Remove large resources from the application. #16
@ -1,6 +1,6 @@
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---
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BasedOnStyle: Google
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AlignAfterOpenBracket: AlwaysBreak
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AlignAfterOpenBracket: Align
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		||||
AlignArrayOfStructures: Left
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		||||
AlignConsecutiveAssignments: None
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		||||
AlignConsecutiveDeclarations: None
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		||||
@ -23,6 +23,7 @@ EmptyLineAfterAccessModifier: Never
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		||||
EmptyLineBeforeAccessModifier: LogicalBlock
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		||||
BinPackArguments: true
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		||||
BinPackParameters: true
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		||||
BreakBeforeBraces: Linux
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		||||
BreakBeforeBinaryOperators: NonAssignment
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		||||
BreakBeforeTernaryOperators: true
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		||||
BreakConstructorInitializers: AfterColon
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@ -206,7 +206,6 @@ CheckOptions:
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  llvm-else-after-return.WarnOnUnfixable: 'false'
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  llvm-qualified-auto.AddConstToQualified: 'false'
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		||||
  misc-throw-by-value-catch-by-reference.CheckThrowTemporaries: 'true'
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  misc-throw-by-value-catch-by-reference.MaxSize: '-1'
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  misc-throw-by-value-catch-by-reference.WarnOnLargeObjects: 'false'
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  misc-uniqueptr-reset-release.IncludeStyle: llvm
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  modernize-avoid-bind.PermissiveParameterList: 'false'
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		||||
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@ -5,7 +5,7 @@
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**/.vscode/**
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# CMake build files
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**/cmake-build-debug/**
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**/cmake-build-*/**
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**/build/**
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install
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										23
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										23
									
								
								README.md
									
									
									
									
									
								
							@ -195,29 +195,22 @@ on standalone builds.
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#### Development
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This project uses version `15.0.5` of `clang-format`.
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Before merging any branch we should run `clang-tidy` followed by `clang-format`.
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This project is using `clang-format` version `>=15.0.5`.
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On Ubuntu 24.04, clang-format 18 is available to install in apt repositories.
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```bash
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git clone git@github.com:llvm/llvm-project.git -b llvmorg-15.0.5
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cd llvm-project
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cmake -B build -DLLVM_ENABLE_PROJECTS=clang -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" llvm
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cmake --build build -j $(nproc --ignore=2)
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sudo cmake --build build -j $(nproc --ignore=2) --target install
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sudo apt install clang-format
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```
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If the `clang-format` version is any earlier than `15.0.0`,
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running `clang-format` will fail because this project uses configuration options
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made available since `15.0.0`.
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If `clang-format --version` is any earlier than `15.0.0`, running `clang-format` will fail because this project uses configuration options made available since `15.0.0`.
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```bash
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clang-format --version
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clang-format version 15.0.5 (git@github.com:llvm/llvm-project.git 154e88af7ec97d9b9f389e55d45bf07108a9a097)
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Ubuntu clang-format version 18.1.3 (1ubuntu1)
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```
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CLion has integration for IDE code reformatting actions with `clang-format`.
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		||||
If you're using CLion, the `.clang-format` configuration will be picked up by
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CLion automatically.
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If you're using CLion, the `.clang-format` configuration will be picked up by CLion automatically.
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`clang-tidy` can be run with the following commands.
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@ -226,14 +219,14 @@ CLion automatically.
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cd qtk
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# Build
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cmake -B build && cmake --build build -- -j $(nproc)
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clang-tidy -p build/ --fix --config-file=.clang-tidy src/*.cpp src/*.h app/*.cpp app/*.h
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clang-tidy -p build/ --fix --config-file=.clang-tidy src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
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```
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Last we need to run `clang-format`, this can be done with the command directly.
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This will reformat all the code in the repository.
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```bash
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clang-format -i --style=file:.clang-format src/app/*.cpp src/app/*.h src/qtk/*.cpp src/qtk/*.h example-app/*.cpp example-app/*.h
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clang-format -i --style=file:.clang-format src/**/*.cpp src/**/*.h example-app/*.cpp example-app/*.h
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```
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`clang-format` can be run with git integration (or CLion if you prefer).
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@ -58,8 +58,11 @@ void ExampleScene::init()
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void ExampleScene::draw()
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{
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  // No custom draw logic for this example.
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  // The base class method _must_ be called first, before additional logic.
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  Scene::draw();
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  // No additional custom draw logic for this example.
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  // QtkScene in Qtk desktop application is an example using custom draw logic.
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}
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void ExampleScene::update()
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@ -72,7 +72,7 @@ namespace Qtk {
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       *
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       * @param name Base name for the DebugConsole window.
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       */
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      inline void setTitle(QString name) {
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      inline void setTitle(const QString& name) {
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        setWindowTitle(name + " Debug Console");
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      }
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@ -17,12 +17,7 @@ int main(int argc, char * argv[]) {
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  QApplication a(argc, argv);
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  auto window = MainWindow::getMainWindow();
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  // Qtk currently uses the decorator pattern to save / load scenes.
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  // This is a temporary solution and will be improved in the future.
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  auto emptyScene = new Qtk::SceneEmpty;
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  window->getQtkWidget()->setScene(new QtkScene(emptyScene));
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  window->show();
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  return QApplication::exec();
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}
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@ -27,7 +27,9 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) {
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  // Initialize static container for all active QtkWidgets
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  auto qtkWidgets = findChildren<Qtk::QtkWidget *>();
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  for(auto & qtkWidget : qtkWidgets) {
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    qtkWidget->setScene(new Qtk::SceneEmpty);
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    // Qtk currently uses the decorator pattern to save / load scenes.
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    // This is a temporary solution and will be improved in the future.
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    qtkWidget->setScene(new QtkScene);
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    views_.emplace(qtkWidget->getScene()->getSceneName(), qtkWidget);
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    // Add GUI 'view' toolbar option to show debug console.
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@ -77,7 +79,9 @@ Qtk::QtkWidget * MainWindow::getQtkWidget(int64_t index) {
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  if(views_.size() <= index) {
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    return Q_NULLPTR;
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  }
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  return views_.begin(index)->second;
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  auto it = views_.begin();
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  std::advance(it, index);
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  return it->second;
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}
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Qtk::QtkWidget * MainWindow::getQtkWidget(const QString & name) {
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@ -14,7 +14,7 @@ using namespace Qtk;
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 * Constructors, Destructors
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 ******************************************************************************/
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QtkScene::QtkScene(Qtk::Scene * scene) : Qtk::SceneInterface(scene) {
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QtkScene::QtkScene() {
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  setSceneName("Qtk Scene");
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  getCamera().getTransform().setTranslation(0.0f, 0.0f, 20.0f);
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  getCamera().getTransform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
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@ -29,13 +29,13 @@
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 *
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 * To create your own Scene from scratch see Qtk::Scene.
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 */
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class QtkScene : public Qtk::SceneInterface {
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class QtkScene : public Qtk::Scene {
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  public:
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    /***************************************************************************
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     * Contructors / Destructors
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     **************************************************************************/
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    QtkScene(Qtk::Scene * scene);
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    QtkScene();
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    ~QtkScene();
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@ -133,7 +133,7 @@ namespace Qtk {
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      // TODO: Use this signal in treeview and toolbox to update object
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      // properties
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      void objectFocusChanged(const QString objectName);
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      void objectFocusChanged(QString objectName);
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    protected:
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      /*************************************************************************
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@ -46,7 +46,7 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene) {
 | 
			
