QMouseEvent * event) override;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param event Mouse button release event to update camera input manager.
 | 
			
		||||
       */
 | 
			
		||||
      void mouseReleaseEvent(QMouseEvent * event) override;
 | 
			
		||||
 | 
			
		||||
    protected slots:
 | 
			
		||||
      /**
 | 
			
		||||
       * Called when the `frameSwapped` signal is caught.
 | 
			
		||||
       * See definition of initializeGL()
 | 
			
		||||
@ -137,39 +165,39 @@ namespace Qtk {
 | 
			
		||||
       */
 | 
			
		||||
      void messageLogged(const QOpenGLDebugMessage & msg);
 | 
			
		||||
#endif
 | 
			
		||||
    public:
 | 
			
		||||
    signals:
 | 
			
		||||
      void sendLog(
 | 
			
		||||
          const QString & message, Qtk::DebugContext context = Qtk::Status);
 | 
			
		||||
 | 
			
		||||
    protected:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Protected Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      void keyPressEvent(QKeyEvent * event) override;
 | 
			
		||||
      void keyReleaseEvent(QKeyEvent * event) override;
 | 
			
		||||
      void mousePressEvent(QMouseEvent * event) override;
 | 
			
		||||
      void mouseReleaseEvent(QMouseEvent * event) override;
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Deconstruct any resources we have allocated for this widget.
 | 
			
		||||
       */
 | 
			
		||||
      void teardownGL();
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Callback function to update input for camera controls
 | 
			
		||||
       */
 | 
			
		||||
      static void updateCameraInput();
 | 
			
		||||
 | 
			
		||||
#ifdef QTK_DEBUG
 | 
			
		||||
      /**
 | 
			
		||||
       * Prints OpenGL context information at start of debug session.
 | 
			
		||||
       */
 | 
			
		||||
      void printContextInformation();
 | 
			
		||||
      QOpenGLDebugLogger * mDebugLogger;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      bool mConsoleActive = false;
 | 
			
		||||
#ifdef QTK_DEBUG
 | 
			
		||||
      QOpenGLDebugLogger * mDebugLogger;
 | 
			
		||||
#endif
 | 
			
		||||
      Qtk::Scene * mScene;
 | 
			
		||||
      Qtk::DebugConsole * mConsole;
 | 
			
		||||
      bool mConsoleActive = false;
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Toolbox plugin for object details and options                       ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Toolbox plugin for object details and options                       ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -22,10 +22,20 @@ namespace Qtk {
 | 
			
		||||
      Q_OBJECT
 | 
			
		||||
 | 
			
		||||
    public:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
      * Contructors / Destructors
 | 
			
		||||
      *************************************************************************/
 | 
			
		||||
 | 
			
		||||
      explicit ToolBox(QWidget * parent = nullptr);
 | 
			
		||||
 | 
			
		||||
      ~ToolBox();
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      Ui::ToolBox * ui;
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: TreeView plugin for scene hierarchy                                 ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -28,8 +28,9 @@ Qtk::TreeView::~TreeView() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Members
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void Qtk::TreeView::updateView(const Qtk::Scene * scene) {
 | 
			
		||||
  ui->treeWidget->clear();
 | 
			
		||||
  ui->treeWidget->setColumnCount(1);
 | 
			
		||||
@ -48,9 +49,9 @@ void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
 | 
			
		||||
  auto & transform = scene->getCamera().getTransform();
 | 
			
		||||
  auto object = scene->getObject(name);
 | 
			
		||||
  Transform3D * objectTransform;
 | 
			
		||||
  if(object->getType() == Object::MESH) {
 | 
			
		||||
  if(object->getType() == Object::QTK_MESH) {
 | 
			
		||||
    objectTransform = &dynamic_cast<MeshRenderer *>(object)->getTransform();
 | 
			
		||||
  } else if(object->getType() == Object::MODEL) {
 | 
			
		||||
  } else if(object->getType() == Object::QTK_MODEL) {
 | 
			
		||||
    objectTransform = &dynamic_cast<Model *>(object)->getTransform();
 | 
			
		||||
  }
 | 
			
		||||
  transform.setTranslation(objectTransform->getTranslation());
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: TreeView plugin for scene hierarchy                                 ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -26,10 +26,18 @@ namespace Qtk {
 | 
			
		||||
      Q_OBJECT
 | 
			
		||||
 | 
			
		||||
    public:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constructors / Destructors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      explicit TreeView(QWidget * parent = nullptr);
 | 
			
		||||
 | 
			
		||||
      ~TreeView();
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Updates the QTreeWidget with all objects within the scene.
 | 
			
		||||
       * @param scene The scene to load objects from.
 | 
			
		||||
@ -48,6 +56,10 @@ namespace Qtk {
 | 
			
		||||
      void itemFocus(QTreeWidgetItem * item, int column);
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      Ui::TreeView * ui;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Generic Qt Designer widget plugin                                   ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -11,10 +11,14 @@
 | 
			
		||||
#include <QtPlugin>
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
#include "qtk/qtkapi.h"
 | 
			
		||||
#include <qtk/qtkapi.h>
 | 
			
		||||
 | 
			
		||||
#include "widgetplugin.h"
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Constructors, Destructors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
WidgetPlugin::WidgetPlugin(
 | 
			
		||||
    QString group, QString class_name, QString include,
 | 
			
		||||
    WidgetPlugin::Factory factory) :
 | 
			
		||||
@ -22,21 +26,11 @@ WidgetPlugin::WidgetPlugin(
 | 
			
		||||
    m_className(std::move(class_name)), m_includeFile(std::move(include)),
 | 
			
		||||
    m_factory(std::move(factory)), m_objectName(class_name) {}
 | 
			
		||||
 | 
			
		||||
QString WidgetPlugin::toolTip() const {
 | 
			
		||||
  return QStringLiteral("A custom widget tool tip.");
 | 
			
		||||
}
 | 
			
		||||
WidgetPlugin::WidgetPlugin(QObject * parent) : QObject(parent) {}
 | 
			
		||||
 | 
			
		||||
QString WidgetPlugin::whatsThis() const {
 | 
			
		||||
  return QStringLiteral("Custom widget what's this?");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QIcon WidgetPlugin::icon() const {
 | 
			
		||||
  return Qtk::getIcon();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool WidgetPlugin::isContainer() const {
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
QString WidgetPlugin::group() const {
 | 
			
		||||
  return m_group;
 | 
			
		||||
@ -54,6 +48,22 @@ QWidget * WidgetPlugin::createWidget(QWidget * parent) {
 | 
			
		||||
  return m_factory(parent);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QString WidgetPlugin::toolTip() const {
 | 
			
		||||
  return QStringLiteral("A custom widget tool tip.");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QString WidgetPlugin::whatsThis() const {
 | 
			
		||||
  return QStringLiteral("Custom widget what's this?");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QIcon WidgetPlugin::icon() const {
 | 
			
		||||
  return Qtk::getIcon();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool WidgetPlugin::isContainer() const {
 | 
			
		||||
  return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool WidgetPlugin::isInitialized() const {
 | 
			
		||||
  return m_initialized;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Generic Qt Designer widget plugin                                   ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -22,14 +22,21 @@ class QDESIGNER_WIDGET_EXPORT WidgetPlugin :
 | 
			
		||||
    using Factory = std::function<QWidget *(QWidget *)>;
 | 
			
		||||
 | 
			
		||||
  public:
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Contructors / Destructors
 | 
			
		||||
     **************************************************************************/
 | 
			
		||||
 | 
			
		||||
    WidgetPlugin(
 | 
			
		||||
        QString group, QString class_name, QString include, Factory factory);
 | 
			
		||||
 | 
			
		||||
    explicit WidgetPlugin(QObject * parent = nullptr) : QObject(parent) {}
 | 
			
		||||
    explicit WidgetPlugin(QObject * parent = nullptr);
 | 
			
		||||
 | 
			
		||||
    ~WidgetPlugin() = default;
 | 
			
		||||
 | 
			
		||||
  public:
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Public Methods
 | 
			
		||||
     **************************************************************************/
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * @return The name of the group to which this widget belongs.
 | 
			
		||||
     */
 | 
			
		||||
@ -56,7 +63,7 @@ class QDESIGNER_WIDGET_EXPORT WidgetPlugin :
 | 
			
		||||
     * @param parent Parent widget to the new instance of this widget.
 | 
			
		||||
     * @return A new instance of this custom widget.
 | 
			
		||||
     */
 | 
			
		||||
    QWidget * createWidget(QWidget * parent) override;
 | 
			
		||||
    [[nodiscard]] QWidget * createWidget(QWidget * parent) override;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * @return Short description used in Qt Designer tool tips.
 | 
			
		||||
@ -102,8 +109,11 @@ class QDESIGNER_WIDGET_EXPORT WidgetPlugin :
 | 
			
		||||
    [[nodiscard]] QString domXml() const override;
 | 
			
		||||
 | 
			
		||||
  private:
 | 
			
		||||
    bool m_initialized = false;
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Private Members
 | 
			
		||||
     **************************************************************************/
 | 
			
		||||
 | 
			
		||||
    bool m_initialized = false;
 | 
			
		||||
    QString m_group;
 | 
			
		||||
    QString m_className;
 | 
			
		||||
    QString m_objectName;
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Collection of widget plugins for Qt Designer                        ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -14,6 +14,10 @@
 | 
			
		||||
#include "treeview.h"
 | 
			
		||||
#include "widgetplugin.h"
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Constructors, Destructors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
WidgetPluginCollection::WidgetPluginCollection(QObject * parent) :
 | 
			
		||||
    QObject(parent), m_collectionName("Qtk Widget Collection") {
 | 
			
		||||
  m_collection = {
 | 
			
		||||
@ -28,6 +32,11 @@ WidgetPluginCollection::WidgetPluginCollection(QObject * parent) :
 | 
			
		||||
          [](QWidget * parent) { return new Qtk::ToolBox(parent); }),
 | 
			
		||||
  };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
QList<QDesignerCustomWidgetInterface *> WidgetPluginCollection::customWidgets()
 | 
			
		||||
    const {
 | 
			
		||||
  return m_collection;
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Collection of widget plugins for Qt Designer                        ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -17,16 +17,32 @@ class WidgetPluginCollection :
 | 
			
		||||
    public QDesignerCustomWidgetCollectionInterface {
 | 
			
		||||
    Q_OBJECT
 | 
			
		||||
    // Since we're exporting a collection, this is the only plugin metadata
 | 
			
		||||
    // needed.
 | 
			
		||||
    // needed. We don't need this for-each widget in the collection.
 | 
			
		||||
    Q_PLUGIN_METADATA(IID "com.Klips.WidgetPluginCollection")
 | 
			
		||||
    // Tell Qt Object system that we're implementing an interface.
 | 
			
		||||
    Q_INTERFACES(QDesignerCustomWidgetCollectionInterface)
 | 
			
		||||
 | 
			
		||||
  public:
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Contructors / Destructors
 | 
			
		||||
     **************************************************************************/
 | 
			
		||||
 | 
			
		||||
    explicit WidgetPluginCollection(QObject * parent = nullptr);
 | 
			
		||||
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Public Methods
 | 
			
		||||
     **************************************************************************/
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * @return QList of all custom widgets pointers.
 | 
			
		||||
     */
 | 
			
		||||
    [[nodiscard]] QList<QDesignerCustomWidgetInterface *> customWidgets() const;
 | 
			
		||||
 | 
			
		||||
  private:
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Private Members
 | 
			
		||||
     **************************************************************************/
 | 
			
		||||
 | 
			
		||||
    QList<QDesignerCustomWidgetInterface *> m_collection;
 | 
			
		||||
    QString m_collectionName;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,8 @@
 | 
			
		||||
################################################################################
 | 
			
		||||
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Project for working with OpenGL and Qt6 widgets                            ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com  ##
 | 
			
		||||
## All Content (c) 2023 Shaun Reed, all rights reserved                       ##
 | 
			
		||||
################################################################################
 | 
			
		||||
 | 
			
		||||
# TODO: Provide option for linking MainWindow with plugin statically
 | 
			
		||||
@ -16,9 +17,10 @@
 | 
			
		||||
set(PUBLIC_HEADERS
 | 
			
		||||
    camera3d.h
 | 
			
		||||
    input.h
 | 
			
		||||
    mesh.h
 | 
			
		||||
    shape.h
 | 
			
		||||
    meshrenderer.h
 | 
			
		||||
    model.h
 | 
			
		||||
    modelmesh.h
 | 
			
		||||
    object.h
 | 
			
		||||
    qtkapi.h
 | 
			
		||||
    scene.h
 | 
			
		||||
@ -30,9 +32,10 @@ set(PUBLIC_HEADERS
 | 
			
		||||
set(SOURCE_FILES
 | 
			
		||||
    camera3d.cpp
 | 
			
		||||
    input.cpp
 | 
			
		||||
    mesh.cpp
 | 
			
		||||
    shape.cpp
 | 
			
		||||
    meshrenderer.cpp
 | 
			
		||||
    model.cpp
 | 
			
		||||
    modelmesh.cpp
 | 
			
		||||
    object.cpp
 | 
			
		||||
    scene.cpp
 | 
			
		||||
    skybox.cpp
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Fly camera class from tutorials followed at trentreed.net           ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com	| URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -10,15 +10,18 @@
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Static Public Constants
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
 | 
			
