An old Unity android application with basic EXP system
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Shaun Reed c868d738b9 Improved scripting
-Added accurate rotationPerSec & secondPerRot values!... Up to a speed
of ~720.
--Used for new idle expgain calculation in Load()
-Added scripting for assigning button events within
InitializeButtonArrays()
--stored all buttons to arrays depending on contents of the parent UI
panel's name
--mainButtons[], rotationButtons[], colorButtons[]... etc
--Future buttons will automatically exist within the array, only events
need assigning.
--Buttons do not include tick boxes, etc!
--Buttons cannot have onClick() even assigned through editor (Unity
bug?)
2017-09-04 13:53:03 -04:00
Assets Improved scripting 2017-09-04 13:53:03 -04:00
ProjectSettings Added saving and loading 2017-09-03 18:56:05 -04:00
.gitignore .gitignore update 2017-08-23 08:39:27 -04:00
README.md Initial commit 2017-08-22 13:21:25 -04:00

README.md

SpinningCube

First Android Unity project