Remove large resources from the application. #16
@ -3,7 +3,7 @@
 | 
			
		||||
[](https://github.com/shaunrd0/qtk/actions/workflows/build.yml)
 | 
			
		||||
[](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
 | 
			
		||||
 | 
			
		||||
Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
 | 
			
		||||
The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
 | 
			
		||||
You can fly around the scene using WASD while holding down the left or right mouse button.
 | 
			
		||||
[QtkWidget](./src/designer-plugins/qtkwidget.h) is the primary QOpenGLWidget used to render the scene and handle input.
 | 
			
		||||
 | 
			
		||||
@ -72,7 +72,7 @@ project in the root of this repository.
 | 
			
		||||
 | 
			
		||||
To get textures loading on models look
 | 
			
		||||
into [material files](http://www.paulbourke.net/dataformats/mtl/)
 | 
			
		||||
and see some examples in the `resources/models/` directory.
 | 
			
		||||
and see some examples at [qtk-resources/resources/models](https://git.shaunreed.com/shaunrd0/qtk-resources/src/branch/master/models).
 | 
			
		||||
 | 
			
		||||
### Source Builds
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										22
									
								
								resources/minimal_resources.qrc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								resources/minimal_resources.qrc
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,22 @@
 | 
			
		||||
<RCC>
 | 
			
		||||
    <qresource prefix="/textures">
 | 
			
		||||
        <file alias="plaster.png">images/plaster.png</file>
 | 
			
		||||
        <file alias="crate.png">images/crate.png</file>
 | 
			
		||||
        <file alias="stone.png">images/stone.png</file>
 | 
			
		||||
        <file alias="wood.png">images/wood.png</file>
 | 
			
		||||
        <file>skybox/back.png</file>
 | 
			
		||||
        <file>skybox/bottom.png</file>
 | 
			
		||||
        <file>skybox/front.png</file>
 | 
			
		||||
        <file>skybox/left.png</file>
 | 
			
		||||
        <file>skybox/right.png</file>
 | 
			
		||||
        <file>skybox/top.png</file>
 | 
			
		||||
    </qresource>
 | 
			
		||||
    <qresource prefix="/icons">
 | 
			
		||||
        <file>fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</file>
 | 
			
		||||
        <file>fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</file>
 | 
			
		||||
        <file>fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg</file>
 | 
			
		||||
        <file>fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg</file>
 | 
			
		||||
        <file>fontawesome-free-6.2.1-desktop/svgs/brands/git-alt.svg</file>
 | 
			
		||||
        <file alias="icon.png">icons/icon.png</file>
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		||||
    </qresource>
 | 
			
		||||
</RCC>
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		||||
@ -28,8 +28,6 @@
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		||||
        <file alias="solid.vert">shaders/vertex/solid.vert</file>
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		||||
        <file alias="solid-perspective.frag">shaders/fragment/solid-perspective.frag</file>
 | 
			
		||||
        <file alias="solid-perspective.vert">shaders/vertex/solid-perspective.vert</file>
 | 
			
		||||
        <file alias="multi-color.frag">shaders/fragment/multi-color.frag</file>
 | 
			
		||||
        <file alias="multi-color.vert">shaders/vertex/multi-color.vert</file>
 | 
			
		||||
        <file alias="rgb-normals.frag">shaders/fragment/rgb-normals.frag</file>
 | 
			
		||||
        <file alias="rgb-normals.vert">shaders/vertex/rgb-normals.vert</file>
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		||||
        <file alias="texture-cubemap.frag">shaders/fragment/texture-cubemap.frag</file>
 | 
			
		||||
@ -44,13 +42,9 @@
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		||||
        <file alias="solid-specular.vert">shaders/vertex/solid-specular.vert</file>
 | 
			
		||||
        <file alias="solid-phong.frag">shaders/fragment/solid-phong.frag</file>
 | 
			
		||||
        <file alias="solid-phong.vert">shaders/vertex/solid-phong.vert</file>
 | 
			
		||||
        <file alias="model-basic.frag">shaders/fragment/model-basic.frag</file>
 | 
			
		||||
        <file alias="model-basic.vert">shaders/vertex/model-basic.vert</file>
 | 
			
		||||
        <file alias="model-phong.frag">shaders/fragment/model-phong.frag</file>
 | 
			
