Shaun M Reed 3251ae85b6 Fixed ExperienceBar.cs
Fixed bar filling up before gaining require exp
Added exp curve (required + required^1.05)
Removed fixed levels, added infinite progression
Fixed clicksNeeded to account for expObtained
Added ExpReset() and ExpLess()

Needs:
Click count
Better debug logs
Delevel if previousExpRequired>expObtained  ( When using ExpLess() )
--Exponential equation to determine infinite previous levels without
storing them individually?
2017-08-23 11:11:04 -04:00
2017-08-23 11:11:04 -04:00
2017-08-23 08:39:27 -04:00
2017-08-23 08:39:27 -04:00
2017-08-22 13:21:25 -04:00

SpinningCube

First Android Unity project

Description
An old Unity android application with basic EXP system
Readme 38 MiB
Languages
C# 100%