Fixed changing shapes
- Changing shapes no longer breaks menu functions - Moved all Change...() functions related to Player in SpinningCube.cs to ToggleMenus.cs script -- Add saving needed data --Color, shape (Speed between shapes, etc..) -Created two new functions to replace 10+ small functions with switch case -ChangeShape(string shape) & ChangeColor(string color)
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@ -1,8 +1,9 @@
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fileFormatVersion: 2
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guid: 00e22d1ed21d14248801d764a0f6a057
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guid: 00e22d1ed21d14248801d764a0f6a057
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timeCreated: 1478187146
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timeCreated: 1504664152
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licenseType: Free
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licenseType: Free
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mainObjectFileID: 100100000
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@ -81,7 +81,7 @@ public class ExperienceBar : MonoBehaviour {
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previousExpRequired = currentRequirement;
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previousExpRequired = currentRequirement;
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currentExp -= previousExpRequired;
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currentExp -= previousExpRequired;
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currentRequirement = Mathf.Pow(currentRequirement, 1.05f);
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currentRequirement = Mathf.Pow(currentRequirement, 1.05f);
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RaiseRotationSpeed();
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GameObject.Find("Main Panel").GetComponent<ToggleMenus>().RaiseRotationSpeed();
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notify = "Level " + currentLevel + "!";
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notify = "Level " + currentLevel + "!";
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eventSystem.GetComponent<GameManager>().RewardPopup(currentLevel, 2);
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eventSystem.GetComponent<GameManager>().RewardPopup(currentLevel, 2);
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@ -11,27 +11,27 @@ public class SpinningCube : MonoBehaviour
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public float rotationPerSec = 0.0f;
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public float rotationPerSec = 0.0f;
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private string RotationDirection = "Up";
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public string RotationDirection = "Up";
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private Vector3 m_RotationDirection = Vector3.up;
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public Vector3 m_RotationDirection = Vector3.up;
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private Vector3 rotationOrigin;
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public Vector3 rotationOrigin;
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private Vector3 stopRotation = Vector3.zero;
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public Vector3 stopRotation = Vector3.zero;
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private Vector3 tempRotation;
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public Vector3 tempRotation;
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private float angle2 = 0;
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public float angle2 = 0;
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private float angledif, angle1;
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public float angledif, angle1;
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private float angleSum = 0;
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public float angleSum = 0;
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[SerializeField]
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[SerializeField]
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private float secPerRotation = 0.0f;
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public float secPerRotation = 0.0f;
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[SerializeField]
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[SerializeField]
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private float lastRPS = 0.0f;
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public float lastRPS = 0.0f;
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[SerializeField]
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[SerializeField]
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private float secondsPassed = 0.0f;
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public float secondsPassed = 0.0f;
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[SerializeField]
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[SerializeField]
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private int rotations;
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public int rotations;
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public void Start()
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public void Start()
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{
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{
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@ -44,98 +44,6 @@ public class SpinningCube : MonoBehaviour
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}
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}
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*/
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*/
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}
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}
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public void ToggleRotationDirection()
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{
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if (m_RotationDirection == Vector3.up)
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{
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m_RotationDirection = Vector3.down;
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RotationDirection = "Down";
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}
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else
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{
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m_RotationDirection = Vector3.up;
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RotationDirection = "Up";
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}
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Debug.Log("Toggled rotation direction: " + RotationDirection);
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}
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public void ToggleRotation()
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{
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Debug.Log("Stopping Rotation. Last known rotation direction: " + RotationDirection);
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stopRotation = Vector3.zero;
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if (m_RotationDirection == stopRotation)
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{
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m_RotationDirection = tempRotation;
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}
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else {
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tempRotation = m_RotationDirection;
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m_RotationDirection = stopRotation;
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}
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}
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public void RaiseRotationSpeed()
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{
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currentSpeed = currentSpeed + currentIncrement;
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Debug.Log("Rotation Speed: " + currentSpeed);
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}
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public void LowerRotationSpeed()
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{
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currentSpeed = currentSpeed - currentIncrement;
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Debug.Log("Rotation Speed: " + currentSpeed);
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}
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public void ResetRotationSpeed()
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{
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currentSpeed = 20.0f;
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Debug.Log("Rotation Speed Reset");
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}
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public void ChangeColorWhite()
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{
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GameObject.FindGameObjectsWithTag("Player");
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gameObject.GetComponent<Renderer>().material.color = Color.white;
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}
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public void ChangeColorBlue()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.blue;
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}
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public void ChangeColorBlack()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.black;
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}
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public void ChangeColorGreen()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.green;
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}
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public void ChangeColorRed()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.red;
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}