		||||
        <file alias="model-phong.vert">shaders/vertex/model-phong.vert</file>
 | 
			
		||||
        <file alias="model-normals.frag">shaders/fragment/model-normals.frag</file>
 | 
			
		||||
        <file alias="model-normals.vert">shaders/vertex/model-normals.vert</file>
 | 
			
		||||
        <file alias="skybox.frag">skybox/skybox.frag</file>
 | 
			
		||||
        <file alias="skybox.vert">skybox/skybox.vert</file>
 | 
			
		||||
    </qresource>
 | 
			
		||||
</RCC>
 | 
			
		||||
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		||||
@ -1,11 +0,0 @@
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		||||
#version 330 core
 | 
			
		||||
out vec4 fColor;
 | 
			
		||||
 | 
			
		||||
in vec2 vTextureCoord;
 | 
			
		||||
 | 
			
		||||
uniform sampler2D texture_diffuse1;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
    fColor = texture(texture_diffuse1, vTextureCoord);
 | 
			
		||||
}
 | 
			
		||||
@ -1,9 +0,0 @@
 | 
			
		||||
#version 330
 | 
			
		||||
in vec4 vColor;
 | 
			
		||||
 | 
			
		||||
out vec4 fColor;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  fColor = vColor;
 | 
			
		||||
}
 | 
			
		||||
@ -1,16 +0,0 @@
 | 
			
		||||
#version 330 core
 | 
			
		||||
layout (location = 0) in vec3 aPosition;
 | 
			
		||||
layout (location = 1) in vec3 aNormal;
 | 
			
		||||
layout (location = 2) in vec2 aTextureCoord;
 | 
			
		||||
 | 
			
		||||
out vec2 vTextureCoord;
 | 
			
		||||
 | 
			
		||||
uniform mat4 uModel;
 | 
			
		||||
uniform mat4 uView;
 | 
			
		||||
uniform mat4 uProjection;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
    vTextureCoord = aTextureCoord;
 | 
			
		||||
    gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
 | 
			
		||||
}
 | 
			
		||||
@ -1,16 +0,0 @@
 | 
			
		||||
#version 330
 | 
			
		||||
layout(location = 0) in vec3 aPosition;
 | 
			
		||||
layout(location = 1) in vec3 aColor;
 | 
			
		||||
 | 
			
		||||
out vec4 vColor;
 | 
			
		||||
 | 
			
		||||
uniform mat4 uModel;  // Model
 | 
			
		||||
uniform mat4 uView; // View
 | 
			
		||||
uniform mat4 uProjection;  // Projection
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
 | 
			
		||||
 | 
			
		||||
  vColor = vec4(aColor, 1.0f);
 | 
			
		||||
}
 | 
			
		||||
@ -1,9 +0,0 @@
 | 
			
		||||
#version 330
 | 
			
		||||
uniform samplerCube uTexture;
 | 
			
		||||
 | 
			
		||||
varying vec3 vTexCoord;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  gl_FragColor = texture(uTexture, vTexCoord);
 | 
			
		||||
}
 | 
			
		||||
@ -1,15 +0,0 @@
 | 
			
		||||
#version 330
 | 
			
		||||
layout(location = 0) in vec3 aPosition;
 | 
			
		||||
 | 
			
		||||
out vec3 vTexCoord;
 | 
			
		||||
 | 
			
		||||
uniform mat4 uProjectionMatrix;
 | 
			
		||||
uniform mat4 uViewMatrix;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  // Strip translation column from camera's 4x4 matrix
 | 
			
		||||
  mat4 view = mat4(mat3(uViewMatrix));
 | 
			
		||||
  gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
 | 
			
		||||
  vTexCoord = aPosition;
 | 
			
		||||
}
 | 
			
		||||
@ -17,6 +17,8 @@ if (QTK_GUI_SCENE)
 | 
			
		||||
      qtkscene.cpp qtkscene.h
 | 
			
		||||
      main.cpp
 | 
			
		||||
  )
 | 
			
		||||
 | 
			
		||||
  qt6_add_big_resources(QTK_GUI_SOURCES "${QTK_RESOURCES}/resources.qrc")
 | 
			
