Improved scripting
-Added accurate rotationPerSec & secondPerRot values!... Up to a speed of ~720. --Used for new idle expgain calculation in Load() -Added scripting for assigning button events within InitializeButtonArrays() --stored all buttons to arrays depending on contents of the parent UI panel's name --mainButtons[], rotationButtons[], colorButtons[]... etc --Future buttons will automatically exist within the array, only events need assigning. --Buttons do not include tick boxes, etc! --Buttons cannot have onClick() even assigned through editor (Unity bug?)
This commit is contained in:
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Binary file not shown.
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@ -32,11 +32,6 @@ public class ExperienceBar : MonoBehaviour {
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fillAmount = currentExp / currentRequirement;
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fillAmount = currentExp / currentRequirement;
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}
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}
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public void OnDestroy()
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{
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GameObject.FindGameObjectWithTag("GameController").GetComponent<GameManager>().Save();
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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fillAmount = currentExp / currentRequirement;
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fillAmount = currentExp / currentRequirement;
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@ -18,6 +18,7 @@ public class GameManager : MonoBehaviour {
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public float requirement;
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public float requirement;
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public float speed;
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public float speed;
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public float increment;
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public float increment;
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public float rotationsPerSec;
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public DateTime currentTime;
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public DateTime currentTime;
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}
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}
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@ -50,6 +51,7 @@ public class GameManager : MonoBehaviour {
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int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
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int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel;
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float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
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float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp;
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float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
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float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement;
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float rotationPerSec = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec;
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float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
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float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed;
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float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
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float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement;
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@ -59,6 +61,7 @@ public class GameManager : MonoBehaviour {
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data.requirement = currentRequirement;
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data.requirement = currentRequirement;
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data.speed = currentSpeed;
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data.speed = currentSpeed;
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data.increment = currentIncrement;
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data.increment = currentIncrement;
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data.rotationsPerSec = rotationPerSec;
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data.currentTime = DateTime.Now;
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data.currentTime = DateTime.Now;
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bf.Serialize(file, data);
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bf.Serialize(file, data);
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@ -75,6 +78,7 @@ public class GameManager : MonoBehaviour {
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PlayerData data = (PlayerData)bf.Deserialize(file);
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PlayerData data = (PlayerData)bf.Deserialize(file);
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file.Close();
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file.Close();
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().rotationPerSec = data.rotationsPerSec;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed = data.speed;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.increment;
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GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentIncrement = data.increment;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
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@ -82,9 +86,9 @@ public class GameManager : MonoBehaviour {
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
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DateTime loadTime = DateTime.Now;
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DateTime loadTime = DateTime.Now;
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int secondsPassed = GetIdleRewards(data.currentTime, loadTime);
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int secondsPassed = GetIdleTime(data.currentTime, loadTime);
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float radianSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed * Mathf.Deg2Rad;
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float radianSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed * Mathf.Deg2Rad;
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float idleExp = radianSpeed * secondsPassed;
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float idleExp = (data.rotationsPerSec * secondsPassed) * data.increment;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp;
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Debug.Log("Loaded");
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Debug.Log("Loaded");
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@ -92,7 +96,7 @@ public class GameManager : MonoBehaviour {
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}
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}
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}
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}
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public int GetIdleRewards(DateTime saveTime, DateTime loadTime)
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public int GetIdleTime(DateTime saveTime, DateTime loadTime)
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{
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{
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int daysPassed = 0;
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int daysPassed = 0;
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int hoursPassed = 0;
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int hoursPassed = 0;
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@ -1,19 +1,21 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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public class ToggleMenus : MonoBehaviour
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public class ToggleMenus : MonoBehaviour
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{
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{
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//Menus
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//Menus
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public GameObject RotMenu;
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public GameObject rotMenu;
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public GameObject ColorMenu;
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public GameObject colorMenu;
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public GameObject ShapesMenu;
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public GameObject shapesMenu;
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public GameObject LightingMenu;
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public GameObject lightingMenu;
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public GameObject ExpMenu;
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public GameObject expMenu;
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private bool ActiveMenu = false;
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private bool ActiveMenu = false;
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//Shapes - Prefabs
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//Shapes - Prefabs
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public GameObject player;
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public GameObject Square;
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public GameObject Square;
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public GameObject Sphere;
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public GameObject Sphere;
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public GameObject Cylinder;
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public GameObject Cylinder;
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@ -28,18 +30,22 @@ public class ToggleMenus : MonoBehaviour
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//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
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//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
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public float lightRotX, lightRotY, lightRotZ;
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public float lightRotX, lightRotY, lightRotZ;
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public GameObject[] buttons;
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// Use this for initialization
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// Use this for initialization
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void Start()
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void Start()
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{
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{
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player = GameObject.FindGameObjectWithTag("Player");
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InitializeButtonArrays();
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Temp = Square;
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Temp = Square;