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void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column) {
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		||||
  QString name = item->text(column);
 | 
			
		||||
  auto scene = MainWindow::getMainWindow()->getQtkWidget()->getScene();
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  auto & transform = scene->getCamera().getTransform();
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		||||
  auto & transform = Qtk::Scene::getCamera().getTransform();
 | 
			
		||||
  auto object = scene->getObject(name);
 | 
			
		||||
  Transform3D * objectTransform;
 | 
			
		||||
  // If the object is a mesh or model, focus the camera on it.
 | 
			
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 | 
			
		||||
@ -24,7 +24,7 @@ WidgetPlugin::WidgetPlugin(
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    WidgetPlugin::Factory factory) :
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    m_group(std::move(group)),
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    m_className(std::move(class_name)), m_includeFile(std::move(include)),
 | 
			
		||||
    m_factory(std::move(factory)), m_objectName(class_name) {}
 | 
			
		||||
    m_factory(std::move(factory)), m_objectName(m_className) {}
 | 
			
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 | 
			
		||||
WidgetPlugin::WidgetPlugin(QObject * parent) : QObject(parent) {}
 | 
			
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 | 
			
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 | 
			
		||||
@ -36,7 +36,7 @@ class WidgetPluginCollection :
 | 
			
		||||
    /**
 | 
			
		||||
     * @return QList of all custom widgets pointers.
 | 
			
		||||
     */
 | 
			
		||||
    [[nodiscard]] QList<QDesignerCustomWidgetInterface *> customWidgets() const;
 | 
			
		||||
    [[nodiscard]] QList<QDesignerCustomWidgetInterface *> customWidgets() const override;
 | 
			
		||||
 | 
			
		||||
  private:
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
 | 
			
		||||
@ -152,7 +152,7 @@ void Input::update() {
 | 
			
		||||
void Input::registerKeyPress(int k) {
 | 
			
		||||
  auto it = FindKey((Qt::Key)k);
 | 
			
		||||
  if(it == sg_keyInstances.end()) {
 | 
			
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    sg_keyInstances.push_back(KeyInstance((Qt::Key)k, InputRegistered));
 | 
			
		||||
    sg_keyInstances.emplace_back((Qt::Key)k, InputRegistered);
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  }
 | 
			
