Shaun Reed
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20b5d7ee0d
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Add code and animations for custom third person character
+ Adds sprinting and crouching, blends between all animations states
+ Followed tutorial: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/HowTo/CharacterMovement/
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2022-01-14 14:46:17 -05:00 |
Shaun Reed
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5f6965d34d
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Convert to Git LFS
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2022-01-12 23:59:00 -05:00 |
Shaun Reed
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d43d032b4a
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Add ToggleLight class to trigger lights in radius
+ Followed UE4 tutoial on mixing C++ and Blueprints
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ClassCreation/CodeAndBlueprints/
+ Added an in-editor and blueprint field ToggleLight::Radius to adjust
trigger radius
+ Made stairs light up as you walk up them
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2022-01-12 23:10:44 -05:00 |
Shaun Reed
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059f73a19f
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Add dungeon lamp assets
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2022-01-12 21:30:20 -05:00 |
Shaun Reed
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f1695a165e
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Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/
+ This version uses hybrid C++ and Blueprints instead of doing one or the other
+ Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
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2022-01-12 17:40:35 -05:00 |
Shaun Reed
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e1737bd37f
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Add VFX assets
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2022-01-11 18:05:26 -05:00 |
Shaun Reed
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d9f756140b
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Add custom UE4 editor layout
+ User layouts stored in `UnrealEngine/Engine/Saved/Config/Layouts/`
+ Hardlink this layout file to that directory, then load within editor
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2022-01-11 17:42:52 -05:00 |
Shaun Reed
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54b8666967
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Windows commit
+ Testing with subsequent pull from linux
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2022-01-11 17:13:55 -05:00 |
Shaun Reed
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e42af025a1
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Initial commit
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2022-01-11 16:13:04 -05:00 |