344 lines
10 KiB
C#
344 lines
10 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
public class ToggleMenus : MonoBehaviour
|
|
{
|
|
//Menus
|
|
public GameObject rotMenu;
|
|
public GameObject colorMenu;
|
|
public GameObject shapesMenu;
|
|
public GameObject lightingMenu;
|
|
public GameObject expMenu;
|
|
|
|
private bool ActiveMenu = false;
|
|
|
|
//Shapes - Prefabs
|
|
public GameObject player;
|
|
public GameObject Square;
|
|
public GameObject Sphere;
|
|
public GameObject Cylinder;
|
|
public GameObject Capsule;
|
|
public GameObject Temp;
|
|
public GameObject mySpawn;
|
|
|
|
private string Spawn = "Spawn";
|
|
private string Active = "Cube";
|
|
|
|
//Use with lighting menu
|
|
//private GameObject lighting = GameObject.FindGameObjectWithTag("Lighting");
|
|
|
|
public float lightRotX, lightRotY, lightRotZ;
|
|
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
player = GameObject.FindGameObjectWithTag("Player");
|
|
InitializeButtonArrays();
|
|
|
|
Temp = Square;
|
|
lightRotX = 0;
|
|
lightRotY = 0;
|
|
lightRotZ = 0;
|
|
//EditLightingRotation();
|
|
//EditLightingLocation();
|
|
|
|
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
GameObject.FindGameObjectWithTag("Lighting").transform.Rotate(lightRotX, lightRotY, lightRotZ);
|
|
}
|
|
|
|
public void ToggleRotationMenu()
|
|
{
|
|
if (rotMenu.gameObject.activeSelf)
|
|
{
|
|
rotMenu.gameObject.SetActive(false);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
else if (!rotMenu.gameObject.activeSelf && ActiveMenu)
|
|
{
|
|
CloseAll();
|
|
rotMenu.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
rotMenu.gameObject.SetActive(true);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
}
|
|
|
|
public void ToggleColorMenu()
|
|
{
|
|
if (colorMenu.activeSelf)
|
|
{
|
|
colorMenu.gameObject.SetActive(false);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
else if (!colorMenu.activeSelf && ActiveMenu)
|
|
{
|
|
CloseAll();
|
|
colorMenu.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
colorMenu.SetActive(true);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
}
|
|
|
|
public void ToggleShapesMenu()
|
|
{
|
|
if (shapesMenu.gameObject.activeSelf)
|
|
{
|
|
shapesMenu.gameObject.SetActive(false);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
else if (!shapesMenu.gameObject.activeSelf && ActiveMenu)
|
|
{
|
|
CloseAll();
|
|
shapesMenu.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
shapesMenu.gameObject.SetActive(true);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
|
|
}
|
|
|
|
public void ToggleLightingMenu()
|
|
{
|
|
if (lightingMenu.gameObject.activeSelf)
|
|
{
|
|
lightingMenu.gameObject.SetActive(false);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
else if (!lightingMenu.gameObject.activeSelf && ActiveMenu)
|
|
{
|
|
CloseAll();
|
|
lightingMenu.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
lightingMenu.gameObject.SetActive(true);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
}
|
|
|
|
public void ToggleExpMenu()
|
|
{
|
|
if (expMenu.gameObject.activeSelf)
|
|
{
|
|
expMenu.gameObject.SetActive(false);
|
|
//check if another menu is open to avoid overlapping
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
else if (!expMenu.gameObject.activeSelf && ActiveMenu)
|
|
{
|
|
CloseAll();
|
|
expMenu.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
expMenu.gameObject.SetActive(true);
|
|
ActiveMenu = !ActiveMenu;
|
|
}
|
|
}
|
|
|
|
public void CloseAll()
|
|
{
|
|
shapesMenu.gameObject.SetActive(false);