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}
 | 
			
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 | 
			
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@ -163,15 +163,15 @@ void Input::registerKeyRelease(int k) {
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  }
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}
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 | 
			
		||||
void Input::registerMousePress(Qt::MouseButton btn) {
 | 
			
		||||
  auto it = FindButton(btn);
 | 
			
		||||
void Input::registerMousePress(Qt::MouseButton button) {
 | 
			
		||||
  auto it = FindButton(button);
 | 
			
		||||
  if(it == sg_buttonInstances.end()) {
 | 
			
		||||
    sg_buttonInstances.push_back(ButtonInstance(btn, InputRegistered));
 | 
			
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    sg_buttonInstances.emplace_back(button, InputRegistered);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Input::registerMouseRelease(Qt::MouseButton btn) {
 | 
			
		||||
  auto it = FindButton(btn);
 | 
			
		||||
void Input::registerMouseRelease(Qt::MouseButton button) {
 | 
			
		||||
  auto it = FindButton(button);
 | 
			
		||||
  if(it != sg_buttonInstances.end()) {
 | 
			
		||||
    it->second = InputUnregistered;
 | 
			
		||||
  }
 | 
			
		||||
@ -187,8 +187,8 @@ Input::InputState Input::keyState(Qt::Key k) {
 | 
			
		||||
  return (it != sg_keyInstances.end()) ? it->second : InputInvalid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Input::InputState Input::buttonState(Qt::MouseButton k) {
 | 
			
		||||
  auto it = FindButton(k);
 | 
			
		||||
Input::InputState Input::buttonState(Qt::MouseButton button) {
 | 
			
		||||
  auto it = FindButton(button);
 | 
			
		||||
  return (it != sg_buttonInstances.end()) ? it->second : InputInvalid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -211,11 +211,11 @@ namespace Qtk {
 | 
			
		||||
       */
 | 
			
		||||
      inline Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
 | 
			
		||||
      inline std::string getVertexShader() const override {
 | 
			
		||||
      [[nodiscard]] inline std::string getVertexShader() const override {
 | 
			
		||||
        return mVertexShader;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      inline std::string getFragmentShader() const override {
 | 
			
		||||
      [[nodiscard]] inline std::string getFragmentShader() const override {
 | 
			
		||||
        return mFragmentShader;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -127,11 +127,11 @@ namespace Qtk {
 | 
			
		||||
       */
 | 
			
		||||
      inline Transform3D & getTransform() { return mTransform; }
 | 
			
		||||
 | 
			
		||||
      inline std::string getVertexShader() const override {
 | 
			
		||||
      [[nodiscard]] inline std::string getVertexShader() const override {
 | 
			
		||||
        return mVertexShader;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      inline std::string getFragmentShader() const override {
 | 
			
		||||
      [[nodiscard]] inline std::string getFragmentShader() const override {
 | 
			
		||||
        return mFragmentShader;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -9,6 +9,8 @@
 | 
			
		||||
#ifndef QTK_MODELMESH_H
 | 
			
		||||
#define QTK_MODELMESH_H
 | 
			
		||||
 | 
			
		||||
#include <utility>
 | 
			
		||||
 | 
			
		||||
#include <QOpenGLFunctions>
 | 
			
		||||
 | 
			
		||||
#include "object.h"
 | 
			
		||||
@ -39,8 +41,8 @@ namespace Qtk {
 | 
			
		||||
       * @param type Type of texture in string format.
 | 
			
		||||
       * @param path Path to the texture on disk.
 | 
			
		||||
       */
 | 
			
		||||
      ModelTexture(const std::string & type, const std::string & path) :
 | 
			
		||||
          mType(type), mPath(path) {
 | 
			
		||||
      ModelTexture(std::string  type, const std::string & path) :
 | 
			
		||||
          mType(std::move(type)), mPath(path) {
 | 
			
		||||
        mTexture = OpenGLTextureFactory::initTexture(path.c_str());
 | 
			
		||||
        mID = mTexture->textureId();
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
@ -104,7 +104,7 @@ namespace Qtk {
 | 
			
		||||
        return "Base Object has no vertex shader.";
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      virtual inline std::string getFragmentShader() const {
 | 
			
		||||
      [[nodiscard]] virtual inline std::string getFragmentShader() const {
 | 
			
		||||
        return "Base Object has no fragment shader.";
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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