Add code and animations for custom third person character
+ Adds sprinting and crouching, blends between all animations states + Followed tutorial: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/HowTo/CharacterMovement/
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@ -1 +1,12 @@
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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@ -5,4 +5,5 @@ SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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bAllowClassAndBlueprintPinMatching=true
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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bBlueprintIsNotBlueprintType= true
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@ -8,7 +8,7 @@ TransitionMap=
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bUseSplitscreen=True
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
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GlobalDefaultGameMode=/Game/MyAssets/Blueprints/MyGameMode.MyGameMode_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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@ -142,6 +142,8 @@ DoubleClickTime=0.200000
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+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper)
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+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper)
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+ActionMappings=(ActionName="SpawnActors",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
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+ActionMappings=(ActionName="SpawnActors",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
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+ActionMappings=(ActionName="DestroyActors",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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+ActionMappings=(ActionName="DestroyActors",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
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+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
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+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
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Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset (Stored with Git LFS)
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