		||||
else()
 | 
			
		||||
  # The scene will use a default skybox with no models or examples.
 | 
			
		||||
  # Models can be added by click-and-dragging an .obj into the scene.
 | 
			
		||||
@ -24,6 +26,11 @@ else()
 | 
			
		||||
      qtkmainwindow.cpp qtkmainwindow.h qtkmainwindow.ui
 | 
			
		||||
      main.cpp
 | 
			
		||||
  )
 | 
			
		||||
 | 
			
		||||
  qt6_add_big_resources(
 | 
			
		||||
      QTK_GUI_SOURCES
 | 
			
		||||
      "${QTK_RESOURCES}/minimal_resources.qrc"
 | 
			
		||||
  )
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
qt_add_executable(qtk_gui ${QTK_GUI_SOURCES})
 | 
			
		||||
 | 
			
		||||
@ -10,17 +10,9 @@
 | 
			
		||||
 | 
			
		||||
#include "qtkmainwindow.h"
 | 
			
		||||
 | 
			
		||||
#ifdef QTK_GUI_SCENE
 | 
			
		||||
#include "qtkscene.h"
 | 
			
		||||
using AppScene = QtkScene;
 | 
			
		||||
#else
 | 
			
		||||
using AppScene = EmptyScene;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
int main(int argc, char * argv[])
 | 
			
		||||
{
 | 
			
		||||
  Q_INIT_RESOURCE(resources);
 | 
			
		||||
 | 
			
		||||
  initResources();
 | 
			
		||||
  QApplication a(argc, argv);
 | 
			
		||||
 | 
			
		||||
  auto window = MainWindow::getMainWindow();
 | 
			
		||||
 | 
			
		||||
@ -62,6 +62,27 @@ class EmptyScene : public Qtk::Scene
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Conditionally include the QtkScene header if the example is enabled.
 | 
			
		||||
 * Set AppScene type to use in main() for creating the scene.
 | 
			
		||||
 * Define helper function to initialize Qt resources for the application.
 | 
			
		||||
 *    These resources are different based on if the example is enabled.
 | 
			
		||||
 */
 | 
			
		||||
#ifdef QTK_GUI_SCENE
 | 
			
		||||
#include "qtkscene.h"
 | 
			
		||||
using AppScene = QtkScene;
 | 
			
		||||
inline void initResources()
 | 
			
		||||
{
 | 
			
		||||
  Q_INIT_RESOURCE(resources);
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
using AppScene = EmptyScene;
 | 
			
		||||
inline void initResources()
 | 
			
		||||
{
 | 
			
		||||
  Q_INIT_RESOURCE(minimal_resources);
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * MainWindow class to provide an example of using a QtkWidget within a Qt
 | 
			
		||||
 * window application.
 | 
			
		||||
 | 
			
		||||
@ -42,8 +42,8 @@ void QtkScene::init()
 | 
			
		||||
  // Clone qtk-resources if it doesn't already exist.
 | 
			
		||||
  QDir repoDir("resources/");
 | 
			
		||||
  if (!repoDir.exists()) {
 | 
			
		||||
    qDebug() << "Cloning qtk-resources repository to '"
 | 
			
		||||
             << repoDir.absolutePath() << "'...";
 | 
			
		||||
    qDebug() << "Cloning qtk-resources repository to " << repoDir.absolutePath()
 | 
			
		||||
             << "...";
 | 
			
		||||
 | 
			
		||||
    // Run git clone
 | 
			
		||||
    QProcess gitProcess;
 | 
			
		||||
 | 
			
		||||
@ -130,13 +130,8 @@ void ToolBox::createPageShader(const Object * object)
 | 
			
		||||
 | 
			
		||||
  auto shaderView = new QTextEdit;
 | 
			
		||||
  shaderView->setReadOnly(true);
 | 
			
		||||
  auto vertexFile = QFile(object->getVertexShader().c_str());
 | 
			
		||||
  if (vertexFile.exists()) {
 | 
			
		||||
    vertexFile.open(QIODeviceBase::ReadOnly);
 | 
			
		||||
    shaderView->setText(vertexFile.readAll());
 | 
			
		||||
    vertexFile.close();
 | 
			
		||||
    mainLayout->addRow(shaderView);
 | 
			
		||||
  }
 | 
			
		||||
  shaderView->setText(object->getVertexShaderSourceCode().c_str());
 | 
			
		||||
  mainLayout->addRow(shaderView);
 | 
			
		||||
 | 
			
		||||
  rowLayout = new QHBoxLayout;
 | 
			
		||||
  rowLayout->addWidget(new QLabel("Fragment Shader:"));
 | 
			
		||||
@ -145,13 +140,8 @@ void ToolBox::createPageShader(const Object * object)
 | 
			
