Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/ + This version uses hybrid C++ and Blueprints instead of doing one or the other + Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
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@@ -2,5 +2,15 @@
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"FileVersion": 3,
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"EngineAssociation": "4.27",
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"Category": "",
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"Description": ""
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"Description": "",
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"Modules": [
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{
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"Name": "ThirdPerson",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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]
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}
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