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public void ChangeColorMagenta()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.magenta;
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}
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public void ChangeColorYellow()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.yellow;
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}
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public void ChangeColorCyan()
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{
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gameObject.GetComponent<Renderer>().material.color = Color.cyan;
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}
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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//Set angle1 = eulerAngle of axis being rotated prior to applying rotation
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//Set angle1 = eulerAngle of axis being rotated prior to applying rotation
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@ -16,29 +16,31 @@ public class ToggleMenus : MonoBehaviour
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//Shapes - Prefabs
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//Shapes - Prefabs
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public GameObject player;
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public GameObject player;
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public GameObject Square;
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public GameObject Cube;
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public GameObject Sphere;
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public GameObject Sphere;
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public GameObject Cylinder;
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public GameObject Cylinder;
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public GameObject Capsule;
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public GameObject Capsule;
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public GameObject Temp;
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public GameObject Temp;
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public GameObject mySpawn;
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public GameObject mySpawn;
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private string Spawn = "Spawn";
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private string Active = "Cube";
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//Use with lighting menu
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//Use with lighting menu
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//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
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//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
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public float lightRotX, lightRotY, lightRotZ;
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public float lightRotX, lightRotY, lightRotZ;
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private string Spawn = "Spawn";
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private string Active = "Cube";
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// Use this for initialization
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// Use this for initialization
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void Start()
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void Start()
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{
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{
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player = GameObject.FindGameObjectWithTag("Player");
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player = GameObject.FindGameObjectWithTag("Player");
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mySpawn = GameObject.Find("PlayerSpawn");
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InitializeButtonArrays();
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InitializeButtonArrays();
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Temp = Square;
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Temp = Cube;
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lightRotX = 0;
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lightRotX = 0;
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lightRotY = 0;
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lightRotY = 0;
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lightRotZ = 0;
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lightRotZ = 0;
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@ -159,41 +161,56 @@ public class ToggleMenus : MonoBehaviour
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expMenu.gameObject.SetActive(false);
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expMenu.gameObject.SetActive(false);
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}
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}
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public void ChangeShapeSquare()
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public void ChangeShape(string shape)
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{
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{
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Instantiate(Square, mySpawn.transform.position, mySpawn.transform.rotation);
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switch (shape)
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{
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case "Cube":
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Instantiate(Cube, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Destroy(GameObject.Find(Active));
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Active = "Cube(Clone)";
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Active = "Cube(Clone)";
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player = GameObject.FindGameObjectWithTag("Player");
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Debug.Log(Active);
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Debug.Log(Active);
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}
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public void ChangeShapeSphere()
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break;
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{
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case "Sphere":
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Instantiate(Sphere, mySpawn.transform.position, mySpawn.transform.rotation);
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Instantiate(Sphere, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Destroy(GameObject.Find(Active));
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Active = "Sphere(Clone)";
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Active = "Sphere(Clone)";
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player = GameObject.FindGameObjectWithTag("Player");
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Debug.Log(Active);
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Debug.Log(Active);
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}
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public void ChangeShapeCapsule()
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break;
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{
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case "Capsule":
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Instantiate(Capsule, mySpawn.transform.position, mySpawn.transform.rotation);
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Instantiate(Capsule, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Destroy(GameObject.Find(Active));
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Active = "Capsule(Clone)";
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Active = "Capsule(Clone)";
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player = GameObject.FindGameObjectWithTag("Player");
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Debug.Log(Active);
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Debug.Log(Active);
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}
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public void ChangeShapeCylinder()
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break;
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{
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case "Cylinder":
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Instantiate(Cylinder, mySpawn.transform.position, mySpawn.transform.rotation);
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Instantiate(Cylinder, mySpawn.transform.position, mySpawn.transform.rotation);
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Debug.Log("Destroy " + Active);
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Debug.Log("Destroy " + Active);
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Destroy(GameObject.Find(Active));
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Destroy(GameObject.Find(Active));
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Active = "Cylinder(Clone)";
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Active = "Cylinder(Clone)";
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player = GameObject.FindGameObjectWithTag("Player");
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Debug.Log(Active);
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Debug.Log(Active);
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break;
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default:
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Debug.Log("Error - Not a valid shape : " + shape);
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break;
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}
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}
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}
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/*
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/*
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public void EditLightingRotation()
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public void EditLightingRotation()
