Shaun Reed
a339149a71
Added PlayerData class to GamerManager.cs - Stored in Application.PersistantDataPath + "/playerInfo.dat" - Safer way to store / transfer data? - Add saving of local time when calling Save() or Load() - Compare save time to load time and give afk rewards earned based on rotation speed |
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Assets | ||
ProjectSettings | ||
.gitignore | ||
README.md |
README.md
SpinningCube
First Android Unity project