41 lines
998 B
C++
41 lines
998 B
C++
// All content (c) Shaun Reed 2021, all rights reserved
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#include "ActorSpawner.h"
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// Include the header file from the actor we want to spawn
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#include "BallActor.h"
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// Engine includes
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#include "Components/BoxComponent.h"
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// Sets default values
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AActorSpawner::AActorSpawner()
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{
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("DefaultSceneRoot"));
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SpawnVolume = CreateDefaultSubobject<UBoxComponent>(TEXT("SpawnVolume"));
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SpawnVolume->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepRelativeTransform);
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}
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void AActorSpawner::SpawnActor()
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{
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// Get initial position and rotation, then spawn the actor
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FVector SpawnLocation = GetActorLocation();
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FRotator SpawnRotation = GetActorRotation();
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GetWorld()->SpawnActor<ABallActor>(SpawnLocation, SpawnRotation);
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}
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// Called when the game starts or when spawned
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void AActorSpawner::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AActorSpawner::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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