		||||
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
 | 
			
		||||
const QVector3D Camera3D::LocalRight(1.0f, 0.0f, 0.0f);
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Accessors
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
// Produces worldToView matrix
 | 
			
		||||
const QMatrix4x4 & Camera3D::toMatrix() {
 | 
			
		||||
  mWorld.setToIdentity();
 | 
			
		||||
  // Qt6 renamed QMatrix4x4::conjugate() to conjugated()
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Fly camera class from tutorials followed at trentreed.net           ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com	| URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -18,7 +18,7 @@ namespace Qtk {
 | 
			
		||||
  class QTKAPI Camera3D {
 | 
			
		||||
    public:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constants
 | 
			
		||||
       * Static Public Constants
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      static const QVector3D LocalForward;
 | 
			
		||||
@ -29,39 +29,56 @@ namespace Qtk {
 | 
			
		||||
       * Accessors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Transform3D associated with this camera.
 | 
			
		||||
       */
 | 
			
		||||
      inline Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Current translation of the camera as a QVector3D.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const QVector3D & getTranslation() const {
 | 
			
		||||
        return mTransform.getTranslation();
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Current rotation of this camera as a QQuaternion.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const QQuaternion & getRotation() const {
 | 
			
		||||
        return mTransform.getRotation();
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const QMatrix4x4 & toMatrix();
 | 
			
		||||
 | 
			
		||||
      // Queries
 | 
			
		||||
      [[nodiscard]] inline QVector3D forward() const {
 | 
			
		||||
      /**
 | 
			
		||||
       * @return QVector3D for the forward vector of the camera.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline QVector3D getForward() const {
 | 
			
		||||
        return mTransform.getRotation().rotatedVector(LocalForward);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] inline QVector3D right() const {
 | 
			
		||||
      /**
 | 
			
		||||
       * @return QVector3D for the right vector of the camera.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline QVector3D getRight() const {
 | 
			
		||||
        return mTransform.getRotation().rotatedVector(LocalRight);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] inline QVector3D up() const {
 | 
			
		||||
      /**
 | 
			
		||||
       * @return QVector3D for the up vector of the camera.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline QVector3D getUp() const {
 | 
			
		||||
        return mTransform.getRotation().rotatedVector(LocalUp);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      Transform3D mTransform;
 | 
			
		||||
      QMatrix4x4 mWorld;
 | 
			
		||||
      /**
 | 
			
		||||
       * @return World To View matrix for this camera.
 | 
			
		||||
       */
 | 
			
		||||
      const QMatrix4x4 & toMatrix();
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
@ -70,6 +87,13 @@ namespace Qtk {
 | 
			
		||||
      friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
 | 
			
		||||
      friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      Transform3D mTransform;
 | 
			
		||||
      QMatrix4x4 mWorld;
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
// Qt Streams
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Input class from tutorials followed at trentreed.net                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com	| URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -18,6 +18,13 @@ using namespace Qtk;
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Static Helper Structs
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
 /**
 | 
			
		||||
  * Struct to hold key input state. When a key is pressed we construct this and
 | 
			
		||||
  * store it within a KeyContainer (or ButtonContainer for mouse buttons).
 | 
			
		||||
  *
 | 
			
		||||
  * @tparam T Qt::Key or Qt::MouseButton input type for this instance.
 | 
			
		||||
  */
 | 
			
		||||
template <typename T> struct InputInstance : std::pair<T, Input::InputState> {
 | 
			
		||||
    typedef std::pair<T, Input::InputState> base_class;
 | 
			
		||||
 | 
			
		||||
@ -28,6 +35,7 @@ template <typename T> struct InputInstance : std::pair<T, Input::InputState> {
 | 
			
		||||
    inline InputInstance(T value, Input::InputState state) :
 | 
			
		||||
        base_class(value, state) {}
 | 
			
		||||
 | 
			
		||||
    // Allows use of std::find to search for a key's InputInstance
 | 
			
		||||
    inline bool operator==(const InputInstance & rhs) const {
 | 
			
		||||
      return this->first == rhs.first;
 | 
			
		||||
    }
 | 
			
		||||
@ -53,14 +61,44 @@ static QPoint sg_mouseDelta;
 | 
			
		||||
 * Static Inline Helper Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Search for the InputInstance of a key.
 | 
			
		||||
 *
 | 
			
		||||
 * @param value The key to search for.
 | 
			
		||||
 * @return Iterator to the found element or the end iterator if not found.
 | 
			
		||||
 */
 | 
			
		||||
static inline KeyContainer::iterator FindKey(Qt::Key value) {
 | 
			
		||||
  return std::find(sg_keyInstances.begin(), sg_keyInstances.end(), value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Search for the InputInstance of a mouse button.
 | 
			
		||||
 *
 | 
			
		||||
 * @param value The mouse button to search for.
 | 
			
		||||
 * @return Iterator to the found element or the end iterator if not found.
 | 
			
		||||
 */
 | 
			
		||||
static inline ButtonContainer::iterator FindButton(Qt::MouseButton value) {
 | 
			
		||||
  return std::find(sg_buttonInstances.begin(), sg_buttonInstances.end(), value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Check an InputInstance for the InputReleased state.
 | 
			
		||||
 *
 | 
			
		||||
 * @tparam TPair KeyInstance or ButtonInstance
 | 
			
		||||
 * @param instance Instance to check for InputReleased state.
 | 
			
		||||
 * @return True if the InputInstance is in the released state.
 | 
			
		||||
 */
 | 
			
		||||
template <typename TPair>
 | 
			
		||||
static inline bool CheckReleased(const TPair & instance) {
 | 
			
		||||
  return instance.second == Input::InputReleased;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Updates an InputInstance and applies transitions if needed.
 | 
			
		||||
 *
 | 
			
		||||
 * @tparam TPair KeyInstance or ButtonInstance.
 | 
			
		||||
 * @param instance The InputInstance to update.
 | 
			
		||||
 */
 | 
			
		||||
template <typename TPair> static inline void UpdateStates(TPair & instance) {
 | 
			
		||||
  switch(instance.second) {
 | 
			
		||||
    case Input::InputRegistered:
 | 
			
		||||
@ -77,11 +115,12 @@ template <typename TPair> static inline void UpdateStates(TPair & instance) {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <typename TPair>
 | 
			
		||||
static inline bool CheckReleased(const TPair & instance) {
 | 
			
		||||
  return instance.second == Input::InputReleased;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Updates InputInstance containers to track input state.
 | 
			
		||||
 *
 | 
			
		||||
 * @tparam Container The type of container, KeyContainer or ButtonContainer.
 | 
			
		||||
 * @param container The InputInstance container to update.
 | 
			
		||||
 */
 | 
			
		||||
template <typename Container> static inline void Update(Container & container) {
 | 
			
		||||
  typedef typename Container::iterator Iter;
 | 
			
		||||
  typedef typename Container::value_type TPair;
 | 
			
		||||
@ -96,27 +135,9 @@ template <typename Container> static inline void Update(Container & container) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Input Implementation
 | 
			
		||||
 * Static Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
Input::InputState Input::keyState(Qt::Key k) {
 | 
			
		||||
  auto it = FindKey(k);
 | 
			
		||||
  return (it != sg_keyInstances.end()) ? it->second : InputInvalid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Input::InputState Input::buttonState(Qt::MouseButton k) {
 | 
			
		||||
  auto it = FindButton(k);
 | 
			
		||||
  return (it != sg_buttonInstances.end()) ? it->second : InputInvalid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QPoint Input::mousePosition() {
 | 
			
		||||
  return QCursor::pos();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QPoint Input::mouseDelta() {
 | 
			
		||||
  return sg_mouseDelta;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Input::update() {
 | 
			
		||||
  // Update Mouse Delta
 | 
			
		||||
  sg_mousePrevPosition = sg_mouseCurrPosition;
 | 
			
		||||
@ -160,3 +181,21 @@ void Input::reset() {
 | 
			
		||||
  sg_keyInstances.clear();
 | 
			
		||||
  sg_buttonInstances.clear();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Input::InputState Input::keyState(Qt::Key k) {
 | 
			
		||||
  auto it = FindKey(k);
 | 
			
		||||
  return (it != sg_keyInstances.end()) ? it->second : InputInvalid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Input::InputState Input::buttonState(Qt::MouseButton k) {
 | 
			
		||||
  auto it = FindButton(k);
 | 
			
		||||
  return (it != sg_buttonInstances.end()) ? it->second : InputInvalid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QPoint Input::mousePosition() {
 | 
			
		||||
  return QCursor::pos();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
QPoint Input::mouseDelta() {
 | 
			
		||||
  return sg_mouseDelta;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										107
									
								
								src/qtk/input.h
									
									
									
									
									
								
							
							
						
						
									
										107
									
								
								src/qtk/input.h
									
									
									
									
									
								
							@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Input class from tutorials followed at trentreed.net                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com	| URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -22,60 +22,133 @@ namespace Qtk {
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Possible key states
 | 
			
		||||
       * Possible key states. See UpdateStates for state transitions.
 | 
			
		||||
       *
 | 
			
		||||
       * When a key is pressed we enter states Registered->Triggered->Pressed.
 | 
			
		||||
       * InputTriggered state will be met only once if a key is pressed or held.
 | 
			
		||||
       * While a key is held down the state is InputPressed.
 | 
			
		||||
       *
 | 
			
		||||
       * When a key is released we enter InputUnregistered->InputReleased
 | 
			
		||||
       * When an active InputInstance for a key has this state it is removed.
 | 
			
		||||
       */
 | 
			
		||||
      enum InputState {
 | 
			
		||||
        InputInvalid,
 | 
			
		||||
        InputRegistered,
 | 
			
		||||
        InputUnregistered,
 | 
			
		||||
        InputTriggered,
 | 
			
		||||
        InputPressed,
 | 
			
		||||
        InputReleased
 | 
			
		||||
        InputRegistered,    // Initial state. Transitions to InputTriggered
 | 
			
		||||
        InputUnregistered,  // Transition to InputReleased
 | 
			
		||||
        InputTriggered,     // Transition to InputPressed
 | 
			
		||||
        InputPressed,       // State of a key while it is held down.
 | 
			
		||||
        InputReleased       // Released keys are removed from state containers.
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // State checking
 | 
			
		||||
      //
 | 
			
		||||
      // State updating.
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Update state for all mouse button and key instances.
 | 
			
		||||
       */
 | 
			
		||||
      static void update();
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param key Key to set InputRegistered state.
 | 
			
		||||
       */
 | 
			
		||||
      static void registerKeyPress(int key);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param key Key to set InputReleased state.
 | 
			
		||||
       */
 | 
			
		||||
      static void registerKeyRelease(int key);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param button Mouse button to set InputRegistered state.
 | 
			
		||||
       */
 | 
			
		||||
      static void registerMousePress(Qt::MouseButton button);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param button Mouse button to set InputReleased state.
 | 
			
		||||
       */
 | 
			
		||||
      static void registerMouseRelease(Qt::MouseButton button);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Reset input state for all key and mouse buttons.
 | 
			
		||||
       */
 | 
			
		||||
      static void reset();
 | 
			
		||||
 | 
			
		||||
      //
 | 
			
		||||
      // State Checking.
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param key Key to check state.
 | 
			
		||||
       * @return True if the key is in InputTriggered state.
 | 
			
		||||
       */
 | 
			
		||||
      inline static bool keyTriggered(Qt::Key key) {
 | 
			
		||||
        return keyState(key) == InputTriggered;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param key Key to check state.
 | 
			
		||||
       * @return True if the key is in InputPressed state.
 | 
			
		||||
       */
 | 
			
		||||
      inline static bool keyPressed(Qt::Key key) {
 | 
			
		||||
        return keyState(key) == InputPressed;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param key Key to check state.
 | 
			
		||||
       * @return True if the key is in InputReleased state.
 | 
			
		||||
       */
 | 
			
		||||
      inline static bool keyReleased(Qt::Key key) {
 | 
			
		||||
        return keyState(key) == InputReleased;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param button Mouse button to check state.
 | 
			
		||||
       * @return True if the key is in InputTriggered state.
 | 
			
		||||
       */
 | 
			
		||||
      inline static bool buttonTriggered(Qt::MouseButton button) {
 | 
			
		||||
        return buttonState(button) == InputTriggered;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param button Mouse button to check state.
 | 
			
		||||
       * @return True if the key is in InputPressed state.
 | 
			
		||||
       */
 | 
			
		||||
      inline static bool buttonPressed(Qt::MouseButton button) {
 | 
			
		||||
        return buttonState(button) == InputPressed;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param button Mouse button to check state.
 | 
			
		||||
       * @return True if the key is in InputReleased state.
 | 
			
		||||
       */
 | 
			
		||||
      inline static bool buttonReleased(Qt::MouseButton button) {
 | 
			
		||||
        return buttonState(button) == InputReleased;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Implementation
 | 
			
		||||
      /**
 | 
			
		||||
       * @param key The key to check InputState.
 | 
			
		||||
       * @return The current InputState for the given key.
 | 
			
		||||
       */
 | 
			
		||||
      static InputState keyState(Qt::Key key);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param button The mouse button to check InputState.
 | 
			
		||||
       * @return The current InputState for the mouse button.
 | 
			
		||||
       */
 | 
			
		||||
      static InputState buttonState(Qt::MouseButton button);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return QPoint representing the mouse position within the widget.
 | 
			
