using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using System.Runtime.Serialization.Formatters.Binary; public class GameManager : MonoBehaviour { //Used to save playerdata //Serializable tells unity it can save to a file [Serializable] private class PlayerData { public int level; public float experience; public float requirement; public float speed; public float increment; } // Use this for initialization void Start () { Load(); } // Update is called once per frame void Update () { } void OnEnable() { Load(); } void OnApplicationPause() { Save(); } void OnApplicationQuit() { Save(); } public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat"); int currentLevel = GameObject.FindGameObjectWithTag("ExpGained").GetComponent().currentLevel; float currentExp = GameObject.FindGameObjectWithTag("ExpGained").GetComponent().currentExp; float currentRequirement = GameObject.FindGameObjectWithTag("ExpGained").GetComponent().currentRequirement; float currentSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent().currentSpeed; float currentIncrement = GameObject.FindGameObjectWithTag("Player").GetComponent().currentIncrement; PlayerData data = new PlayerData(); data.level = currentLevel; data.experience = currentExp; data.requirement = currentRequirement; data.speed = currentSpeed; data.increment = currentIncrement; bf.Serialize(file, data); file.Close(); Debug.Log("Saved"); } public void Load() { if (File.Exists(Application.persistentDataPath + "/playerInfo.dat")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open); PlayerData data = (PlayerData)bf.Deserialize(file); file.Close(); GameObject.FindGameObjectWithTag("Player").GetComponent().currentSpeed = data.speed; GameObject.FindGameObjectWithTag("Player").GetComponent().currentIncrement = data.increment; GameObject.FindGameObjectWithTag("ExpGained").GetComponent().currentLevel = data.level; GameObject.FindGameObjectWithTag("ExpGained").GetComponent().currentExp = data.experience; GameObject.FindGameObjectWithTag("ExpGained").GetComponent().currentRequirement = data.requirement; Debug.Log("Loaded"); } } }