117 lines
2.6 KiB
C#
117 lines
2.6 KiB
C#
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using UnityEngine;
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using System.Collections;
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public class SpinningCube : MonoBehaviour
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{
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public float m_Speed = 20f;
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public float increments = 10f;
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private string RotationDirection = "Up";
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private Vector3 m_RotationDirection = Vector3.up;
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private Vector3 stopRotation = Vector3.zero;
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private Vector3 tempRotation;
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public void ToggleRotationDirection()
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{
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if (m_RotationDirection == Vector3.up)
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{
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m_RotationDirection = Vector3.down;
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RotationDirection = "Down";
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}
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else
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{
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m_RotationDirection = Vector3.up;
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RotationDirection = "Up";
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}
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Debug.Log("Toggled rotation direction: " + RotationDirection);
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}
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public void ToggleRotation()
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{
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Debug.Log("Stopping Rotation. Last known rotation direction: " + RotationDirection);
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stopRotation = Vector3.zero;
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if (m_RotationDirection == stopRotation)
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{
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m_RotationDirection = tempRotation;
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}
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else {
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tempRotation = m_RotationDirection;
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m_RotationDirection = stopRotation;
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}
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}
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public void RaiseRotationSpeed()
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{
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m_Speed = m_Speed + increments;
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Debug.Log("Rotation Speed: " + m_Speed);
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}
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public void LowerRotationSpeed()
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{
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m_Speed = m_Speed - increments;
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Debug.Log("Rotation Speed: " + m_Speed);
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}
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public void ResetRotationSpeed()
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{
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m_Speed = 20.0f;
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Debug.Log("Rotation Speed Reset");
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}
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public void ChangeColorWhite()
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{
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GameObject.FindGameObjectsWithTag("Player");
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gameObject.GetComponent<Renderer>().material.color = Color.white;
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}
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public void ChangeColorBlue()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.blue;
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}
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public void ChangeColorBlack()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.black;
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}
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public void ChangeColorGreen()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.green;
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}
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public void ChangeColorRed()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.red;
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}
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public void ChangeColorMagenta()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.magenta;
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}
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public void ChangeColorYellow()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.yellow;
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}
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public void ChangeColorCyan()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.cyan;
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}
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void Update()
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{
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transform.Rotate(m_RotationDirection * Time.deltaTime * m_Speed);
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}
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}
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