		||||
       */
 | 
			
		||||
      static QPoint mousePosition();
 | 
			
		||||
      static QPoint mouseDelta();
 | 
			
		||||
 | 
			
		||||
      // State updating
 | 
			
		||||
      static void update();
 | 
			
		||||
      static void registerKeyPress(int key);
 | 
			
		||||
      static void registerKeyRelease(int key);
 | 
			
		||||
      static void registerMousePress(Qt::MouseButton button);
 | 
			
		||||
      static void registerMouseRelease(Qt::MouseButton button);
 | 
			
		||||
      static void reset();
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Delta movement of mouse from previous to current position.
 | 
			
		||||
       */
 | 
			
		||||
      static QPoint mouseDelta();
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: MeshRenderer class for quick object creation and drawing            ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -17,8 +17,20 @@ using namespace Qtk;
 | 
			
		||||
// Static QHash that holds all MeshRenderer instances using their mName as keys
 | 
			
		||||
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Constructors / Destructors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
MeshRenderer::MeshRenderer(
 | 
			
		||||
    const char * name, Vertices vertices, Indices indices, DrawMode mode) :
 | 
			
		||||
    MeshRenderer(
 | 
			
		||||
        name, ShapeBase(mode, std::move(vertices), std::move(indices))) {}
 | 
			
		||||
 | 
			
		||||
MeshRenderer::MeshRenderer(const char * name) :
 | 
			
		||||
    MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS)) {}
 | 
			
		||||
 | 
			
		||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
 | 
			
		||||
    Object(name, shape, MESH), mVertexShader(":/multi-color.vert"),
 | 
			
		||||
    Object(name, shape, QTK_MESH), mVertexShader(":/multi-color.vert"),
 | 
			
		||||
    mFragmentShader(":/multi-color.frag"), mDrawType(GL_TRIANGLES) {
 | 
			
		||||
  mShape = Shape(shape);
 | 
			
		||||
  init();
 | 
			
		||||
@ -29,20 +41,8 @@ MeshRenderer::~MeshRenderer() {
 | 
			
		||||
  sInstances.remove(mName);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Static member function to retrieve instances of MeshRenderers
 | 
			
		||||
MeshRenderer * MeshRenderer::getInstance(const QString & name) {
 | 
			
		||||
  if(!sInstances.contains(name)) {
 | 
			
		||||
#if QTK_DEBUG
 | 
			
		||||
    qDebug() << "Attempt to access MeshRenderer instance that does not exist! ("
 | 
			
		||||
             << qPrintable(name) << ")\n";
 | 
			
		||||
#endif
 | 
			
		||||
    return nullptr;
 | 
			
		||||
  }
 | 
			
		||||
  return sInstances[name];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Member Functions
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::init() {
 | 
			
		||||
@ -123,33 +123,11 @@ void MeshRenderer::draw() {
 | 
			
		||||
  releaseShaders();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setShaders(
 | 
			
		||||
    const std::string & vert, const std::string & frag) {
 | 
			
		||||
  mVertexShader = vert;
 | 
			
		||||
  mFragmentShader = frag;
 | 
			
		||||
  init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setUniformMVP(
 | 
			
		||||
    const char * model, const char * view, const char * projection) {
 | 
			
		||||
void MeshRenderer::enableAttributeArray(int location) {
 | 
			
		||||
  ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
  mProgram.setUniformValue(projection, Scene::getProjectionMatrix());
 | 
			
		||||
  mProgram.setUniformValue(view, Scene::getViewMatrix());
 | 
			
		||||
  mProgram.setUniformValue(model, mTransform.toMatrix());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setColor(const QVector3D & color) {
 | 
			
		||||
  if(mShape.mColors.empty()) {
 | 
			
		||||
    for(const auto & vertex : mShape.getVertices()) {
 | 
			
		||||
      mShape.mColors.push_back(color);
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
    for(int i = 0; i < mShape.getColors().size(); i++) {
 | 
			
		||||
      mShape.mColors[i] = color;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  // TODO: Factor this out so we don't need to reinitialize
 | 
			
		||||
  init();
 | 
			
		||||
  mVAO.bind();
 | 
			
		||||
  mProgram.enableAttributeArray(location);
 | 
			
		||||
  mVAO.release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::reallocateTexCoords(const TexCoords & t, unsigned dims) {
 | 
			
		||||
@ -185,11 +163,60 @@ void MeshRenderer::reallocateNormals(const Normals & n, unsigned dims) {
 | 
			
		||||
  mVAO.release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Inherited Virtual Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
void MeshRenderer::setShaders(
 | 
			
		||||
    const std::string & vert, const std::string & frag) {
 | 
			
		||||
  mVertexShader = vert;
 | 
			
		||||
  mFragmentShader = frag;
 | 
			
		||||
  init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setUniformMVP(
 | 
			
		||||
    const char * model, const char * view, const char * projection) {
 | 
			
		||||
  ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
  mProgram.setUniformValue(projection, Scene::getProjectionMatrix());
 | 
			
		||||
  mProgram.setUniformValue(view, Scene::getViewMatrix());
 | 
			
		||||
  mProgram.setUniformValue(model, mTransform.toMatrix());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setShape(const Shape & value) {
 | 
			
		||||
  Object::setShape(value);
 | 
			
		||||
  init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setColor(const QVector3D & color) {
 | 
			
		||||
  if(mShape.mColors.empty()) {
 | 
			
		||||
    for(const auto & vertex : mShape.getVertices()) {
 | 
			
		||||
      mShape.mColors.push_back(color);
 | 
			
		||||
    }
 | 
			
		||||
  } else {
 | 
			
		||||
    for(int i = 0; i < mShape.getColors().size(); i++) {
 | 
			
		||||
      mShape.mColors[i] = color;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  // TODO: Factor this out so we don't need to reinitialize
 | 
			
		||||
  init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MeshRenderer::setAttributeBuffer(
 | 
			
		||||
    int location, GLenum type, int offset, int tupleSize, int stride) {
 | 
			
		||||
  ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
  mVAO.bind();
 | 
			
		||||
  mProgram.setAttributeBuffer(location, type, offset, tupleSize, stride);
 | 
			
		||||
  mVAO.release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Static Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
// Static member function to retrieve instances of MeshRenderers
 | 
			
		||||
MeshRenderer * MeshRenderer::getInstance(const QString & name) {
 | 
			
		||||
  if(!sInstances.contains(name)) {
 | 
			
		||||
#if QTK_DEBUG
 | 
			
		||||
    qDebug() << "Attempt to access MeshRenderer instance that does not exist! ("
 | 
			
		||||
             << qPrintable(name) << ")\n";
 | 
			
		||||
#endif
 | 
			
		||||
    return nullptr;
 | 
			
		||||
  }
 | 
			
		||||
  return sInstances[name];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: MeshRenderer class for quick object creation and drawing            ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -10,9 +10,9 @@
 | 
			
		||||
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
#include "mesh.h"
 | 
			
		||||
#include "object.h"
 | 
			
		||||
#include "qtkapi.h"
 | 
			
		||||
#include "shape.h"
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
  class QTKAPI MeshRenderer : public Object {
 | 
			
		||||
@ -21,93 +21,179 @@ namespace Qtk {
 | 
			
		||||
       * Typedefs
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /* Static QHash of all mesh objects within the scene. */
 | 
			
		||||
      /** Static QHash of all mesh objects within the scene. */
 | 
			
		||||
      typedef QHash<QString, MeshRenderer *> MeshManager;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constructors / Destructors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // Delegate constructors
 | 
			
		||||
      /**
 | 
			
		||||
       * Delegate constructor.
 | 
			
		||||
       * Constructs a MeshRenderer with custom vertices and indices for more
 | 
			
		||||
       * complex geometry.
 | 
			
		||||
       *
 | 
			
		||||
       * @param name Name to use for the new QObject.
 | 
			
		||||
       * @param vertices Vertices to use for initializing geometry shape.
 | 
			
		||||
       * @param indices Indicess to use for initializes geometry shape.
 | 
			
		||||
       * @param mode OpenGL draw mode. Supported modes are prefixed with QTK_*
 | 
			
		||||
       */
 | 
			
		||||
      MeshRenderer(
 | 
			
		||||
          const char * name, Vertices vertices, Indices indices,
 | 
			
		||||
          DrawMode mode = QTK_DRAW_ARRAYS) :
 | 
			
		||||
          MeshRenderer(
 | 
			
		||||
              name, ShapeBase(mode, std::move(vertices), std::move(indices))) {}
 | 
			
		||||
          DrawMode mode = QTK_DRAW_ARRAYS);
 | 
			
		||||
 | 
			
		||||
      explicit MeshRenderer(const char * name) :
 | 
			
		||||
          MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS)) {}
 | 
			
		||||
      /**
 | 
			
		||||
       * Delegate constructor.
 | 
			
		||||
       * Constructs a MeshRenderer with a default shape of a cube.
 | 
			
		||||
       *
 | 
			
		||||
       * @param name Name to use for the new QObject.
 | 
			
		||||
       */
 | 
			
		||||
      explicit MeshRenderer(const char * name);
 | 
			
		||||
 | 
			
		||||
      // Constructor
 | 
			
		||||
      /**
 | 
			
		||||
       * Construct a MeshRenderer.
 | 
			
		||||
       * Default shaders will be used unless subsequently set by the caller.
 | 
			
		||||
       *
 | 
			
		||||
       * @param name Name to use for the new QObject.
 | 
			
		||||
       * @param shape The shape of the MeshRenderer.
 | 
			
		||||
       *    For models this can be set using ShapeBase ctors.
 | 
			
		||||
       */
 | 
			
		||||
      MeshRenderer(const char * name, const ShapeBase & shape);
 | 
			
		||||
      ~MeshRenderer() override;
 | 
			
		||||
 | 
			
		||||
      ~MeshRenderer();
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Initializes OpenGL buffers and settings for this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      void init();
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Draws this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      void draw();
 | 
			
		||||
 | 
			
		||||
      inline void enableAttributeArray(int location) {
 | 
			
		||||
        ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
        mVAO.bind();
 | 
			
		||||
        mProgram.enableAttributeArray(location);
 | 
			
		||||
        mVAO.release();
 | 
			
		||||
      }
 | 
			
		||||
      /**
 | 
			
		||||
       * Enables shader attribute array from the MeshRenderer's VAO.
 | 
			
		||||
       * @param location Index location of the attribute array to enable.
 | 
			
		||||
       */
 | 
			
		||||
      void enableAttributeArray(int location);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Reallocates texture coordinates to the mNBO member object.
 | 
			
		||||
       *
 | 
			
		||||
       * @param t Texture coordinates to reallocate.
 | 
			
		||||
       * @param dims Number of dimensions to use for the coordinates.
 | 
			
		||||
       */
 | 
			
		||||
      void reallocateTexCoords(const TexCoords & t, unsigned dims = 2);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Reallocates normals to the mNBO member object.
 | 
			
		||||
       *
 | 
			
		||||
       * @param n Normal coordinate to reallocate.
 | 
			
		||||
       * @param dims Number of dimensions to use for the coordinates.
 | 
			
		||||
       */
 | 
			
		||||
      void reallocateNormals(const Normals & n, unsigned dims = 3);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
 | 
			
		||||
      void setDrawType(int drawType) { mDrawType = drawType; }
 | 
			
		||||
      /**
 | 
			
		||||
       * Set OpenGL draw type. GL_TRIANGLES, GL_POINTS, GL_LINES, etc.
 | 
			
		||||
       *
 | 
			
		||||
       * @param drawType The draw type to use for this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setDrawType(int drawType) { mDrawType = drawType; }
 | 
			
		||||
 | 
			
		||||
      // Shader settings
 | 
			
		||||
      /**
 | 
			
		||||
       * @param vert Path to vertex shader to use for this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setShaderVertex(const std::string & vert) {
 | 
			
		||||
        mVertexShader = vert;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param frag Path to fragment shader to use for this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setShaderFragment(const std::string & frag) {
 | 
			
		||||
        mFragmentShader = frag;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param vert Path to vertex shader to use for this MeshRenderer.
 | 
			
		||||
       * @param frag Path to fragment shader to use for this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      void setShaders(const std::string & vert, const std::string & frag);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @tparam T Type of the uniform value to set.
 | 
			
		||||
       * @param location Index location of the uniform value we are setting.
 | 
			
		||||
       * @param value The value to use for the uniform.
 | 
			
		||||
       */
 | 
			
		||||
      template <typename T> inline void setUniform(int location, T value) {
 | 
			
		||||
        ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
        mProgram.setUniformValue(location, value);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @tparam T Type of the uniform value to set.
 | 
			
		||||
       * @param location Name of the uniform value we are setting.
 | 
			
		||||
       * @param value The value to use for the uniform.
 | 
			
		||||
       */
 | 
			
		||||
      template <typename T>
 | 
			
		||||
      inline void setUniform(const char * location, T value) {
 | 
			
		||||
        ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
        mProgram.setUniformValue(location, value);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Set MVP matrix using this Object's transform
 | 
			
		||||
      // + View and projection provided by MainWidget static members
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets the MVP matrices for this object within the scene.
 | 
			
		||||
       * Model matrix is provided by this model's transform.
 | 
			
		||||
       * View and Projection matrices are provided by the scene.
 | 
			
		||||
       *
 | 
			
		||||
       * @param model Name of the uniform to store the Model matrix.
 | 
			
		||||
       * @param view Name of the uniform to store the View matrix.
 | 
			
		||||
       * @param projection Name of the uniform to store the Projection matrix.
 | 
			
