46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
// All content (c) Shaun Reed 2021, all rights reserved
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "ThirdPersonCharacter.generated.h"
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UCLASS()
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class THIRDPERSON_API AThirdPersonCharacter : public ACharacter
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{
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GENERATED_BODY()
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public:
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// Sets default values for this character's properties
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AThirdPersonCharacter();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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class USpringArmComponent* SpringArmComp;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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class UCameraComponent* CameraComp;
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// Input actions
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void SpawnActors();
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void DestroyActors();
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void MoveForward(float InputAxis);
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void MoveRight(float InputAxis);
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void BeginSprint();
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void EndSprint();
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void BeginCrouch();
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void EndCrouch();
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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};
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