Added saving and loading

Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed
This commit is contained in:
2017-09-03 18:56:05 -04:00
parent f20d8340bb
commit a339149a71
6 changed files with 154 additions and 37 deletions

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