		||||
 | 
			
		||||
  shaderView = new QTextEdit;
 | 
			
		||||
  shaderView->setReadOnly(true);
 | 
			
		||||
  auto fragmentfile = QFile(object->getFragmentShader().c_str());
 | 
			
		||||
  if (fragmentfile.exists()) {
 | 
			
		||||
    fragmentfile.open(QIODeviceBase::ReadOnly);
 | 
			
		||||
    shaderView->setText(fragmentfile.readAll());
 | 
			
		||||
    fragmentfile.close();
 | 
			
		||||
    mainLayout->addRow(shaderView);
 | 
			
		||||
  }
 | 
			
		||||
  shaderView->setText(object->getFragmentShaderSourceCode().c_str());
 | 
			
		||||
  mainLayout->addRow(shaderView);
 | 
			
		||||
 | 
			
		||||
  widget->setLayout(mainLayout);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -24,6 +24,7 @@ set(
 | 
			
		||||
    skybox.h
 | 
			
		||||
    texture.h
 | 
			
		||||
    transform3D.h
 | 
			
		||||
    shaders.h
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
set(
 | 
			
		||||
@ -43,7 +44,6 @@ set(
 | 
			
		||||
    transform3D.cpp
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
qt6_add_big_resources(QTK_LIBRARY_SOURCES "${QTK_RESOURCES}/resources.qrc")
 | 
			
		||||
qt_add_library(qtk STATIC EXCLUDE_FROM_ALL)
 | 
			
		||||
target_sources(qtk PRIVATE ${QTK_LIBRARY_SOURCES})
 | 
			
		||||
target_sources(
 | 
			
		||||
 | 
			
		||||
@ -10,6 +10,7 @@
 | 
			
		||||
 | 
			
		||||
#include "meshrenderer.h"
 | 
			
		||||
#include "scene.h"
 | 
			
		||||
#include "shaders.h"
 | 
			
		||||
#include "texture.h"
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
@ -35,8 +36,7 @@ MeshRenderer::MeshRenderer(const char * name) :
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
 | 
			
		||||
    Object(name, shape, QTK_MESH), mVertexShader(":/shaders/multi-color.vert"),
 | 
			
		||||
    mFragmentShader(":/shaders/multi-color.frag"), mDrawType(GL_TRIANGLES)
 | 
			
		||||
    Object(name, shape, QTK_MESH), mDrawType(GL_TRIANGLES)
 | 
			
		||||
{
 | 
			
		||||
  mShape = Shape(shape);
 | 
			
		||||
  init();
 | 
			
		||||
@ -68,10 +68,22 @@ void MeshRenderer::init()
 | 
			
		||||
  mVAO.bind();
 | 
			
		||||
 | 
			
		||||
  mProgram.create();
 | 
			
		||||
  mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
 | 
			
		||||
                                   mVertexShader.c_str());
 | 
			
		||||
  mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
 | 
			
		||||
                                   mFragmentShader.c_str());
 | 
			
		||||
  // If no shader is provided, use a default one.
 | 
			
		||||
  if (mVertexShader.empty()) {
 | 
			
		||||
    mProgram.addShaderFromSourceCode(QOpenGLShader::Vertex,
 | 
			
		||||
                                     QTK_SHADER_VERTEX_MESH);
 | 
			
		||||
  } else {
 | 
			
		||||
    mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
 | 
			
		||||
                                     mVertexShader.c_str());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if (mFragmentShader.empty()) {
 | 
			
		||||
    mProgram.addShaderFromSourceCode(QOpenGLShader::Fragment,
 | 
			
		||||
                                     QTK_SHADER_FRAGMENT_MESH);
 | 
			
		||||
  } else {
 | 
			
		||||
    mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
 | 
			
		||||
                                     mFragmentShader.c_str());
 | 
			
		||||
  }
 | 
			
		||||
  mProgram.link();
 | 
			
		||||
  mProgram.bind();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -55,8 +55,8 @@ namespace Qtk
 | 
			
		||||
       */
 | 
			
		||||
      inline Model(const char * name,
 | 
			
		||||
                   const char * path,
 | 
			
		||||
                   const char * vertexShader = ":/shaders/model-basic.vert",
 | 
			
