unrealgame4/Source/ThirdPerson/Public/ThirdPersonCharacter.h

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// All content (c) Shaun Reed 2021, all rights reserved
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ThirdPersonCharacter.generated.h"
UCLASS()
class THIRDPERSON_API AThirdPersonCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AThirdPersonCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
class USpringArmComponent* SpringArmComp;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
class UCameraComponent* CameraComp;
// Input actions
void SpawnActors();
void DestroyActors();
void MoveForward(float InputAxis);
void MoveRight(float InputAxis);
void BeginSprint();
void EndSprint();
void BeginCrouch();
void EndCrouch();
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};