spinningcube/Assets/Scripts/GameManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public class GameManager : MonoBehaviour {
//Used to save playerdata
//Serializable tells unity it can save to a file
[Serializable]
private class PlayerData
{
public int level;
public float experience;
public float requirement;
public float speed;
public float speedIncrement;
public float expIncrement;
public float rotationsPerSec;
public DateTime currentTime;
}
public float idleExp;
public GameObject popup;
public GameObject popupSpawn;
public string notify;
void OnApplicationFocus(bool pauseStatus)
{
Debug.Log("OnApplicationFocused");
if (pauseStatus)
{
//your app is NO LONGER in the background
Load();
}
else
{
//your app is now in the background
Save();
}
}
void OnApplicationQuit()
{
Save();
}
public void Save()
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");
int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
float rotationPerSec = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec;
float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
float currentExpIncrement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().expIncrement;
PlayerData data = new PlayerData();
data.level = currentLevel;
data.experience = currentExp;
data.requirement = currentRequirement;
data.speed = currentSpeed;
data.speedIncrement = currentIncrement;
data.expIncrement = currentExpIncrement;
data.rotationsPerSec = rotationPerSec;
data.currentTime = System.DateTime.Now;
bf.Serialize(file, data);
file.Close();
Debug.Log("Saved");
}
public void Load()
{
if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
PlayerData data = (PlayerData)bf.Deserialize(file);
file.Close();
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec = data.rotationsPerSec;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.speedIncrement;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().expIncrement = data.expIncrement;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
DateTime loadTime = System.DateTime.Now;
int secondsPassed = GetIdleTime(data.currentTime, loadTime);
idleExp = (data.rotationsPerSec * secondsPassed) * data.expIncrement;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp;
if (idleExp >= 0.0f)
{
RewardPopup(idleExp, 1);
}
Debug.Log("Loaded");
Debug.Log("idleExp: " + idleExp);
}
}
public int GetIdleTime(DateTime saveTime, DateTime loadTime)
{
int daysPassed = 0;
int hoursPassed = 0;
int minutesPassed = 0;
int secondsPassed = 0;
for (int monthSaved = saveTime.Month; monthSaved < loadTime.Month; ++monthSaved)
{
daysPassed += 30;
}
daysPassed += loadTime.Day - saveTime.Day;
hoursPassed = daysPassed * 24;
hoursPassed += loadTime.Hour - saveTime.Hour;
minutesPassed = hoursPassed * 60;
minutesPassed += loadTime.Minute - saveTime.Minute;
secondsPassed = minutesPassed * 60;
secondsPassed += loadTime.Second - saveTime.Second;
Debug.Log("Seconds Passed: " + secondsPassed);
return secondsPassed;
}
public int notificationType;
public float noteValue;
/*
* type 1 = exp
* type 2 = level
*
*
*
*
*/
public void RewardPopup(float value, int type)
{
notificationType = type;
noteValue = value;
Instantiate(popup, popupSpawn.transform.position, popupSpawn.transform.rotation, GameObject.Find("Notification Panel").gameObject.transform );
Debug.Log("Popup Created");
}
public void MakeStringPopup(string content, int type)
{
notify = content;
notificationType = type;
Instantiate(popup, popupSpawn.transform.position, popupSpawn.transform.rotation, GameObject.Find("Notification Panel").gameObject.transform);
Debug.Log("Popup Created");
}
}