		||||
                   const char * fragmentShader = ":/shaders/model-basic.frag") :
 | 
			
		||||
                   const char * vertexShader = "",
 | 
			
		||||
                   const char * fragmentShader = "") :
 | 
			
		||||
          Object(name, QTK_MODEL), mModelPath(path),
 | 
			
		||||
          mVertexShader(vertexShader), mFragmentShader(fragmentShader)
 | 
			
		||||
      {
 | 
			
		||||
 | 
			
		||||
@ -8,6 +8,7 @@
 | 
			
		||||
 | 
			
		||||
#include "modelmesh.h"
 | 
			
		||||
#include "scene.h"
 | 
			
		||||
#include "shaders.h"
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
@ -73,12 +74,12 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader)
 | 
			
		||||
 * Private Member Functions
 | 
			
		||||
 ******************************************************************************/
 | 
			
		||||
 | 
			
		||||
void ModelMesh::initMesh(const char * vert, const char * frag)
 | 
			
		||||
void ModelMesh::initMesh(const std::string & vert, const std::string & frag)
 | 
			
		||||
{
 | 
			
		||||
  initializeOpenGLFunctions();
 | 
			
		||||
 | 
			
		||||
  // Create VAO, VBO, EBO
 | 
			
		||||
  bool status = mVAO->create();
 | 
			
		||||
  mVAO->create();
 | 
			
		||||
  mVBO->create();
 | 
			
		||||
  mEBO->create();
 | 
			
		||||
 | 
			
		||||
@ -97,10 +98,26 @@ void ModelMesh::initMesh(const char * vert, const char * frag)
 | 
			
		||||
  mEBO->release();
 | 
			
		||||
 | 
			
		||||
  // Load and link shaders
 | 
			
		||||
  mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert);
 | 
			
		||||
  mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag);
 | 
			
		||||
  mProgram->link();
 | 
			
		||||
  mProgram->bind();
 | 
			
		||||
  if (!vert.empty()) {
 | 
			
		||||
    mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert.c_str());
 | 
			
		||||
  } else {
 | 
			
		||||
    mProgram->addShaderFromSourceCode(QOpenGLShader::Vertex,
 | 
			
		||||
                                      QTK_SHADER_VERTEX_MODEL);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if (!frag.empty()) {
 | 
			
		||||
    mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag.c_str());
 | 
			
		||||
  } else {
 | 
			
		||||
    mProgram->addShaderFromSourceCode(QOpenGLShader::Fragment,
 | 
			
		||||
                                      QTK_SHADER_FRAGMENT_MODEL);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  if (!mProgram->link()) {
 | 
			
		||||
    qDebug() << "Failed to link shader: " << mProgram->log();
 | 
			
		||||
  }
 | 
			
		||||
  if (!mProgram->bind()) {
 | 
			
		||||
    qDebug() << "Failed to bind shader: " << mProgram->log();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Positions
 | 
			
		||||
  mProgram->enableAttributeArray(0);
 | 
			
		||||
 | 
			
		||||
@ -97,8 +97,8 @@ namespace Qtk
 | 
			
		||||
      ModelMesh(Vertices vertices,
 | 
			
		||||
                Indices indices,
 | 
			
		||||
                Textures textures,
 | 
			
		||||
                const char * vertexShader = ":/model-basic.vert",
 | 
			
		||||
                const char * fragmentShader = ":/model-basic.frag") :
 | 
			
		||||
                const char * vertexShader = "",
 | 
			
		||||
                const char * fragmentShader = "") :
 | 
			
		||||
          mProgram(new QOpenGLShaderProgram),
 | 
			
		||||
          mVAO(new QOpenGLVertexArrayObject),
 | 
			
		||||
          mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
 | 
			
		||||
@ -146,7 +146,7 @@ namespace Qtk
 | 
			
		||||
       * @param vert Path to vertex shader to use for this model.
 | 
			
		||||
       * @param frag Path to fragment shader to use for this model.
 | 
			
		||||
       */
 | 
			
		||||
      void initMesh(const char * vert, const char * frag);
 | 
			
		||||
      void initMesh(const std::string & vert, const std::string & frag);
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Private Members
 | 
			