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lightRotX = 0;
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lightRotX = 0;
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lightRotY = 0;
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lightRotY = 0;
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lightRotZ = 0;
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lightRotZ = 0;
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EditLightingRotation();
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//EditLightingRotation();
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//EditLightingLocation();
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//EditLightingLocation();
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}
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}
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public void Update()
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public void Update()
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@ -49,57 +55,57 @@ public class ToggleMenus : MonoBehaviour
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public void ToggleRotationMenu()
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public void ToggleRotationMenu()
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{
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{
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if (RotMenu.gameObject.active)
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if (rotMenu.gameObject.activeSelf)
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{
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{
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RotMenu.gameObject.SetActive(false);
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rotMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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else if (!RotMenu.gameObject.active && ActiveMenu)
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else if (!rotMenu.gameObject.activeSelf && ActiveMenu)
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{
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{
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CloseAll();
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CloseAll();
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RotMenu.gameObject.SetActive(true);
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rotMenu.gameObject.SetActive(true);
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}
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}
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else
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else
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{
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{
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RotMenu.gameObject.SetActive(true);
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rotMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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}
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}
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public void ToggleColorMenu()
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public void ToggleColorMenu()
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{
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{
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if (ColorMenu.gameObject.active)
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if (colorMenu.activeSelf)
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{
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{
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ColorMenu.gameObject.SetActive(false);
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colorMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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else if (!ColorMenu.gameObject.active && ActiveMenu)
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else if (!colorMenu.activeSelf && ActiveMenu)
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{
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{
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CloseAll();
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CloseAll();
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ColorMenu.gameObject.SetActive(true);
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colorMenu.SetActive(true);
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}
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}
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else
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else
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{
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{
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ColorMenu.gameObject.SetActive(true);
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colorMenu.SetActive(true);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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}
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}
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public void ToggleShapesMenu()
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public void ToggleShapesMenu()
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{
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{
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if (ShapesMenu.gameObject.active)
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if (shapesMenu.gameObject.activeSelf)
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{
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{
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ShapesMenu.gameObject.SetActive(false);
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shapesMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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else if (!ShapesMenu.gameObject.active && ActiveMenu)
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else if (!shapesMenu.gameObject.activeSelf && ActiveMenu)
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{
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{
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CloseAll();
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CloseAll();
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ShapesMenu.gameObject.SetActive(true);
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shapesMenu.gameObject.SetActive(true);
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}
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}
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else
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else
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{
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{
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ShapesMenu.gameObject.SetActive(true);
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shapesMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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public void ToggleLightingMenu()
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public void ToggleLightingMenu()
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{
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{
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if (LightingMenu.gameObject.active)
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if (lightingMenu.gameObject.activeSelf)
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{
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{
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LightingMenu.gameObject.SetActive(false);
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lightingMenu.gameObject.SetActive(false);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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else if (!LightingMenu.gameObject.active && ActiveMenu)
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else if (!lightingMenu.gameObject.activeSelf && ActiveMenu)
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{
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{
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CloseAll();
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CloseAll();
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LightingMenu.gameObject.SetActive(true);
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lightingMenu.gameObject.SetActive(true);
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}
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}
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else
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else
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{
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{
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LightingMenu.gameObject.SetActive(true);
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lightingMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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}
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}
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public void ToggleExpMenu()
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public void ToggleExpMenu()
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{
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{
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if (ExpMenu.gameObject.active)
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if (expMenu.gameObject.activeSelf)
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{
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{
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ExpMenu.gameObject.SetActive(false);
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expMenu.gameObject.SetActive(false);
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//check if another menu is open to avoid overlapping
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//check if another menu is open to avoid overlapping
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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else if (!ExpMenu.gameObject.active && ActiveMenu)
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else if (!expMenu.gameObject.activeSelf && ActiveMenu)
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{
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{
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CloseAll();
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CloseAll();
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ExpMenu.gameObject.SetActive(true);
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expMenu.gameObject.SetActive(true);
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}
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}
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else
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else
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{
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{
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ExpMenu.gameObject.SetActive(true);
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expMenu.gameObject.SetActive(true);
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ActiveMenu = !ActiveMenu;
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ActiveMenu = !ActiveMenu;
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}
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}
