Fixed bar filling up before gaining require exp Added exp curve (required + required^1.05) Removed fixed levels, added infinite progression Fixed clicksNeeded to account for expObtained Added ExpReset() and ExpLess() Needs: Click count Better debug logs Delevel if previousExpRequired>expObtained ( When using ExpLess() ) --Exponential equation to determine infinite previous levels without storing them individually?
SpinningCube
First Android Unity project
Description
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C#
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