+ Followed UE4 tutoial on mixing C++ and Blueprints + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ClassCreation/CodeAndBlueprints/ + Added an in-editor and blueprint field ToggleLight::Radius to adjust trigger radius + Made stairs light up as you walk up them
+ Follow UE4 example for spawning and destroying actors + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/ + This version uses hybrid C++ and Blueprints instead of doing one or the other + Functions to spawn and delete fireballs exposed by UFUNCTION() prefix