12 lines
177 B
GLSL
12 lines
177 B
GLSL
#version 330
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// Color input from Vertex shader
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in vec3 vNormal;
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// Final fragment color
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out vec4 fColor;
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void main()
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{
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fColor = vec4(abs(vNormal), 1.0f); // Reapply alpha
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}
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