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}
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}
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public void CloseAll()
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public void CloseAll()
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{
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{
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ShapesMenu.gameObject.SetActive(false);
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shapesMenu.gameObject.SetActive(false);
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RotMenu.gameObject.SetActive(false);
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rotMenu.gameObject.SetActive(false);
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ColorMenu.gameObject.SetActive(false);
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colorMenu.gameObject.SetActive(false);
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LightingMenu.gameObject.SetActive(false);
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lightingMenu.gameObject.SetActive(false);
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ExpMenu.gameObject.SetActive(false);
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expMenu.gameObject.SetActive(false);
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}
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}
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public void ChangeShapeSquare()
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public void ChangeShapeSquare()
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Active = "Cylinder(Clone)";
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Active = "Cylinder(Clone)";
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Debug.Log(Active);
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Debug.Log(Active);
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}
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}
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/*
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public void EditLightingRotation()
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public void EditLightingRotation()
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{
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{
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buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
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buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
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@ -197,9 +203,11 @@ public class ToggleMenus : MonoBehaviour
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gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
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gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
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}
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}
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/*
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GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
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GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
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GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
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GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
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GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
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GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
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}
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}
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public void EditLightingLocation()
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public void EditLightingLocation()
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@ -236,4 +244,100 @@ public class ToggleMenus : MonoBehaviour
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{
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{
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lightRotZ = 20 * Time.deltaTime;
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lightRotZ = 20 * Time.deltaTime;
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}
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}
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*/
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public void InitializeButtonArrays()
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{
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List<Button> mainButtons = new List<Button>();
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List<Button> rotationButtons = new List<Button>();
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List<Button> colorButtons = new List<Button>();
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List<Button> shapesButtons = new List<Button>();
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List<Button> lightingButtons = new List<Button>();
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List<Button> expButtons = new List<Button>();
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//Component spinningCube = player.GetComponent<SpinningCube>();
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Button[] allButtons = GameObject.Find("UI Canvas").GetComponentsInChildren<Button>(true);
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foreach(Button b in allButtons)
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{
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if (b.gameObject.transform.parent.name.Contains("Main"))
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{
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mainButtons.Add(b.gameObject.GetComponent<Button>());
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}
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if (b.gameObject.transform.parent.name.Contains("Rotation"))
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{
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rotationButtons.Add(b.gameObject.GetComponent<Button>());
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}
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if (b.gameObject.transform.parent.name.Contains("Color"))
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{
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colorButtons.Add(b.gameObject.GetComponent<Button>());
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}
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if (b.gameObject.transform.parent.name.Contains("Shapes"))
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{
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shapesButtons.Add(b.gameObject.GetComponent<Button>());
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}
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if (b.gameObject.transform.parent.name.Contains("Lighting"))
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{
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lightingButtons.Add(b.gameObject.GetComponent<Button>());
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}
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if (b.gameObject.transform.parent.name.Contains("Exp"))
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{
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expButtons.Add(b.gameObject.GetComponent<Button>());
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}
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}
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//5 (0-4)
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Debug.Log("mainButtons: " + mainButtons.Count);
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//5 (0-4)
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Debug.Log("rotationButtons: " + rotationButtons.Count);
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//8 (0-7)
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Debug.Log("colorButtons: " + colorButtons.Count);
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//4 (0-3)
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Debug.Log("shapesButtons: " + shapesButtons.Count);
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//3 (0-2)
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Debug.Log("lightingButtons: " + lightingButtons.Count);
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//3 (0-2)
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Debug.Log("expButtons: " + expButtons.Count);
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mainButtons[0].onClick.AddListener(() => { ToggleRotationMenu(); });
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mainButtons[1].onClick.AddListener(() => { ToggleColorMenu(); });
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mainButtons[2].onClick.AddListener(() => { ToggleShapesMenu(); });
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|
mainButtons[3].onClick.AddListener(() => { ToggleLightingMenu(); });
|
||||||
|
mainButtons[4].onClick.AddListener(() => { ToggleExpMenu(); });
|
||||||
|
|
||||||
|
rotationButtons[0].onClick.AddListener(() => { player.GetComponent<SpinningCube>().RaiseRotationSpeed(); });
|
||||||
|
rotationButtons[1].onClick.AddListener(() => { player.GetComponent<SpinningCube>().LowerRotationSpeed(); });
|
||||||
|
rotationButtons[2].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ToggleRotation(); });
|
||||||
|
rotationButtons[3].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ToggleRotationDirection(); });
|
||||||
|
rotationButtons[4].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ResetRotationSpeed(); });
|
||||||
|
|
||||||
|
colorButtons[0].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorBlack(); });
|
||||||
|
colorButtons[1].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorWhite(); });
|
||||||
|
colorButtons[2].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorRed(); });
|
||||||
|
colorButtons[3].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorGreen(); });
|
||||||
|
colorButtons[4].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorBlue(); });
|
||||||
|
colorButtons[5].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorYellow(); });
|
||||||
|
colorButtons[6].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorCyan(); });
|
||||||
|
colorButtons[7].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorMagenta(); });
|
||||||
|
|
||||||
|
shapesButtons[0].onClick.AddListener(() => { ChangeShapeCylinder(); });
|
||||||
|
shapesButtons[1].onClick.AddListener(() => { ChangeShapeCapsule(); });
|
||||||
|
shapesButtons[2].onClick.AddListener(() => { ChangeShapeSquare(); });
|
||||||
|
shapesButtons[3].onClick.AddListener(() => { ChangeShapeSphere(); });
|
||||||
|
|
||||||
|
//Temporary save/load hidden in lighting for debug
|
||||||
|
lightingButtons[0].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Save(); });
|
||||||
|
lightingButtons[1].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Load(); });
|
||||||
|
//lightingButtons[2].onClick.AddListener(() => { function(); });
|
||||||
|
|
||||||
|
expButtons[0].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ExpMore(); });
|
||||||
|
expButtons[1].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ExpLess(); });
|
||||||
|
expButtons[2].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ResetExp(); });
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue