+ Follow UE4 example for spawning and destroying actors + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/ + This version uses hybrid C++ and Blueprints instead of doing one or the other + Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
		
			
				
	
	
		
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# Custom ignores
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**/cmake-build-debug/**
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.idea
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out
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build
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CMakeLists.txt
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# Default UE4 generated .ignores
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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