+ Follow UE4 example for spawning and destroying actors + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/ + This version uses hybrid C++ and Blueprints instead of doing one or the other + Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
11 lines
328 B
INI
11 lines
328 B
INI
[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=467E2A14A3B54EB78FE52E4DC9F8CBE4
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ProjectName=Third Person BP Game Template
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CopyrightNotice=All content (c) Shaun Reed 2021, all rights reserved
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LicensingTerms=MIT
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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