Added experience gain while idle
- Might be off, could understand radians better - Add popup for displaying idle exp gained
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				| @ -18,6 +18,8 @@ public class GameManager : MonoBehaviour { | ||||
|     public float requirement; | ||||
|     public float speed; | ||||
|     public float increment; | ||||
|     public DateTime currentTime; | ||||
| 
 | ||||
|   } | ||||
| 
 | ||||
|   // Update is called once per frame | ||||
| @ -25,12 +27,6 @@ public class GameManager : MonoBehaviour { | ||||
| 		 | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	// Use this for initialization | ||||
| 	void Start () { | ||||
|     Load(); | ||||
| 	} | ||||
| 
 | ||||
|   void OnEnable() | ||||
|   {     | ||||
|     Load(); | ||||
| @ -63,6 +59,7 @@ public class GameManager : MonoBehaviour { | ||||
|     data.requirement = currentRequirement; | ||||
|     data.speed = currentSpeed; | ||||
|     data.increment = currentIncrement; | ||||
|     data.currentTime = DateTime.Now; | ||||
| 
 | ||||
|     bf.Serialize(file, data); | ||||
|     file.Close(); | ||||
| @ -83,7 +80,42 @@ public class GameManager : MonoBehaviour { | ||||
|       GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentLevel = data.level; | ||||
|       GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp = data.experience; | ||||
|       GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentRequirement = data.requirement; | ||||
| 
 | ||||
|       DateTime loadTime = DateTime.Now; | ||||
|       int secondsPassed = GetIdleRewards(data.currentTime, loadTime); | ||||
|       float radianSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent<SpinningCube>().currentSpeed * Mathf.Deg2Rad; | ||||
|       float idleExp = radianSpeed * secondsPassed; | ||||
|       GameObject.FindGameObjectWithTag("ExpGained").GetComponent<ExperienceBar>().currentExp += idleExp; | ||||
| 
 | ||||
|       Debug.Log("Loaded"); | ||||
|       Debug.Log("idleExp: " + idleExp); | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|   public int GetIdleRewards(DateTime saveTime, DateTime loadTime) | ||||
|   { | ||||
|     int daysPassed = 0; | ||||
|     int hoursPassed = 0; | ||||
|     int minutesPassed = 0; | ||||
|     int secondsPassed = 0; | ||||
| 
 | ||||
|     for (int monthSaved = saveTime.Month; monthSaved < loadTime.Month; ++monthSaved) | ||||
|     { | ||||
|       daysPassed += 30; | ||||
|     } | ||||
|     daysPassed += loadTime.Day - saveTime.Day; | ||||
| 
 | ||||
|     hoursPassed = daysPassed * 24; | ||||
|     hoursPassed += loadTime.Hour - saveTime.Hour; | ||||
| 
 | ||||
|     minutesPassed = hoursPassed * 60; | ||||
|     minutesPassed += loadTime.Minute - saveTime.Minute; | ||||
| 
 | ||||
|     secondsPassed = minutesPassed * 60; | ||||
|     secondsPassed += loadTime.Second - saveTime.Second; | ||||
| 
 | ||||
|     Debug.Log("Seconds Passed: " + secondsPassed); | ||||
|     return secondsPassed; | ||||
|   } | ||||
| 
 | ||||
| } | ||||
|  | ||||
| @ -8,7 +8,6 @@ public class SpinningCube : MonoBehaviour | ||||
|   public float currentSpeed = 20f; | ||||
|   public float currentIncrement = 10f; | ||||
| 
 | ||||
| 
 | ||||
|   private string RotationDirection = "Up"; | ||||
|   private Vector3 m_RotationDirection = Vector3.up; | ||||
|   private Vector3 rotationOrigin; | ||||
|  | ||||
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