Shaun M Reed 12775c8ef7 Reworked ExperienceBar.cs
-Alters expBarSprite's fill amount according to % ( exp gained /
required )
-Scales according to viewport
-Used Mathf.Lerp() to smooth bar growth over time.deltatime * lerpSpeed
-Added clicks integer to keep track of total clicks

Needs:
-Delevel if ExpLess() called until expObtained < previousExpRequired
-Create function to query for previous and future level requirements
returned and stored within structs
2017-08-26 18:31:01 -04:00
2017-08-26 18:31:01 -04:00
2017-08-23 08:39:27 -04:00
2017-08-22 13:21:25 -04:00

SpinningCube

First Android Unity project

Description
An old Unity android application with basic EXP system
Readme 38 MiB
Languages
C# 100%