171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: Toolbox plugin for object details and options ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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################################################################################
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*/
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#include "toolbox.h"
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#include "qtkwidget.h"
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#include "ui_toolbox.h"
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#include <QFormLayout>
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#include <QLabel>
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using namespace Qtk;
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ToolBox::ToolBox(QWidget * parent) :
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QDockWidget(parent), objectDetails_(this), transformPanel_(this),
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scalePanel_(this), vertex_(this, "Vertex Shader:"),
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fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
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shaderForm_(new QFormLayout), ui(new Ui::ToolBox), objectFocus_(Q_NULLPTR)
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{
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ui->setupUi(this);
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setMinimumWidth(350);
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// Object Properties.
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ui->page_properties->setLayout(properiesForm_);
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properiesForm_->addRow(objectDetails_.name.label, objectDetails_.name.value);
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properiesForm_->addRow(objectDetails_.objectType.label,
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objectDetails_.objectType.value);
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properiesForm_->addRow(reinterpret_cast<QWidget *>(&transformPanel_));
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properiesForm_->addRow(reinterpret_cast<QWidget *>(&scalePanel_));
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ui->toolBox->setCurrentWidget(ui->page_properties);
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// Shader views.
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ui->page_shaders->setLayout(shaderForm_);
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shaderForm_->addRow(reinterpret_cast<QWidget *>(&vertex_));
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shaderForm_->addRow(reinterpret_cast<QWidget *>(&fragment_));
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}
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void ToolBox::updateFocus(const QString & name)
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{
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auto object =
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QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
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// If we can't find the object show a warning.
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if (object == Q_NULLPTR) {
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qDebug() << "Failed to find selected object: " << name
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<< "; Clearing object panels.";
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}
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// We should still pass the nullptr here if we failed to find the object
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// above.
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objectFocus_ = object;
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refreshProperties(object);
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refreshShaders(object);
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}
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void ToolBox::clearFocus()
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{
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objectFocus_ = Q_NULLPTR;
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refreshProperties(objectFocus_);
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refreshShaders(objectFocus_);
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}
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ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
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QWidget(parent), layout(new QHBoxLayout(this)), label(new QLabel(tr(l)))
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{
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// The layout owns the widget and will clean it up on destruction.
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layout->addWidget(label);
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for (const auto & f : fields) {
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layout->addWidget(f->spinBox);
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f->spinBox->setMinimum(std::numeric_limits<double>::lowest());
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f->spinBox->setSingleStep(0.1);
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f->spinBox->setFixedWidth(75);
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}
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}
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void ToolBox::SpinBox::disconnect() const
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{
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Object::disconnect(connection);
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}
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void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
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{
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// Zero the panel contents if there is no object selected.
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if (object == Q_NULLPTR) {
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spinBox3D.clear();
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return;
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}
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// Reconnect translation panel controls to the new object.
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const std::vector binds = {&Object::setTranslationX,
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&Object::setTranslationY,
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&Object::setTranslationZ};
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for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
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auto * f = spinBox3D.fields[i];
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// Disconnect before changing spin box value.
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f->disconnect();
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// Set the values in the spin box to the object's current X,Y,Z
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f->spinBox->setValue(object->getTransform().getTranslation()[i]);
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// Reconnect to bind spin box value to the new object's position.
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f->connection =
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connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
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}
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}
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void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
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{
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// Zero the panel contents if there is no object selected.
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if (object == Q_NULLPTR) {
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spinBox3D.clear();
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return;
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}
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// Reconnect scale panel controls to the new object.
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const std::vector binds = {
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&Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
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for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
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auto * f = spinBox3D.fields[i];
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// Disconnect before changing spin box value.
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f->disconnect();
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// Set the values in the spin box to the object's current X,Y,Z
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f->spinBox->setValue(object->getTransform().getScale()[i]);
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// Reconnect to bind spin box value to the new object's scale.
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f->connection =
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connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
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}
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}
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ToolBox::~ToolBox()
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{
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delete ui;
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}
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void ToolBox::refreshProperties(const Object * object)
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{
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// Refresh to show the new object's details.
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objectDetails_.setObject(object);
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// Reconnect transform panel controls to the new object.
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transformPanel_.setObject(object);
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scalePanel_.setObject(object);
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}
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void ToolBox::refreshShaders(const Object * object)
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{
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// Zero the panel contents if there is no object selected.
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if (object == Q_NULLPTR) {
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vertex_.clear();
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fragment_.clear();
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return;
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}
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vertex_.path.setValue(object->getVertexShader().c_str());
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vertex_.editor->setText(object->getVertexShaderSourceCode().c_str());
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fragment_.path.setValue(object->getFragmentShader().c_str());
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fragment_.editor->setText(object->getFragmentShaderSourceCode().c_str());
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}
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void ToolBox::refresh(const Object * object)
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{
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refreshProperties(object);
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refreshShaders(object);
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}
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