		||||
       */
 | 
			
		||||
      void setUniformMVP(
 | 
			
		||||
          const char * model = "uModel", const char * view = "uView",
 | 
			
		||||
          const char * projection = "uProjection");
 | 
			
		||||
 | 
			
		||||
      // These functions modify data stored in a VBO
 | 
			
		||||
      // + After calling them, the VBO will need to be reallocated
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets the shape of the MeshRenderer using the Object base class method.
 | 
			
		||||
       * The MeshRenderer will be reinitialized after this call using `init()`.
 | 
			
		||||
       *
 | 
			
		||||
       * @param value Shape to use for this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      void setShape(const Shape & value) override;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets all vertices in the mesh to a color.
 | 
			
		||||
       * The MeshRenderer will be reinitialized after this call using `init()`.
 | 
			
		||||
       *
 | 
			
		||||
       * @param color The color to use for the entire mesh.
 | 
			
		||||
       */
 | 
			
		||||
      void setColor(const QVector3D & color);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Updates an attribute buffer. This should be called whenever related
 | 
			
		||||
       * buffers are reallocated. If the new buffer uses an identical format
 | 
			
		||||
       * this may not be required.
 | 
			
		||||
       *
 | 
			
		||||
       * @param location Index location of the attribute buffer to set.
 | 
			
		||||
       * @param type The type of the values within the attribute buffer.
 | 
			
		||||
       * @param offset Offset to the beginning of the buffer.
 | 
			
		||||
       * @param tupleSize Size of each group of elements in the buffer.
 | 
			
		||||
       *    For (x, y) positions this would be 2, (x, y, z) would be 3, etc.
 | 
			
		||||
       * @param stride Stride between groups of elements in the buffer.
 | 
			
		||||
       *    For example (x, y) data stride is `2 * sizeof(type)`
 | 
			
		||||
       */
 | 
			
		||||
      void setAttributeBuffer(
 | 
			
		||||
          int location, GLenum type, int offset, int tupleSize,
 | 
			
		||||
          int stride = 0) {
 | 
			
		||||
        ShaderBindScope lock(&mProgram, mBound);
 | 
			
		||||
        mVAO.bind();
 | 
			
		||||
        mProgram.setAttributeBuffer(location, type, offset, tupleSize, stride);
 | 
			
		||||
        mVAO.release();
 | 
			
		||||
      }
 | 
			
		||||
          int location, GLenum type, int offset, int tupleSize, int stride = 0);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Accessors
 | 
			
		||||
@ -120,7 +206,10 @@ namespace Qtk {
 | 
			
		||||
       */
 | 
			
		||||
      static MeshRenderer * getInstance(const QString & name);
 | 
			
		||||
 | 
			
		||||
      Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Transform3D attached to this MeshRenderer.
 | 
			
		||||
       */
 | 
			
		||||
      inline Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Model classes for importing with Assimp                             ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Model class for importing with Assimp                               ##
 | 
			
		||||
##        From following tutorials on learnopengl.com                         ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -15,145 +15,24 @@
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
/** Static QHash used to store and access models globally. */
 | 
			
		||||
Model::ModelManager Model::mManager;
 | 
			
		||||
 | 
			
		||||
// Static function to access ModelManager for getting Models by name
 | 
			
		||||
Model * Model::getInstance(const char * name) {
 | 
			
		||||
  return mManager[name];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * ModelMesh Private Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void ModelMesh::initMesh(const char * vert, const char * frag) {
 | 
			
		||||
  initializeOpenGLFunctions();
 | 
			
		||||
 | 
			
		||||
  // Create VAO, VBO, EBO
 | 
			
		||||
  mVAO->create();
 | 
			
		||||
  mVBO->create();
 | 
			
		||||
  mEBO->create();
 | 
			
		||||
 | 
			
		||||
  mVAO->bind();
 | 
			
		||||
 | 
			
		||||
  // Allocate VBO
 | 
			
		||||
  mVBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
 | 
			
		||||
  mVBO->bind();
 | 
			
		||||
 | 
			
		||||
  mVBO->allocate(mVertices.data(), mVertices.size() * sizeof(mVertices[0]));
 | 
			
		||||
 | 
			
		||||
  // Allocate EBO
 | 
			
		||||
  mEBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
 | 
			
		||||
  mEBO->bind();
 | 
			
		||||
  mEBO->allocate(mIndices.data(), mIndices.size() * sizeof(mIndices[0]));
 | 
			
		||||
  mEBO->release();
 | 
			
		||||
 | 
			
		||||
  // Load and link shaders
 | 
			
		||||
  mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert);
 | 
			
		||||
  mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag);
 | 
			
		||||
  mProgram->link();
 | 
			
		||||
  mProgram->bind();
 | 
			
		||||
 | 
			
		||||
  // Positions
 | 
			
		||||
  mProgram->enableAttributeArray(0);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      0, GL_FLOAT, offsetof(ModelVertex, mPosition), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Normals
 | 
			
		||||
  mProgram->enableAttributeArray(1);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      1, GL_FLOAT, offsetof(ModelVertex, mNormal), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Texture Coordinates
 | 
			
		||||
  mProgram->enableAttributeArray(2);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      2, GL_FLOAT, offsetof(ModelVertex, mTextureCoord), 2,
 | 
			
		||||
      sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Vertex tangents
 | 
			
		||||
  mProgram->enableAttributeArray(3);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      3, GL_FLOAT, offsetof(ModelVertex, mTangent), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Vertex bitangents
 | 
			
		||||
  mProgram->enableAttributeArray(4);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      4, GL_FLOAT, offsetof(ModelVertex, mBitangent), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  mProgram->release();
 | 
			
		||||
  mVBO->release();
 | 
			
		||||
  mVAO->release();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * ModelMesh Public Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void ModelMesh::draw(QOpenGLShaderProgram & shader) {
 | 
			
		||||
  mVAO->bind();
 | 
			
		||||
  // Bind shader
 | 
			
		||||
  shader.bind();
 | 
			
		||||
 | 
			
		||||
  // Set Model View Projection values
 | 
			
		||||
  shader.setUniformValue("uModel", mTransform.toMatrix());
 | 
			
		||||
  shader.setUniformValue("uView", Scene::getViewMatrix());
 | 
			
		||||
  shader.setUniformValue("uProjection", Scene::getProjectionMatrix());
 | 
			
		||||
 | 
			
		||||
  GLuint diffuseCount = 1;
 | 
			
		||||
  GLuint specularCount = 1;
 | 
			
		||||
  GLuint normalCount = 1;
 | 
			
		||||
  for(GLuint i = 0; i < mTextures.size(); i++) {
 | 
			
		||||
    // Activate the current texture index by adding offset to GL_TEXTURE0
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0 + i);
 | 
			
		||||
    mTextures[i].mTexture->bind();
 | 
			
		||||
 | 
			
		||||
    // Get a name for the texture using a known convention -
 | 
			
		||||
    // Diffuse:   material.texture_diffuse1, material.texture_diffuse2, ...
 | 
			
		||||
    // Specular:   material.texture_specular1, material.texture_specular2, ...
 | 
			
		||||
    std::string number;
 | 
			
		||||
    std::string name = mTextures[i].mType;
 | 
			
		||||
    if(name == "texture_diffuse") {
 | 
			
		||||
      number = std::to_string(diffuseCount++);
 | 
			
		||||
    }
 | 
			
		||||
    if(name == "texture_specular") {
 | 
			
		||||
      number = std::to_string(specularCount++);
 | 
			
		||||
    }
 | 
			
		||||
    if(name == "texture_normal") {
 | 
			
		||||
      number = std::to_string(normalCount++);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Set the uniform to track this texture ID using our naming convention
 | 
			
		||||
    shader.setUniformValue((name + number).c_str(), i);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Draw the mesh
 | 
			
		||||
  glDrawElements(
 | 
			
		||||
      GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
 | 
			
		||||
 | 
			
		||||
  // Release shader, textures
 | 
			
		||||
  for(const auto & texture : mTextures) {
 | 
			
		||||
    texture.mTexture->release();
 | 
			
		||||
  }
 | 
			
		||||
  shader.release();
 | 
			
		||||
  mVAO->release();
 | 
			
		||||
  glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Model Public Member Functions
 | 
			
		||||
 * Public Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void Model::draw() {
 | 
			
		||||
  for(auto & mMeshe : mMeshes) {
 | 
			
		||||
    mMeshe.mTransform = mTransform;
 | 
			
		||||
    mMeshe.draw();
 | 
			
		||||
  for(auto & mesh : mMeshes) {
 | 
			
		||||
    mesh.mTransform = mTransform;
 | 
			
		||||
    mesh.draw();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Model::draw(QOpenGLShaderProgram & shader) {
 | 
			
		||||
  for(auto & mMeshe : mMeshes) {
 | 
			
		||||
    mMeshe.mTransform = mTransform;
 | 
			
		||||
    mMeshe.draw(shader);
 | 
			
		||||
  for(auto & mesh : mMeshes) {
 | 
			
		||||
    mesh.mTransform = mTransform;
 | 
			
		||||
    mesh.draw(shader);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -175,8 +54,13 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY) {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Static function to access ModelManager for getting Models by name
 | 
			
		||||
Model * Qtk::Model::getInstance(const char * name) {
 | 
			
		||||
  return mManager[name];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Model Private Member Functions
 | 
			
		||||
 * Private Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void Model::loadModel(const std::string & path) {
 | 
			
		||||
@ -210,7 +94,7 @@ void Model::loadModel(const std::string & path) {
 | 
			
		||||
  // Sort models by their distance from the camera
 | 
			
		||||
  // Optimizes drawing so that overlapping objects are not overwritten
 | 
			
		||||
  // + Since the topmost object will be drawn first
 | 
			
		||||
  sortModels();
 | 
			
		||||
  sortModelMeshes();
 | 
			
		||||
 | 
			
		||||
  // Object finished loading, insert it into ModelManager
 | 
			
		||||
  mManager.insert(getName(), this);
 | 
			
		||||
@ -362,7 +246,7 @@ ModelMesh::Textures Model::loadMaterialTextures(
 | 
			
		||||
  return textures;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Model::sortModels() {
 | 
			
		||||
void Model::sortModelMeshes() {
 | 
			
		||||
  auto cameraPos = Scene::getCamera().getTransform();
 | 
			
		||||
  auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
 | 
			
		||||
    // Sort by the first vertex position in the model
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										193
									
								
								src/qtk/model.h
									
									
									
									
									
								
							
							
						
						
									
										193
									
								
								src/qtk/model.h
									
									
									
									
									
								
							@ -1,7 +1,7 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Model classes for importing with Assimp                             ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Model class for importing with Assimp                               ##
 | 
			
		||||
##        From following tutorials on learnopengl.com                         ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -9,115 +9,19 @@
 | 
			
		||||
#ifndef QTK_MODEL_H
 | 
			
		||||
#define QTK_MODEL_H
 | 
			
		||||
 | 
			
		||||
// QT
 | 
			
		||||
#include <QObject>
 | 
			
		||||
#include <QOpenGLBuffer>
 | 
			
		||||
// Qt
 | 
			
		||||
#include <QOpenGLFunctions>
 | 
			
		||||
#include <QOpenGLShaderProgram>
 | 
			
		||||
#include <QOpenGLTexture>
 | 
			
		||||
#include <QOpenGLVertexArrayObject>
 | 
			
		||||
 | 
			
		||||
// Assimp
 | 
			
		||||
#include <assimp/postprocess.h>
 | 
			
		||||
#include <assimp/scene.h>
 | 
			
		||||
#include <assimp/Importer.hpp>
 | 
			
		||||
 | 
			
		||||
// QTK
 | 
			
		||||
#include "object.h"
 | 
			
		||||
// Qtk
 | 
			
		||||
#include "modelmesh.h"
 | 
			
		||||
#include "qtkapi.h"
 | 
			
		||||
#include "transform3D.h"
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
  /**
 | 
			
		||||
   * 3D models will store this data for each vertex in geometry.
 | 
			
		||||
   */
 | 
			
		||||
  struct QTKAPI ModelVertex {
 | 
			
		||||
      QVector3D mPosition;
 | 
			
		||||
      QVector3D mNormal;
 | 
			
		||||
      QVector2D mTextureCoord;
 | 
			
		||||
      QVector3D mTangent;
 | 
			
		||||
      QVector3D mBitangent;
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Struct to store model textures. 3D Models may have multiple.
 | 
			
		||||
   */
 | 
			
		||||
  struct QTKAPI ModelTexture {
 | 
			
		||||
      GLuint mID {};
 | 
			
		||||
      QOpenGLTexture * mTexture {};
 | 
			
		||||
      std::string mType {};
 | 
			
		||||
      std::string mPath {};
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  class Model;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Mesh class specialized for storing 3D model data.
 | 
			
		||||
   * Eventually this can be consolidated into a more generic class.
 | 
			
		||||
   */
 | 
			
		||||
  class QTKAPI ModelMesh : protected QOpenGLFunctions {
 | 
			
		||||
    public:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Typedefs
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      friend Model;
 | 
			
		||||
      typedef std::vector<ModelVertex> Vertices;
 | 
			
		||||
      typedef std::vector<GLuint> Indices;
 | 
			
		||||
      typedef std::vector<ModelTexture> Textures;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constructors, Destructors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      ModelMesh(
 | 
			
