unrealgame4/.gitignore
Shaun Reed f1695a165e Spawn and delete fireballs using new keybinds
+ Follow UE4 example for spawning and destroying actors
+ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/SpawnAndDestroyActors/
+ This version uses hybrid C++ and Blueprints instead of doing one or the other
+ Functions to spawn and delete fireballs exposed by UFUNCTION() prefix
2022-01-12 17:40:35 -05:00

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# Custom ignores
**/cmake-build-debug/**
.idea
out
build
CMakeLists.txt
# Default UE4 generated .ignores
Binaries
DerivedDataCache
Intermediate
Saved
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace