drag-and-drop #14
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@ -58,13 +58,13 @@ jobs:
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- name: Build Qtk Application (OSX / Linux)
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- name: Build Qtk Application (OSX / Linux)
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if: matrix.os != 'windows-latest'
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if: matrix.os != 'windows-latest'
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shell: bash
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shell: bash
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run: cmake --build build/ --config Release --target qtk_main -- -j $(nproc)
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run: cmake --build build/ --config Release --target qtk_app -- -j $(nproc)
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# Packaging
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# Packaging
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- name: Install Qtk Application
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- name: Install Qtk Application
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shell: bash
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shell: bash
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run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_main
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run: cmake --install build/ --config Release --prefix=$(pwd)/install --component qtk_app
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- name: Package Qtk Application
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- name: Package Qtk Application
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shell: bash
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shell: bash
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@ -166,7 +166,6 @@ namespace Qtk {
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*/
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*/
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inline void setSceneName(QString name) { mSceneName = std::move(name); }
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inline void setSceneName(QString name) { mSceneName = std::move(name); }
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std::vector<Model *> mModels {};
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signals:
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signals:
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/**
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/**
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* Signal thrown when the scene is modified by adding or removing objects.
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* Signal thrown when the scene is modified by adding or removing objects.
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@ -191,6 +190,7 @@ namespace Qtk {
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/* MeshRenderers used simple geometry. */
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/* MeshRenderers used simple geometry. */
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std::vector<MeshRenderer *> mMeshes {};
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std::vector<MeshRenderer *> mMeshes {};
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/* Models used for storing 3D models in the scene. */
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/* Models used for storing 3D models in the scene. */
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std::vector<Model *> mModels {};
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};
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};
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class SceneEmpty : public Scene {
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class SceneEmpty : public Scene {
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