		||||
          Vertices vertices, Indices indices, Textures textures,
 | 
			
		||||
          const char * vertexShader = ":/model-basic.vert",
 | 
			
		||||
          const char * fragmentShader = ":/model-basic.frag") :
 | 
			
		||||
          mProgram(new QOpenGLShaderProgram),
 | 
			
		||||
          mVAO(new QOpenGLVertexArrayObject),
 | 
			
		||||
          mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
 | 
			
		||||
          mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
 | 
			
		||||
          mVertices(std::move(vertices)), mIndices(std::move(indices)),
 | 
			
		||||
          mTextures(std::move(textures)) {
 | 
			
		||||
        initMesh(vertexShader, fragmentShader);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      ~ModelMesh() = default;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      inline void draw() { draw(*mProgram); }
 | 
			
		||||
 | 
			
		||||
      void draw(QOpenGLShaderProgram & shader);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      Vertices mVertices {};
 | 
			
		||||
      Indices mIndices {};
 | 
			
		||||
      Textures mTextures {};
 | 
			
		||||
      Transform3D mTransform;
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      void initMesh(const char * vert, const char * frag);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      QOpenGLBuffer *mVBO, *mEBO;
 | 
			
		||||
      QOpenGLVertexArrayObject * mVAO;
 | 
			
		||||
      QOpenGLShaderProgram * mProgram;
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Model object that has a ModelMesh.
 | 
			
		||||
   * Top-level object that represents 3D models stored within a scene.
 | 
			
		||||
@ -128,19 +32,27 @@ namespace Qtk {
 | 
			
		||||
       * Typedefs
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /* ModelManager typedef that will manage global model access. */
 | 
			
		||||
      /** ModelManager typedef that will manage global model access. */
 | 
			
		||||
      typedef QHash<QString, Model *> ModelManager;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constructors, Destructors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // Default model shaders are provided but we can override them in the ctor
 | 
			
		||||
      /**
 | 
			
		||||
       * Constructs a Model
 | 
			
		||||
       * If no shaders are provided we will use default shaders.
 | 
			
		||||
       *
 | 
			
		||||
       * @param name Name to use for the Model's objectName.
 | 
			
		||||
       * @param path Path to the model to load for construction.
 | 
			
		||||
       * @param vertexShader Optional path to custom vertex shader.
 | 
			
		||||
       * @param fragmentShader Optional path to custom fragment shader.
 | 
			
		||||
       */
 | 
			
		||||
      inline Model(
 | 
			
		||||
          const char * name, const char * path,
 | 
			
		||||
          const char * vertexShader = ":/model-basic.vert",
 | 
			
		||||
          const char * fragmentShader = ":/model-basic.frag") :
 | 
			
		||||
          Object(name, MODEL),
 | 
			
		||||
          Object(name, QTK_MODEL),
 | 
			
		||||
          mModelPath(path), mVertexShader(vertexShader),
 | 
			
		||||
          mFragmentShader(fragmentShader) {
 | 
			
		||||
        loadModel(mModelPath);
 | 
			
		||||
@ -152,7 +64,16 @@ namespace Qtk {
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Draws the model using attached shader program.
 | 
			
		||||
       */
 | 
			
		||||
      void draw();
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Draws the model using a custom shader program.
 | 
			
		||||
       *
 | 
			
		||||
       * @param shader Shader program to use to draw the model.
 | 
			
		||||
       */
 | 
			
		||||
      void draw(QOpenGLShaderProgram & shader);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
@ -170,13 +91,13 @@ namespace Qtk {
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets a uniform value
 | 
			
		||||
       * Sets a uniform value for each ModelMesh within this Model.
 | 
			
		||||
       *
 | 
			
		||||
       * @tparam T The type of the value we are settings
 | 
			
		||||
       * @param location The uniform location
 | 
			
		||||
       * @param value The value to assign to the uniform
 | 
			
		||||
       */
 | 
			
		||||
      template <typename T> void setUniform(const char * location, T value) {
 | 
			
		||||
      template <typename T> inline void setUniform(const char * location, T value) {
 | 
			
		||||
        for(auto & mesh : mMeshes) {
 | 
			
		||||
          mesh.mProgram->bind();
 | 
			
		||||
          mesh.mProgram->setUniformValue(location, value);
 | 
			
		||||
@ -195,9 +116,12 @@ namespace Qtk {
 | 
			
		||||
       * @param name The name of the model to load as it was constructed.
 | 
			
		||||
       * @return Pointer to the model stored within the scene.
 | 
			
		||||
       */
 | 
			
		||||
      static Model * getInstance(const char * name);
 | 
			
		||||
      [[nodiscard]] static Model * getInstance(const char * name);
 | 
			
		||||
 | 
			
		||||
      Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Transform3D attached to this Model.
 | 
			
		||||
       */
 | 
			
		||||
      inline Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
@ -209,44 +133,69 @@ namespace Qtk {
 | 
			
		||||
       * For a full list of formats see assimp documentation:
 | 
			
		||||
       *  https://github.com/assimp/assimp/blob/master/doc/Fileformats.md
 | 
			
		||||
       *
 | 
			
		||||
       * Models should not be loaded into Qt resource system.
 | 
			
		||||
       * Large models should not be loaded into Qt resource system.
 | 
			
		||||
       * Instead pass an *absolute* path to this function.
 | 
			
		||||
       * Relative paths will break if Qtk is executed from different locations.
 | 
			
		||||
       *
 | 
			
		||||
       * Models can also be loaded from the `qtk/resource` directory using qrc
 | 
			
		||||
       * format loadModel(":/models/backpack/backpack.obj").
 | 
			
		||||
       * This does not use Qt resource system, it just provides similar syntax
 | 
			
		||||
       * for accessing files within the same `resources/` directory.
 | 
			
		||||
       *
 | 
			
		||||
       * See resourcemanager.h for more information on how this works.
 | 
			
		||||
       *
 | 
			
		||||
       * @param path Absolute path to a model in .obj or another format accepted
 | 
			
		||||
       * by assimp.
 | 
			
		||||
       */
 | 
			
		||||
      void loadModel(const std::string & path);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Process a node in the model's geometry using Assimp.
 | 
			
		||||
       *
 | 
			
		||||
       * @param node The Assimp node to process.
 | 
			
		||||
       * @param scene The Assimp scene for the loaded model.
 | 
			
		||||
       */
 | 
			
		||||
      void processNode(aiNode * node, const aiScene * scene);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Process a mesh within a node using Assimp.
 | 
			
		||||
       *
 | 
			
		||||
       * @param mesh The Assimp mesh to process.
 | 
			
		||||
       * @param scene The Assimp scene for the loaded model.
 | 
			
		||||
       * @return
 | 
			
		||||
       */
 | 
			
		||||
      ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Load a collection of material texture using Assimp.
 | 
			
		||||
       * This function loads diffuse, specular, and narmal material textures.
 | 
			
		||||
       * A Mesh may have many of any or all of the texture types above.
 | 
			
		||||
       * Models can have many Meshes attached.
 | 
			
		||||
       * This function returns all textures for a single Mesh within a Model.
 | 
			
		||||
       *
 | 
			
		||||
       * @param mat Loaded Assimp material.
 | 
			
		||||
       * @param type Type of the material.
 | 
			
		||||
       * @param typeName Texture type name in string format.
 | 
			
		||||
       * @return Collection of all textures for a single ModelMesh.
 | 
			
		||||
       */
 | 
			
		||||
      ModelMesh::Textures loadMaterialTextures(
 | 
			
		||||
          aiMaterial * mat, aiTextureType type, const std::string & typeName);
 | 
			
		||||
 | 
			
		||||
      void sortModels();
 | 
			
		||||
      /**
 | 
			
		||||
       * Sorts each mesh in the Model based on distance from the camera.
 | 
			
		||||
       * This is for efficient drawing in OpenGL by preventing the drawing of
 | 
			
		||||
       * objects not visible due to being partially or entirely behind another
 | 
			
		||||
       * object.
 | 
			
		||||
       */
 | 
			
		||||
      void sortModelMeshes();
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
      /* Static QHash used to store and access models globally. */
 | 
			
		||||
 | 
			
		||||
      /** Static QHash used to store and access models globally. */
 | 
			
		||||
      static ModelManager mManager;
 | 
			
		||||
 | 
			
		||||
      /* Container to store N loaded textures for this model. */
 | 
			
		||||
      /** Container to store N loaded textures for this model. */
 | 
			
		||||
      ModelMesh::Textures mTexturesLoaded {};
 | 
			
		||||
      /* Container to store N loaded meshes for this model. */
 | 
			
		||||
      /** Container to store N loaded meshes for this model. */
 | 
			
		||||
      std::vector<ModelMesh> mMeshes {};
 | 
			
		||||
      /* The directory this model and it's textures are stored. */
 | 
			
		||||
      /** The directory this model and it's textures are stored. */
 | 
			
		||||
      std::string mDirectory {};
 | 
			
		||||
      /* File names for shaders and 3D model on disk. */
 | 
			
		||||
      /** File names for shaders and 3D model on disk. */
 | 
			
		||||
      const char *mVertexShader, *mFragmentShader, *mModelPath;
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										129
									
								
								src/qtk/modelmesh.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										129
									
								
								src/qtk/modelmesh.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,129 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: ModelMesh class for importing 3D models with Assimp                 ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
 | 
			
		||||
#include "scene.h"
 | 
			
		||||
#include "modelmesh.h"
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void ModelMesh::draw(QOpenGLShaderProgram & shader) {
 | 
			
		||||
  mVAO->bind();
 | 
			
		||||
  // Bind shader
 | 
			
		||||
  shader.bind();
 | 
			
		||||
 | 
			
		||||
  // Set Model View Projection values
 | 
			
		||||
  shader.setUniformValue("uModel", mTransform.toMatrix());
 | 
			
		||||
  shader.setUniformValue("uView", Scene::getViewMatrix());
 | 
			
		||||
  shader.setUniformValue("uProjection", Scene::getProjectionMatrix());
 | 
			
		||||
 | 
			
		||||
  GLuint diffuseCount = 1;
 | 
			
		||||
  GLuint specularCount = 1;
 | 
			
		||||
  GLuint normalCount = 1;
 | 
			
		||||
  for(GLuint i = 0; i < mTextures.size(); i++) {
 | 
			
		||||
    // Activate the current texture index by adding offset to GL_TEXTURE0
 | 
			
		||||
    glActiveTexture(GL_TEXTURE0 + i);
 | 
			
		||||
    mTextures[i].mTexture->bind();
 | 
			
		||||
 | 
			
		||||
    // Get a name for the texture using a known convention -
 | 
			
		||||
    // Diffuse:   material.texture_diffuse1, material.texture_diffuse2, ...
 | 
			
		||||
    // Specular:   material.texture_specular1, material.texture_specular2, ...
 | 
			
		||||
    std::string number;
 | 
			
		||||
    std::string name = mTextures[i].mType;
 | 
			
		||||
    if(name == "texture_diffuse") {
 | 
			
		||||
      number = std::to_string(diffuseCount++);
 | 
			
		||||
    }
 | 
			
		||||
    if(name == "texture_specular") {
 | 
			
		||||
      number = std::to_string(specularCount++);
 | 
			
		||||
    }
 | 
			
		||||
    if(name == "texture_normal") {
 | 
			
		||||
      number = std::to_string(normalCount++);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Set the uniform to track this texture ID using our naming convention
 | 
			
		||||
    shader.setUniformValue((name + number).c_str(), i);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Draw the mesh
 | 
			
		||||
  glDrawElements(
 | 
			
		||||
      GL_TRIANGLES, mIndices.size(), GL_UNSIGNED_INT, mIndices.data());
 | 
			
		||||
 | 
			
		||||
  // Release shader, textures
 | 
			
		||||
  for(const auto & texture : mTextures) {
 | 
			
		||||
    texture.mTexture->release();
 | 
			
		||||
  }
 | 
			
		||||
  shader.release();
 | 
			
		||||
  mVAO->release();
 | 
			
		||||
  glActiveTexture(GL_TEXTURE0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Private Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void ModelMesh::initMesh(const char * vert, const char * frag) {
 | 
			
		||||
  initializeOpenGLFunctions();
 | 
			
		||||
 | 
			
		||||
  // Create VAO, VBO, EBO
 | 
			
		||||
  mVAO->create();
 | 
			
		||||
  mVBO->create();
 | 
			
		||||
  mEBO->create();
 | 
			
		||||
 | 
			
		||||
  mVAO->bind();
 | 
			
		||||
 | 
			
		||||
  // Allocate VBO
 | 
			
		||||
  mVBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
 | 
			
		||||
  mVBO->bind();
 | 
			
		||||
 | 
			
		||||
  mVBO->allocate(mVertices.data(), mVertices.size() * sizeof(mVertices[0]));
 | 
			
		||||
 | 
			
		||||
  // Allocate EBO
 | 
			
		||||
  mEBO->setUsagePattern(QOpenGLBuffer::StaticDraw);
 | 
			
		||||
  mEBO->bind();
 | 
			
		||||
  mEBO->allocate(mIndices.data(), mIndices.size() * sizeof(mIndices[0]));
 | 
			
