Shaun Reed
|
5f6965d34d
|
Convert to Git LFS
|
2022-01-12 23:59:00 -05:00 |
Shaun Reed
|
d43d032b4a
|
Add ToggleLight class to trigger lights in radius
+ Followed UE4 tutoial on mixing C++ and Blueprints
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ClassCreation/CodeAndBlueprints/
+ Added an in-editor and blueprint field ToggleLight::Radius to adjust
trigger radius
+ Made stairs light up as you walk up them
|
2022-01-12 23:10:44 -05:00 |
Shaun Reed
|
059f73a19f
|
Add dungeon lamp assets
|
2022-01-12 21:30:20 -05:00 |
Shaun Reed
|
f1695a165e
|
Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/
+ This version uses hybrid C++ and Blueprints instead of doing one or the other
+ Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
|
2022-01-12 17:40:35 -05:00 |
Shaun Reed
|
e1737bd37f
|
Add VFX assets
|
2022-01-11 18:05:26 -05:00 |
Shaun Reed
|
d9f756140b
|
Add custom UE4 editor layout
+ User layouts stored in `UnrealEngine/Engine/Saved/Config/Layouts/`
+ Hardlink this layout file to that directory, then load within editor
|
2022-01-11 17:42:52 -05:00 |
Shaun Reed
|
54b8666967
|
Windows commit
+ Testing with subsequent pull from linux
|
2022-01-11 17:13:55 -05:00 |
Shaun Reed
|
e42af025a1
|
Initial commit
|
2022-01-11 16:13:04 -05:00 |