62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2021 Shaun Reed, all rights reserved ##
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## About: Object class for storing object data ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################*/
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#ifndef QTK_OBJECT_H
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#define QTK_OBJECT_H
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#include <QOpenGLBuffer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <mesh.h>
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class Object : public QObject {
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Q_OBJECT
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public:
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friend MeshRenderer;
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// Initialize an object with no shape data assigned
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Object(const char * name)
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: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
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{ }
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// Initialize an object with shape data assigned
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Object(const char * name, const ShapeBase & shape)
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: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
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{ }
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~Object() {}
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inline const Vertices & vertices() { return mShape.mVertices;}
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inline const Indices & indices() { return mShape.mIndices;}
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inline const Colors & colors() { return mShape.mColors;}
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inline const TexCoords & texCoords() { return mShape.mTexCoords;}
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inline const Normals & normals() { return mShape.mNormals;}
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inline QOpenGLTexture & texture() const { return *mTexture;}
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virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
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virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
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virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
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virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
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virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
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virtual inline void setShape(const Shape & value) { mShape = value;}
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QOpenGLBuffer mVBO, mNBO;
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QOpenGLVertexArrayObject mVAO;
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QOpenGLShaderProgram mProgram;
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Transform3D mTransform;
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Shape mShape;
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const char * mName;
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private:
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QOpenGLTexture * mTexture;
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};
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#endif // QTK_OBJECT_H
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