		||||
  mEBO->release();
 | 
			
		||||
 | 
			
		||||
  // Load and link shaders
 | 
			
		||||
  mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert);
 | 
			
		||||
  mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag);
 | 
			
		||||
  mProgram->link();
 | 
			
		||||
  mProgram->bind();
 | 
			
		||||
 | 
			
		||||
  // Positions
 | 
			
		||||
  mProgram->enableAttributeArray(0);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      0, GL_FLOAT, offsetof(ModelVertex, mPosition), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Normals
 | 
			
		||||
  mProgram->enableAttributeArray(1);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      1, GL_FLOAT, offsetof(ModelVertex, mNormal), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Texture Coordinates
 | 
			
		||||
  mProgram->enableAttributeArray(2);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      2, GL_FLOAT, offsetof(ModelVertex, mTextureCoord), 2,
 | 
			
		||||
      sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Vertex tangents
 | 
			
		||||
  mProgram->enableAttributeArray(3);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      3, GL_FLOAT, offsetof(ModelVertex, mTangent), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  // Vertex bitangents
 | 
			
		||||
  mProgram->enableAttributeArray(4);
 | 
			
		||||
  mProgram->setAttributeBuffer(
 | 
			
		||||
      4, GL_FLOAT, offsetof(ModelVertex, mBitangent), 3, sizeof(ModelVertex));
 | 
			
		||||
 | 
			
		||||
  mProgram->release();
 | 
			
		||||
  mVBO->release();
 | 
			
		||||
  mVAO->release();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										138
									
								
								src/qtk/modelmesh.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								src/qtk/modelmesh.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: ModelMesh class for importing 3D models with Assimp                 ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
 | 
			
		||||
#ifndef QTK_MODELMESH_H
 | 
			
		||||
#define QTK_MODELMESH_H
 | 
			
		||||
 | 
			
		||||
// QTK
 | 
			
		||||
#include "object.h"
 | 
			
		||||
#include "transform3D.h"
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
  /**
 | 
			
		||||
   * 3D models will store this data for each vertex in geometry.
 | 
			
		||||
   */
 | 
			
		||||
  struct QTKAPI ModelVertex {
 | 
			
		||||
      QVector3D mPosition;
 | 
			
		||||
      QVector3D mNormal;
 | 
			
		||||
      QVector2D mTextureCoord;
 | 
			
		||||
      QVector3D mTangent;
 | 
			
		||||
      QVector3D mBitangent;
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Struct to store model textures. 3D Models may have multiple.
 | 
			
		||||
   */
 | 
			
		||||
  struct QTKAPI ModelTexture {
 | 
			
		||||
      /** Texture ID for for this texture. */
 | 
			
		||||
      GLuint mID {};
 | 
			
		||||
      QOpenGLTexture * mTexture {};
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Type of this texture in string format.
 | 
			
		||||
       * See calls to Model::loadMaterialTexture in Model::processMesh
 | 
			
		||||
       */
 | 
			
		||||
      std::string mType {};
 | 
			
		||||
      /** Path to the model on disk. */
 | 
			
		||||
      std::string mPath {};
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  class Model;
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Mesh class specialized for storing 3D model data.
 | 
			
		||||
   * Eventually this can be consolidated into a more generic class.
 | 
			
		||||
   */
 | 
			
		||||
  class QTKAPI ModelMesh : protected QOpenGLFunctions {
 | 
			
		||||
    public:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Typedefs
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      friend Model;
 | 
			
		||||
      typedef std::vector<ModelVertex> Vertices;
 | 
			
		||||
      typedef std::vector<GLuint> Indices;
 | 
			
		||||
      typedef std::vector<ModelTexture> Textures;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constructors, Destructors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Construct a ModelMesh.
 | 
			
		||||
       * If no shaders are provided defaults will be used.
 | 
			
		||||
       *
 | 
			
		||||
       * @param vertices Vertex data to use for this ModelMesh.
 | 
			
		||||
       * @param indices Index data to use for this ModelMesh.
 | 
			
		||||
       * @param textures Collection of ModelTextures for this ModelMesh.
 | 
			
		||||
       * @param vertexShader Path to vertex shader for this ModelMesh.
 | 
			
		||||
       * @param fragmentShader Path to fragment shader for this ModelMesh.
 | 
			
		||||
       */
 | 
			
		||||
      ModelMesh(
 | 
			
		||||
          Vertices vertices, Indices indices, Textures textures,
 | 
			
		||||
          const char * vertexShader = ":/model-basic.vert",
 | 
			
		||||
          const char * fragmentShader = ":/model-basic.frag") :
 | 
			
		||||
          mProgram(new QOpenGLShaderProgram),
 | 
			
		||||
          mVAO(new QOpenGLVertexArrayObject),
 | 
			
		||||
          mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
 | 
			
		||||
          mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
 | 
			
		||||
          mVertices(std::move(vertices)), mIndices(std::move(indices)),
 | 
			
		||||
          mTextures(std::move(textures)) {
 | 
			
		||||
        initMesh(vertexShader, fragmentShader);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      ~ModelMesh() = default;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Draw the model with the attached shader program.
 | 
			
		||||
       */
 | 
			
		||||
      inline void draw() { draw(*mProgram); }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Draw the model with a custom shader program.
 | 
			
		||||
       * @param shader The shader program to use for drawing the object.
 | 
			
		||||
       */
 | 
			
		||||
      void draw(QOpenGLShaderProgram & shader);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      Vertices mVertices {};
 | 
			
		||||
      Indices mIndices {};
 | 
			
		||||
      Textures mTextures {};
 | 
			
		||||
      Transform3D mTransform;
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Initializes the buffers and shaders for this model mesh.
 | 
			
		||||
       *
 | 
			
		||||
       * @param vert Path to vertex shader to use for this model.
 | 
			
		||||
       * @param frag Path to fragment shader to use for this model.
 | 
			
		||||
       */
 | 
			
		||||
      void initMesh(const char * vert, const char * frag);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      QOpenGLBuffer *mVBO, *mEBO;
 | 
			
		||||
      QOpenGLVertexArrayObject * mVAO;
 | 
			
		||||
      QOpenGLShaderProgram * mProgram;
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
#endif  // QTK_MODELMESH_H
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Object class for storing object data                                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Object class for storing object data                                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -13,8 +13,8 @@
 | 
			
		||||
#include <QOpenGLTexture>
 | 
			
		||||
#include <QOpenGLVertexArrayObject>
 | 
			
		||||
 | 
			
		||||
#include "mesh.h"
 | 
			
		||||
#include "qtkapi.h"
 | 
			
		||||
#include "shape.h"
 | 
			
		||||
#include "texture.h"
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
@ -38,7 +38,7 @@ namespace Qtk {
 | 
			
		||||
      /**
 | 
			
		||||
       * Enum flag to identify Object type without casting.
 | 
			
		||||
       */
 | 
			
		||||
      enum Type { OBJECT, MESH, MODEL };
 | 
			
		||||
      enum Type { QTK_OBJECT, QTK_MESH, QTK_MODEL };
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Constructors / Destructors
 | 
			
		||||
@ -47,12 +47,16 @@ namespace Qtk {
 | 
			
		||||
      // Initialize an object with no shape data assigned
 | 
			
		||||
      explicit Object(const char * name, Type type) :
 | 
			
		||||
          mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false),
 | 
			
		||||
          mType(type) {}
 | 
			
		||||
          mType(type) {
 | 
			
		||||
        setObjectName(name);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Initialize an object with shape data assigned
 | 
			
		||||
      Object(const char * name, const ShapeBase & shape, Type type) :
 | 
			
		||||
          mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
 | 
			
		||||
          mBound(false), mType(type) {}
 | 
			
		||||
          mBound(false), mType(type) {
 | 
			
		||||
        setObjectName(name);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      ~Object() override = default;
 | 
			
		||||
 | 
			
		||||
@ -156,7 +160,7 @@ namespace Qtk {
 | 
			
		||||
      Texture mTexture;
 | 
			
		||||
      const char * mName;
 | 
			
		||||
      bool mBound;
 | 
			
		||||
      Type mType = OBJECT;
 | 
			
		||||
      Type mType = QTK_OBJECT;
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Main window for Qt6 OpenGL widget application                       ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -8,6 +8,7 @@
 | 
			
		||||
#ifndef QTK_QTKAPI_H
 | 
			
		||||
#define QTK_QTKAPI_H
 | 
			
		||||
 | 
			
		||||
#include <QFile>
 | 
			
		||||
#include <QWidget>
 | 
			
		||||
#include <QtCore/QtGlobal>
 | 
			
		||||
 | 
			
		||||
@ -41,8 +42,11 @@ namespace Qtk {
 | 
			
		||||
    return widget;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * @return Default icon to use for Qtk desktop application.
 | 
			
		||||
   */
 | 
			
		||||
  static QIcon getIcon() {
 | 
			
		||||
    return QIcon(":/icon.png");
 | 
			
		||||
    return QIcon(":/icons/resources/icon.png");
 | 
			
		||||
  }
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Classes for managing objects and data within a scene                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -15,7 +15,7 @@ Camera3D Scene::mCamera;
 | 
			
		||||
QMatrix4x4 Scene::mProjection;
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Constructors, Destructors
 | 
			
		||||
 * Constructors / Destructors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
Scene::Scene() : mSceneName("Default Scene") {
 | 
			
		||||
@ -34,7 +34,7 @@ Scene::~Scene() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Accessors
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
std::vector<Object *> Scene::getObjects() const {
 | 
			
		||||
@ -49,9 +49,14 @@ std::vector<Object *> Scene::getObjects() const {
 | 
			
		||||
  return objects;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Setters
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
Object * Scene::getObject(const QString & name) {
 | 
			
		||||
  for(auto object : getObjects()) {
 | 
			
		||||
    if(object->getName() == name) {
 | 
			
		||||
      return object;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  return Q_NULLPTR;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Scene::setSkybox(Skybox * skybox) {
 | 
			
		||||
  delete mSkybox;
 | 
			
		||||
@ -90,12 +95,3 @@ void Scene::privateDraw() {
 | 
			
		||||
    mesh->draw();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Object * Scene::getObject(const QString & name) {
 | 
			
		||||
  for(auto object : getObjects()) {
 | 
			
		||||
    if(object->getName() == name) {
 | 
			
		||||
      return object;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  return Q_NULLPTR;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Classes for managing objects and data within a scene                ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -78,25 +78,43 @@ namespace Qtk {
 | 
			
		||||
       * Accessors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return All Qtk::Objects within the scene.
 | 
			
		||||
       *    If any object is invalid, we return an empty vector.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] std::vector<Object *> getObjects() const;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Retrieve and object from the scene by it's objectName.
 | 
			
		||||
       *
 | 
			
		||||
       * @param name The objectName to look for within this scene.
 | 
			
		||||
       * @return The found object or Q_NULLPTR if none found.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] Object * getObject(const QString & name);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Camera attached to this scene.
 | 
			
		||||
       */
 | 
			
		||||
      static Camera3D & getCamera() { return mCamera; }
 | 
			
		||||
      [[nodiscard]] inline static Camera3D & getCamera() { return mCamera; }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return View matrix for the camera attached to this scene.
 | 
			
		||||
       */
 | 
			
		||||
      static QMatrix4x4 getViewMatrix() { return mCamera.toMatrix(); }
 | 
			
		||||
      [[nodiscard]] inline static QMatrix4x4 getViewMatrix() {
 | 
			
		||||
        return mCamera.toMatrix();
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Projection matrix for the current view into the scene.
 | 
			
		||||
       */
 | 
			
		||||
      static QMatrix4x4 & getProjectionMatrix() { return mProjection; }
 | 
			
		||||
      [[nodiscard]] inline static QMatrix4x4 & getProjectionMatrix() {
 | 
			
		||||
        return mProjection;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return The active skybox for this scene.
 | 
			
		||||
       */
 | 
			
		||||
      inline Skybox * getSkybox() { return mSkybox; }
 | 
			
		||||
      [[nodiscard]] inline Skybox * getSkybox() { return mSkybox; }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return The name for this scene. This is entirely user defined and not
 | 
			
		||||
@ -119,14 +137,6 @@ namespace Qtk {
 | 
			
		||||
        return mModels;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return All Qtk::Objects within the scene.
 | 
			
		||||
       *    If any object is invalid, we return an empty vector.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] std::vector<Object *> getObjects() const;
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] Object * getObject(const QString & name);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
@ -138,6 +148,13 @@ namespace Qtk {
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Adds objects to the scene.
 | 
			
		||||
       * This template provides explicit specializations for valid types.
 | 
			
		||||
       * Adding any object other than these types will cause errors.
 | 
			
		||||
       * TODO: Refactor to use Object base class container for scene objects.
 | 
			
		||||
       *
 | 
			
		||||
       * If creating a new object type for a scene, it must inherit Qtk::Object
 | 
			
		||||
       * and provide a specialization for this method.
 | 
			
		||||
       *
 | 
			
		||||
       * @param object The new object to add to the scene.
 | 
			
		||||
       * @return The object added to the scene.
 | 
			
		||||
       */
 | 
			
		||||
@ -149,17 +166,15 @@ namespace Qtk {
 | 
			
		||||
      inline void setSceneName(QString name) { mSceneName = std::move(name); }
 | 
			
		||||
 | 
			
		||||
    signals:
 | 
			
		||||
      /**
 | 
			
		||||
       * Signal thrown when the scene is modified by adding or removing objects.
 | 
			
		||||
       * This can be caught by a main application to update any associated data.
 | 
			
