Spawn and delete fireballs using new keybinds

+ Follow UE4 example for spawning and destroying actors
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/
+ This version uses hybrid C++ and Blueprints instead of doing one or the other
+ Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
This commit is contained in:
2022-01-12 17:33:37 -05:00
parent e1737bd37f
commit f1695a165e
19 changed files with 276 additions and 9 deletions

10
.gitignore vendored
View File

@@ -1,3 +1,11 @@
# Custom ignores
**/cmake-build-debug/**
.idea
out
build
CMakeLists.txt
# Default UE4 generated .ignores
Binaries
DerivedDataCache
Intermediate
@@ -11,4 +19,4 @@ Saved
*.sln
*.suo
*.xcodeproj
*.xcworkspace
*.xcworkspace