spinningcube/Assets/Scripts/GameManager.cs.meta
Shaun M Reed a339149a71 Added saving and loading
Added PlayerData class to GamerManager.cs
- Stored in Application.PersistantDataPath + "/playerInfo.dat"
- Safer way to store / transfer data?
- Add saving of local time when calling Save() or Load()
- Compare save time to load time and give afk rewards earned based on
rotation speed
2017-09-03 18:56:05 -04:00

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