		||||
       *
 | 
			
		||||
       * @param sceneName The scene that has been updated.
 | 
			
		||||
       */
 | 
			
		||||
      void sceneUpdated(QString sceneName);
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      static Camera3D mCamera;
 | 
			
		||||
      static QMatrix4x4 mProjection;
 | 
			
		||||
      bool mInit = false;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
@ -170,11 +185,14 @@ namespace Qtk {
 | 
			
		||||
       */
 | 
			
		||||
      void privateDraw();
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      static Camera3D mCamera;
 | 
			
		||||
      static QMatrix4x4 mProjection;
 | 
			
		||||
      bool mInit = false;
 | 
			
		||||
 | 
			
		||||
      QString mSceneName;
 | 
			
		||||
      /* The skybox for this scene. */
 | 
			
		||||
      Skybox * mSkybox {};
 | 
			
		||||
 | 
			
		||||
@ -1,12 +1,12 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Collection of static mesh data for quick initialization             ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
 | 
			
		||||
#include "mesh.h"
 | 
			
		||||
#include "shape.h"
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
@ -1,12 +1,12 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Collection of static mesh data for quick initialization             ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
#ifndef QTK_MESH_H
 | 
			
		||||
#define QTK_MESH_H
 | 
			
		||||
#ifndef QTK_SHAPE_H
 | 
			
		||||
#define QTK_SHAPE_H
 | 
			
		||||
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
@ -17,11 +17,6 @@
 | 
			
		||||
#include "qtkapi.h"
 | 
			
		||||
#include "transform3D.h"
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
  class MeshRenderer;
 | 
			
		||||
 | 
			
		||||
  class Object;
 | 
			
		||||
 | 
			
		||||
// Define vertices for drawing a cube using two faces (8 vertex points)
 | 
			
		||||
// Front Vertices
 | 
			
		||||
#define VERTEX_FTR QVector3D(0.5f, 0.5f, 0.5f)    // 1
 | 
			
		||||
@ -63,7 +58,6 @@ namespace Qtk {
 | 
			
		||||
                      VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
 | 
			
		||||
// clang-format on
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Colors using QVector3Ds as RGB values
 | 
			
		||||
#define WHITE   VECTOR_ONE
 | 
			
		||||
#define BLACK   VECTOR_ZERO
 | 
			
		||||
@ -79,6 +73,11 @@ namespace Qtk {
 | 
			
		||||
#define UV_RIGHT  QVector2D(0.0f, 1.0f)
 | 
			
		||||
#define UV_CORNER QVector2D(1.0f, 1.0f)
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
  class MeshRenderer;
 | 
			
		||||
 | 
			
		||||
  class Object;
 | 
			
		||||
 | 
			
		||||
  // TODO: Vertices.getData(); Vertices.getStride();
 | 
			
		||||
  typedef std::vector<QVector3D> Vertices;
 | 
			
		||||
  typedef std::vector<QVector3D> Colors;
 | 
			
		||||
@ -106,6 +105,15 @@ namespace Qtk {
 | 
			
		||||
       * Constructors / Destructors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       *
 | 
			
		||||
       * @param mode OpenGL draw mode to use for this shape.
 | 
			
		||||
       * @param v Vertex data for this shape.
 | 
			
		||||
       * @param i Index data for this shape.
 | 
			
		||||
       * @param c Color data for this shape.
 | 
			
		||||
       * @param t Texture coordinates for this shape.
 | 
			
		||||
       * @param n Normals for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      explicit ShapeBase(
 | 
			
		||||
          DrawMode mode = QTK_DRAW_ARRAYS, Vertices v = {}, Indices i = {},
 | 
			
		||||
          Colors c = {}, TexCoords t = {}, Normals n = {}) :
 | 
			
		||||
@ -118,24 +126,42 @@ namespace Qtk {
 | 
			
		||||
       * Accessors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Vertex data for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const Vertices & getVertices() const {
 | 
			
		||||
        return mVertices;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Index data for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const Indices & getIndexData() const {
 | 
			
		||||
        return mIndices;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Color data for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const Colors & getColors() const { return mColors; }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Texture coordinates for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const TexCoords & getTexCoords() const {
 | 
			
		||||
        return mTexCoords;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Normals for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const Normals & getNormals() const {
 | 
			
		||||
        return mNormals;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Stride for texture coordinates on this shape.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline size_t getTexCoordsStride() const {
 | 
			
		||||
        return mTexCoords.size() * sizeof(mTexCoords[0]);
 | 
			
		||||
      }
 | 
			
		||||
@ -146,7 +172,6 @@ namespace Qtk {
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      DrawMode mDrawMode;
 | 
			
		||||
 | 
			
		||||
      Vertices mVertices {};
 | 
			
		||||
      Colors mColors {};
 | 
			
		||||
      Indices mIndices {};
 | 
			
		||||
@ -161,6 +186,7 @@ namespace Qtk {
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      friend MeshRenderer;
 | 
			
		||||
 | 
			
		||||
      friend Object;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
@ -175,30 +201,45 @@ namespace Qtk {
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param value Vertex data to use for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setVertices(const Vertices & value) {
 | 
			
		||||
        mVertices = value;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param value Index data to use for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setIndices(const Indices & value) {
 | 
			
		||||
        mIndices = value;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param value Color data to use for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setColors(const Colors & value) { mColors = value; }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param value Texture coordinates to use for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setTexCoords(const TexCoords & value) {
 | 
			
		||||
        mTexCoords = value;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param value Normals to use for this shape.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setNormals(const Normals & value) {
 | 
			
		||||
        mNormals = value;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param value Shape to copy into this Shape.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setShape(const Shape & value) { *this = value; }
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  /* Primitives inherit from ShapeBase, doesn't allow setting shape values. */
 | 
			
		||||
  class QTKAPI Mesh {};
 | 
			
		||||
 | 
			
		||||
  /* Simple Cube shape. */
 | 
			
		||||
  struct QTKAPI Cube : public ShapeBase {
 | 
			
		||||
      explicit Cube(DrawMode mode = QTK_DRAW_ARRAYS);
 | 
			
		||||
@ -210,4 +251,4 @@ namespace Qtk {
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
#endif  // QTK_MESH_H
 | 
			
		||||
#endif  // QTK_SHAPE_H
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Skybox class using QtOpenGL                                         ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -12,6 +12,20 @@
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Constructors / Destructors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
Skybox::Skybox(const std::string & name) :
 | 
			
		||||
    Skybox(
 | 
			
		||||
        ":/right.png", ":/top.png", ":/front.png", ":/left.png", ":/bottom.png",
 | 
			
		||||
        ":/back.png", name) {}
 | 
			
		||||
 | 
			
		||||
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name) {
 | 
			
		||||
  mTexture.setTexture(cubeMap);
 | 
			
		||||
  init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Skybox::Skybox(
 | 
			
		||||
    const std::string & right, const std::string & top,
 | 
			
		||||
    const std::string & front, const std::string & left,
 | 
			
		||||
@ -27,16 +41,6 @@ Skybox::Skybox(
 | 
			
		||||
      QImage(back.c_str()));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Skybox::Skybox(const std::string & name) :
 | 
			
		||||
    Skybox(
 | 
			
		||||
        ":/right.png", ":/top.png", ":/front.png", ":/left.png", ":/bottom.png",
 | 
			
		||||
        ":/back.png", name) {}
 | 
			
		||||
 | 
			
		||||
Skybox::Skybox(QOpenGLTexture * cubeMap, const std::string & name) {
 | 
			
		||||
  mTexture.setTexture(cubeMap);
 | 
			
		||||
  init();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Public Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Skybox class using QtOpenGL                                         ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -16,8 +16,8 @@
 | 
			
		||||
#include <QOpenGLVertexArrayObject>
 | 
			
		||||
 | 
			
		||||
#include "camera3d.h"
 | 
			
		||||
#include "mesh.h"
 | 
			
		||||
#include "qtkapi.h"
 | 
			
		||||
#include "shape.h"
 | 
			
		||||
#include "texture.h"
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
@ -33,11 +33,35 @@ namespace Qtk {
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // Delegate this constructor to use default skybox images
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Construct Skybox using default images.
 | 
			
		||||
       *
 | 
			
		||||
       * @param name The objectName to use for the Skybox.
 | 
			
		||||
       */
 | 
			
		||||
      explicit Skybox(const std::string & name = "Skybox");
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Construct a skybox with an existing QOpenGLTexture.
 | 
			
		||||
       * The texture should be a fully initialized cube map.
 | 
			
		||||
       *
 | 
			
		||||
       * @param cubeMap QOpenGLTexture to use for the new Skybox.
 | 
			
		||||
       * @param name The objectName to use for the Skybox.
 | 
			
		||||
       */
 | 
			
		||||
      explicit Skybox(
 | 
			
		||||
          QOpenGLTexture * cubeMap, const std::string & name = "Skybox");
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Construct a Skybox.
 | 
			
		||||
       *
 | 
			
		||||
       * @param right Image to use for the right side of the Skybox.
 | 
			
		||||
       * @param top Image to use for the top side of the Skybox.
 | 
			
		||||
       * @param front Image to use for the front side of the Skybox.
 | 
			
		||||
       * @param left Image to use for the left side of the Skybox.
 | 
			
		||||
       * @param bottom Image to use for the bottom side of the Skybox.
 | 
			
		||||
       * @param back Image to use for the back side of the Skybox.
 | 
			
		||||
       * @param name The objectName to use for this Skybox.
 | 
			
		||||
       */
 | 
			
		||||
      Skybox(
 | 
			
		||||
          const std::string & right, const std::string & top,
 | 
			
		||||
          const std::string & front, const std::string & left,
 | 
			
		||||
@ -50,6 +74,9 @@ namespace Qtk {
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Draws the skybox.
 | 
			
		||||
       */
 | 
			
		||||
      void draw();
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
@ -57,6 +84,9 @@ namespace Qtk {
 | 
			
		||||
       * Private Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Initializes OpenGL buffers and shaders for this skybox.
 | 
			
		||||
       */
 | 
			
		||||
      void init();
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
 | 
			
		||||
@ -1,13 +1,11 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Texture class to help with texture and image initializations        ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
#include <QDebug>
 | 
			
		||||
#include <QImageReader>
 | 
			
		||||
 | 
			
		||||
@ -59,9 +57,7 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
 | 
			
		||||
    const QImage & right, const QImage & top, const QImage & front,
 | 
			
		||||
    const QImage & left, const QImage & bottom, const QImage & back) {
 | 
			
		||||
  auto texture = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
 | 
			
		||||
  std::vector<QImage> faceTextures = {std::move(right),  std::move(top),
 | 
			
		||||
                                      std::move(front),  std::move(left),
 | 
			
		||||
                                      std::move(bottom), std::move(back)};
 | 
			
		||||
  std::vector<QImage> faceTextures = {right, top, front, left, bottom, back};
 | 
			
		||||
  // Initialize skybox cubemap texture
 | 
			
		||||
  texture->create();
 | 
			
		||||
  texture->bind();
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Texture class to help with texture and image initializations        ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
@ -156,52 +156,109 @@ namespace Qtk {
 | 
			
		||||
 | 
			
		||||
      Texture() = default;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Copies an existing Texture object.
 | 
			
		||||
       *
 | 
			
		||||
       * @param value Texture to copy.
 | 
			
		||||
       */
 | 
			
		||||
      Texture(const Texture & value) {
 | 
			
		||||
        mOpenGLTexture = OpenGLTextureFactory::initTexture(value.mPath);
 | 
			
		||||
        mPath = value.mPath;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param path Path to texture to load on disk.
 | 
			
		||||
       * @param flipX True if texture is to be flipped on the X axis.
 | 
			
		||||
       * @param flipY True if texture is to be flipped on the Y axis.
 | 
			
		||||
       */
 | 
			
		||||
      explicit Texture(
 | 
			
		||||
          const char * path, bool flipX = false, bool flipY = false) :
 | 
			
		||||
          mOpenGLTexture(OpenGLTextureFactory::initTexture(path, flipX, flipY)),
 | 
			
		||||
          mPath(path) {}
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Construct a Texture using an existing QOpenGLTexture.
 | 
			
		||||
       *
 | 
			
		||||
       * @param texture OpenGL texture to use for this Texture.
 | 
			
		||||
       */
 | 
			
		||||
      explicit Texture(QOpenGLTexture * texture) : mOpenGLTexture(texture) {}
 | 
			
		||||
 | 
			
		||||
      ~Texture() { mOpenGLTexture->destroy(); }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return True if the OpenGL texture has been initialized.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline bool hasTexture() const {
 | 
			
		||||
        return mOpenGLTexture != Q_NULLPTR;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Accessors
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return QOpenGLTexture associated with this Texture.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline QOpenGLTexture & getOpenGLTexture() const {
 | 
			
		||||
        return *mOpenGLTexture;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Path to this Texture on disk.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline std::string getPath() const { return mPath; }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      void setTexture(
 | 
			
		||||
      /**
 | 
			
		||||
       * Replaces the current texture with a new texture.
 | 
			
		||||
       *
 | 
			
		||||
       * @param path Path to the new texture to load.
 | 
			
		||||
       * @param flipX True if texture is to be flipped on the X axis.
 | 
			
		||||
       * @param flipY True if texture is to be flipped on the Y axis.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setTexture(
 | 
			
		||||
          const std::string & path, bool flipX = false, bool flipY = false) {
 | 
			
		||||
        mOpenGLTexture =
 | 
			
		||||
            OpenGLTextureFactory::initTexture(path.data(), flipX, flipY);
 | 
			
