unrealgame4/Source/ThirdPerson.Target.cs
Shaun Reed f1695a165e Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/
+ This version uses hybrid C++ and Blueprints instead of doing one or the other
+ Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
2022-01-12 17:40:35 -05:00

16 lines
370 B
C#

// All content (c) Shaun Reed 2021, all rights reserved
using UnrealBuildTool;
using System.Collections.Generic;
public class ThirdPersonTarget : TargetRules
{
public ThirdPersonTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "ThirdPerson" } );
}
}