Improved scripting
-Added accurate rotationPerSec & secondPerRot values!... Up to a speed of ~720. --Used for new idle expgain calculation in Load() -Added scripting for assigning button events within InitializeButtonArrays() --stored all buttons to arrays depending on contents of the parent UI panel's name --mainButtons[], rotationButtons[], colorButtons[]... etc --Future buttons will automatically exist within the array, only events need assigning. --Buttons do not include tick boxes, etc! --Buttons cannot have onClick() even assigned through editor (Unity bug?)
This commit is contained in:
@@ -18,6 +18,7 @@ public class GameManager : MonoBehaviour {
|
||||
public float requirement;
|
||||
public float speed;
|
||||
public float increment;
|
||||
public float rotationsPerSec;
|
||||
public DateTime currentTime;
|
||||
|
||||
}
|
||||
@@ -50,6 +51,7 @@ public class GameManager : MonoBehaviour {
|
||||
int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
|
||||
float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
|
||||
float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
|
||||
float rotationPerSec = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec;
|
||||
float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
|
||||
float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
|
||||
|
||||
@@ -59,6 +61,7 @@ public class GameManager : MonoBehaviour {
|
||||
data.requirement = currentRequirement;
|
||||
data.speed = currentSpeed;
|
||||
data.increment = currentIncrement;
|
||||
data.rotationsPerSec = rotationPerSec;
|
||||
data.currentTime = DateTime.Now;
|
||||
|
||||
bf.Serialize(file, data);
|
||||
@@ -75,6 +78,7 @@ public class GameManager : MonoBehaviour {
|
||||
PlayerData data = (PlayerData)bf.Deserialize(file);
|
||||
file.Close();
|
||||
|
||||
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec = data.rotationsPerSec;
|
||||
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
|
||||
GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.increment;
|
||||
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
|
||||
@@ -82,9 +86,9 @@ public class GameManager : MonoBehaviour {
|
||||
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
|
||||
|
||||
DateTime loadTime = DateTime.Now;
|
||||
int secondsPassed = GetIdleRewards(data.currentTime, loadTime);
|
||||
int secondsPassed = GetIdleTime(data.currentTime, loadTime);
|
||||
float radianSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed * Mathf.Deg2Rad;
|
||||
float idleExp = radianSpeed * secondsPassed;
|
||||
float idleExp = (data.rotationsPerSec * secondsPassed) * data.increment;
|
||||
GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp;
|
||||
|
||||
Debug.Log("Loaded");
|
||||
@@ -92,7 +96,7 @@ public class GameManager : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
public int GetIdleRewards(DateTime saveTime, DateTime loadTime)
|
||||
public int GetIdleTime(DateTime saveTime, DateTime loadTime)
|
||||
{
|
||||
int daysPassed = 0;
|
||||
int hoursPassed = 0;
|
||||
|
||||
Reference in New Issue
Block a user