		||||
 | 
			
		||||
@ -9,3 +9,15 @@
 | 
			
		||||
#include "object.h"
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
 | 
			
		||||
std::string Object::getShaderSourceCode(
 | 
			
		||||
    QOpenGLShader::ShaderType shader_type) const
 | 
			
		||||
{
 | 
			
		||||
  for (const auto & shader : mProgram.shaders()) {
 | 
			
		||||
    if (shader->shaderType() == shader_type) {
 | 
			
		||||
      return shader->sourceCode().toStdString();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  qDebug() << "Failed to find shader of type " << shader_type;
 | 
			
		||||
  return "";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -51,7 +51,6 @@ namespace Qtk
 | 
			
		||||
          mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false),
 | 
			
		||||
          mType(type)
 | 
			
		||||
      {
 | 
			
		||||
        initResources();
 | 
			
		||||
        setObjectName(name);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
@ -60,7 +59,6 @@ namespace Qtk
 | 
			
		||||
          mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
 | 
			
		||||
          mBound(false), mType(type)
 | 
			
		||||
      {
 | 
			
		||||
        initResources();
 | 
			
		||||
        setObjectName(name);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
@ -126,6 +124,21 @@ namespace Qtk
 | 
			
		||||
        return "Base Object has no fragment shader.";
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] virtual std::string getShaderSourceCode(
 | 
			
		||||
          QOpenGLShader::ShaderType shader_type) const;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] virtual inline std::string getVertexShaderSourceCode() const
 | 
			
		||||
      {
 | 
			
		||||
        return getShaderSourceCode(QOpenGLShader::Vertex);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] virtual inline std::string getFragmentShaderSourceCode()
 | 
			
		||||
          const
 | 
			
		||||
      {
 | 
			
		||||
        return getShaderSourceCode(QOpenGLShader::Fragment);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
       * Setters
 | 
			
		||||
       ************************************************************************/
 | 
			
		||||
 | 
			
		||||
@ -22,16 +22,6 @@
 | 
			
		||||
#define QTKAPI
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Initialize Qt resources required by the Qtk library.
 | 
			
		||||
 * This cannot be defined within any namespace, but can be called by ctors.
 | 
			
		||||
 * See object.h for example.
 | 
			
		||||
 */
 | 
			
		||||
inline void initResources()
 | 
			
		||||
{
 | 
			
		||||
  Q_INIT_RESOURCE(resources);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Qtk
 | 
			
		||||
{
 | 
			
		||||
  /**
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										120
									
								
								src/qtk/shaders.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										120
									
								
								src/qtk/shaders.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,120 @@
 | 
			
		||||
/*##############################################################################
 | 
			
		||||
## Author: Shaun Reed                                                         ##
 | 
			
		||||
## Legal: All Content (c) 2025 Shaun Reed, all rights reserved                ##
 | 
			
		||||
## About: Default GLSL shaders to use for objects if no shader if provided.   ##
 | 
			
		||||
##                                                                            ##
 | 
			
		||||
## Contact: shaunrd0@gmail.com  | URL: www.shaunreed.com | GitHub: shaunrd0   ##
 | 
			
		||||
##############################################################################*/
 | 
			
		||||
#ifndef QTK_SHADERS_H
 | 
			
		||||
#define QTK_SHADERS_H
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// Model
 | 
			
		||||
 | 
			
		||||
#define QTK_SHADER_VERTEX_MODEL \
 | 
			
		||||
  R"(
 | 
			
		||||
#version 330 core
 | 
			
		||||
layout (location = 0) in vec3 aPosition;
 | 
			
		||||
layout (location = 1) in vec3 aNormal;
 | 
			
		||||
layout (location = 2) in vec2 aTextureCoord;
 | 
			
		||||
 | 
			
		||||
out vec2 vTextureCoord;
 | 
			
		||||
 | 
			
		||||
uniform mat4 uModel;
 | 
			
		||||
uniform mat4 uView;
 | 
			
		||||
uniform mat4 uProjection;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
    vTextureCoord = aTextureCoord;
 | 
			
		||||
    gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
 | 
			
		||||
}
 | 
			
		||||
)"
 | 
			
		||||
 | 
			
		||||
#define QTK_SHADER_FRAGMENT_MODEL \
 | 
			
		||||
  R"(
 | 
			
		||||
#version 330 core
 | 
			
		||||
out vec4 fColor;
 | 
			
		||||
 | 
			
		||||
in vec2 vTextureCoord;
 | 
			
		||||
 | 
			
		||||
uniform sampler2D texture_diffuse1;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
    fColor = texture(texture_diffuse1, vTextureCoord);
 | 
			