		||||
        mPath = path.data();
 | 
			
		||||
        setTexture(path.c_str(), flipX, flipY);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      void setTexture(
 | 
			
		||||
      /**
 | 
			
		||||
       * @param path Path to the new texture to load.
 | 
			
		||||
       * @param flipX True if texture is to be flipped on the X axis.
 | 
			
		||||
       * @param flipY True if texture is to be flipped on the Y axis.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setTexture(
 | 
			
		||||
          const char * path, bool flipX = false, bool flipY = false) {
 | 
			
		||||
        mOpenGLTexture = OpenGLTextureFactory::initTexture(path, flipX, flipY);
 | 
			
		||||
        mPath = path;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets this Texture to be a cube map with all identical sides.
 | 
			
		||||
       *
 | 
			
		||||
       * @param path Path to texture to use for all sides of the cube map.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setCubeMap(const char * path) {
 | 
			
		||||
        mOpenGLTexture = OpenGLTextureFactory::initCubeMap(path);
 | 
			
		||||
        mPath = path;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets this Texture to be a cube map with provided sides.
 | 
			
		||||
       *
 | 
			
		||||
       * @param right Path to texture to use for right cube map side.
 | 
			
		||||
       * @param top Path to texture to use for top cube map side.
 | 
			
		||||
       * @param front Path to texture to use for front cube map side.
 | 
			
		||||
       * @param left Path to texture to use for left cube map side.
 | 
			
		||||
       * @param bottom Path to texture to use for bottom cube map side.
 | 
			
		||||
       * @param back Path to texture to use for back cube map side.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setCubeMap(
 | 
			
		||||
          const char * right, const char * top, const char * front,
 | 
			
		||||
          const char * left, const char * bottom, const char * back) {
 | 
			
		||||
@ -209,6 +266,16 @@ namespace Qtk {
 | 
			
		||||
            right, top, front, left, bottom, back);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets this Texture to be a cube map with provided sides.
 | 
			
		||||
       *
 | 
			
		||||
       * @param right Path to texture to use for right cube map side.
 | 
			
		||||
       * @param top Path to texture to use for top cube map side.
 | 
			
		||||
       * @param front Path to texture to use for front cube map side.
 | 
			
		||||
       * @param left Path to texture to use for left cube map side.
 | 
			
		||||
       * @param bottom Path to texture to use for bottom cube map side.
 | 
			
		||||
       * @param back Path to texture to use for back cube map side.
 | 
			
		||||
       */
 | 
			
		||||
      virtual inline void setCubeMap(
 | 
			
		||||
          const QImage & right, const QImage & top, const QImage & front,
 | 
			
		||||
          const QImage & left, const QImage & bottom, const QImage & back) {
 | 
			
		||||
@ -216,18 +283,14 @@ namespace Qtk {
 | 
			
		||||
            right, top, front, left, bottom, back);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] inline bool hasTexture() const {
 | 
			
		||||
        return mOpenGLTexture != Q_NULLPTR;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param texture QOpenGLTexture to use for this Texture.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setTexture(QOpenGLTexture * texture) {
 | 
			
		||||
        mOpenGLTexture = texture;
 | 
			
		||||
      }
 | 
			
		||||
@ -236,7 +299,6 @@ namespace Qtk {
 | 
			
		||||
      /* Path to this texture on disk or Qt resource. */
 | 
			
		||||
      const char * mPath {};
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
#endif  // QTOPENGL_TEXTURE_H
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Transform3D class to represent object position in 3D space          ##
 | 
			
		||||
##        From following tutorials at trentreed.net                           ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
@ -16,7 +16,7 @@ const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
 | 
			
		||||
const QVector3D Transform3D::LocalRight(1.0f, 0.0f, 0.0f);
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Transformations
 | 
			
		||||
 * Public Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void Transform3D::translate(const QVector3D & dt) {
 | 
			
		||||
@ -29,19 +29,16 @@ void Transform3D::scale(const QVector3D & ds) {
 | 
			
		||||
  mScale *= ds;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Transform3D::rotate(const QQuaternion & dr) {
 | 
			
		||||
  m_dirty = true;
 | 
			
		||||
  mRotation = dr * mRotation;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Transform3D::grow(const QVector3D & ds) {
 | 
			
		||||
  m_dirty = true;
 | 
			
		||||
  mScale += ds;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Setters
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
void Transform3D::rotate(const QQuaternion & dr) {
 | 
			
		||||
  m_dirty = true;
 | 
			
		||||
  mRotation = dr * mRotation;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Transform3D::setTranslation(const QVector3D & t) {
 | 
			
		||||
  m_dirty = true;
 | 
			
		||||
@ -58,12 +55,6 @@ void Transform3D::setRotation(const QQuaternion & r) {
 | 
			
		||||
  mRotation = r;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Accessors
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
// Produces modelToWorld matrix using current set of transformations
 | 
			
		||||
// Transformation * rotation * scale = modelToWorld
 | 
			
		||||
const QMatrix4x4 & Transform3D::toMatrix() {
 | 
			
		||||
  if(m_dirty) {
 | 
			
		||||
    m_dirty = false;
 | 
			
		||||
@ -75,10 +66,6 @@ const QMatrix4x4 & Transform3D::toMatrix() {
 | 
			
		||||
  return mWorld;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * Queries
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
QVector3D Transform3D::getForward() const {
 | 
			
		||||
  return mRotation.rotatedVector(LocalForward);
 | 
			
		||||
}
 | 
			
		||||
@ -89,13 +76,10 @@ QVector3D Transform3D::getUp() const {
 | 
			
		||||
 | 
			
		||||
QVector3D Transform3D::getRight() const {
 | 
			
		||||
  return mRotation.rotatedVector(LocalRight);
 | 
			
		||||
  while(true) {
 | 
			
		||||
    int xx;
 | 
			
		||||
  };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*******************************************************************************
 | 
			
		||||
 * QT Streams
 | 
			
		||||
 * Private Methods
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
namespace Qtk {
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## Legal: All Content (c) 2023 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Transform3D class to represent object position in 3D space          ##
 | 
			
		||||
##        From following tutorials at trentreed.net                           ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
@ -35,75 +35,154 @@ namespace Qtk {
 | 
			
		||||
          mTranslation(0.0f, 0.0f, 0.0f) {}
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Transformations
 | 
			
		||||
       * Public Methods
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param dt Translation from last to current position.
 | 
			
		||||
       */
 | 
			
		||||
      void translate(const QVector3D & dt);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param dx X translation from last to current position.
 | 
			
		||||
       * @param dy Y translation from last to current position.
 | 
			
		||||
       * @param dz Z translation from last to current position.
 | 
			
		||||
       */
 | 
			
		||||
      inline void translate(float dx, float dy, float dz) {
 | 
			
		||||
        translate(QVector3D(dx, dy, dz));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Scale object with multiplication
 | 
			
		||||
      /**
 | 
			
		||||
       * Scale the object size.
 | 
			
		||||
       *
 | 
			
		||||
       * @param ds Scalar vector to apply to the transform.
 | 
			
		||||
       */
 | 
			
		||||
      void scale(const QVector3D & ds);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Scale the object size.
 | 
			
		||||
       *
 | 
			
		||||
       * @param dx Amount to scale on the X axis.
 | 
			
		||||
       * @param dy Amount to scale on the Y axis.
 | 
			
		||||
       * @param dz Amount to scale on the Z axis.
 | 
			
		||||
       */
 | 
			
		||||
      inline void scale(float dx, float dy, float dz) {
 | 
			
		||||
        scale(QVector3D(dx, dy, dz));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Scale the object size.
 | 
			
		||||
       *
 | 
			
		||||
       * @param factor Scalar to apply to all axis of the object.
 | 
			
		||||
       */
 | 
			
		||||
      inline void scale(float factor) {
 | 
			
		||||
        scale(QVector3D(factor, factor, factor));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Multiplying by a rotation
 | 
			
		||||
      void rotate(const QQuaternion & dr);
 | 
			
		||||
 | 
			
		||||
      inline void rotate(float angle, const QVector3D & axis) {
 | 
			
		||||
        rotate(QQuaternion::fromAxisAndAngle(axis, angle));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      inline void rotate(float angle, float ax, float ay, float az) {
 | 
			
		||||
        rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Scale object by addition
 | 
			
		||||
      /**
 | 
			
		||||
       * @param ds 3D vector to add to scale axis.
 | 
			
		||||
       */
 | 
			
		||||
      void grow(const QVector3D & ds);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param dx Amount to grow X axis.
 | 
			
		||||
       * @param dy Amount to grow Y axis.
 | 
			
		||||
       * @param dz Amount to grow Z axis.
 | 
			
		||||
       */
 | 
			
		||||
      inline void grow(float dx, float dy, float dz) {
 | 
			
		||||
        grow(QVector3D(dx, dy, dz));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param factor Amount to grow all axis equally.
 | 
			
		||||
       */
 | 
			
		||||
      inline void grow(float factor) {
 | 
			
		||||
        grow(QVector3D(factor, factor, factor));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param dr Rotation to apply to the transform.
 | 
			
		||||
       */
 | 
			
		||||
      void rotate(const QQuaternion & dr);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param angle Angle to rotate.
 | 
			
		||||
       * @param axis Axis to rotate apply the rotation on.
 | 
			
		||||
       */
 | 
			
		||||
      inline void rotate(float angle, const QVector3D & axis) {
 | 
			
		||||
        rotate(QQuaternion::fromAxisAndAngle(axis, angle));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Apply rotation upon an axis represented by the 3D vector (x, y, z)
 | 
			
		||||
       *
 | 
			
		||||
       * @param angle Angle to rotate.
 | 
			
		||||
       * @param ax X axis to apply the rotation on.
 | 
			
		||||
       * @param ay Y axis to apply the rotation on.
 | 
			
		||||
       * @param az Z axis to apply the rotation on.
 | 
			
		||||
       */
 | 
			
		||||
      inline void rotate(float angle, float ax, float ay, float az) {
 | 
			
		||||
        rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      // Set object position
 | 
			
		||||
      /**
 | 
			
		||||
       * @param t Position to move the transform to.
 | 
			
		||||
       */
 | 
			
		||||
      void setTranslation(const QVector3D & t);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param x X position to set transform.
 | 
			
		||||
       * @param y Y position to set transform.
 | 
			
		||||
       * @param z Z position to set transform.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setTranslation(float x, float y, float z) {
 | 
			
		||||
        setTranslation(QVector3D(x, y, z));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Set object scale
 | 
			
		||||
      /**
 | 
			
		||||
       * @param s Scale to set for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      void setScale(const QVector3D & s);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param x X axis scale to set for this transform.
 | 
			
		||||
       * @param y Y axis scale to set for this transform.
 | 
			
		||||
       * @param z Z axis scale to set for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setScale(float x, float y, float z) {
 | 
			
		||||
        setScale(QVector3D(x, y, z));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param k Scale to set for all axis on this transform.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setScale(float k) { setScale(QVector3D(k, k, k)); }
 | 
			
		||||
 | 
			
		||||
      // Set object rotation
 | 
			
		||||
      /**
 | 
			
		||||
       * @param r Rotation to set for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      void setRotation(const QQuaternion & r);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param angle Angle to set for rotation.
 | 
			
		||||
       * @param axis Axis to set rotation for.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setRotation(float angle, const QVector3D & axis) {
 | 
			
		||||
        setRotation(QQuaternion::fromAxisAndAngle(axis, angle));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Sets a rotation upon an axis represented by the 3D vector (x, y, z)
 | 
			
		||||
       *
 | 
			
		||||
       * @param angle Angle to set rotation.
 | 
			
		||||
       * @param ax X axis to set angle for.
 | 
			
		||||
       * @param ay Y axis to set angle for.
 | 
			
		||||
       * @param az Z axis to set angle for.
 | 
			
		||||
       */
 | 
			
		||||
      inline void setRotation(float angle, float ax, float ay, float az) {
 | 
			
		||||
        setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));
 | 
			
		||||
      }
 | 
			
		||||
@ -112,31 +191,55 @@ namespace Qtk {
 | 
			
		||||
       * Getters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Translation for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const QVector3D & getTranslation() const {
 | 
			
		||||
        return mTranslation;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Scale for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const QVector3D & getScale() const { return mScale; }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Rotation for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] inline const QQuaternion & getRotation() const {
 | 
			
		||||
        return mRotation;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Model to world matrix for this transform.
 | 
			
		||||
       *    transformation * rotation * scale = ModelToWorld
 | 
			
		||||
       */
 | 
			
		||||
      const QMatrix4x4 & toMatrix();
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Forward vector for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] QVector3D getForward() const;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Up vector for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] QVector3D getUp() const;
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @return Right vector for this transform.
 | 
			
		||||
       */
 | 
			
		||||
      [[nodiscard]] QVector3D getRight() const;
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Public members
 | 
			
		||||
       * Public Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      static const QVector3D LocalForward, LocalUp, LocalRight;
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private members
 | 
			
		||||
       * Private Members
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
      QVector3D mTranslation;
 | 
			
		||||
@ -154,7 +257,6 @@ namespace Qtk {
 | 
			
		||||
#endif
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
// Qt Streams
 | 
			
		||||
#ifndef QT_NO_DEBUG_STREAM
 | 
			
		||||
  QDebug operator<<(QDebug dbg, const Transform3D & transform);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
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