spinningcube/Assets/Scripts/ToggleMenus.cs

458 lines
15 KiB
C#
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class ToggleMenus : MonoBehaviour
{
//Menus
public GameObject rotMenu;
public GameObject colorMenu;
public GameObject shapesMenu;
public GameObject lightingMenu;
public GameObject expMenu;
private bool ActiveMenu = false;
//Shapes - Prefabs
public GameObject player;
public GameObject Cube;
public GameObject Sphere;
public GameObject Cylinder;
public GameObject Capsule;
public GameObject Temp;
public GameObject mySpawn;
//Use with lighting menu
//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
public float lightRotX, lightRotY, lightRotZ;
private string Spawn = "Spawn";
private string Active = "Cube";
// Use this for initialization
void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
mySpawn = GameObject.Find("PlayerSpawn");
InitializeButtonArrays();
Temp = Cube;
lightRotX = 0;
lightRotY = 0;
lightRotZ = 0;
//EditLightingRotation();
//EditLightingLocation();
}
public void Update()
{
GameObject.FindGameObjectWithTag("Lighting").transform.Rotate(lightRotX, lightRotY, lightRotZ);
}
public void ToggleRotationMenu()
{
if (rotMenu.gameObject.activeSelf)
{
rotMenu.gameObject.SetActive(false);
ActiveMenu = !ActiveMenu;
}
else if (!rotMenu.gameObject.activeSelf && ActiveMenu)
{
CloseAll();
rotMenu.gameObject.SetActive(true);
}
else
{
rotMenu.gameObject.SetActive(true);
ActiveMenu = !ActiveMenu;
}
}
public void ToggleColorMenu()
{
if (colorMenu.activeSelf)
{
colorMenu.gameObject.SetActive(false);
ActiveMenu = !ActiveMenu;
}
else if (!colorMenu.activeSelf && ActiveMenu)
{
CloseAll();
colorMenu.SetActive(true);
}
else
{
colorMenu.SetActive(true);
ActiveMenu = !ActiveMenu;
}
}
public void ToggleShapesMenu()
{
if (shapesMenu.gameObject.activeSelf)
{
shapesMenu.gameObject.SetActive(false);
ActiveMenu = !ActiveMenu;
}
else if (!shapesMenu.gameObject.activeSelf && ActiveMenu)
{
CloseAll();
shapesMenu.gameObject.SetActive(true);
}
else
{
shapesMenu.gameObject.SetActive(true);
ActiveMenu = !ActiveMenu;
}
}
public void ToggleLightingMenu()
{
if (lightingMenu.gameObject.activeSelf)
{
lightingMenu.gameObject.SetActive(false);
ActiveMenu = !ActiveMenu;
}
else if (!lightingMenu.gameObject.activeSelf && ActiveMenu)
{
CloseAll();
lightingMenu.gameObject.SetActive(true);
}
else
{
lightingMenu.gameObject.SetActive(true);
ActiveMenu = !ActiveMenu;
}
}
public void ToggleExpMenu()
{
if (expMenu.gameObject.activeSelf)
{
expMenu.gameObject.SetActive(false);
//check if another menu is open to avoid overlapping
ActiveMenu = !ActiveMenu;
}
else if (!expMenu.gameObject.activeSelf && ActiveMenu)
{
CloseAll();
expMenu.gameObject.SetActive(true);
}
else
{
expMenu.gameObject.SetActive(true);
ActiveMenu = !ActiveMenu;
}
}
public void CloseAll()
{
shapesMenu.gameObject.SetActive(false);
rotMenu.gameObject.SetActive(false);
colorMenu.gameObject.SetActive(false);
lightingMenu.gameObject.SetActive(false);
expMenu.gameObject.SetActive(false);
}
public void ChangeShape(string shape)
{
switch (shape)
{
case "Cube":
Instantiate(Cube, mySpawn.transform.position, mySpawn.transform.rotation);
Debug.Log("Destroy " + Active);
Destroy(GameObject.Find(Active));
Active = "Cube(Clone)";
player = GameObject.FindGameObjectWithTag("Player");
Debug.Log(Active);
break;
case "Sphere":
Instantiate(Sphere, mySpawn.transform.position, mySpawn.transform.rotation);
Debug.Log("Destroy " + Active);
Destroy(GameObject.Find(Active));
Active = "Sphere(Clone)";
player = GameObject.FindGameObjectWithTag("Player");
Debug.Log(Active);
break;
case "Capsule":
Instantiate(Capsule, mySpawn.transform.position, mySpawn.transform.rotation);
Debug.Log("Destroy " + Active);
Destroy(GameObject.Find(Active));
Active = "Capsule(Clone)";
player = GameObject.FindGameObjectWithTag("Player");
Debug.Log(Active);
break;
case "Cylinder":
Instantiate(Cylinder, mySpawn.transform.position, mySpawn.transform.rotation);
Debug.Log("Destroy " + Active);
Destroy(GameObject.Find(Active));
Active = "Cylinder(Clone)";
player = GameObject.FindGameObjectWithTag("Player");
Debug.Log(Active);
break;
default:
Debug.Log("Error - Not a valid shape : " + shape);
break;
}
}
/*
public void EditLightingRotation()
{
buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
foreach (Object button in buttons)
{
gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
}
/*
GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
}
public void EditLightingLocation()
{
buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
foreach (Object button in buttons)
{
gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
}
//
//CHANGE THESE TO LOCATION NOT ROTATION
//
GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
}
public void EditLightingLocationX()
{
//lightRotX = 20 * Time.deltaTime;
}
public void EditLightingRotationX()
{
lightRotX = 20 * Time.deltaTime;
}
public void EditLightingRotationY()
{
lightRotY = 20 * Time.deltaTime;
}
public void EditLightingRotationZ()
{
lightRotZ = 20 * Time.deltaTime;
}
*/
public void InitializeButtonArrays()
{
List<Button> mainButtons = new List<Button>();
List<Button> rotationButtons = new List<Button>();
List<Button> colorButtons = new List<Button>();
List<Button> shapesButtons = new List<Button>();
List<Button> lightingButtons = new List<Button>();
List<Button> expButtons = new List<Button>();
//Component spinningCube = player.GetComponent<SpinningCube>();
Button[] allButtons = GameObject.Find("UI Canvas").GetComponentsInChildren<Button>(true);
foreach(Button b in allButtons)
{
if (b.gameObject.transform.parent.name.Contains("Main"))
{
mainButtons.Add(b.gameObject.GetComponent<Button>());
}
if (b.gameObject.transform.parent.name.Contains("Rotation"))
{
rotationButtons.Add(b.gameObject.GetComponent<Button>());
}
if (b.gameObject.transform.parent.name.Contains("Color"))
{
colorButtons.Add(b.gameObject.GetComponent<Button>());
}
if (b.gameObject.transform.parent.name.Contains("Shapes"))
{
shapesButtons.Add(b.gameObject.GetComponent<Button>());
}
if (b.gameObject.transform.parent.name.Contains("Lighting"))
{
lightingButtons.Add(b.gameObject.GetComponent<Button>());
}
if (b.gameObject.transform.parent.name.Contains("Exp"))
{
expButtons.Add(b.gameObject.GetComponent<Button>());
}
}
//5 (0-4)
Debug.Log("mainButtons: " + mainButtons.Count);
//5 (0-4)
Debug.Log("rotationButtons: " + rotationButtons.Count);
//8 (0-7)
Debug.Log("colorButtons: " + colorButtons.Count);
//4 (0-3)
Debug.Log("shapesButtons: " + shapesButtons.Count);
//3 (0-2)
Debug.Log("lightingButtons: " + lightingButtons.Count);
//3 (0-2)
Debug.Log("expButtons: " + expButtons.Count);
mainButtons[0].onClick.AddListener(() => { ToggleRotationMenu(); });
mainButtons[1].onClick.AddListener(() => { ToggleColorMenu(); });
mainButtons[2].onClick.AddListener(() => { ToggleShapesMenu(); });
mainButtons[3].onClick.AddListener(() => { ToggleLightingMenu(); });
mainButtons[4].onClick.AddListener(() => { ToggleExpMenu(); });
rotationButtons[0].onClick.AddListener(() => { RaiseRotationSpeed(); });
rotationButtons[1].onClick.AddListener(() => { LowerRotationSpeed(); });
rotationButtons[2].onClick.AddListener(() => { ToggleRotation(); });
rotationButtons[3].onClick.AddListener(() => { ToggleRotationDirection(); });
rotationButtons[4].onClick.AddListener(() => { ResetRotationSpeed(); });
colorButtons[0].onClick.AddListener(() => { ChangeColor("Black"); });
colorButtons[1].onClick.AddListener(() => { ChangeColor("White"); });
colorButtons[2].onClick.AddListener(() => { ChangeColor("Red"); });
colorButtons[3].onClick.AddListener(() => { ChangeColor("Green"); });
colorButtons[4].onClick.AddListener(() => { ChangeColor("Blue"); });
colorButtons[5].onClick.AddListener(() => { ChangeColor("Yellow"); });
colorButtons[6].onClick.AddListener(() => { ChangeColor("Cyan"); });
colorButtons[7].onClick.AddListener(() => { ChangeColor("Magenta"); });
shapesButtons[0].onClick.AddListener(() => { ChangeShape("Cylinder"); });
shapesButtons[1].onClick.AddListener(() => { ChangeShape("Capsule"); });
shapesButtons[2].onClick.AddListener(() => { ChangeShape("Cube"); });
shapesButtons[3].onClick.AddListener(() => { ChangeShape("Sphere"); });
//Temporary save/load hidden in lighting for debug
lightingButtons[0].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Save(); });
lightingButtons[1].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Load(); });
//lightingButtons[2].onClick.AddListener(() => { function(); });
expButtons[0].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ExpMore(); });
expButtons[1].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ExpLess(); });
expButtons[2].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ResetExp(); });
}
public void ToggleRotationDirection()
{
if (GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection == Vector3.up)
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = Vector3.down;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection = "Down";
}
else
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = Vector3.up;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection = "Up";
}
Debug.Log("Toggled rotation direction: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection);
}
public void ToggleRotation()
{
Debug.Log("Stopping Rotation. Last known rotation direction: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection);
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().stopRotation = Vector3.zero;
if (GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection == GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().stopRotation)
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().tempRotation;
}
else
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().tempRotation = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().stopRotation;
}
}
public void RaiseRotationSpeed()
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
Debug.Log("Rotation Speed: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed);
}
public void LowerRotationSpeed()
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed - GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
Debug.Log("Rotation Speed: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed);
}
public void ResetRotationSpeed()
{
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = 20.0f;
Debug.Log("Rotation Speed Reset");
}
public void ChangeColor(string color)
{
switch (color)
{
case "White":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.white;
break;
case "Blue":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.blue;
break;
case "Black":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.black;
break;
case "Green":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.green;
break;
case "Red":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.red;
break;
case "Magenta":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.magenta;
break;
case "Yellow":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.yellow;
break;
case "Cyan":
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.cyan;
break;
default:
Debug.Log("Error - no color named :" + color);
break;
}
}
}