+ Use run-clang-tidy in format script. + Fix missing return in QtkWidgetManager. + Fix CI tag ref. + Add output when starting GUI to explain controls.
84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2023 Shaun Reed, all rights reserved ##
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## About: TreeView plugin for scene hierarchy ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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################################################################################
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*/
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#include "treeview.h"
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#include "qtkwidget.h"
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#include "ui_treeview.h"
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/*******************************************************************************
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* Constructors, Destructors
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******************************************************************************/
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Qtk::TreeView::TreeView(QWidget * parent) :
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QDockWidget(parent), ui(new Ui::TreeView)
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{
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ui->setupUi(this);
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connect(
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ui->treeWidget, &QTreeWidget::itemClicked, this, &TreeView::itemSelect);
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connect(ui->treeWidget,
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&QTreeWidget::itemDoubleClicked,
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this,
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&TreeView::itemFocus);
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}
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Qtk::TreeView::~TreeView()
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{
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delete ui;
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}
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/*******************************************************************************
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* Public Methods
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******************************************************************************/
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void Qtk::TreeView::updateView(const Qtk::Scene * scene)
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{
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ui->treeWidget->clear();
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ui->treeWidget->setColumnCount(1);
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mSceneName = scene->getSceneName();
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auto objects = scene->getObjects();
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for (const auto & object : objects) {
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QStringList list(QStringList(QString(object->getName().c_str())));
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ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
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}
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}
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void Qtk::TreeView::itemFocus(QTreeWidgetItem * item, int column)
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{
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const QString & name = item->text(column);
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auto scene = QtkWidget::mWidgetManager.get_widget()->getScene();
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auto object = scene->getObject(name);
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// If the object is a mesh or model, focus the camera on it.
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if (object == Q_NULLPTR) {
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qDebug() << "Attempt to get non-existing object with name '" << name
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<< "'\n";
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return;
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}
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const Transform3D & objectTransform = object->getTransform();
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auto & camera_transform = Qtk::Scene::getCamera().getTransform();
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auto focusScale = objectTransform.getScale();
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float width = focusScale.x() / 2.0f;
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float height = focusScale.y() / 2.0f;
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QVector3D pos = objectTransform.getTranslation();
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// pos.setX(pos.x() + width);
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pos.setY(pos.y() + height);
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camera_transform.setTranslation(pos);
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camera_transform.translate(0.0f, 0.0f, 3.0f);
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// Emit signal from qtk widget for new object focus. Triggers GUI updates.
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emit QtkWidget::mWidgetManager.get_widget()->objectFocusChanged(name);
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}
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void Qtk::TreeView::itemSelect(QTreeWidgetItem * item, int column)
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{
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// Emit signal from qtk widget for new object focus. Triggers GUI updates.
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const QString & name = item->text(column);
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emit QtkWidget::mWidgetManager.get_widget()->objectFocusChanged(name);
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}
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