-Alters expBarSprite's fill amount according to % ( exp gained / required ) -Scales according to viewport -Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed -Added clicks integer to keep track of total clicks Needs: -Delevel if ExpLess() called until expObtained < previousExpRequired -Create function to query for previous and future level requirements returned and stored within structs
SpinningCube
First Android Unity project
Description
Languages
C#
100%