|
|
rotMenu.gameObject.SetActive(false);
|
|
colorMenu.gameObject.SetActive(false);
|
|
lightingMenu.gameObject.SetActive(false);
|
|
expMenu.gameObject.SetActive(false);
|
|
}
|
|
|
|
public void ChangeShapeSquare()
|
|
{
|
|
Instantiate(Square, mySpawn.transform.position, mySpawn.transform.rotation);
|
|
Debug.Log("Destroy " + Active);
|
|
Destroy(GameObject.Find(Active));
|
|
Active = "Cube(Clone)";
|
|
Debug.Log(Active);
|
|
}
|
|
|
|
public void ChangeShapeSphere()
|
|
{
|
|
Instantiate(Sphere, mySpawn.transform.position, mySpawn.transform.rotation);
|
|
Debug.Log("Destroy " + Active);
|
|
Destroy(GameObject.Find(Active));
|
|
Active = "Sphere(Clone)";
|
|
Debug.Log(Active);
|
|
}
|
|
|
|
public void ChangeShapeCapsule()
|
|
{
|
|
Instantiate(Capsule, mySpawn.transform.position, mySpawn.transform.rotation);
|
|
Debug.Log("Destroy " + Active);
|
|
Destroy(GameObject.Find(Active));
|
|
Active = "Capsule(Clone)";
|
|
Debug.Log(Active);
|
|
}
|
|
|
|
public void ChangeShapeCylinder()
|
|
{
|
|
Instantiate(Cylinder, mySpawn.transform.position, mySpawn.transform.rotation);
|
|
Debug.Log("Destroy " + Active);
|
|
Destroy(GameObject.Find(Active));
|
|
Active = "Cylinder(Clone)";
|
|
Debug.Log(Active);
|
|
}
|
|
/*
|
|
public void EditLightingRotation()
|
|
{
|
|
buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
|
|
foreach (Object button in buttons)
|
|
{
|
|
gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
|
|
}
|
|
|
|
/*
|
|
GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
|
|
GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
|
|
GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
|
|
|
|
}
|
|
|
|
public void EditLightingLocation()
|
|
{
|
|
buttons = GameObject.FindGameObjectsWithTag("RotationMenuButtons");
|
|
foreach (Object button in buttons)
|
|
{
|
|
gameObject.GetComponent<Button>().onClick.RemoveAllListeners();
|
|
}
|
|
//
|
|
//CHANGE THESE TO LOCATION NOT ROTATION
|
|
//
|
|
GameObject.Find("X Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationX(); });
|
|
GameObject.Find("Y Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationY(); });
|
|
GameObject.Find("Z Button").GetComponent<Button>().onClick.AddListener(() => { EditLightingRotationZ(); });
|
|
}
|
|
|
|
public void EditLightingLocationX()
|
|
{
|
|
//lightRotX = 20 * Time.deltaTime;
|
|
}
|
|
|
|
public void EditLightingRotationX()
|
|
{
|
|
lightRotX = 20 * Time.deltaTime;
|
|
}
|
|
|
|
public void EditLightingRotationY()
|
|
{
|
|
lightRotY = 20 * Time.deltaTime;
|
|
}
|
|
|
|
public void EditLightingRotationZ()
|
|
{
|
|
lightRotZ = 20 * Time.deltaTime;
|
|
}
|
|
*/
|
|
public void InitializeButtonArrays()
|
|
{
|
|
List<Button> mainButtons = new List<Button>();
|
|
List<Button> rotationButtons = new List<Button>();
|
|
List<Button> colorButtons = new List<Button>();
|
|
List<Button> shapesButtons = new List<Button>();
|
|
List<Button> lightingButtons = new List<Button>();
|
|
List<Button> expButtons = new List<Button>();
|
|
|
|
//Component spinningCube = player.GetComponent<SpinningCube>();
|
|
|
|
Button[] allButtons = GameObject.Find("UI Canvas").GetComponentsInChildren<Button>(true);
|
|
foreach(Button b in allButtons)
|
|
{
|
|
|
|
if (b.gameObject.transform.parent.name.Contains("Main"))
|
|
{
|
|
mainButtons.Add(b.gameObject.GetComponent<Button>());
|
|
}
|
|
|
|
if (b.gameObject.transform.parent.name.Contains("Rotation"))
|
|
{
|
|
rotationButtons.Add(b.gameObject.GetComponent<Button>());
|
|
}
|
|
|
|
if (b.gameObject.transform.parent.name.Contains("Color"))
