Add screenshot to README, fix EXP bar sprite scaling
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=== Mon Nov 23 15:21:06 2020
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Packages were changed.
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Update Mode: resetToDefaultDependencies
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The following packages were added:
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com.unity.collab-proxy@1.2.16
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com.unity.ide.rider@1.1.4
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com.unity.ide.vscode@1.2.0
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com.unity.modules.ai@1.0.0
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com.unity.modules.androidjni@1.0.0
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com.unity.modules.animation@1.0.0
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com.unity.modules.assetbundle@1.0.0
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com.unity.modules.audio@1.0.0
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com.unity.modules.cloth@1.0.0
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com.unity.modules.director@1.0.0
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com.unity.modules.imageconversion@1.0.0
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com.unity.modules.imgui@1.0.0
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com.unity.modules.jsonserialize@1.0.0
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com.unity.modules.particlesystem@1.0.0
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com.unity.modules.physics@1.0.0
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com.unity.modules.physics2d@1.0.0
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com.unity.modules.screencapture@1.0.0
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com.unity.modules.terrain@1.0.0
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com.unity.modules.terrainphysics@1.0.0
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com.unity.modules.tilemap@1.0.0
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com.unity.modules.ui@1.0.0
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com.unity.modules.uielements@1.0.0
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com.unity.modules.umbra@1.0.0
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com.unity.modules.unityanalytics@1.0.0
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com.unity.modules.unitywebrequest@1.0.0
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com.unity.modules.unitywebrequestassetbundle@1.0.0
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com.unity.modules.unitywebrequestaudio@1.0.0
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com.unity.modules.unitywebrequesttexture@1.0.0
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com.unity.modules.unitywebrequestwww@1.0.0
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com.unity.modules.vehicles@1.0.0
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com.unity.modules.video@1.0.0
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com.unity.modules.vr@1.0.0
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com.unity.modules.wind@1.0.0
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com.unity.modules.xr@1.0.0
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com.unity.test-framework@1.1.13
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com.unity.textmeshpro@2.0.1
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com.unity.timeline@1.2.14
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com.unity.ugui@1.0.0
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{
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"dependencies": {
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"com.unity.collab-proxy": "1.2.16",
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"com.unity.ide.rider": "1.1.4",
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"com.unity.ide.vscode": "1.2.0",
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"com.unity.test-framework": "1.1.13",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.2.14",
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.assetbundle": "1.0.0",
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"com.unity.modules.audio": "1.0.0",
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"com.unity.modules.cloth": "1.0.0",
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"com.unity.modules.director": "1.0.0",
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"com.unity.modules.imageconversion": "1.0.0",
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"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.physics2d": "1.0.0",
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"com.unity.modules.screencapture": "1.0.0",
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"com.unity.modules.terrain": "1.0.0",
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"com.unity.modules.terrainphysics": "1.0.0",
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.modules.ui": "1.0.0",
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"com.unity.modules.uielements": "1.0.0",
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"com.unity.modules.umbra": "1.0.0",
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"com.unity.modules.unityanalytics": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
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"com.unity.modules.unitywebrequesttexture": "1.0.0",
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"com.unity.modules.unitywebrequestwww": "1.0.0",
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"com.unity.modules.vehicles": "1.0.0",
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"com.unity.modules.video": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
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"com.unity.modules.wind": "1.0.0",
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"com.unity.modules.xr": "1.0.0"
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}
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}
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m_EditorVersion: 2017.1.0f3
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m_EditorVersion: 2019.3.13f1
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m_EditorVersionWithRevision: 2019.3.13f1 (d4ddf0d95db9)
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{
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"m_SettingKeys": [
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"VR Device Disabled",
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"VR Device User Alert"
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],
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"m_SettingValues": [
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"False",
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"False"
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]
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}
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@ -3,13 +3,19 @@ First Android Unity project
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A basic Android Application that can be built and played either on a device as a .apk or within the unity editor.
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Not a game, but a demonstration of C# scripting within unity.
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Not a game, but a demonstration of C# scripting within unity to create an idle-clicker like EXP system.
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A learning experience.
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The cube spins on the screen at a slow rate initially, as the cube rotates every full rotation grants exp.
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Upon leveling up the rotation speed is increased.
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Saves player data on exit, loads on start.
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If the app is closed, or otherwise suspended, when returning EXP is added for time spent away and awarded to player.
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Feel free to use the UI buttons to force your speed to ridiculous amounts.
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Other fun debugging options in there, as well as changing the color of the cube.
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Have fun, feel free to make a pull request.
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![Screenshot of spinningcube](Screenshot.PNG)
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