+ Follow UE4 example for spawning and destroying actors + https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/ + This version uses hybrid C++ and Blueprints instead of doing one or the other + Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
16 lines
370 B
C#
16 lines
370 B
C#
// All content (c) Shaun Reed 2021, all rights reserved
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class ThirdPersonTarget : TargetRules
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{
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public ThirdPersonTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "ThirdPerson" } );
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}
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}
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