ToolBox cleanup. #17
@ -17,11 +17,10 @@
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using namespace Qtk;
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ToolBox::ToolBox(QWidget * parent) :
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    QDockWidget(parent), objectDetails_(this),
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    transformPanel_(this, "Transform:"), scalePanel_(this, "Scale:"),
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    vertex_(this, "Vertex Shader:"), fragment_(this, "Fragment Shader:"),
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    properiesForm_(new QFormLayout), shaderForm_(new QFormLayout),
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    ui(new Ui::ToolBox)
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    QDockWidget(parent), objectDetails_(this), transformPanel_(this),
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    scalePanel_(this), vertex_(this, "Vertex Shader:"),
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    fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
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    shaderForm_(new QFormLayout), ui(new Ui::ToolBox)
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{
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  ui->setupUi(this);
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  setMinimumWidth(350);
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@ -51,17 +50,60 @@ void ToolBox::updateFocus(const QString & name)
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  }
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}
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ToolBox::SpinBox3D::SpinBox3D(QLayout * layout, const char * l) :
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    label(new QLabel(tr(l))), x(new QDoubleSpinBox), y(new QDoubleSpinBox),
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    z(new QDoubleSpinBox), fields({x, y, z})
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ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
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    QWidget(parent), layout(new QHBoxLayout(this)), label(new QLabel(tr(l)))
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{
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  // The layout owns the widget and will clean it up on destruction.
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  layout->addWidget(label);
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  for (const auto & f : fields) {
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    layout->addWidget(f);
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    f->setMinimum(std::numeric_limits<double>::lowest());
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    f->setSingleStep(0.1);
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    f->setFixedWidth(75);
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    layout->addWidget(f->spinBox);
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    f->spinBox->setMinimum(std::numeric_limits<double>::lowest());
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    f->spinBox->setSingleStep(0.1);
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    f->spinBox->setFixedWidth(75);
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  }
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}
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void ToolBox::SpinBox::disconnect() const
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{
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  Object::disconnect(connection);
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}
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void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
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{
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  // Reconnect translation panel controls to the new object.
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  const std::vector binds = {&Object::setTranslationX,
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                             &Object::setTranslationY,
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                             &Object::setTranslationZ};
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  for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
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    auto * f = spinBox3D.fields[i];
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    // Disconnect before changing spin box value.
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    f->disconnect();
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    // Set the values in the spin box to the object's current X,Y,Z
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    f->spinBox->setValue(object->getTransform().getTranslation()[i]);
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    // Reconnect to bind spin box value to the new object's position.
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    f->connection =
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        connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
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  }
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}
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void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
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{
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  // Reconnect scale panel controls to the new object.
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  const std::vector binds = {
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      &Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
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  for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
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    auto * f = spinBox3D.fields[i];
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    // Disconnect before changing spin box value.
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    f->disconnect();
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    // Set the values in the spin box to the object's current X,Y,Z
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    f->spinBox->setValue(object->getTransform().getScale()[i]);
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    // Reconnect to bind spin box value to the new object's scale.
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    f->connection =
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        connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
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  }
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}
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@ -72,44 +114,11 @@ ToolBox::~ToolBox()
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void ToolBox::refreshProperties(const Object * object)
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{
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  objectDetails_.setDetails(object);
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  // Refresh to show the new object's details.
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  objectDetails_.setObject(object);
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  // Reconnect transform panel controls to the new object.
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  connect(transformPanel_.spinBox.x,
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          &QDoubleSpinBox::valueChanged,
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          object,
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          &Object::setTranslationX);
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  connect(transformPanel_.spinBox.y,
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          &QDoubleSpinBox::valueChanged,
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          object,
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          &Object::setTranslationY);
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  connect(transformPanel_.spinBox.z,
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          &QDoubleSpinBox::valueChanged,
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          object,
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          &Object::setTranslationZ);
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  // Set the values in the spin box to the object's current X,Y,Z position.
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  auto transform = object->getTransform();
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  for (size_t i = 0; i < 3; i++) {
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    transformPanel_.spinBox.fields[i]->setValue(transform.getTranslation()[i]);
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  }
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  // Reconnect scale panel controls to the new object.
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  connect(scalePanel_.spinBox.x,
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          &QDoubleSpinBox::valueChanged,
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          object,
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          &Object::setScaleX);
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  connect(scalePanel_.spinBox.y,
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          &QDoubleSpinBox::valueChanged,
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          object,
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          &Object::setScaleY);
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  connect(scalePanel_.spinBox.z,
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          &QDoubleSpinBox::valueChanged,
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          object,
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          &Object::setScaleZ);
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  // Set the values in the spin box to the object's current X,Y,Z scale.
