Added experience gain while idle
- Might be off, could understand radians better - Add popup for displaying idle exp gained
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90948610cd
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@ -18,19 +18,15 @@ public class GameManager : MonoBehaviour {
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public float requirement;
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public float requirement;
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public float speed;
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public float speed;
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public float increment;
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public float increment;
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public DateTime currentTime;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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}
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}
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// Use this for initialization
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void Start () {
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Load();
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}
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void OnEnable()
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void OnEnable()
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{
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{
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Load();
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Load();
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@ -63,6 +59,7 @@ public class GameManager : MonoBehaviour {
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data.requirement = currentRequirement;
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data.requirement = currentRequirement;
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data.speed = currentSpeed;
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data.speed = currentSpeed;
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data.increment = currentIncrement;
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data.increment = currentIncrement;
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data.currentTime = DateTime.Now;
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bf.Serialize(file, data);
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bf.Serialize(file, data);
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file.Close();
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file.Close();
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@ -83,7 +80,42 @@ public class GameManager : MonoBehaviour {
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement;
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DateTime loadTime = DateTime.Now;
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int secondsPassed = GetIdleRewards(data.currentTime, loadTime);
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float radianSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed * Mathf.Deg2Rad;
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float idleExp = radianSpeed * secondsPassed;
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GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp;
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Debug.Log("Loaded");
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Debug.Log("Loaded");
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Debug.Log("idleExp: " + idleExp);
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}
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}
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}
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}
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public int GetIdleRewards(DateTime saveTime, DateTime loadTime)
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{
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int daysPassed = 0;
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int hoursPassed = 0;
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int minutesPassed = 0;
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int secondsPassed = 0;
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for (int monthSaved = saveTime.Month; monthSaved < loadTime.Month; ++monthSaved)
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{
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daysPassed += 30;
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}
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daysPassed += loadTime.Day - saveTime.Day;
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hoursPassed = daysPassed * 24;
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hoursPassed += loadTime.Hour - saveTime.Hour;
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minutesPassed = hoursPassed * 60;
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minutesPassed += loadTime.Minute - saveTime.Minute;
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secondsPassed = minutesPassed * 60;
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secondsPassed += loadTime.Second - saveTime.Second;
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Debug.Log("Seconds Passed: " + secondsPassed);
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return secondsPassed;
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}
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}
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}
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@ -8,7 +8,6 @@ public class SpinningCube : MonoBehaviour
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public float currentSpeed = 20f;
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public float currentSpeed = 20f;
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public float currentIncrement = 10f;
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public float currentIncrement = 10f;
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private string RotationDirection = "Up";
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private string RotationDirection = "Up";
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private Vector3 m_RotationDirection = Vector3.up;
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private Vector3 m_RotationDirection = Vector3.up;
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private Vector3 rotationOrigin;
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private Vector3 rotationOrigin;
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