spinningcube/Assets/Scripts/GameManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public class GameManager : MonoBehaviour {
//Used to save playerdata
//Serializable tells unity it can save to a file
[Serializable]
private class PlayerData
{
public int level;
public float experience;
public float requirement;
public float speed;
public float increment;
}
// Update is called once per frame
void Update () {
}
// Use this for initialization
void Start () {
Load();
}
void OnEnable()
{
Load();
}
void OnApplicationPause()
{
Save();
}
void OnApplicationQuit()
{
Save();
}
public void Save()
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");
int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
PlayerData data = new PlayerData();
data.level = currentLevel;
data.experience = currentExp;
data.requirement = currentRequirement;
data.speed = currentSpeed;
data.increment = currentIncrement;
bf.Serialize(file, data);
file.Close();
Debug.Log("Saved");
}
public void Load()
{
if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
PlayerData data = (PlayerData)bf.Deserialize(file);
file.Close();
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.increment;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience;
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
Debug.Log("Loaded");
}
}
}