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  for (size_t i = 0; i < 3; i++) {
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    scalePanel_.spinBox.fields[i]->setValue(transform.getScale()[i]);
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  }
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  transformPanel_.setObject(object);
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  scalePanel_.setObject(object);
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}
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void ToolBox::refreshShaders(const Object * object)
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@ -84,7 +84,8 @@ namespace Qtk
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          {
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          }
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          void setDetails(const Qtk::Object * object)
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          /// Refresh to display the new object's details
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          void setObject(const Qtk::Object * object)
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          {
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            name.setItem(tr("Name:"), object->getName());
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            objectType.setItem(
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@ -96,32 +97,67 @@ namespace Qtk
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      };
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      ObjectDetails objectDetails_;
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      /// Spinbox with 3 fields and label.
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      struct SpinBox3D {
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          /// We pass a layout to ensure Qt will clean up resources.
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          explicit SpinBox3D(QLayout * layout, const char * l = "SpinBox3D:");
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      /// Structure to associate a QSpinBox with a connection.
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      struct SpinBox {
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          /**
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           * Default constructor passes no parent to the QSpinBox.
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           * It must be added to a layout for Qt to clean up the resources.
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           */
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          SpinBox() : spinBox(new QDoubleSpinBox) {}
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          QLabel * label;
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          QDoubleSpinBox * x;
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          QDoubleSpinBox * y;
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          QDoubleSpinBox * z;
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          std::array<QDoubleSpinBox *, 3> fields;
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          /// Disconnect the associated connection.
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          void disconnect() const;
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          QDoubleSpinBox * spinBox;
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          QMetaObject::Connection connection;
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      };
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      /// Transform controls and layout.
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      class SpinBoxHorizontal3D : QWidget
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      /// Spinbox with 3 fields and a single label.
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      class SpinBox3D final : QWidget
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      {
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        public:
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          explicit SpinBoxHorizontal3D(
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              QWidget * parent, const char * l = "SpinBoxHorizontal3D:") :
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              QWidget(parent), layout(new QHBoxLayout(this)), spinBox(layout, l)
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          /// We pass a parent to ensure Qt will clean up resources.
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          /// Assigning a QWidget to a QLayout also ensures Qt will clean up.
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          explicit SpinBox3D(QWidget * parent, const char * l = "SpinBox3D:");
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          /// The main layout for the SpinBox3D widget.
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          QHBoxLayout * layout {this};
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          /// Label for the SpinBox3D.
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          QLabel * label;
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          /// SpinBox and a connection for each field.
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          SpinBox x, y, z;
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          /// Array for iterating over fields.
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          std::array<SpinBox *, 3> fields {&x, &y, &z};
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      };
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      /// Initialize the transform panel and configure QObject connections.
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      struct TransformPanel {
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          explicit TransformPanel(QWidget * parent) :
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              spinBox3D(parent, "Transform:")
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          {
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          }
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          QHBoxLayout * layout;
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          SpinBox3D spinBox;
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      };
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      SpinBoxHorizontal3D transformPanel_, scalePanel_;
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          /// Reconnect QObject connections and spin box values in UI.
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          void setObject(const Qtk::Object * object);
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          SpinBox3D spinBox3D;
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      };
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      TransformPanel transformPanel_;
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      /// Initialize the scale panel and configure QObject connections.
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      struct ScalePanel {
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          explicit ScalePanel(QWidget * parent) : spinBox3D(parent, "Scale:") {}
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          /// Reconnect QObject connections and spin box values in UI.
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          void setObject(const Qtk::Object * object);
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          SpinBox3D spinBox3D;
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      };
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      ScalePanel scalePanel_;
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      /// Displays shader name, path, and read-only text view.
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      class ShaderView final : QWidget
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      {
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        public:
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@ -130,17 +166,23 @@ namespace Qtk
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              layout(new QVBoxLayout(this)), path(parent, l),
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              editor(new QTextEdit(parent))
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          {
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            // Create a child horizontal layout for shader name and file path.
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            auto * pathLayout = new QHBoxLayout;
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            pathLayout->addWidget(path.label);
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            pathLayout->addWidget(path.value);
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            layout->addLayout(pathLayout);
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            layout->addWidget(editor);
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            // Add the read-only text editor widget to the main layout.
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            editor->setReadOnly(true);
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            layout->addWidget(editor);
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          }
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          /// The main layout for the ShaderView widget.
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          QVBoxLayout * layout;
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          /// Shader name and path on disk.
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          ObjectDetails::Item path;
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          /// Read-only (for now) display of the shader source code.
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          QTextEdit * editor;
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      };
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@ -244,6 +244,21 @@ namespace Qtk
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        mProgram.release();
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      }
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      /*************************************************************************
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       * Public Static Methods
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       ************************************************************************/
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      /**
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       * Helper to disconnect a QObject connection, only if it's valid.
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       * If the connection is valid and we fail to disconnect log a message.
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       */
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      static void disconnect(const QMetaObject::Connection & con)
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      {
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        if (con && !QObject::disconnect(con)) {
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          qDebug() << "[Qtk] Failed to disconnect valid connection: " << con;
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        }
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      }
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    private:
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      /*************************************************************************
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       * Private Members
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