		||||
}
 | 
			
		||||
)"
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// MeshRenderer
 | 
			
		||||
 | 
			
		||||
#define QTK_SHADER_VERTEX_MESH \
 | 
			
		||||
  R"(
 | 
			
		||||
#version 330
 | 
			
		||||
layout(location = 0) in vec3 aPosition;
 | 
			
		||||
layout(location = 1) in vec3 aColor;
 | 
			
		||||
 | 
			
		||||
out vec4 vColor;
 | 
			
		||||
 | 
			
		||||
uniform mat4 uModel;  // Model
 | 
			
		||||
uniform mat4 uView; // View
 | 
			
		||||
uniform mat4 uProjection;  // Projection
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
 | 
			
		||||
 | 
			
		||||
  vColor = vec4(aColor, 1.0f);
 | 
			
		||||
}
 | 
			
		||||
)"
 | 
			
		||||
 | 
			
		||||
#define QTK_SHADER_FRAGMENT_MESH \
 | 
			
		||||
  R"(
 | 
			
		||||
#version 330
 | 
			
		||||
in vec4 vColor;
 | 
			
		||||
 | 
			
		||||
out vec4 fColor;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  fColor = vColor;
 | 
			
		||||
}
 | 
			
		||||
)"
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// Skybox
 | 
			
		||||
 | 
			
		||||
#define QTK_SHADER_VERTEX_SKYBOX \
 | 
			
		||||
  R"(
 | 
			
		||||
#version 330
 | 
			
		||||
layout(location = 0) in vec3 aPosition;
 | 
			
		||||
 | 
			
		||||
out vec3 vTexCoord;
 | 
			
		||||
 | 
			
		||||
uniform mat4 uProjectionMatrix;
 | 
			
		||||
uniform mat4 uViewMatrix;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  // Strip translation column from camera's 4x4 matrix
 | 
			
		||||
  mat4 view = mat4(mat3(uViewMatrix));
 | 
			
		||||
  gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
 | 
			
		||||
  vTexCoord = aPosition;
 | 
			
		||||
}
 | 
			
		||||
)"
 | 
			
		||||
 | 
			
		||||
#define QTK_SHADER_FRAGMENT_SKYBOX \
 | 
			
		||||
  R"(
 | 
			
		||||
#version 330
 | 
			
		||||
uniform samplerCube uTexture;
 | 
			
		||||
 | 
			
		||||
varying vec3 vTexCoord;
 | 
			
		||||
 | 
			
		||||
void main()
 | 
			
		||||
{
 | 
			
		||||
  gl_FragColor = texture(uTexture, vTexCoord);
 | 
			
		||||
}
 | 
			
		||||
)"
 | 
			
		||||
 | 
			
		||||
#endif  // QTK_SHADERS_H
 | 
			
		||||
@ -8,6 +8,7 @@
 | 
			
		||||
 | 
			
		||||
#include "skybox.h"
 | 
			
		||||
#include "scene.h"
 | 
			
		||||
#include "shaders.h"
 | 
			
		||||
#include "texture.h"
 | 
			
		||||
 | 
			
		||||
using namespace Qtk;
 | 
			
		||||
@ -80,10 +81,10 @@ void Skybox::init()
 | 
			
		||||
 | 
			
		||||
  // Set up shader program
 | 
			
		||||
  mProgram.create();
 | 
			
		||||
  mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
 | 
			
		||||
                                   ":/shaders/skybox.vert");
 | 
			
		||||
  mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
 | 
			
		||||
                                   ":/shaders/skybox.frag");
 | 
			
		||||
  mProgram.addShaderFromSourceCode(QOpenGLShader::Fragment,
 | 
			
		||||
                                   QTK_SHADER_FRAGMENT_SKYBOX);
 | 
			
		||||
  mProgram.addShaderFromSourceCode(QOpenGLShader::Vertex,
 | 
			
		||||
                                   QTK_SHADER_VERTEX_SKYBOX);
 | 
			
		||||
  mProgram.link();
 | 
			
		||||
  mProgram.bind();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user