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{
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{
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@ -310,25 +327,25 @@ public class ToggleMenus : MonoBehaviour
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mainButtons[3].onClick.AddListener(() => { ToggleLightingMenu(); });
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mainButtons[3].onClick.AddListener(() => { ToggleLightingMenu(); });
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mainButtons[4].onClick.AddListener(() => { ToggleExpMenu(); });
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mainButtons[4].onClick.AddListener(() => { ToggleExpMenu(); });
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rotationButtons[0].onClick.AddListener(() => { player.GetComponent<SpinningCube>().RaiseRotationSpeed(); });
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rotationButtons[0].onClick.AddListener(() => { RaiseRotationSpeed(); });
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rotationButtons[1].onClick.AddListener(() => { player.GetComponent<SpinningCube>().LowerRotationSpeed(); });
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rotationButtons[1].onClick.AddListener(() => { LowerRotationSpeed(); });
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rotationButtons[2].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ToggleRotation(); });
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rotationButtons[2].onClick.AddListener(() => { ToggleRotation(); });
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rotationButtons[3].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ToggleRotationDirection(); });
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rotationButtons[3].onClick.AddListener(() => { ToggleRotationDirection(); });
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rotationButtons[4].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ResetRotationSpeed(); });
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rotationButtons[4].onClick.AddListener(() => { ResetRotationSpeed(); });
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colorButtons[0].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorBlack(); });
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colorButtons[0].onClick.AddListener(() => { ChangeColor("Black"); });
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colorButtons[1].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorWhite(); });
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colorButtons[1].onClick.AddListener(() => { ChangeColor("White"); });
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colorButtons[2].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorRed(); });
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colorButtons[2].onClick.AddListener(() => { ChangeColor("Red"); });
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colorButtons[3].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorGreen(); });
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colorButtons[3].onClick.AddListener(() => { ChangeColor("Green"); });
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colorButtons[4].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorBlue(); });
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colorButtons[4].onClick.AddListener(() => { ChangeColor("Blue"); });
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colorButtons[5].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorYellow(); });
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colorButtons[5].onClick.AddListener(() => { ChangeColor("Yellow"); });
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colorButtons[6].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorCyan(); });
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colorButtons[6].onClick.AddListener(() => { ChangeColor("Cyan"); });
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colorButtons[7].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorMagenta(); });
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colorButtons[7].onClick.AddListener(() => { ChangeColor("Magenta"); });
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shapesButtons[0].onClick.AddListener(() => { ChangeShapeCylinder(); });
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shapesButtons[0].onClick.AddListener(() => { ChangeShape("Cylinder"); });
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shapesButtons[1].onClick.AddListener(() => { ChangeShapeCapsule(); });
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shapesButtons[1].onClick.AddListener(() => { ChangeShape("Capsule"); });
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shapesButtons[2].onClick.AddListener(() => { ChangeShapeSquare(); });
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shapesButtons[2].onClick.AddListener(() => { ChangeShape("Cube"); });
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shapesButtons[3].onClick.AddListener(() => { ChangeShapeSphere(); });
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shapesButtons[3].onClick.AddListener(() => { ChangeShape("Sphere"); });
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//Temporary save/load hidden in lighting for debug
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//Temporary save/load hidden in lighting for debug
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lightingButtons[0].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Save(); });
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lightingButtons[0].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Save(); });
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expButtons[2].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ResetExp(); });
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expButtons[2].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ResetExp(); });
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}
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}
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public void ToggleRotationDirection()
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{
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if (GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection == Vector3.up)
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{
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = Vector3.down;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection = "Down";
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}
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else
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{
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = Vector3.up;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection = "Up";
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}
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Debug.Log("Toggled rotation direction: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection);
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}
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public void ToggleRotation()
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{
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Debug.Log("Stopping Rotation. Last known rotation direction: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().RotationDirection);
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().stopRotation = Vector3.zero;
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if (GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection == GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().stopRotation)
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{
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().tempRotation;
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}
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else
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{
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().tempRotation = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().m_RotationDirection = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().stopRotation;
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}
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}
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public void RaiseRotationSpeed()
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{
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
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Debug.Log("Rotation Speed: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed);
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}
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|
|
||||||
|
public void LowerRotationSpeed()
|
||||||
|
{
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed - GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
|
||||||
|
Debug.Log("Rotation Speed: " + GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetRotationSpeed()
|
||||||
|
{
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = 20.0f;
|
||||||
|
Debug.Log("Rotation Speed Reset");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeColor(string color)
|
||||||
|
{
|
||||||
|
switch (color)
|
||||||
|
{
|
||||||
|
|
||||||
|
case "White":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.white;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Blue":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.blue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Black":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.black;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Green":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.green;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Red":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.red;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Magenta":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.magenta;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Yellow":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.yellow;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Cyan":
|
||||||
|
GameObject.FindGameObjectWithTag("Player").GetComponent<Renderer>().material.color = Color.cyan;
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
default:
|
||||||
|
Debug.Log("Error - no color named :" + color);
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue