unrealgame4/Source/ThirdPerson/Public/ActorSpawner.h

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// All content (c) Shaun Reed 2021, all rights reserved
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ActorSpawner.generated.h"
UCLASS(Blueprintable)
class THIRDPERSON_API AActorSpawner : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AActorSpawner();
UFUNCTION(BlueprintCallable, Category = "Spawn")
void SpawnActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
class UBoxComponent* SpawnVolume;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};