96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using System;
|
|||
|
using System.IO;
|
|||
|
using System.Runtime.Serialization.Formatters.Binary;
|
|||
|
|
|||
|
|
|||
|
public class GameManager : MonoBehaviour {
|
|||
|
|
|||
|
//Used to save playerdata
|
|||
|
//Serializable tells unity it can save to a file
|
|||
|
[Serializable]
|
|||
|
private class PlayerData
|
|||
|
{
|
|||
|
public int level;
|
|||
|
public float experience;
|
|||
|
public float requirement;
|
|||
|
public float speed;
|
|||
|
public float increment;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Use this for initialization
|
|||
|
void Start () {
|
|||
|
Load();
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update () {
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void OnEnable()
|
|||
|
{
|
|||
|
Load();
|
|||
|
}
|
|||
|
|
|||
|
void OnApplicationPause()
|
|||
|
{
|
|||
|
Save();
|
|||
|
}
|
|||
|
|
|||
|
void OnApplicationQuit()
|
|||
|
{
|
|||
|
Save();
|
|||
|
}
|
|||
|
|
|||
|
public void Save()
|
|||
|
{
|
|||
|
BinaryFormatter bf = new BinaryFormatter();
|
|||
|
FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");
|
|||
|
|
|||
|
int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
|
|||
|
float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
|
|||
|
float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
|
|||
|
float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
|
|||
|
float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
|
|||
|
|
|||
|
PlayerData data = new PlayerData();
|
|||
|
data.level = currentLevel;
|
|||
|
data.experience = currentExp;
|
|||
|
data.requirement = currentRequirement;
|
|||
|
data.speed = currentSpeed;
|
|||
|
data.increment = currentIncrement;
|
|||
|
|
|||
|
bf.Serialize(file, data);
|
|||
|
file.Close();
|
|||
|
Debug.Log("Saved");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void Load()
|
|||
|
{
|
|||
|
if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
|
|||
|
{
|
|||
|
BinaryFormatter bf = new BinaryFormatter();
|
|||
|
FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
|
|||
|
PlayerData data = (PlayerData)bf.Deserialize(file);
|
|||
|
file.Close();
|
|||
|
|
|||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
|
|||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.increment;
|
|||
|
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
|
|||
|
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience;
|
|||
|
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
|
|||
|
Debug.Log("Loaded");
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|