|
|
{
|
|
colorButtons.Add(b.gameObject.GetComponent<Button>());
|
|
}
|
|
|
|
if (b.gameObject.transform.parent.name.Contains("Shapes"))
|
|
{
|
|
shapesButtons.Add(b.gameObject.GetComponent<Button>());
|
|
}
|
|
|
|
if (b.gameObject.transform.parent.name.Contains("Lighting"))
|
|
{
|
|
lightingButtons.Add(b.gameObject.GetComponent<Button>());
|
|
}
|
|
|
|
if (b.gameObject.transform.parent.name.Contains("Exp"))
|
|
{
|
|
expButtons.Add(b.gameObject.GetComponent<Button>());
|
|
}
|
|
}
|
|
|
|
//5 (0-4)
|
|
Debug.Log("mainButtons: " + mainButtons.Count);
|
|
//5 (0-4)
|
|
Debug.Log("rotationButtons: " + rotationButtons.Count);
|
|
//8 (0-7)
|
|
Debug.Log("colorButtons: " + colorButtons.Count);
|
|
//4 (0-3)
|
|
Debug.Log("shapesButtons: " + shapesButtons.Count);
|
|
//3 (0-2)
|
|
Debug.Log("lightingButtons: " + lightingButtons.Count);
|
|
//3 (0-2)
|
|
Debug.Log("expButtons: " + expButtons.Count);
|
|
|
|
mainButtons[0].onClick.AddListener(() => { ToggleRotationMenu(); });
|
|
mainButtons[1].onClick.AddListener(() => { ToggleColorMenu(); });
|
|
mainButtons[2].onClick.AddListener(() => { ToggleShapesMenu(); });
|
|
mainButtons[3].onClick.AddListener(() => { ToggleLightingMenu(); });
|
|
mainButtons[4].onClick.AddListener(() => { ToggleExpMenu(); });
|
|
|
|
rotationButtons[0].onClick.AddListener(() => { player.GetComponent<SpinningCube>().RaiseRotationSpeed(); });
|
|
rotationButtons[1].onClick.AddListener(() => { player.GetComponent<SpinningCube>().LowerRotationSpeed(); });
|
|
rotationButtons[2].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ToggleRotation(); });
|
|
rotationButtons[3].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ToggleRotationDirection(); });
|
|
rotationButtons[4].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ResetRotationSpeed(); });
|
|
|
|
colorButtons[0].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorBlack(); });
|
|
colorButtons[1].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorWhite(); });
|
|
colorButtons[2].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorRed(); });
|
|
colorButtons[3].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorGreen(); });
|
|
colorButtons[4].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorBlue(); });
|
|
colorButtons[5].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorYellow(); });
|
|
colorButtons[6].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorCyan(); });
|
|
colorButtons[7].onClick.AddListener(() => { player.GetComponent<SpinningCube>().ChangeColorMagenta(); });
|
|
|
|
shapesButtons[0].onClick.AddListener(() => { ChangeShapeCylinder(); });
|
|
shapesButtons[1].onClick.AddListener(() => { ChangeShapeCapsule(); });
|
|
shapesButtons[2].onClick.AddListener(() => { ChangeShapeSquare(); });
|
|
shapesButtons[3].onClick.AddListener(() => { ChangeShapeSphere(); });
|
|
|
|
//Temporary save/load hidden in lighting for debug
|
|
lightingButtons[0].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Save(); });
|
|
lightingButtons[1].onClick.AddListener(() => { GameObject.Find("EventSystem").GetComponent<GameManager>().Load(); });
|
|
//lightingButtons[2].onClick.AddListener(() => { function(); });
|
|
|
|
expButtons[0].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ExpMore(); });
|
|
expButtons[1].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ExpLess(); });
|
|
expButtons[2].onClick.AddListener(() => { GameObject.Find("Gained Image").GetComponent<ExperienceBar>().ResetExp(); });
|
|
|
|
}
|
|
}
|