Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/ + This version uses hybrid C++ and Blueprints instead of doing one or the other + Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
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